Commit Graph

1153 Commits

Author SHA1 Message Date
mid-kid 86c1b05fbc Split print_move_description and mon_menu 2018-08-07 09:46:21 +02:00
Rangi 366330e981 Pokedex_PutScrollbarOAM data values 2018-07-29 16:15:06 -04:00
Rangi 1d96a79a37 No wCurMove alias for wCurSpecies 2018-07-29 16:04:38 -04:00
Rangi b5a9e83a94 Fix reviewed issues.
Pokedex_PrintListing has a comment noting how it depends on wCurSpecies == wNamedObjectIndexBuffer; an assert would be more convenient, but is not possible since WRAM label addresses are not defined yet here.
2018-07-29 16:00:11 -04:00
Rangi c9cb67141b Make reviewed fixes; standardize on " + " 2018-07-29 01:40:23 -04:00
Rangi 8498394701 wSwitchMon 2018-07-29 01:27:33 -04:00
Rangi 8aa08addba wLuckyNumberDigitsBuffer 2018-07-29 01:13:25 -04:00
Rangi 0c746447e7 Improve wTrainerHUDTiles usage 2018-07-29 01:09:12 -04:00
Rangi 5145d69506 ; entries correspond to PLAYEREVENT_* constants 2018-07-29 00:57:28 -04:00
Rangi 9dec80b07e Add meaningful aliases for wd265
Introduce MONICON_* constants
Introduce BATTLEPLAYERACTION_* constants
2018-07-29 00:25:52 -04:00
Rangi cdfdfed17b Crystal fixed TruncateHL_BC in single player 2018-07-27 21:32:14 -04:00
mid-kid 9aa6b55d7b Merge branch 'master' of https://github.com/pret/pokecrystal 2018-07-27 11:24:59 +02:00
mid-kid a91b59ab5d Remove a documented bug that's not really a bug
I mean, technically, being able to read beyond a data table's size is
bad practice, but there's so many cases of this that it's not worth
mentioning.

For most of these cases, at least, it's safe to assume the index won't
ever get high enough to surpass such a table's length, because it's
either hardcoded or decided by the game without the use of
uncontrollable data. As such, they don't expose any actual bugs.
2018-07-26 23:34:05 +02:00
mid-kid e43c89bc80 Consistently use the diff format in bugs_and_glitches 2018-07-26 23:34:03 +02:00
Rangi 2b88951f9f MON_STAT_EXP - 1 → MON_EXP + 2 2018-07-24 14:14:04 -04:00
Rangi d5b98f5206 wPokeAnimStruct matches wPokeAnimStructEnd 2018-07-23 00:37:48 -04:00
Rangi 4f0c9cecf9 StringCmp → CompareBytes; CompareLong → CompareBytesLong
hStringCmpString[1/2] → h[EnemyMon/PartyMon1]Speed
2018-07-23 00:25:53 -04:00
Rangi a1806d6e81 Consistent routine naming convention: 'Foo' wraps '_Foo' 2018-07-23 00:13:43 -04:00
Rangi bdde60c64b ANIM_MON_UNUSED → ANIM_MON_HOF 2018-07-22 23:42:50 -04:00
IIMarckus 8aebc7ba56 Merge branch 'master' of hyperdriveguy/pokecrystal 2018-07-21 00:41:56 -06:00
Hyperdriveguy 57fc81d44e Add Counter and Mirror Coat bugfix 2018-07-20 17:39:53 -07:00
mid-kid 1cb364cc18 Fix usage of NUM_UNOWN 2018-07-18 19:06:56 +02:00
mid-kid 1fc7430a2b Fix misnamed character codes
Some character codes were erroneously named after their text command
counterparts. This has caused a lot of confusion with naming their
functions and with other things.

I've also removed the `dict2` macro and expanded the `dict` macro. This
really isn't something we should be doing for macros but I can't deny it
looks a lot neater than repeated code.
