mirror of https://github.com/pret/pokecrystal.git
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@ -2,7 +2,6 @@
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Music:
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; entries correspond to MUSIC_* constants
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dba Music_Nothing
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dba Music_TitleScreen
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dba Music_Route1
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@ -96,9 +95,7 @@ Music:
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dba Music_LakeOfRageRocketRadio
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dba Music_Printer
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dba Music_PostCredits
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; Crystal adds the following songs:
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; new to Crystal
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dba Music_Clair
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dba Music_MobileAdapterMenu
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dba Music_MobileAdapter
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@ -1,6 +1,5 @@
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SFX:
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; entries correspond to SFX_* constants
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dba Sfx_DexFanfare5079
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dba Sfx_Item
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dba Sfx_CaughtMon
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@ -191,9 +190,7 @@ SFX:
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dba Sfx_2Boops
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dba Sfx_GlassTing
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dba Sfx_GlassTing2
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; Crystal adds the following SFX:
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; new to Crystal
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dba Sfx_IntroUnown1
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dba Sfx_IntroUnown2
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dba Sfx_IntroUnown3
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@ -594,7 +594,6 @@ AI_Smart_DreamEater:
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ret
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AI_Smart_EvasionUp:
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; Dismiss this move if enemy's evasion can't raise anymore.
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ld a, [wEnemyEvaLevel]
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cp $d
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@ -725,7 +724,6 @@ AI_Smart_AlwaysHit:
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ret
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AI_Smart_MirrorMove:
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; If the player did not use any move last turn...
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ld a, [wLastPlayerCounterMove]
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and a
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@ -767,7 +765,6 @@ AI_Smart_MirrorMove:
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ret
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AI_Smart_AccuracyDown:
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; If player's HP is full...
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call AICheckPlayerMaxHP
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jr nc, .asm_389a0
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@ -872,7 +869,6 @@ AI_Smart_AccuracyDown:
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ret
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AI_Smart_ResetStats:
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; 85% chance to encourage this move if any of enemy's stat levels is lower than -2.
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push hl
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ld hl, wEnemyAtkLevel
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@ -1090,7 +1086,6 @@ AI_Smart_Unused2B:
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ret
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AI_Smart_Confuse:
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; 90% chance to discourage this move if player's HP is between 25% and 50%.
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call AICheckPlayerHalfHP
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ret c
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@ -1107,7 +1102,6 @@ AI_Smart_Confuse:
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ret
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AI_Smart_SpDefenseUp2:
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; Discourage this move if enemy's HP is lower than 50%.
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call AICheckEnemyHalfHP
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jr nc, .asm_38b10
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@ -1167,7 +1161,6 @@ AI_Smart_SuperFang:
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ret
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AI_Smart_Paralyze:
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; 50% chance to discourage this move if player's HP is below 25%.
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call AICheckPlayerQuarterHP
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jr nc, .asm_38b3a
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@ -2025,7 +2018,6 @@ AI_Smart_PerishSong:
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ret
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AI_Smart_Sandstorm:
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; Greatly discourage this move if the player is immune to Sandstorm damage.
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ld a, [wBattleMonType1]
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push hl
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@ -2207,7 +2199,6 @@ AI_Smart_Safeguard:
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AI_Smart_Magnitude:
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AI_Smart_Earthquake:
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; Greatly encourage this move if the player is underground and the enemy is faster.
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ld a, [wLastPlayerCounterMove]
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cp DIG
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@ -2330,7 +2321,6 @@ AI_Smart_HiddenPower:
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ret
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AI_Smart_RainDance:
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; Greatly discourage this move if it would favour the player type-wise.
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; Particularly, if the player is a Water-type.
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ld a, [wBattleMonType1]
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@ -2352,7 +2342,6 @@ AI_Smart_RainDance:
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INCLUDE "data/battle/ai/rain_dance_moves.asm"
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AI_Smart_SunnyDay:
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; Greatly discourage this move if it would favour the player type-wise.
