Commit Graph

1328 Commits

Author SHA1 Message Date
Rangi 5a5f5ececd Miscellaneous fixes from #694 2020-03-21 13:07:18 -04:00
Rangi 624864307e Combine Celebi frames into one PNG 2020-03-16 08:58:28 -04:00
Rangi ad50e94b50 Add a `LANDMARK_` prefix to landmark constants
Resolves #697
2020-03-15 19:50:39 -04:00
Rangi f09b68d945 Change how some PNG graphics are formatted 2020-03-01 17:00:57 -05:00
Rangi 1d4c1aeef4 'and BANK' -> 'aka BANK' 2020-02-28 11:51:42 -05:00
Rangi 0cce00cb73 Document a bug where Teleport cannot fail for wild Pokémon 2020-02-28 11:17:58 -05:00
Rangi 447da80615 Identify remaining gfx/unknown files 2020-02-28 09:23:41 -05:00
Rangi 81eaf83cd7 Identify gfx/unknown/4985a.asm as gfx/tilesets/forest-tree/unused.png 2020-02-26 15:41:22 -05:00
Rangi ee622d6ba1 Identify some labels and constants for Battle Tower 2020-02-25 18:13:50 -05:00
mid-kid e799515931 Fix SRAM references in Function140ae 2020-02-25 19:38:24 +01:00
Rangi c3f389d615 Replace some "idiotic", "wtf", "stupid interns" comments with more common "useless", "pointless", "could have done X instead" 2020-02-23 18:51:32 -05:00
mid-kid 9a927c1b3e
Merge pull request #685 from mid-kid/master
Moshi moshi? minoru enhansumentsu desu
2020-02-21 21:11:36 +01:00
mid-kid 2a8c969bc7 Fix some comments and inmediates 2020-02-21 21:10:55 +01:00
mid-kid c22e268083 RTC -> UpdateTimeAndPals
Rename clear misnomer.
Most of the related functions in that file aren't really aptly named but
I don't know good names right now.
2020-02-21 18:21:29 +01:00
mid-kid 75a6bb5df6 PanicResetClock -> ClearClock
Funky name that only exists based on what it's used for, not so much
what it is.
2020-02-16 12:20:20 +01:00
Rangi 88bbdb6a2f Define TileCollisionTable as a standard 'db' series 2020-02-13 19:07:19 -05:00
mid-kid 26b8bf003e Standardize on lowercase Tilemap and Attrmap
We used to have a mixture of TileMap and and Tilemap, as well as the
similar AttrMap. Standardize on one.
2020-02-13 18:31:10 +01:00
mid-kid 34ceaac71d Call_LoadTempTileMapToTileMap → SafeLoadTempTileMapToTileMap
Stupid name is stupid smh tbh fam.
2020-02-13 18:31:10 +01:00
mid-kid a241f049df Remove FarCall prefix from SwapTextboxPalettes and ScrollBGMapPalettes
No prefix for the farcall, prefix with an underscore for the farcalled.
This matches what is done for pretty much every other home function.
2020-02-13 18:31:10 +01:00
mid-kid 991d207d86 OWFlash -> FlashFunction
Match the other overworld move functions
2020-02-13 18:31:10 +01:00
mid-kid a094c58f1e Split up engine/events/misc_scripts_2.asm
New files are:
- engine/events/hidden_item.asm
- engine/events/repel.asm
2020-02-13 18:31:10 +01:00
mid-kid 0d81f1c470 InitSpriteAnimStruct <-> _InitSpriteAnimStruct
These were the wrong way around, as the function in home should not be
prefixed
2020-02-13 18:31:10 +01:00
Rangi ceadab8cd1 PnP_HiddenPlaces -> PnP_Places
The "Places & People" radio station does not avoid these maps; it only describes these maps.