2018-07-18 10:55:30 +02:00
mid-kid 778d57ba21 Remove some more address comments 2018-07-18 10:55:30 +02:00
mid-kid 23708441ef Make proper cmdqueue constants 2018-07-18 10:55:30 +02:00
mid-kid 04d0490c4c Fix anim_ret_command 2018-07-18 10:55:30 +02:00
Rangi b23f0b2bda Fewer uses of 'Thing2 - Thing1' for sizeof(Thing) 2018-07-16 15:58:07 -04:00
Rangi dba7f59d83 More OAM coordinate consistency 2018-07-15 11:58:01 -04:00
Rangi 60568e8833 Comments for ToggleMaptileDecorations 2018-07-13 23:19:24 -04:00
Rangi 187e30cac8 Replace more hex values with constants or decimal 2018-07-11 15:40:09 -04:00
Rangi 90b22d602f Use more options constants 2018-07-10 17:18:23 -04:00
Rangi d7712c8019 TileAnimationPalette → AnimateWaterPalette 2018-07-05 19:23:44 -04:00
Rangi 255f282a60 Use TRUE/FALSE for wSaveFileExists 2018-07-04 02:50:27 -04:00
Rangi b565e6a9dc Miscellaneous reorganization fixes 2018-07-04 02:42:11 -04:00
Rangi da5125e141 " " → "┘" + 1 2018-06-30 17:42:16 -04:00
Rangi 8b06ff09eb Use significant values 5, 6, and 7 2018-06-30 15:58:05 -04:00
Rangi 6306e590bd No linebreak 2018-06-30 14:53:38 -04:00
Rangi e2cf3eb7bd Add more collision nybble constants 2018-06-28 22:35:29 -04:00
Rangi aa334dc5b9 Use specific constants for overwritten text tiles 2018-06-25 23:14:52 -04:00
Rangi a6560d0871 Use charmap values 2018-06-25 15:32:07 -04:00
Rangi 06eb89d903 "┘" + 1 == " "
Using X+1 makes sense when X is the last control character in a contiguous group, but "┘" is not, so we can use the first non-control character
2018-06-25 14:09:56 -04:00
Rangi 9ed402c4a2 Use charmap “ and ” 2018-06-25 13:54:30 -04:00
Rangi 00c2dba157 Merge events_2.asm with events.asm
(events_2.asm was only separate because scripting.asm intervenes; but other files have a similar "code / INCLUDE self-contained code / more code" structure to this)
2018-06-25 13:48:16 -04:00
Rangi 67152eab98 Keep more data/ INCLUDEs with relevant routines 2018-06-25 13:45:50 -04:00
Rangi 1caa50a647 No space between labels and bodies 2018-06-25 12:24:18 -04:00
Rangi 5693cc49cf Single newline at the end of files 2018-06-25 12:07:35 -04:00
Rangi 9f3e9145f9 Remove more triple newlines 2018-06-25 12:01:02 -04:00
Rangi 67d1364c7a Fix triple newlines left over from removing address comments 2018-06-24 23:22:50 -04:00
Rangi 9afaed9b8f Remove more address comments 2018-06-24 21:39:23 -04:00
Rangi e2fb7acac0 Merge branch 'master' of https://github.com/pret/pokecrystal
# Conflicts:
#	engine/items/mart.asm
2018-06-24 21:23:51 -04:00
mid-kid 5efce10789 Remove even more address comments
That should be all of them this time
2018-06-25 02:10:37 +02:00
Rangi 1a888f2200 NUM_GRASSMON * 2 2018-06-24 13:00:55 -04:00
Rangi ee48c7a3ed NUM_WATERMON 2018-06-24 12:32:56 -04:00
Rangi d84aabf3c1 WATER_WILDDATA_LENGTH 2018-06-24 12:30:33 -04:00
Rangi 5a58f90ec6 FISHGROUP_DATA_LENGTH 2018-06-24 11:46:55 -04:00
mid-kid 1d9a68dbdd Remove all address comments 2018-06-24 16:13:22 +02:00
Rangi a4bf94e1d7 wCurMartEnd - wCurMart = 16 2018-06-23 23:15:13 -04:00
Rangi f6ef095284 Add STANDARDMART_* jumptable index constants 2018-06-23 22:35:46 -04:00
Rangi 5c7d04ac84 Use direct tile IDs, not charmap entries, since they don't correspond correctly (e.g. "┌" is not the top-right corner) 2018-06-23 21:12:37 -04:00
yenatch 0fbc8362b6
Merge pull request #526 from atasro2/master
reword
2018-06-20 19:25:39 -04:00
MCboy 5c662be182
fixed a typo
being the grammar nazi i am i noticed a grammar error so i forked pokecrystal to fix it ;)
2018-06-14 00:34:24 +04:30
Rangi fbe82a7fe0 Note which labels are only needed for locating banks (relevant to issue #485) 2018-06-12 23:29:15 -04:00
yenatch dbf05e48eb
Merge pull request #517 from mid-kid/master
Some fixes all around
2018-06-05 07:04:54 -04:00
yenatch 5c0e5fa7ca Fix unused shiny check comments. 2018-06-04 23:36:27 -04:00
mid-kid 5e9c785b3f Merge branch 'master' of https://github.com/pret/pokecrystal 2018-06-04 11:05:53 +02:00
Rangi c7bb2d15cf Create empty sections for the remaining FixPicBank array entries 2018-06-03 23:25:21 -04:00
Rangi 7cd5bcbae4 Change FixPicBank bank array 2018-06-03 23:18:31 -04:00
mid-kid 17087489c6 Miscellaneous fixes in the use of _command constants. 2018-06-01 09:04:36 +02:00