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; Particularly, if the player is a Fire-type.
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ld a, [wBattleMonType1]
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@ -2566,7 +2555,6 @@ AI_Smart_MirrorCoat:
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AI_Smart_Twister:
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AI_Smart_Gust:
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; Greatly encourage this move if the player is flying and the enemy is faster.
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ld a, [wLastPlayerCounterMove]
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cp FLY
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@ -435,8 +435,9 @@ FindAliveEnemyMonsWithASuperEffectiveMove:
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and c
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ld c, a
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FindEnemyMonsWithASuperEffectiveMove:
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; fallthrough
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FindEnemyMonsWithASuperEffectiveMove:
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ld a, -1
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ld [wEnemyAISwitchScore], a
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ld hl, wOTPartyMon1Moves
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@ -6036,7 +6036,6 @@ LoadEnemyMon:
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jp .Happiness
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.InitDVs:
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; Trainer DVs
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; All trainers have preset DVs, determined by class
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@ -68,7 +68,6 @@ DoMove:
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ld [wBattleScriptBufferAddress + 1], a
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.ReadMoveEffectCommand:
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; ld a, [wBattleScriptBufferAddress++]
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ld a, [wBattleScriptBufferAddress]
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ld l, a
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@ -136,7 +135,6 @@ BattleCommand_CheckTurn:
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jp nz, CheckEnemyTurn
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CheckPlayerTurn:
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ld hl, wPlayerSubStatus4
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bit SUBSTATUS_RECHARGE, [hl]
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jr z, .no_recharge
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@ -366,7 +364,6 @@ OpponentCantMove:
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jp BattleCommand_SwitchTurn
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CheckEnemyTurn:
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ld hl, wEnemySubStatus4
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bit SUBSTATUS_RECHARGE, [hl]
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jr z, .no_recharge
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@ -589,7 +586,6 @@ EndTurn:
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jp ResetDamage
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MoveDisabled:
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; Make sure any charged moves fail
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ld a, BATTLE_VARS_SUBSTATUS3
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call GetBattleVarAddr
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@ -604,7 +600,6 @@ MoveDisabled:
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jp StdBattleTextBox
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HitConfusion:
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ld hl, HurtItselfText
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call StdBattleTextBox
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@ -811,7 +806,6 @@ BattleCommand_CheckObedience:
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jp .EndDisobedience
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.UseInstead:
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; Can't use another move if the monster only has one!
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ld a, [wBattleMonMoves + 1]
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and a
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@ -919,7 +913,6 @@ BattleCommand_CheckObedience:
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jp EndMoveEffect
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IgnoreSleepOnly:
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ld a, BATTLE_VARS_MOVE_ANIM
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call GetBattleVar
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@ -952,7 +945,6 @@ BattleCommand_UsedMoveText:
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ret
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CheckUserIsCharging:
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ld a, [hBattleTurn]
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and a
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ld a, [wPlayerCharging] ; player
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@ -1775,7 +1767,6 @@ BattleCommand_CheckHit:
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ret
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.StatModifiers:
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ld a, [hBattleTurn]
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and a
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@ -3066,8 +3057,8 @@ BattleCommand_DamageCalc:
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ld [hDivisor], a
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ld b, 4
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call Divide
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.DoneItem:
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.DoneItem:
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; Critical hits
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call .CriticalMultiplier
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@ -3583,7 +3574,6 @@ DoSubstituteDamage:
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jp ResetDamage
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UpdateMoveData:
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ld a, BATTLE_VARS_MOVE_ANIM
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call GetBattleVarAddr
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ld d, h
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@ -50,7 +50,6 @@ GetPlayerBackpicCoords:
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ret
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DoWeatherModifiers:
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ld de, WeatherTypeModifiers
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ld a, [wBattleWeather]
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ld b, a
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@ -45,7 +45,6 @@ BattleCommand_BatonPass:
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ret
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.Enemy:
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; Wildmons don't have anything to switch to
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ld a, [wBattleMode]
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dec a ; WILDMON
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@ -39,7 +39,6 @@ BattleCommand_FuryCutter:
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ret
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ResetFuryCutterCount:
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push hl
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ld hl, wPlayerFuryCutterCount
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@ -13,7 +13,6 @@ BattleCommand_Protect:
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jp StdBattleTextBox
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ProtectChance:
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ld de, wPlayerProtectCount
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ld a, [hBattleTurn]
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and a
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@ -1,7 +1,6 @@
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; Battle animation command interpreter.