2020-02-06 11:07:42 -05:00
Rangi fb9cbe7d1e
Merge pull request #650 from pret/audio-macros
Update audio macros and arguments
2020-02-05 18:51:20 -05:00
Rangi 24a23b1922 Use CMDQUEUE constants 2020-02-04 11:11:43 -05:00
mid-kid 44b361c1bb Merge branch 'master' into audio-macros 2020-02-04 16:03:01 +01:00
Rangi 80cf859cd3 PHONE_DISPLAY_HEIGHT is 4, the number of visible phone entries 2020-01-19 14:10:10 -05:00
dannye e7be25948d Merge branch 'master' into audio-macros 2020-01-06 22:07:33 -06:00
Rangi 94ebdab6d3
Merge pull request #660 from mid-kid/master
Make the map setup commands match the actual function names better
2020-01-04 20:08:43 -05:00
Colton G. Rushton 5728d01417 Add and simplify bugfixes in bugs_and_glitches.md (#664)
Add extra fixes for bugs covered on Bulbapedia (and simplify others)
2020-01-04 16:52:08 -05:00
Rangi fa7261a8ee Update some labels 2019-12-03 09:17:21 -05:00
Rangi 0e311ad709 Fix miscellaneous points made in #658 2019-11-23 20:56:22 -05:00
mid-kid 739a60b33c Make the map setup commands match the actual function names better
These functions used as map setup commands are used in other places,
too, so I can't prefix them under the same. The names should match
except I won't repeat "map" in a map setup command name.
2019-11-18 18:21:57 +01:00
mid-kid 77803f571f Fix some constants around wLinkMode 2019-11-18 18:21:57 +01:00
Rangi d076159745 Don't use colons for local labels in LoadSpecialMapPalette 2019-11-04 17:43:37 -05:00
Rangi 51720e1e3c Fix #645: Use English labels for European mail handling functions 2019-11-03 20:34:02 -05:00
Rangi 4d32035d4f Bit 6 of PrintNum left-aligns numbers 2019-11-03 20:17:04 -05:00
Rangi 0c7b309f7f Suggested formatting changes 2019-11-03 20:07:25 -05:00
Rangi fbe2494dc2 Miscellaneous label and comment corrections 2019-11-03 14:47:06 -05:00
Rangi 717cf3f458 Identify PLAYERMOVEMENT_* constants 2019-11-03 14:30:33 -05:00
Rangi d5e1b5a628 The $C9 byte in page2.tilemap is a ret opcode 2019-11-03 14:18:23 -05:00
Rangi 4211886921 Use constants for quantities when copying SGB border tiles and palettes 2019-11-03 14:15:20 -05:00
Rangi f511713c86 Identify some move screen functions 2019-11-03 13:46:00 -05:00
Rangi 3e7c7d5fff Identify intro tilemaps and attrmaps 2019-11-03 13:38:40 -05:00
Rangi 4aeab6b879 Rename buttonsound to promptbutton 2019-11-03 12:48:54 -05:00
Rangi 5134266b9a Rename OBJECT_LENGTH to MAPOBJECT_LENGTH and OBJECT_STRUCT_LENGTH to OBJECT_LENGTH 2019-11-03 12:26:38 -05:00
Rangi 01f68fcc6a Rename TILESET_BATTLE_TOWER to TILESET_BATTLE_TOWER_INSIDE 2019-11-03 12:03:37 -05:00
mid-kid 86061d37d2 More mobile SDK documentation
Labelled WRAM addresses, added constants for mobile commands, fixed some
mobile lib function names, documented most of the functions for specific
commands.
2019-10-21 00:42:36 +02:00
mid-kid f4907040c9 Label some more WRAM/SRAM things
This should be all of the memory locations that are actually used, and
some more.
Removal of all addresses when?
2019-10-21 00:42:36 +02:00
mid-kid 7111ae8e58 Fix some mobile script and map sign things 2019-10-21 00:42:36 +02:00
mid-kid 1f172badc4 Misc fixes 2019-10-21 00:31:50 +02:00
bbbbbbbbba 0d48d829d4 Document Special Defense badge boost glitch (#651)
Document Special Defense badge boost glitch
2019-10-20 18:25:34 -04:00
mid-kid e3e0bcd653 #641 fixes and additions. (#646)
Name a lot of text labels according to our conventions
2019-10-20 18:24:17 -04:00
Ryan Tandy 3fc2ba41f7 Clarify naming of SFX_GET_EGG_* pointers
In game, one receives eggs from the Aide and the Day-care Man, not the
Day-care Lady. SFX `0x96` is used for both. Rename it to reflect it is
not unique to the Day-care.

SFX `0x95` is an alias of the same sound and appears to be unused.