Rangi 4df72a8474 SGB palette roles discovered from Spaceworld beta G/S 2018-06-01 02:11:44 -04:00
Rangi a71b7a92b7 Same pic bank solution as pokecrystal 2018-05-29 19:14:04 -04:00
Rangi 3927bcdb9d Function6ec1 → CanObjectMoveInDirection 2018-05-24 12:36:35 -04:00
Rangi a91aa18dae Use constants more 2018-05-23 22:13:46 -04:00
Rangi 1840af8b4f Identify more sprite move data flag bits 2018-05-23 22:01:21 -04:00
Rangi 85f7328bf8 Identify USE_OBP1_F 2018-05-23 20:44:32 -04:00
Rangi 50ea6d6e22 WALKS_ON_WATER → SWIMMING 2018-05-23 19:10:15 -04:00
Rangi c85b32ed80 More sprite movement data flag constants 2018-05-23 19:06:04 -04:00
Rangi c5d18de8ff Use known sprite movement data flag constants 2018-05-23 13:15:07 -04:00
Rangi 32b92ca51c Start improving sprite movement engine (to do: identify bit flags)
Introduce maskbits N[, S]: optionally shift the bitmask
2018-05-23 12:48:14 -04:00
Rangi 846e3e65de adc a, 0 → adc 0; fix comments 2018-05-20 17:55:27 -04:00
Rangi 9afacc7842 Use REGISTERED_* constants
128px wide pack_menu.png matches BGB VRAM viewer, and rows+cols match hex tile IDs (e.g. $24 = row 3 col 5)
2018-05-20 17:50:53 -04:00
Rangi ae50b1148a 1 << FRZ == $20 2018-05-19 13:11:50 -04:00
Rangi d5fff8aa96 Constants for PC menu indexes
'db  ' -> 'db '
2018-05-18 22:18:00 -04:00
yenatch 6e91c3a293 Revert "Fix #511: eliminate "Left shift of negative value" warnings"
This reverts commit aa51dbc612.
2018-05-11 00:42:44 -04:00
Rangi 8acc8d6e30 Merge branch 'master' of https://github.com/pret/pokecrystal 2018-05-06 22:45:07 -04:00
Rangi aa51dbc612 Fix #511: eliminate "Left shift of negative value" warnings 2018-05-06 21:27:47 -04:00
Rangi 1c92cb8b48 'rept' is not indented 2018-05-06 12:16:57 -04:00
mid-kid acdb302035 Fix rest of the givepokeitem/checkpokeitem references 2018-05-06 13:48:04 +02:00
mid-kid c82deab86f fix-various-little-things
A compilation of suggestions from the discord that don't deserve
separate commits and are not questionable at all™.
2018-05-05 09:19:04 +02:00
yenatch 436f4829b5 fix label from the wrong bank in the title screen 2018-04-10 22:42:25 -04:00
yenatch 40b537d45b
Merge pull request #503 from Rangi42/master
Factor wMisc into meaningful parts; move most code out of home.asm
2018-04-09 21:30:24 -04:00
Rangi 7307fc8dce Use constants for bit/set/res more 2018-04-05 11:44:02 -04:00
mid-kid 1b12109cb0 HanleDefrost -> HandleDefrost 2018-04-05 11:41:06 +02:00
mid-kid 80d437d565 Fix some uses of EFFECTIVE 2018-04-05 07:54:20 +02:00
mid-kid 28c6eb8341 Use data/items/pocket_names.asm 2018-04-05 07:54:20 +02:00
mid-kid 1891879b62 GENDERLESS -> GENDER_UNKNOWN
This is how they're called in official sources, and it fits better with
the other `GENDER_` constants.
2018-04-05 07:54:20 +02:00
Rangi 1e1bbbbf8c check_nick_errors → correct_nick_errors; matches correct_party_errors 2018-04-05 00:04:53 -04:00
Rangi 81306889e3 Merge branch 'master' of https://github.com/pret/pokecrystal 2018-04-04 23:56:40 -04:00
yenatch f750d4f418
Merge pull request #505 from mid-kid/battlecommands
Battle command fixes
2018-04-04 21:18:15 -04:00
mid-kid d4025863cf Rename some battle commands
`hittarget` was misleading, as it doesn't actually "hit" the target, it
only plays the animation. As such, I've renamed it to `moveanim`.

`checkfaint` has nothing to do with checking if the user or target has
fainted, instead, it applies wCurDamage onto the target's HP, hitting
the substitute if applicable. I've renamed the command to `applydamage`
and all of its subfunctions accordingly.
2018-04-04 23:27:40 +02:00
mid-kid 800f948914 Label BattleCommand_BeatUpFailText 2018-04-04 22:40:35 +02:00
mid-kid c1e3d17769 `endloop` loops back to critical itself
The comments seemed to specify that `endloop` loops back to the command
before `critical` and executes that, which simply isn't true. It loops
back to `critical` itself, and executes `critical`, before continuing on
with the remaining commands.
2018-04-04 22:40:26 +02:00
mid-kid 682ca7e93c Label bidefailtext
This "unknown" battle command is actually used to give the proper fail
message to bide.
2018-04-04 22:40:21 +02:00
mid-kid e1da37e033 Comment SapHealth
Also fixed some Beat Up inconsistencies to make it more readable.