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PlayBattleAnim:
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ld a, [rSVBK]
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push af
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@ -15,7 +14,6 @@ PlayBattleAnim:
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ret
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_PlayBattleAnim:
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ld c, 6
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.wait
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call BattleAnimDelayFrame
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@ -53,7 +51,6 @@ _PlayBattleAnim:
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ret
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BattleAnimRunScript:
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ld a, [wFXAnimID + 1]
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and a
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jr nz, .hi_byte
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@ -97,7 +94,6 @@ BattleAnimRunScript:
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ret
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RunBattleAnimScript:
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call ClearBattleAnims
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.playframe
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@ -139,7 +135,6 @@ RunBattleAnimScript:
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ret
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BattleAnimClearHud:
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call BattleAnimDelayFrame
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call WaitTop
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call ClearActorHud
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@ -152,7 +147,6 @@ BattleAnimClearHud:
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ret
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BattleAnimRestoreHuds:
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call BattleAnimDelayFrame
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call WaitTop
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@ -177,7 +171,6 @@ BattleAnimRestoreHuds:
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ret
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BattleAnimRequestPals:
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ld a, [hCGB]
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and a
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ret z
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@ -207,7 +200,6 @@ BattleAnimDelayFrame:
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ret
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ClearActorHud:
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ld a, [hBattleTurn]
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and a
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jr z, .player
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@ -241,7 +233,6 @@ Unreferenced_Functioncc220:
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ret
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BattleAnim_ClearCGB_OAMFlags:
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ld a, [wBattleAnimFlags]
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bit 3, a
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jr z, .delete
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@ -777,7 +768,6 @@ BattleAnimCmd_SetObj:
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ret
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BattleAnimCmd_EnemyFeetObj:
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ld hl, wBattleAnimTileDict
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.loop
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ld a, [hl]
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@ -832,7 +822,6 @@ BattleAnimCmd_EnemyFeetObj:
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ret
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BattleAnimCmd_PlayerHeadObj:
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ld hl, wBattleAnimTileDict
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.loop
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ld a, [hl]
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@ -931,7 +920,6 @@ BattleAnimCmd_Transform:
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ret
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BattleAnimCmd_UpdateActorPic:
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ld de, vTiles0 tile $00
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ld a, [hBattleTurn]
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and a
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@ -951,7 +939,6 @@ BattleAnimCmd_UpdateActorPic:
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ret
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BattleAnimCmd_RaiseSub:
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ld a, [rSVBK]
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push af
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ld a, 1 ; unnecessary bankswitch?
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|
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@ -1,7 +1,6 @@
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MANIA_OT_ID EQU 00518
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GiveShuckle:
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; Adding to the party.
