mirror of https://github.com/pret/pokecrystal.git
More engine flag constants
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125d51b3b2
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@ -120,7 +120,7 @@
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; wPlayerGender
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const ENGINE_PLAYER_IS_FEMALE
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; wCelebiEvent
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const ENGINE_HAVE_EXAMINED_GS_BALL
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const ENGINE_FOREST_IS_RESTLESS
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; wDailyRematchFlags
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const ENGINE_JACK
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const ENGINE_HUEY
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@ -105,6 +105,16 @@ DARKNESS EQU 1 << DARKNESS_F
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ANYTIME EQU MORN | DAY | NITE
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; wPlayerSpriteSetupFlags:: ; d45b
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PLAYERSPRITESETUP_FACING_MASK EQU %11
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PLAYERSPRITESETUP_FEMALE_TO_MALE_F EQU 2
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PLAYERSPRITESETUP_CUSTOM_FACING_F EQU 5
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PLAYERSPRITESETUP_SKIP_RELOAD_GFX_F EQU 6
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PLAYERSPRITESETUP_RESET_ACTION_F EQU 7
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; wPlayerGender:: ; d472
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PLAYERGENDER_FEMALE_F EQU 0
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; ScriptFlags:: ; d434
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SCRIPT_RUNNING EQU 2
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@ -185,12 +195,18 @@ PLAYER_SKATE EQU 2
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PLAYER_SURF EQU 4
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PLAYER_SURF_PIKA EQU 8
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; wCelebiEvent:: ; dbf3
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CELEBIEVENT_FOREST_IS_RESTLESS_F EQU 2
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; wBikeFlags:: ; dbf5
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const_def
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const BIKEFLAGS_STRENGTH_ACTIVE_F ; 0
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const BIKEFLAGS_ALWAYS_ON_BIKE_F ; 1
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const BIKEFLAGS_DOWNHILL_F ; 2
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; wLuckyNumberShowFlag:: ; dc9d
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LUCKYNUMBERSHOW_GAME_OVER_F EQU 0
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; wDayCareMan:: ; def5
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DAYCAREMAN_HAS_MON_F EQU 0
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DAYCAREMAN_MONS_COMPATIBLE_F EQU 5
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@ -99,7 +99,7 @@ EngineFlags: ; 80462
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engine_flag wVisitedSpawns, SPAWN_MT_SILVER
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engine_flag wVisitedSpawns, NUM_SPAWNS ; unused
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engine_flag wLuckyNumberShowFlag, 0 ; lucky number show
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engine_flag wLuckyNumberShowFlag, LUCKYNUMBERSHOW_GAME_OVER_F
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engine_flag wStatusFlags2, 3 ; ????
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engine_flag wDailyFlags, 0 ; kurt making balls ; $50
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@ -125,9 +125,9 @@ EngineFlags: ; 80462
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engine_flag wGameTimerPause, 7 ; $62
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engine_flag wPlayerGender, 0 ; player is female
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engine_flag wPlayerGender, PLAYERGENDER_FEMALE_F
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engine_flag wCelebiEvent, 2 ; have gs ball after kurt examined it
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engine_flag wCelebiEvent, CELEBIEVENT_FOREST_IS_RESTLESS_F
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; rematches
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engine_flag wDailyRematchFlags, 0 ; jack
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@ -191,7 +191,7 @@ EngineFlags: ; 80462
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engine_flag wDailyPhoneTimeOfDayFlags, 22 ; parry
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engine_flag wDailyPhoneTimeOfDayFlags, 23 ; erin
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engine_flag wPlayerSpriteSetupFlags, 2 ; female player has been transformed into male
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engine_flag wPlayerSpriteSetupFlags, PLAYERSPRITESETUP_FEMALE_TO_MALE_F
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engine_flag wSwarmFlags, 2 ; dunsparce swarm ; $a0
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engine_flag wSwarmFlags, 3 ; yanma swarm
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@ -9263,10 +9263,10 @@ GetTrainerBackpic: ; 3fbff
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; What gender are we?
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ld a, [wPlayerSpriteSetupFlags]
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bit 2, a ; transformed to male
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bit PLAYERSPRITESETUP_FEMALE_TO_MALE_F, a
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jr nz, .Chris
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ld a, [wPlayerGender]
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bit 0, a
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bit PLAYERGENDER_FEMALE_F, a
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jr z, .Chris
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; It's a girl.