2018-04-04 22:35:47 +02:00
mid-kid d3cc861d33 Fix snake_case filenames
Renamed a bunch of files, most of them one-off functions, to better fit
the general snake_case naming scheme. Also renamed some awfully long filenames.
2018-04-04 22:26:07 +02:00
mid-kid 81fff9bb80 Fix file permissions
I have no idea why this was a thing (do people store this repo on FAT32
flash drives or something?), but quite a bit of files had a permission
of 755. This isn't really a problem, but it's inconsistent and weird.
2018-04-01 17:05:10 +02:00
mid-kid 05ba221eb5 `flagpredef.asm` → `smallflag.asm` 2018-03-25 19:14:26 +02:00
mid-kid be76ee56a8 Organize the engine/ directory, director's cut
Cleaned up `engine/routines`, in favor of moving files into more
appropriate directories. predef-related routines are now in top-level
`engine`.
`rtc/delete_save_change_clock.asm` has been split into both
`menus/delete_save.asm` and `rtc/reset_password.asm`.

Made a new subdirectory:
* engine/math: Contains all generic math-related routines.
2018-03-25 18:24:14 +02:00
mid-kid 0d9241889f Organize the engine/ directory, take 3
Renamed `title` to `movies`.
Moved some functions from `engine/routines/` to their fitting
directories, and cleaned up the base `engine/` directory.
Moved `engine/pokemon/tmhm.asm` back to `engine/items/`.

Made a new subdirectory:
* engine/tilesets: Contains all map-related graphics routines.
2018-03-25 16:18:33 +02:00
Rangi 0447ee0cf9 Relabel some map-related WRAM
wMisc -> {wSurroundingTiles, wBoxPartialData, wLink_c608}
wOverworldMap -> {wOverworldMapBlocks, wHallOfFamePokemonList}
2018-03-19 11:36:14 -04:00
mid-kid 60e21a8663 Move init_gender and intro_menu to menus
They are actually some kind of menus, and as such make sense there.
2018-03-14 13:38:36 +01:00
mid-kid 97c511cd2f Organize the engine/ directory, take 2
Renamed `game` to `games` and `menu` to `menus`.
Moved some functions from `engine/routines/` to their fitting subdirectories.

Made two new subdirectories:
* engine/rtc: Contains all RTC-related things. Menus, hardware, misc
functions.
* engine/items: Contains all item-related things. Pack, item effects,
other item handlers.
2018-03-14 13:28:36 +01:00
mid-kid baa0dc5a96 Organize the engine/ directory
This is an informed attempt at reorganizing the engine/ directory by
creating categorized subdirectories, in order to make it easier to
navigate and find things.

The directories created are as follows:
* engine/game: Contains all "minigames", things like the unown puzzle
and slot machine.
* engine/gfx: Contains all handling of graphics. From loading palettes
to playing animations.
* engine/link: Contains all multiplayer functionality.
* engine/menu: Contains all generic/misc. menus and menu code.
Other, more specialized menus are in their own subdirectories (pokedex,
pokegear, party menu, etc).
* engine/overworld: Contains all handling of the overworld. From loading
and connecting maps to wild encounters and the scripting engine.
* engine/pokegear: In the same vein as engine/pokedex, except it could
use some more splitting up.
* engine/pokemon: Contains everything related to manipulating pokemon
data. From the pokemon storage system to evolution and mail.
* engine/printer: Contains everything related to printing things as well
as the printer communication.
* engine/title: Contains intro sequences, title screens and credits.