Rename the pointer to clarify that.
2019-09-23 10:03:19 -07:00
dannye fc051f2130 Update audio macros and arguments
and update related labels/constants/comments
this fixes a lot of mistakes and maximizes compatibility with red
2019-09-02 03:41:25 -05:00
Rangi 6962d843a3 Store Magnet Train tilemaps in their own files 2019-08-11 18:48:26 -04:00
Rangi 01618d3cc4 Define constants for both battle transition tiles 2019-06-30 14:20:25 -04:00
mid-kid ad299b1635 Apply suggested changes 2019-06-10 01:52:46 +02:00
mid-kid d6db010429 Document high nybble of PrintNum `c` register 2019-06-09 17:46:06 +02:00
mid-kid c048b24d25 Create constants for ScrollingMenu item formats
...I should've done this quite a while ago.
2019-06-09 02:31:24 +02:00
mid-kid c7fdf5f9ec Fix overworld scrolling function names 2019-06-09 00:17:35 +02:00
mid-kid b6277408a0 Misc fixes 2019-06-04 13:31:22 +02:00
mid-kid 309079524b Fix menu_coords for pokecenter pc 2019-06-04 13:11:29 +02:00
mid-kid 649c8d38da Get rid of _CRYSTAL
Having this here is completely redundant and useless, and doesn't even
work since it should use `if DEF(_CRYSTAL)` instead.
2019-05-25 17:59:50 +02:00
mid-kid 13cfe356d6 Fix usage of rIE and rSC constants 2019-05-25 17:59:50 +02:00
mid-kid 40766b9a76 Magnet train fixes
Should make the code slightly easier to read, at least
2019-05-25 17:59:50 +02:00
Rangi b24cd55f96 Correct the older+younger haircut brothers' labels and constants 2019-05-18 13:27:32 -04:00
Rangi 7890fae995 Some more GB Printer documentation 2019-05-11 13:01:59 -04:00
Rangi cca2afe827 More fixes for fixes 2019-04-23 19:07:41 -04:00
Rangi 71db95dc34 Identify a few more WRAM label uses 2019-04-19 18:55:04 -04:00
Rangi 45e3f6aca9 Identify some more WRAM labels 2019-04-19 11:35:27 -04:00
Rangi 5cdf4f9ae0
Merge pull request #623 from mid-kid/patch-1
Create some battle tower SRAM labels
2019-04-13 11:50:43 -04:00
Rangi 1ada06f576
Merge pull request #622 from mid-kid/master
TextBox -> Textbox
2019-04-13 11:50:16 -04:00
Rangi 9c0ef59cb0
Merge pull request #614 from Fontbane/text
common_1 text documentation
2019-04-13 11:46:37 -04:00
mid-kid c5a4c0bd2e Create some battle tower SRAM labels 2019-04-12 13:58:49 +02:00
mid-kid 3e78e5b2b6 TextBox -> Textbox
Homogenizing names.
2019-04-09 16:09:18 +02:00
Rangi 2184b60a0c Identify and eliminate wEngineBuffer1-5 2019-04-08 19:42:55 -04:00
Fredrik Ljungdahl e598e49edb Fix wram labeling for wPCItems 2019-03-18 16:43:58 +01:00
Fontbane a3119736fa common_1 text documentation
Should be almost everything besides some of the mobile stuff and some debug text.