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@ -194,7 +194,7 @@ SetBoxmonOrEggmonCaughtData: ; 4db53
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call GetWorldMapLocation
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ld b, a
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ld a, [wPlayerGender]
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rrca
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rrca ; shift bit 0 (PLAYERGENDER_FEMALE_F) to bit 7 (CAUGHT_GENDER_MASK)
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or b
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ld [hl], a
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ret
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@ -184,7 +184,7 @@ InitPartyMenuBGPal0: ; 8e9f
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_CGB_PokegearPals: ; 8eb9
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ld a, [wPlayerGender]
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bit 0, a
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bit PLAYERGENDER_FEMALE_F, a
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jr z, .male
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ld hl, FemalePokegearPals
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jr .got_pals
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@ -821,7 +821,7 @@ _CGB_PackPals: ; 93d3
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jr z, .tutorial_male
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ld a, [wPlayerGender]
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bit 0, a
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bit PLAYERGENDER_FEMALE_F, a
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jr z, .tutorial_male
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ld hl, .KrisPackPals
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@ -707,7 +707,7 @@ GetPlayerOrMonPalettePointer:
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and a
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jp nz, GetMonNormalOrShinyPalettePointer
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ld a, [wPlayerSpriteSetupFlags]
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bit 2, a ; transformed to male
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bit PLAYERSPRITESETUP_FEMALE_TO_MALE_F, a
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jr nz, .male
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ld a, [wPlayerGender]
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and a
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@ -6,7 +6,7 @@ LoadFishingGFX: ; b84b3
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ld de, FishingGFX
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ld a, [wPlayerGender]
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bit 0, a
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bit PLAYERGENDER_FEMALE_F, a
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jr z, .got_gender
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ld de, KrisFishingGFX
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.got_gender
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@ -327,7 +327,7 @@ MagnetTrain_Jumptable: ; 8cdf7
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ld a, BANK(wPlayerGender)
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ld [rSVBK], a
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ld a, [wPlayerGender]
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bit 0, a
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bit PLAYERGENDER_FEMALE_F, a
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jr z, .got_gender
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ld b, SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE
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@ -812,7 +812,7 @@ NamePlayer: ; 0x6074
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ld hl, PlayerName
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ld de, .Chris
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ld a, [wPlayerGender]
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bit 0, a
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bit PLAYERGENDER_FEMALE_F, a
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jr z, .Male
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ld de, .Kris
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.Male:
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@ -988,7 +988,7 @@ Intro_PlacePlayerSprite: ; 61cd
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ld b, PAL_OW_RED
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ld a, [wPlayerGender]
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bit 0, a
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bit PLAYERGENDER_FEMALE_F, a
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jr z, .male
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ld b, PAL_OW_BLUE
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.male
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@ -2543,7 +2543,7 @@ RefreshPlayerSprite: ; 579d
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.TryResetPlayerAction: ; 57bc
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ld hl, wPlayerSpriteSetupFlags
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bit 7, [hl]
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bit PLAYERSPRITESETUP_RESET_ACTION_F, [hl]
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jr nz, .ok
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ret
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@ -2555,10 +2555,10 @@ RefreshPlayerSprite: ; 579d
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.SpawnInCustomFacing: ; 57ca
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ld hl, wPlayerSpriteSetupFlags
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bit 5, [hl]
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bit PLAYERSPRITESETUP_CUSTOM_FACING_F, [hl]
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ret z
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ld a, [wPlayerSpriteSetupFlags]
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and 3
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and PLAYERSPRITESETUP_FACING_MASK
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add a
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add a
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jr ContinueSpawnFacing
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@ -143,13 +143,13 @@ LoadObjectsRunCallback_02: ; 154d7
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DelayClearingOldSprites: ; 154eb
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ld hl, wPlayerSpriteSetupFlags
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set 7, [hl]
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set PLAYERSPRITESETUP_RESET_ACTION_F, [hl]
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ret
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; 154f1
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DelayLoadingNewSprites: ; 154f1
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ld hl, wPlayerSpriteSetupFlags
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set 6, [hl]
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set PLAYERSPRITESETUP_SKIP_RELOAD_GFX_F, [hl]
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ret
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CheckReplaceKrisSprite: ; 154f7
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@ -62,10 +62,10 @@ GetPlayerSprite: ; 14183
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; Get Chris or Kris's sprite.