2018-03-13 13:21:40 +01:00
Rangi 7e9dbde549 HOF_MASTER_COUNT EQU 200 2018-03-04 00:27:22 -05:00
Rangi bde9ffff6e Improve some code labels 2018-03-02 19:39:16 -05:00
Rangi 43b5f90457 Replace "Map<MapName>Signpost<#>Script" labels 2018-02-27 19:33:38 -05:00
Rangi e2c15b0b92 * BillPhoneGeneriText -> BillPhoneGenericText
* data/phone/text/trainers1.asm -> data/phone/text/trainers.asm
* ,ROM -> , ROM0
2018-02-26 22:29:09 -05:00
Rangi 5959548c01 Document HOF Master bug (close #494) 2018-02-26 11:51:16 -05:00
Rangi b254a4571d ENGINE_BUG_CONTEST_ON -> ENGINE_MAIN_MENU_MOBILE_CHOICES (resolves #490)
Went with CHOICES instead of HIDDEN since setting the flag would presumably have shown the items, not hidden them
2018-02-25 22:23:20 -05:00
Rangi 335c2699f0 Merge branch 'master' of https://github.com/pret/pokecrystal
# Conflicts:
#	constants/map_constants.asm
#	constants/wram_constants.asm
#	data/radio/oaks_pkmn_talk_routes.asm
#	data/radio/pnp_hidden_places.asm
#	engine/battle/core.asm
#	engine/breeding.asm
#	engine/phone/phone_scripts.asm
#	engine/radio.asm
#	maps/BattleTower1F.asm
#	maps/OlivineLighthouse2F.asm
#	maps/OlivineLighthouse6F.asm
#	maps/PokemonFanClub.asm
#	maps/RadioTower1F.asm
#	maps/RadioTower2F.asm
#	maps/Route30BerryHouse.asm
#	maps/Route34IlexForestGate.asm
#	maps/Route36NationalParkGate.asm
#	maps/RuinsOfAlphKabutoChamber.asm
#	maps/RuinsOfAlphResearchCenter.asm
#	maps/VermilionPort.asm
#	maps/VictoryRoad.asm
2018-02-25 20:39:54 -05:00
yenatch f44f306cfd
Merge pull request #477 from mid-kid/master
Medium-sized cleanups
2018-02-25 20:12:59 -05:00
yenatch f404af8a43
Merge pull request #486 from surskitty/master
Another batch of label names
2018-02-25 20:12:31 -05:00
Rangi f964d04a87 * loadmenuheader -> loadmenu (ead103d)
* objectface -> turnobject (c834bda)
2018-02-25 20:05:37 -05:00
Rangi be28a0ff4e Meaningful $ff values 2018-02-25 19:50:48 -05:00
Rangi 60add76ee7 * Remove rept 4 (fa3192e)
* FindGreaterThanThatLevel -> FindAboveLevel (132fe46)
* More meaningful egg group names (0eeb00d)
2018-02-25 19:23:01 -05:00
mid-kid 3d34f5a5a3 Label wPokemonWithdrawDepositParameter of RemoveMonFromPartyOrBox
It takes a clearly different parameter, completely unrelated and
different in function to PC_DEPOSIT and PC_WITHDRAW.
2018-02-22 21:36:14 +01:00
mid-kid a22343d32c Fix TRUE/FALSE constants for CalcMonStats 2018-02-22 18:12:43 +01:00
mid-kid e8bc86d1fe Pkmn -> Mon
Since we're aiming for consistency across the codebase, I believe it
includes a uniform way to refer to the creatures this game consists of
in the labels of the code.
The only exceptions to this rule are labels referring to things named
through the use of the <PK><MN> or <PKMN> characters, in which case PKMN
is used.

Most of this was already consistent enough™, I just picked the
convention with the most occurences and fixed the outliers.
2018-02-22 17:39:06 +01:00
Rangi ff3a43d4b0 Use maskbits NUM_TYPES 2018-02-20 10:54:48 -05:00
Rangi 612fd7cb96 Merge branch 'master' of https://github.com/pret/pokecrystal
# Conflicts:
#	maps/KrissHouse2F.asm
2018-02-15 21:21:58 -05:00
mid-kid 23b773d5c2 Label some daycare-related functions 2018-02-14 11:51:47 +01:00
mid-kid f1c23f2153 Fix use of one constant 2018-02-13 08:36:25 +01:00
mid-kid 98e6878429 CalcwBufferMonStats -> CalcBufferMonStats
The 'w' was probably added in some mass-replacement.
It's completely irrelevant to the function itself and doesn't fit the
PascalCase model.
2018-02-12 23:58:21 +01:00
mid-kid 89c5f0adf0 Comment GeneratePartyMonStats 2018-02-09 22:21:59 +01:00
Rangi c158404b7c questionmark is not a pokemon pic 2018-02-07 14:43:58 -05:00
Rangi 118c387d73 Remove commented G/S roaming Suicune code 2018-02-05 22:03:40 -05:00
Rangi 71f51955c9 Terser name for the does-nothing effect 2018-02-05 13:07:22 -05:00
Rangi c648a6ced9 Off by one 2018-02-05 13:05:26 -05:00