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xor a
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ld [wMonType], a
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|
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@ -27,7 +27,6 @@ TreeMonEncounter:
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ret
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RockMonEncounter:
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xor a
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ld [wTempWildMonSpecies], a
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ld [wCurPartyLevel], a
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|
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@ -731,7 +731,6 @@ ConvertLoadedPuzzlePieces:
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ret
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.EnlargedTiles:
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x = 0
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rept 16
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db ((x & %1000) * %11000) + ((x & %0100) * %1100) + ((x & %0010) * %110) + ((x & %0001) * %11)
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|
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@ -484,8 +484,8 @@ PokeBallEffect:
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ld de, wEnemyMonPP
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ld bc, NUM_MOVES
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call CopyBytes
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.Transformed:
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.Transformed:
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ld a, [wEnemyMonSpecies]
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ld [wWildMon], a
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ld [wCurPartySpecies], a
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@ -560,8 +560,8 @@ PokeBallEffect:
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ld a, FRIEND_BALL_HAPPINESS
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ld [hl], a
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.SkipPartyMonFriendBall:
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.SkipPartyMonFriendBall:
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ld hl, Text_AskNicknameNewlyCaughtMon
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call PrintText
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|
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|
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@ -1,5 +1,4 @@
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_Multiply::
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; hMultiplier is one byte.
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ld a, 8
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ld b, a
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|
|
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@ -94,7 +94,6 @@ ResetWRAM:
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ret
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_ResetWRAM:
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ld hl, wVirtualOAM
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ld bc, wOptions - wVirtualOAM
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xor a
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|
@ -801,7 +800,6 @@ StorePlayerName:
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ret
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|
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ShrinkPlayer:
|
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|
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ld a, [hROMBank]
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push af
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|
@ -911,7 +909,6 @@ ShrinkFrame:
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ret
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|
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Intro_PlacePlayerSprite:
|
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|
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farcall GetPlayerIcon
|
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ld c, $c
|
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ld hl, vTiles0
|
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|
@ -1067,7 +1064,6 @@ TitleScreenScene:
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ret
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|
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TitleScreenEntrance:
|
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|
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; Animate the logo:
|
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; Move each line by 4 pixels until our count hits 0.
|
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ld a, [hSCX]
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|
@ -1115,7 +1111,6 @@ TitleScreenEntrance:
|
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ret
|
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|
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TitleScreenTimer:
|
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|
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; Next scene
|
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ld hl, wJumptableIndex
|
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inc [hl]
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|
@ -1129,7 +1124,6 @@ TitleScreenTimer:
|
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ret
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|
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TitleScreenMain:
|
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|
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; Run the timer down.
|
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ld hl, wTitleScreenTimer
|
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ld e, [hl]
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|
@ -1230,7 +1224,6 @@ TitleScreenMain:
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ret
|
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|
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TitleScreenEnd:
|
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|
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; Wait until the music is done fading.
|
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|
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ld hl, wTitleScreenTimer
|
||||
|
|
|
@ -11,7 +11,6 @@
|
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const STARTMENUITEM_QUIT ; 8
|
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|
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StartMenu::
|
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|
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call ClearWindowData
|
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|
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ld de, SFX_MENU
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|
@ -24,8 +23,8 @@ StartMenu::
|
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ld hl, .MenuHeader
|
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jr z, .GotMenuData
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ld hl, .ContestMenuHeader
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.GotMenuData:
|
||||
|
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.GotMenuData:
|
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call LoadMenuHeader
|
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call .SetUpMenuItems
|
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ld a, [wBattleMenuCursorBuffer]
|
||||
|
@ -459,7 +458,6 @@ StartMenu_Status:
|
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ret
|
||||
|
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StartMenu_Pokedex:
|
||||
|
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ld a, [wPartyCount]
|
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and a
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jr z, .asm_12949
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|
@ -473,7 +471,6 @@ StartMenu_Pokedex:
|
|||
ret
|
||||
|
||||
StartMenu_Pokegear:
|
||||
|
||||
call FadeToMenu
|
||||
farcall PokeGear
|
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call CloseSubmenu
|
||||
|
@ -481,7 +478,6 @@ StartMenu_Pokegear:
|
|||
ret
|
||||
|
||||
StartMenu_Pack:
|
||||
|
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call FadeToMenu
|
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farcall Pack
|
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ld a, [wPackUsedItem]
|
||||
|
@ -497,7 +493,6 @@ StartMenu_Pack:
|
|||
ret
|
||||
|
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StartMenu_Pokemon:
|
||||
|
||||
ld a, [wPartyCount]
|
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and a
|
||||
jr z, .return
|
||||
|
@ -700,7 +695,6 @@ PokemonActionSubmenu:
|
|||
dbw MONMENUITEM_MAIL, MonMailAction
|
||||
|
||||
SwitchPartyMons:
|
||||
|
||||
; Don't try if there's nothing to switch!