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ld hl, .Chris
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ld a, [wPlayerSpriteSetupFlags]
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bit 2, a
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bit PLAYERSPRITESETUP_FEMALE_TO_MALE_F, a
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jr nz, .go
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ld a, [wPlayerGender]
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bit 0, a
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bit PLAYERGENDER_FEMALE_F, a
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jr z, .go
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ld hl, .Kris
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@ -1288,7 +1288,7 @@ DrawPackGFX: ; 1089d
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cp BATTLETYPE_TUTORIAL
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jr z, .male_dude
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ld a, [wPlayerGender]
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bit 0, a
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bit PLAYERGENDER_FEMALE_F, a
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jr nz, .female
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.male_dude
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ld hl, PackGFXPointers
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@ -1,7 +1,7 @@
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Unreferenced_Function88248: ; 88248
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ld c, CAL
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ld a, [wPlayerGender]
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bit 0, a
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bit PLAYERGENDER_FEMALE_F, a
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jr z, .okay
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ld c, KAREN
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@ -58,7 +58,7 @@ MovePlayerPic: ; 88266
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ShowPlayerNamingChoices: ; 88297
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ld hl, ChrisNameMenuDataHeader
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ld a, [wPlayerGender]
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bit 0, a
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bit PLAYERGENDER_FEMALE_F, a
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jr z, .GotGender
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ld hl, KrisNameMenuDataHeader
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.GotGender:
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@ -76,7 +76,7 @@ GetPlayerNameArray: ; 88318 This Function is never called
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ld hl, PlayerName
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ld de, MalePlayerNameArray
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ld a, [wPlayerGender]
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bit 0, a
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bit PLAYERGENDER_FEMALE_F, a
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jr z, .done
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ld de, FemalePlayerNameArray
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@ -92,7 +92,7 @@ GetPlayerIcon: ; 8832c
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ld b, BANK(ChrisSpriteGFX)
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ld a, [wPlayerGender]
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bit 0, a
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bit PLAYERGENDER_FEMALE_F, a
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jr z, .done
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; Female
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@ -105,7 +105,7 @@ GetPlayerIcon: ; 8832c
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GetCardPic: ; 8833e
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ld hl, ChrisCardPic
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ld a, [wPlayerGender]
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bit 0, a
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bit PLAYERGENDER_FEMALE_F, a
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jr z, .GotClass
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ld hl, KrisCardPic
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.GotClass:
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@ -131,7 +131,7 @@ INCBIN "gfx/trainer_card/trainer_card.2bpp"
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GetPlayerBackpic: ; 88825
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ld a, [wPlayerGender]
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bit 0, a
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bit PLAYERGENDER_FEMALE_F, a
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jr z, GetChrisBackpic
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call GetKrisBackpic
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ret
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@ -150,7 +150,7 @@ HOF_LoadTrainerFrontpic: ; 88840
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ld [hBGMapMode], a
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ld e, 0
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ld a, [wPlayerGender]
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bit 0, a
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bit PLAYERGENDER_FEMALE_F, a
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jr z, .GotClass
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ld e, 1
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@ -159,7 +159,7 @@ HOF_LoadTrainerFrontpic: ; 88840
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ld [TrainerClass], a
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ld de, ChrisPic
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ld a, [wPlayerGender]
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bit 0, a
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bit PLAYERGENDER_FEMALE_F, a
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jr z, .GotPic
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ld de, KrisPic
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@ -179,7 +179,7 @@ DrawIntroPlayerPic: ; 88874
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; Get class
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ld e, CHRIS
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ld a, [wPlayerGender]
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bit 0, a
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bit PLAYERGENDER_FEMALE_F, a
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jr z, .GotClass
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ld e, KRIS
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.GotClass:
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@ -189,7 +189,7 @@ DrawIntroPlayerPic: ; 88874