Rangi 96c058f0a7 No redundant item effect labels 2018-02-05 13:03:05 -05:00
luckytyphlosion 8b007e8d51 Fix more w-izing edge cases. 2018-02-04 22:45:04 -05:00
Rangi bc3cc69749 Consistent "X percent [+/- Y]" order 2018-02-04 21:21:34 -05:00
Rangi d6b00d0cc1 Sync code with wiki 2018-02-04 13:16:40 -05:00
Rangi 6c405e3859 Keep specials files together 2018-02-04 12:03:31 -05:00
Rangi 885080f213 "chances" → "probabilities", since other files use that term and "changes" exists right next to it 2018-02-04 11:46:53 -05:00
surskitty e668b6cf3a Merge branch 'master' of github.com:pret/pokecrystal 2018-02-03 22:18:56 -05:00
Rangi 73ea7c6326 Macro factors out sine code, just like sine data, since it's used 5 times 2018-02-03 21:11:55 -05:00
Rangi 271aa20b73 Keep documentation in sync with new WRAM labels 2018-02-03 20:40:21 -05:00
Rangi 32ed487a47 Merge branch 'master' of https://github.com/pret/pokecrystal
# Conflicts:
#	audio/engine.asm
#	constants/gfx_constants.asm
#	constants/map_data_constants.asm
#	constants/pokemon_data_constants.asm
#	constants/sprite_constants.asm
#	constants/wram_constants.asm
#	data/maps/data.asm
#	engine/battle/ai/scoring.asm
#	engine/battle/core.asm
#	engine/battle/effect_commands.asm
#	engine/battle/misc.asm
#	engine/battle_anims/getpokeballwobble.asm
#	engine/breeding.asm
#	engine/buy_sell_toss.asm
#	engine/decorations.asm
#	engine/events/battle_tower/battle_tower.asm
#	engine/events/battle_tower/rules.asm
#	engine/events/buena.asm
#	engine/events/bug_contest/contest_2.asm
#	engine/events/daycare.asm
#	engine/events/dratini.asm
#	engine/events/halloffame.asm
#	engine/events/happiness_egg.asm
#	engine/events/kurt.asm
#	engine/events/lucky_number.asm
#	engine/events/magnet_train.asm
#	engine/events/overworld.asm
#	engine/events/pokerus/pokerus.asm
#	engine/events/print_unown.asm
#	engine/events/print_unown_2.asm
#	engine/events/unown_walls.asm
#	engine/item_effects.asm
#	engine/link.asm
#	engine/mon_menu.asm
#	engine/player_object.asm
#	engine/routines/playslowcry.asm
#	engine/scripting.asm
#	engine/search.asm
#	engine/search2.asm
#	engine/specials.asm
#	engine/start_menu.asm
#	engine/timeset.asm
#	home/battle_vars.asm
#	home/map.asm
#	maps/GoldenrodUndergroundSwitchRoomEntrances.asm
#	maps/IlexForest.asm
#	maps/KrissHouse2F.asm
#	maps/Route39Barn.asm
#	mobile/mobile_12_2.asm
#	mobile/mobile_40.asm
#	mobile/mobile_5f.asm
#	wram.asm
2018-02-03 19:42:56 -05:00
Rangi 6ff2cb20e6 map → map_id; map_def → map; map_data → map_attributes 2018-02-03 17:11:55 -05:00
Rangi e32e5212af use "x + -1" not "x +- 1"
(TODO: use "x - 1" once rgbds allows it)
2018-02-02 22:55:38 -05:00
Rangi 45373ec601 sine_wave macro parameterizes table size, not frequency ("amplitude" was an incorrect comment) 2018-02-02 22:45:42 -05:00
Rangi c834bdadf2 spriteface → objectface, consistent with the other script commands 2018-02-02 21:50:43 -05:00
Rangi aa8db1632c Remove checkmorn/checkday/checknite macros 2018-02-02 21:20:13 -05:00
Rangi 68d855c213 Script commands don't have underscores 2018-02-02 21:09:17 -05:00
Rangi b7e44124d3 Fix confusing label 2018-02-02 12:29:42 -05:00
surskitty 8ea924ecd6 Converting what I can to locals. 2018-02-02 10:52:05 -05:00
Rangi b2970e75f4 SCENE_DEFAULT=0 and SCENE_FINISHED=1 (generic constants for a common scene pattern) 2018-02-01 15:06:06 -05:00
Rangi fcfe77bc3d Meaningful scene constant names
(Two common patterns: 0=default event and 1=nothing; and 0=nothing and 1=some event)
2018-02-01 13:03:21 -05:00
Rangi a17623d96b Add scene ID constants (TODO: meaningful names) 2018-01-31 23:16:51 -05:00
Rangi 7d6e82ef1c NPC trade constants don't all just start with TRADE_ 2018-01-31 21:16:57 -05:00
Rangi 0eeb00d6ac Official egg group names 2018-01-31 12:03:43 -05:00
Rangi 08891da822 const_def N 2018-01-31 11:38:45 -05:00
Rangi a9334f7468 Correct engine flag constants 2018-01-31 10:55:35 -05:00