Removed VS stuff

oops
2019-03-16 13:00:44 -04:00
Rangi 2ffbde764e Minor code+docs fixes 2019-03-12 22:55:40 -04:00
Rangi f5c9958aea Rename some call/jump script commands to avoid confusion with jr/jp asm instructions
Fixes #580
2019-03-10 16:39:31 -04:00
Rangi e002b536af Rename more script commands for consistency and predictability
Fixes #540
2019-03-10 16:00:19 -04:00
Rangi 6393ecb7e5 More consistent formatting 2019-03-03 19:55:28 -05:00
ISSOtm c57ed5775c Rename PlayerMonFaintHappinessMod
Seriously, mini-rant here: we were three to spend a couple hours trying to find something in this function
that was completely unrelated to happiness... and apparently there's been far worse. :')
Props to you guys for having been through this =D
2019-03-03 23:55:24 +01:00
Rangi 79dc22c769 Define constants for map event sizes 2019-03-03 14:19:16 -05:00
Rangi dc396822d7 Identify more collision-related constants and data 2019-03-03 13:30:27 -05:00
Rangi e671636bba Card Flip digits are shifted 1px up, not 2px left 2019-02-18 11:35:28 -05:00
Rangi a999787cb8 Update documentation:
- Apply more edits from #595
- Move music ID behavior from the wiki to docs
- Move assembly programming links from docs to the wiki
- Describe why the TM item gaps exist
2019-02-17 13:18:38 -05:00
Rangi 8e359978d6 passtoengine -> autoinput 2019-02-16 16:06:11 -05:00
Rangi 417f3c7c72 Bug fix: allow Surfing across map connections 2019-02-16 15:45:55 -05:00
Rangi 7c42452748 Standardize on $ff ^ X for bitwise negating 8-bit values 2019-02-16 13:52:19 -05:00
Rangi 96bcf72d96 Document the BattleAnimCmd_ClearObjs bug 2019-02-16 13:31:23 -05:00
Rangi 771d2efd65
Merge pull request #601 from mid-kid/master
Exciting adventures down battle animation street!
2019-02-16 13:23:17 -05:00
mid-kid 7d6befa181 Fix issues in review 2019-02-16 19:08:34 +01:00
Rangi af29f1f97c Eliminate some $xxxx values 2019-02-16 13:04:08 -05:00
Rangi df337fc417 Update to rgbds 0.3.8 2019-02-16 12:17:55 -05:00
mid-kid 80ece33e3e Document wBattleAnimFlags
`anim_clearsprites` was misnamed, so I renamed it to `anim_keepsprites`,
and documented it in docs/battle_anim_commands.md
2019-02-16 12:55:40 +01:00
mid-kid 7e93916c8a Add more constants for battle anim structs
Any access of the wram arrays for battle anim objects and background
effects use appropriate macros and constants, now.
2019-02-16 01:43:12 +01:00
mid-kid ee86b36766 wNumActiveBattleAnims → wLastAnimObjectIndex
This variable never decrements, it only increments to give each battle
animation a different, and incremental "index".
2019-02-15 17:21:51 +01:00
mid-kid 4154f191e0 Anotate more of the battle anim subsystem
The X and Y flip flags can be applied through the stack consisting of:
- Object attributes
- Animation frame attributes
- OAM Data
Each of these negate eachother.

Confused yet? The same stack is traversed to obtain the final tile ID,
with an added layer on top for the base GFX offset and the offset for
the dynamically loaded GFX requested by the object!

wBattleAnimDelay is populated with the values passed to `anim_wait`.
2019-02-15 03:01:59 +01:00
Rangi 4819a54b16
Merge pull request #598 from mid-kid/temp
BATTLEANIMSTRUCT_0B -> BATTLEANIMSTRUCT_PARAM
2019-02-09 18:04:03 -05:00
Rangi 32c34a3619 Separate the 200-byte c608-to-c6d0 union and the 280-byte c6d0-to-c7e8 union 2019-02-08 15:38:31 -05:00
Rangi 6cbdd245fc $8 = HIGH(vTiles1 - vTiles0) 2019-02-06 23:52:50 -05:00
mid-kid ffeae953ea Document all possible values for ReinitBattleAnimFrameset
This is useful to know where a certain frameset is used, through `grep`
2019-02-06 10:16:40 +01:00
mid-kid bfedd89308 BATTLEANIMSTRUCT_0B -> BATTLEANIMSTRUCT_PARAM
This structure member is used for storing the parameter passed to
`anim_obj`.
2019-02-06 08:12:52 +01:00
Rangi 60cdc65293 wc7e8 -> wUnusedC7E8 (similar to wUnusedD102) 2019-01-30 19:46:45 -05:00
Rangi 88465686cf Remove the nested UNION within battle WRAM 2019-01-30 19:29:34 -05:00
Rangi 9ecc991814
Merge pull request #593 from mid-kid/temp
More patches
2019-01-24 21:42:44 -05:00
Rangi 79ea091ff6 Use and define more WRAM constants 2019-01-24 21:41:14 -05:00
Rangi 68d4a53483 Use more constants 2019-01-24 21:15:30 -05:00
Rangi 84b6a084cb Keep "paragraphs" of related code together 2019-01-24 21:10:45 -05:00
mid-kid e288ef20d5 Fix map name frame calculation 2019-01-18 16:17:50 +01:00
mid-kid a21507f22a Document wSuicuneFrame
Also fixed inmediate in PlaceMapNameFrame.FillTopBottom to calculate the
amount of loops required. (It fills two tiles in the first iteration,
and four in the remaining, hence the `-2` and `+1` part).