|
||||
ld a, [wPartyCount]
|
||||
cp 2
|
||||
|
@ -751,7 +745,6 @@ SwitchPartyMons:
|
|||
ret
|
||||
|
||||
GiveTakePartyMonItem:
|
||||
|
||||
; Eggs can't hold items!
|
||||
ld a, [wCurPartySpecies]
|
||||
cp EGG
|
||||
|
@ -791,7 +784,6 @@ GiveTakePartyMonItem:
|
|||
ret
|
||||
|
||||
.GiveItem:
|
||||
|
||||
farcall DepositSellInitPackBuffers
|
||||
|
||||
.loop
|
||||
|
@ -822,7 +814,6 @@ GiveTakePartyMonItem:
|
|||
ret
|
||||
|
||||
TryGiveItemToPartymon:
|
||||
|
||||
call SpeechTextBox
|
||||
call PartyMonItemName
|
||||
call GetPartyItemLocation
|
||||
|
@ -885,7 +876,6 @@ TryGiveItemToPartymon:
|
|||
ret
|
||||
|
||||
GivePartyItem:
|
||||
|
||||
call GetPartyItemLocation
|
||||
ld a, [wCurItem]
|
||||
ld [hl], a
|
||||
|
@ -898,7 +888,6 @@ GivePartyItem:
|
|||
ret
|
||||
|
||||
TakePartyItem:
|
||||
|
||||
call SpeechTextBox
|
||||
call GetPartyItemLocation
|
||||
ld a, [hl]
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
GBCOnlyScreen:
|
||||
|
||||
ld a, [hCGB]
|
||||
and a
|
||||
ret nz
|
||||
|
@ -39,7 +38,6 @@ GBCOnlyScreen:
|
|||
jr .loop
|
||||
|
||||
DrawGBCOnlyScreen:
|
||||
|
||||
call DrawGBCOnlyBorder
|
||||
|
||||
; Pokemon
|
||||
|
@ -63,7 +61,6 @@ DrawGBCOnlyScreen:
|
|||
ret
|
||||
|
||||
DrawGBCOnlyBorder:
|
||||
|
||||
hlcoord 0, 0
|
||||
ld [hl], 0 ; top-left
|
||||
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
_TitleScreen:
|
||||
|
||||
call ClearBGPalettes
|
||||
call ClearSprites
|
||||
call ClearTileMap
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
UnusedTitleScreen:
|
||||
|
||||
call ClearBGPalettes
|
||||
call ClearTileMap
|
||||
call DisableLCD
|
||||
|
|
|
@ -485,7 +485,6 @@ CheckTimeEvents:
|
|||
ret
|
||||
|
||||
OWPlayerInput:
|
||||
|
||||
call PlayerMovement
|
||||
ret c
|
||||
and a
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
CanObjectMoveInDirection:
|
||||
|
||||
ld hl, OBJECT_PALETTE
|
||||
add hl, bc
|
||||
bit SWIMMING_F, [hl]
|
||||
|
@ -216,7 +215,6 @@ Function6fa1:
|
|||
ret
|
||||
|
||||
CheckFacingObject::
|
||||
|
||||
call GetFacingTileCoord
|
||||
|
||||
; Double the distance for counter tiles.
|
||||
|
|
|
@ -256,7 +256,6 @@ DoPlayerMovement::
|
|||
ret
|
||||
|
||||
.TryStep:
|
||||
|
||||
; Surfing actually calls .TrySurf directly instead of passing through here.