Rangi 006d9f6441 Clarify big doll-related constants (Snorlax and Lapras are symmetrical, Onix is not) 2018-01-30 22:34:05 -05:00
Rangi 6e00101b89 Comment values of special pointers, same as predefs 2018-01-30 14:55:27 -05:00
luckytyphlosion 4a3384ab09 wSpritesEnd -> wVirtualOAMEnd. 2018-01-30 14:55:20 -05:00
luckytyphlosion 0b45e2e846 Fix wVirtualOAM labels, part 2. 2018-01-30 14:52:46 -05:00
luckytyphlosion 3c7ba37de7 Fix wVirtualOAM labels, part 1. 2018-01-30 14:47:14 -05:00
luckytyphlosion 3203ad7d50 Fix comment/style issues caused from w-izing. 2018-01-30 14:05:25 -05:00
Rangi e22670438e Badge type boosts make sense in data/types/ 2018-01-28 01:17:32 -05:00
Rangi 4d93741a54 use PAL_COLOR_SIZE 2018-01-26 21:25:49 -05:00
Rangi f5ba69f5e5 Sync documentation with code 2018-01-26 14:36:59 -05:00
Rangi 3332305bb4 Define more bit flag constants 2018-01-26 12:27:02 -05:00
Rangi 0cf4eb6895 Move-unique effect commands consistently go in engine/battle/move_effects/ 2018-01-26 11:36:00 -05:00
Rangi a0cc4a3392 Move power data belongs in data/moves/ 2018-01-26 11:01:15 -05:00
Rangi 6ebe45e41f Move event data to data/events/ 2018-01-25 22:19:24 -05:00
Rangi 87514598be More battle data in data/battle/ 2018-01-25 21:34:42 -05:00
Rangi d504fb8852 Move AI data tables into data/battle/ai (mirroring engine/battle/ai) so they're more discoverable. 2018-01-25 20:34:33 -05:00
Rangi 95fd05744d Remove "UnusedSpecial_" prefixes too 2018-01-24 11:20:41 -05:00
Rangi d719d318e8 Remove Special_ prefix from special routines (close #478) 2018-01-24 11:17:05 -05:00
Rangi 132fe46925 Rename some routines to avoid conflicts when removing "Special_" prefixes 2018-01-24 11:12:02 -05:00
Rangi 505a6595bc EVENT_TEMPORARY_UNTIL_MAP_RELOAD_[1-8] (close issue #481) 2018-01-24 10:46:49 -05:00
luckytyphlosion a1951cefc0 Prefix wram labels with w, part 2. 2018-01-23 17:39:09 -05:00
luckytyphlosion 79bd48f85c Replace Stack with wStack. 2018-01-23 16:49:58 -05:00
luckytyphlosion f2ae74079f Prefix wram labels with w, part 1.
Handle edge cases first.
2018-01-23 16:45:34 -05:00
Rangi 09ff04dbfc wMenuData3 → w2DMenuData 2018-01-23 16:38:52 -05:00
Rangi ead103d2c6 MenuDataHeader → MenuHeader, MenuData2 → MenuData (might complete issue #440) 2018-01-23 16:08:43 -05:00
Rangi c5cc23a35f wGameTimerPause bit flag constants 2018-01-23 12:40:29 -05:00
Rangi 7c0553b2d2 x is the standard temp variable 2018-01-23 10:56:36 -05:00
Rangi 94ae404732 Separate data/mon_menu.asm 2018-01-23 10:46:26 -05:00
Rangi 0261bd2ff5 Daisy offers "grooming", not "massage" 2018-01-23 00:11:23 -05:00
Rangi 14ef9d3066 PALETTE_SIZE 2018-01-22 19:57:35 -05:00
Rangi a73c532738 tile+color macros in gfx.asm 2018-01-22 19:40:17 -05:00
Rangi f81add782a $20 is BG_MAP_WIDTH 2018-01-22 19:29:22 -05:00
Rangi fa3192e3da No significance to what data is at the dummied-out broken pointers 2018-01-22 19:25:14 -05:00
Rangi 363d8b9242 KrissHouse → PlayersHouse 2018-01-22 19:10:09 -05:00
Rangi f44b7ad5c3 Add data/text/ 2018-01-22 17:33:52 -05:00
Rangi cb5e3378de Move type data to data/types/ 2018-01-22 16:23:34 -05:00
Rangi efe6981a0d Add daily+weekly bit flags (close issue #429) 2018-01-22 15:59:24 -05:00
Rangi 3a7f518de4 wStatusFlags/2 bit constants 2018-01-22 15:40:43 -05:00
Rangi 4d8528f903 More engine flag constants 2018-01-22 14:34:55 -05:00
Rangi 125d51b3b2 More engine bit flag constants 2018-01-22 13:57:44 -05:00
Rangi f75bfbeac3 Actually use PLAYER_OBJECT 2018-01-22 13:25:49 -05:00
Rangi e135091f09 Day-Care bit flags 2018-01-22 13:18:23 -05:00
Rangi 7cef012335 wUnlockedUnowns engine flag constants
Use local labels for "End"ings
2018-01-22 13:00:35 -05:00
Rangi 6ecf18aa52 Engine flag bit constants for wPokegearFlags 2018-01-22 12:03:18 -05:00
Remy Oukaour 5ddea59ec5 wGBCOnlyDecompressBuffer 2018-01-21 20:10:38 -05:00