2019-01-15 13:08:40 +01:00
mid-kid 5f60cc24cf Fix some constants
Glass ting SFX were added in crystal.
PicAnimations and UnownAnimations are expected to be in the same bank as
their pointers, because the pointers are not BANK()-referenced
separately.
2019-01-15 13:06:16 +01:00
Rangi 1853e3d127 Say "BANK(Foo) ; aka BANK(Bar)" to clarify that Foo and Bar share a bank 2019-01-12 15:17:20 -05:00
Rangi fe04acad7b Document bugfix: ScriptCall can overflow wScriptStack and crash 2019-01-07 18:28:47 -05:00
Rangi 26fc7e2521 Consistent formatting in Function_SetEnemyMonAndSendOutAnimation and BattleStartMessage 2019-01-06 22:11:57 -05:00
Rangi 5207615cdc Document a bugfix: 1/256 failure rate for 100% effect chance 2019-01-05 20:30:46 -05:00
Rangi 36ebcdd8fe MON_NAME_LENGTH -> NAME_LENGTH 2019-01-03 07:30:44 -05:00
Rangi b975f3e068 Clean up some Odd Egg and Battle Tower code and data
Fixes #589
2019-01-02 19:04:50 -05:00
Rangi afbf1b3ffc *PhoneScript1 -> *PhoneCalleeScript, and *PhoneScript2 -> *PhoneCallerScript 2018-12-31 16:32:04 -05:00
Rangi f2785cdb71 Use battle menu flags 2018-12-31 14:25:53 -05:00
Rangi 22657f6078 Split generic phone caller+callee text into individual NPCs 2018-12-30 19:20:45 -05:00
Rangi d3e0eda398 Distinguish "caller" and "called" phone scripts+text (NPCs call you automatically, you call them from the Pokégear) 2018-12-30 18:05:26 -05:00
Rangi b921e9c9be Split engine/phone/phone_scripts.asm and phone_gossip.asm into individual files 2018-12-30 17:15:52 -05:00
mid-kid 930d285fab Fix comments around BANK() statements
Found a couple BANK()s that reference multiple labels.
2018-12-26 21:58:13 +01:00
Rangi 0ae5e9b398 Define RANDY_OT_ID 2018-12-23 14:02:07 -05:00
Rangi f6ecb681d5 Fix issue #581 (random stuff ax6 noticed) 2018-12-23 03:45:41 -05:00
Rangi e51339f01a Formatting and comments 2018-12-09 18:13:37 -05:00
Rangi e025ab9db0
Merge pull request #578 from mid-kid/master
Fixes in the animation subsystem.
2018-12-09 17:44:09 -05:00
mid-kid c4979d9770 Rename "feet and head follow" commands
The lot of these were rather misnamed, since they're used to replace
part of the player or enemy with objects for several background effects.
https://github.com/pret/pokecrystal/pull/578#issuecomment-440996244
2018-11-25 23:57:38 +01:00
mid-kid 5dfe652ff6 CalcStats -> CalcBattleStats
Confusingly ambiguous name
2018-11-23 23:03:27 +01:00
mid-kid 41f39211ca Identified another user of wBattleAnimTemp
QueueBattleAnimation loads an object using these wram addresses. Usually
populated by the anim_obj command, but in a couple of cases also
manually.
2018-11-22 12:32:24 +01:00
mid-kid 2746288030 Define ANIM_GFX for PLAYER and ENEMY
These are used where the head or the feet of the player/enemy have to be
moved in an animation, and shouldn't overlap. These aren't actual GFX
and should be loaded with the proper commands, and they're always loaded
at the end of the VRAM area.