|
||||
ld a, [wPlayerState]
|
||||
cp PLAYER_SURF
|
||||
|
@ -321,7 +320,6 @@ DoPlayerMovement::
|
|||
ret
|
||||
|
||||
.TrySurf:
|
||||
|
||||
call .CheckSurfPerms
|
||||
ld [wd040], a
|
||||
jr c, .surf_bump
|
||||
|
@ -395,7 +393,6 @@ DoPlayerMovement::
|
|||
db FACE_UP | FACE_LEFT ; COLL_HOP_UP_LEFT
|
||||
|
||||
.CheckWarp:
|
||||
|
||||
; Bug: Since no case is made for STANDING here, it will check
|
||||
; [.edgewarps + $ff]. This resolves to $3e at $8035a.
|
||||
; This causes wd041 to be nonzero when standing on tile $3e,
|
||||
|
@ -657,7 +654,6 @@ DoPlayerMovement::
|
|||
ret
|
||||
|
||||
.CheckStrengthBoulder:
|
||||
|
||||
ld hl, wBikeFlags
|
||||
bit BIKEFLAGS_STRENGTH_ACTIVE_F, [hl]
|
||||
jr z, .not_boulder
|
||||
|
@ -779,7 +775,6 @@ DoPlayerMovement::
|
|||
ret
|
||||
|
||||
.BumpSound:
|
||||
|
||||
call CheckSFX
|
||||
ret c
|
||||
ld de, SFX_BUMP
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
SelectMenu::
|
||||
|
||||
call CheckRegisteredItem
|
||||
jr c, .NotRegistered
|
||||
jp UseRegisteredItem
|
||||
|
@ -17,7 +16,6 @@ ItemMayBeRegisteredText:
|
|||
db "@"
|
||||
|
||||
CheckRegisteredItem:
|
||||
|
||||
ld a, [wWhichRegisteredItem]
|
||||
and a
|
||||
jr z, .NoRegisteredItem
|
||||
|
@ -110,7 +108,6 @@ CheckRegisteredItem:
|
|||
ret
|
||||
|
||||
UseRegisteredItem:
|
||||
|
||||
farcall CheckItemMenu
|
||||
ld a, [wItemAttributeParamBuffer]
|
||||
ld hl, .SwitchTo
|
||||
|
|
|
@ -19,7 +19,6 @@ POKEDEX_SCX EQU 5
|
|||
GLOBAL POKEDEX_SCX
|
||||
|
||||
Pokedex:
|
||||
|
||||
ld a, [hWX]
|
||||
ld l, a
|
||||
ld a, [hWY]
|
||||
|
|
|
@ -170,7 +170,6 @@ GetGender:
|
|||
call AddNTimes
|
||||
|
||||
.DVs:
|
||||
|
||||
; sBoxMon data is read directly from SRAM.
|
||||
ld a, [wMonType]
|
||||
cp BOXMON
|
||||
|
|
1
home.asm
1
home.asm
|
@ -2,6 +2,7 @@ INCLUDE "constants.asm"
|
|||
|
||||
|
||||
SECTION "NULL", ROM0
|
||||
|
||||
NULL::
|
||||
|
||||
INCLUDE "home/rst.asm"
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
; Audio interfaces.
|
||||
|
||||
MapSetup_Sound_Off::
|
||||
|
||||
push hl
|
||||
push de
|
||||
push bc
|
||||
|
@ -26,7 +25,6 @@ MapSetup_Sound_Off::
|
|||
ret
|
||||
|
||||
UpdateSound::
|
||||
|
||||
push hl
|
||||
push de
|
||||
push bc
|
||||
|
|
|
@ -142,10 +142,6 @@ FarCopyRadioText::
|
|||
ret
|
||||
|
||||
MobileTextBorder::
|
||||
|
||||
CELL_PHONE_TOP EQU $5e
|
||||
CELL_PHONE_BOTTOM EQU $5f
|
||||
|
||||
; For mobile link battles only.