Remy Oukaour 7f54df58bf Group engine/pokedex files 2018-01-21 18:00:23 -05:00
Remy Oukaour 5e4fa42fa7 Unrelated routine gets its own file 2018-01-21 17:45:56 -05:00
Remy Oukaour 5db31feba9 POKEDEX_SCX 2018-01-21 16:53:19 -05:00
Remy Oukaour 81ba6c848a cgb layouts 2018-01-21 14:05:32 -05:00
Remy Oukaour a8eb44b6e3 Separate new_game graphics 2018-01-21 13:58:16 -05:00
Remy Oukaour 732bb36c86 Scale addresses with PARTY_LENGTH 2018-01-20 14:10:31 -05:00
Remy Oukaour 05382d3e3c PARTY_LENGTH; MON_NAME; sgb_border.bin 2018-01-20 12:25:55 -05:00
Remy Oukaour 8127d1fbcf Rename BATTLETOWER_NROF constants 2018-01-20 12:05:16 -05:00
Remy Oukaour b071dd364f Japanese characters in Japanese text (e.g. "ォ" not "," for $f4) 2018-01-19 21:49:16 -05:00
Remy Oukaour ddec0ee305 More Japanese characters 2018-01-19 20:48:33 -05:00
Remy Oukaour b199f6cfbf Use hSerialConnectionStatus constants elsewhere 2018-01-19 19:31:45 -05:00
Remy Oukaour 0c6338836d Resolve #471 (although link code still needs more cleanup, like its WRAM labels) 2018-01-19 14:49:43 -05:00
Remy Oukaour e69544b61f More Unicode 2018-01-19 02:30:19 -05:00
Remy Oukaour 9576740b70 clean up GetName/NamesPointers 2018-01-19 00:29:05 -05:00
Remy Oukaour 25048bd12d wiggle → wobble 2018-01-19 00:16:08 -05:00
Remy Oukaour 2c7ca13194 Disambiguate "%" and "<NO>" 2018-01-18 22:30:30 -05:00
Remy Oukaour a9f8aeb94e Remove trailing whitespace 2018-01-18 21:48:52 -05:00
Remy Oukaour 17336221e6 newline before para 2018-01-18 21:15:59 -05:00
Remy Oukaour a3beba1e64 Use Japanese charmap definitions in strings 2018-01-18 20:49:17 -05:00
Remy Oukaour 2acaa96cf1 More charmap and home/text.asm documentation for JP chars 2018-01-18 18:34:20 -05:00
Remy Oukaour 72c4f9e04a More constants, related to map objects 2018-01-18 15:58:55 -05:00
Remy Oukaour 3bf8325edd More accurate constant/label names 2018-01-18 15:06:43 -05:00
Remy Oukaour 69ace7f48d Identify leftover SGB palettes from R/B 2018-01-18 12:31:19 -05:00
Remy Oukaour f556ab9a4c Comment on RIVAL1 item 2018-01-18 12:03:58 -05:00
Remy Oukaour 22fd1221f5 More .pal files 2018-01-18 11:37:05 -05:00
Remy Oukaour 226d1812b3 Only graphics data goes in gfx/
Introduce PALRGB_WHITE constant for $7fff
2018-01-18 11:16:24 -05:00
Remy Oukaour 95c0c31c8f Eliminate wd000 2018-01-18 01:25:19 -05:00
Remy Oukaour 23f2c056e8 Heal machine jumptable index constants 2018-01-18 00:57:06 -05:00
Remy Oukaour 0306e94cc3 More SGB documentation 2018-01-18 00:16:03 -05:00
Remy Oukaour c5d9ecae9c More SGB documentation 2018-01-17 22:48:57 -05:00
Remy Oukaour 4161ec98b4 Partially document SGB data from pokered 2018-01-17 22:37:04 -05:00
Remy Oukaour b1c808f9f8 Rename some tilesets (close #467) 2018-01-17 14:50:34 -05:00
Remy Oukaour 6d20cf3e80 "CryHeader" → "Cry"; "Cry" → "MonCry" 2018-01-16 23:47:45 -05:00
Remy Oukaour bf074f3598 map_header → map_def; map_header_2 → map_data 2018-01-16 23:25:00 -05:00
Remy Oukaour 01ba6bed88 Move code out of data/ 2018-01-16 18:07:06 -05:00
Remy Oukaour 5407d8de92 Cleaner Pokédex code 2018-01-16 17:59:05 -05:00
Remy Oukaour 50ce0a219e Fewer hard-coded values 2018-01-16 17:36:12 -05:00
Remy Oukaour 7b3de85a06 Avoid "+- 1" at every maskbits 2018-01-16 17:27:50 -05:00
Remy Oukaour 8048082114 Remove Predef_ prefix from routines listed in PredefPointers 2018-01-16 14:39:28 -05:00
Remy Oukaour 2b82338920 Phone data 0/7 are time masks 2018-01-15 22:00:56 -05:00
Remy Oukaour 6c7e88513a Long lists of db/dw series with struct-defining macros belong in data/ 2018-01-15 14:11:11 -05:00
Remy Oukaour 9180362211 Move code out of gfx/ (close #474) 2018-01-15 11:06:32 -05:00
Remy Oukaour 9bb584798e _Special_BugContestJudging → _BugContestJudging; HOF_Predef_AnimateFrontpic → Predef_HOF_AnimateFrontpic (close #473) 2018-01-15 10:55:44 -05:00
Remy Oukaour 911c1320a2 Document PredefPals still used by CGB layouts 2018-01-15 01:10:56 -05:00