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; Load pic
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ld de, ChrisPic
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ld a, [wPlayerGender]
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bit 0, a
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bit PLAYERGENDER_FEMALE_F, a
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jr z, .GotPic
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ld de, KrisPic
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.GotPic:
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@ -31,10 +31,10 @@ SpawnPlayer: ; 8029
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add hl, bc
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ln e, PAL_NPC_RED, OBJECTTYPE_SCRIPT
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ld a, [wPlayerSpriteSetupFlags]
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bit 2, a
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bit PLAYERSPRITESETUP_FEMALE_TO_MALE_F, a
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jr nz, .ok
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ld a, [wPlayerGender]
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bit 0, a
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bit PLAYERGENDER_FEMALE_F, a
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jr z, .ok
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ln e, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT
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@ -687,7 +687,7 @@ PokegearMap_InitPlayerIcon: ; 9106a
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depixel 0, 0
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ld b, SPRITE_ANIM_INDEX_RED_WALK
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ld a, [wPlayerGender]
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bit 0, a ; ENGINE_PLAYER_IS_FEMALE
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bit PLAYERGENDER_FEMALE_F, a
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jr z, .got_gender
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ld b, SPRITE_ANIM_INDEX_BLUE_WALK
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.got_gender
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@ -2690,7 +2690,7 @@ Pokedex_GetArea: ; 91d11
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push bc
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ld c, PAL_OW_RED
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ld a, [wPlayerGender]
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bit 0, a
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bit PLAYERGENDER_FEMALE_F, a
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jr z, .male
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inc c ; PAL_OW_BLUE
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.male
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@ -2917,7 +2917,7 @@ TownMapPlayerIcon: ; 91fa6
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depixel 0, 0
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ld b, SPRITE_ANIM_INDEX_RED_WALK ; Male
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ld a, [wPlayerGender]
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bit 0, a
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bit PLAYERGENDER_FEMALE_F, a
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jr z, .got_gender
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ld b, SPRITE_ANIM_INDEX_BLUE_WALK ; Female
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.got_gender
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@ -2477,7 +2477,7 @@ Script_warpfacing:
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maskbits NUM_DIRECTIONS
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ld c, a
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ld a, [wPlayerSpriteSetupFlags]
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set 5, a
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set PLAYERSPRITESETUP_CUSTOM_FACING_F, a
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or c
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ld [wPlayerSpriteSetupFlags], a
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; fall through
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@ -350,7 +350,7 @@ Special_CheckPokerus: ; c419
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Special_ResetLuckyNumberShowFlag: ; c422
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farcall RestartLuckyNumberCountdown
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ld hl, wLuckyNumberShowFlag
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res 0, [hl]
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res LUCKYNUMBERSHOW_GAME_OVER_F, [hl]
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farcall LoadOrRegenerateLuckyIDNumber
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ret
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; c434
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@ -502,7 +502,7 @@ ForestTreeLeftAnimation: ; fc45c
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; Only during the Celebi event.
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ld a, [wCelebiEvent]
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bit 2, a
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bit CELEBIEVENT_FOREST_IS_RESTLESS_F, a
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jr nz, .asm_fc46c
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ld hl, ForestTreeLeftFrames
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jr .asm_fc47d
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@ -544,7 +544,7 @@ ForestTreeRightAnimation: ; fc4c4
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; Only during the Celebi event.
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ld a, [wCelebiEvent]
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bit 2, a
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bit CELEBIEVENT_FOREST_IS_RESTLESS_F, a
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jr nz, .asm_fc4d4
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ld hl, ForestTreeRightFrames
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jr .asm_fc4eb
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@ -579,7 +579,7 @@ ForestTreeLeftAnimation2: ; fc4f2
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; Only during the Celebi event.
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ld a, [wCelebiEvent]
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bit 2, a
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bit CELEBIEVENT_FOREST_IS_RESTLESS_F, a
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jr nz, .asm_fc502
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ld hl, ForestTreeLeftFrames
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jr .asm_fc515
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@ -611,7 +611,7 @@ ForestTreeRightAnimation2: ; fc51c
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; Only during the Celebi event.