|
||||
ld a, [wLinkMode]
|
||||
cp LINK_MOBILE
|
||||
|
@ -154,9 +150,9 @@ CELL_PHONE_BOTTOM EQU $5f
|
|||
; Draw a cell phone icon at the
|
||||
; top right corner of the border.
|
||||
hlcoord 19, 12
|
||||
ld [hl], CELL_PHONE_TOP
|
||||
ld [hl], $5e ; top
|
||||
hlcoord 19, 13
|
||||
ld [hl], CELL_PHONE_BOTTOM
|
||||
ld [hl], $5f ; bottom
|
||||
ret
|
||||
|
||||
BattleTextBox::
|
||||
|
@ -186,7 +182,6 @@ StdBattleTextBox::
|
|||
ret
|
||||
|
||||
GetBattleAnimPointer::
|
||||
|
||||
ld a, BANK(BattleAnimations)
|
||||
rst Bankswitch
|
||||
|
||||
|
@ -201,7 +196,6 @@ GetBattleAnimPointer::
|
|||
ret
|
||||
|
||||
GetBattleAnimByte::
|
||||
|
||||
push hl
|
||||
push de
|
||||
|
||||
|
|
|
@ -9,7 +9,6 @@ ResetGameTime::
|
|||
ret
|
||||
|
||||
GameTimer::
|
||||
|
||||
nop
|
||||
|
||||
ld a, [rSVBK]
|
||||
|
|
|
@ -33,7 +33,6 @@ _Start::
|
|||
ld [hSystemBooted], a
|
||||
|
||||
Init::
|
||||
|
||||
di
|
||||
|
||||
xor a
|
||||
|
|
|
@ -757,7 +757,6 @@ ChangeMap::
|
|||
ret
|
||||
|
||||
FillMapConnections::
|
||||
|
||||
; North
|
||||
ld a, [wNorthConnectedMapGroup]
|
||||
cp $ff
|
||||
|
@ -855,7 +854,6 @@ FillMapConnections::
|
|||
|
||||
FillNorthConnectionStrip::
|
||||
FillSouthConnectionStrip::
|
||||
|
||||
ld c, 3
|
||||
.y
|
||||
push de
|
||||
|
@ -890,7 +888,6 @@ FillSouthConnectionStrip::
|
|||
|
||||
FillWestConnectionStrip::
|
||||
FillEastConnectionStrip::
|
||||
|
||||
.loop
|
||||
ld a, [wMapWidth]
|
||||
add 6
|
||||
|
|
|
@ -18,7 +18,6 @@ UpdateCGBPals::
|
|||
ret z
|
||||
|
||||
ForceUpdateCGBPals::
|
||||
|
||||
ld a, [rSVBK]
|
||||
push af
|
||||
ld a, BANK(wBGPals2)
|
||||
|
|
|
@ -52,7 +52,6 @@ TextBox::
|
|||
jr TextBoxPalette
|
||||
|
||||
TextBoxBorder::
|
||||
|
||||
; Top
|
||||
push hl
|
||||
ld a, "┌"
|
||||
|
|
|
@ -20,7 +20,6 @@ CheckTrainerBattle::
|
|||
.loop
|
||||
|
||||
; Start a battle if the object:
|
||||
|
||||
push af
|
||||
push de
|
||||
|
||||
|
@ -128,7 +127,6 @@ LoadTrainer_continue::
|
|||
ret
|
||||
|
||||
FacingPlayerDistance_bc::
|
||||
|
||||
push de
|
||||
call FacingPlayerDistance
|
||||
ld b, d
|
||||
|
|
|
@ -356,7 +356,6 @@ Serve2bppRequest::
|
|||
jr _Serve2bppRequest
|
||||
|
||||
Serve2bppRequest_VBlank::
|
||||
|
||||
ld a, [wRequested2bpp]
|
||||
and a
|
||||
ret z
|
||||
|
|
Loading…
Reference in New Issue