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ld a, [wCelebiEvent]
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bit 2, a
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bit CELEBIEVENT_FOREST_IS_RESTLESS_F, a
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jr nz, .asm_fc52c
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ld hl, ForestTreeRightFrames
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jr .asm_fc545
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@ -322,7 +322,7 @@ RefreshMapSprites: ; 1047f0
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farcall RefreshPlayerSprite
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farcall CheckReplaceKrisSprite
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ld hl, wPlayerSpriteSetupFlags
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bit 6, [hl]
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bit PLAYERSPRITESETUP_SKIP_RELOAD_GFX_F, [hl]
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jr nz, .skip
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ld hl, VramState
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set 0, [hl]
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@ -399,7 +399,7 @@ PlaceGenderedPlayerName:: ; 1252
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ld h, b
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ld l, c
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ld a, [wPlayerGender]
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bit 0, a
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bit PLAYERGENDER_FEMALE_F, a
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ld de, KunSuffixText
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jr z, PlaceCommandCharacter
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ld de, ChanSuffixText
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@ -167,7 +167,7 @@ AzaleaTownCelebiScene:
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waitbutton
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verbosegiveitem GS_BALL
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spriteface AZALEATOWN_KURT_OUTSIDE, LEFT
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setflag ENGINE_HAVE_EXAMINED_GS_BALL
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setflag ENGINE_FOREST_IS_RESTLESS
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clearevent EVENT_ILEX_FOREST_LASS
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setevent EVENT_ROUTE_34_ILEX_FOREST_GATE_LASS
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setscene 0
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@ -464,7 +464,7 @@ MapIlexForestSignpost4Script:
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|||
pause 30
|
||||
spriteface PLAYER, DOWN
|
||||
pause 20
|
||||
clearflag ENGINE_HAVE_EXAMINED_GS_BALL
|
||||
clearflag ENGINE_FOREST_IS_RESTLESS
|
||||
special Special_CelebiShrineEvent
|
||||
loadwildmon CELEBI, 30
|
||||
startbattle
|
||||
|
|
|
@ -315,7 +315,7 @@ asm_4828d: ; 4828d (12:428d)
|
|||
ld a, [hli]
|
||||
cp $50
|
||||
jr nz, .asm_482e1
|
||||
ld a, $1
|
||||
ld a, 1 << PLAYERGENDER_FEMALE_F
|
||||
ld [wPlayerGender], a
|
||||
jr .asm_482f1
|
||||
.asm_482ed
|
||||
|
@ -800,7 +800,7 @@ Function4873c: ; 4873c (12:473c)
|
|||
add B_BUTTON
|
||||
ld [hli], a ; joypad filter
|
||||
; ld a, [wPlayerGender]
|
||||
; xor 1
|
||||
; xor 1 << PLAYERGENDER_FEMALE_F
|
||||
; inc a
|
||||
ld a, [wPlayerGender]
|
||||
and a
|
||||
|
|
|
@ -619,7 +619,7 @@ Function89481: ; 89481
|
|||
Function89492: ; 89492 (22:5492)
|
||||
ld d, 0
|
||||
ld a, [wPlayerGender]
|
||||
bit 0, a
|
||||
bit PLAYERGENDER_FEMALE_F, a
|
||||
ret z
|
||||
inc d
|
||||
ret
|
||||
|
@ -1269,7 +1269,7 @@ Function897d5: ; 897d5
|
|||
Function89807: ; 89807 (22:5807)
|
||||
ld hl, MobileAdapterGFX + $20 tiles
|
||||
ld a, [wPlayerGender]
|
||||
bit 0, a
|
||||
bit PLAYERGENDER_FEMALE_F, a
|
||||
jr z, .asm_89814
|
||||
ld hl, MobileAdapterGFX + $43 tiles
|
||||
.asm_89814
|
||||
|
|
9
wram.asm
9
wram.asm
|
@ -2285,7 +2285,9 @@ wXYComparePointer:: dw ; d453
|
|||
wBattleScriptFlags:: dw ; d459
|
||||
wPlayerSpriteSetupFlags:: ; d45b
|
||||
; bit 7: if set, cancel PlayerAction
|
||||
; bit 6: RefreshMapSprites doesn't reload player sprite
|
||||
; bit 5: if set, set facing according to bits 0-1
|
||||
; bit 2: female player has been transformed into male
|
||||
; bits 0-1: direction facing
|
||||
db
|
||||
wMapReentryScriptQueueFlag:: db ; d45c MemScriptFlag
|
||||
|
@ -2626,7 +2628,9 @@ wCurBox:: db ; db72
|
|||
; 8 chars + $50
|
||||
wBoxNames:: ds BOX_NAME_LENGTH * NUM_BOXES ; db75
|
||||
|
||||
wCelebiEvent:: db
|
||||
wCelebiEvent:: ; dbf3
|
||||
; bit 2: forest is restless
|
||||
db
|
||||
|
||||
ds 1
|
||||
|
||||
|
@ -2720,7 +2724,8 @@ wPhoneList:: ds CONTACT_LIST_SIZE ; dc7c
|
|||
; dc86
|
||||
ds 23
|
||||
|
||||
wLuckyNumberShowFlag:: dw ; dc9d
|
||||
wLuckyNumberShowFlag:: db ; dc9d
|
||||
ds 1
|
||||
wLuckyIDNumber:: dw ; dc9f
|
||||
|
||||
wRepelEffect:: db ; If a Repel is in use, it contains the nr of steps it's still active
|
||||
|
|
Loading…
Reference in New Issue