Furthermore, I've defined BATTLEANIM_BASE_TILE, which is the tile from
which battle animation graphics may start to load. This value was picked
to make sure at least an entire pokemon pic fits in the area before it,
even though it doesn't seem very used...
2018-11-21 23:44:31 +01:00
mid-kid c210f052a8 Move BattleSideCopy to transform.asm 2018-11-21 14:14:34 +01:00
Rangi 3202c4f3df Resolve issue #575: Rename text commands 2018-11-18 12:41:11 -05:00
Rangi ffd2b70902
Merge pull request #573 from mid-kid/master
text_jump → text_far
2018-11-11 17:07:17 -05:00
mid-kid 375963349a Finish new connection macro
Tried simplifying things a bit, although not nearly as much as I wanted.
Ideally, we'd either have one of two situations:
- A single set of calculations based on values depending on the
direction of the connection
- A bunch of "generic" calculations done before applying simple
modifiers to them in the final `if` block

Right now it's an icky mix of both and I'm not really sure what to make
of it.
2018-11-10 14:34:49 +01:00
mid-kid a469a92c26 CorrectNickErrors fixes control characters, not text commands 2018-11-05 23:08:10 +01:00
mid-kid 940256569b text_jump → text_far
The previous name for this was rather misleading. It isn't an actual
jump like you'd expect the `jp` instruction to behave as. Instead, it
behaves more like a `farcall`.
This also makes it consistent with its current command ID name of
`TX_FAR`.
2018-11-05 22:26:18 +01:00
mid-kid 6a2cad6bcc Add colons to some function labels 2018-11-05 22:26:18 +01:00
Rangi 3b20a18200 Identify BATTLEACTION_D and _E (thanks, ax6) 2018-10-21 00:52:10 -04:00
mid-kid f52f20edb7 Rename CheckTrainerBattle
Renamed to be more in line with our current coding standards. Hopefully
this is slightly more readable.
2018-10-11 11:39:09 +02:00
Rangi 2e7e5ca67b PREDEFPAL_4D -> PREDEFPAL_GAMEFREAK_LOGO_OB 2018-09-22 13:40:37 -04:00
Rangi 38bf21ae35 Naming screen constants 2018-09-22 12:39:17 -04:00
Rangi 60b09f291d Merge branch 'master' of https://github.com/pret/pokecrystal 2018-09-16 13:42:17 -04:00
Rangi 03cb8c53f1 Identify some Spaceworld beta content 2018-09-16 13:40:47 -04:00
mid-kid 42ff2bd21f This isn't actually PAL_BG_ROOF
My bad.
2018-09-16 03:00:25 +02:00
mid-kid 3540b2a2d6 wMonStatusFlags -> wDebugFlags 2018-09-16 02:15:55 +02:00
mid-kid 387107b29e Fix use of in LoadMansionPalette 2018-09-16 01:52:14 +02:00
Rangi f9cf53ecba Use existing bigdw macro 2018-09-09 18:25:43 -04:00
Rangi 3241c9cfaa Use 0/1/2/3 for palettes, and rgbds opt feature for battle transition graphic 2018-09-09 18:15:54 -04:00
Rangi bb4a6e5f55 wCursorCurTile -> wCursorCurrentTile 2018-09-09 17:15:49 -04:00
Rangi 603bcfe2ae wPreviousLandmark → wPrevLandmark 2018-09-09 15:27:23 -04:00
Rangi 9ee2b59208 hMultiplicand is four bytes internally, but the high byte is always 0 since allowing four-byte multiplicands could overflow hProduct. 2018-09-09 15:10:38 -04:00
Rangi ae022e1420 Curr -> Cur 2018-09-09 15:09:51 -04:00
Rangi b42ba692c4 ; fallthrough 2018-08-26 22:34:59 -04:00
Rangi 0e1445b796 spaces->tab, and remove redundant comment 2018-08-26 16:15:43 -04:00
Rangi 557ce82073 hQuotient is a four-byte buffer (fixes #558) 2018-08-26 13:49:38 -04:00
Rangi cb32c895e4 Explain wCreditsBlankFrame2bpp 2018-08-26 13:23:40 -04:00
Rangi d2053c12c2 wCreditsFaux2bpp -> wCreditsBlankFrame2bpp, with the right buffer size
Remove some unused WRAM labels
2018-08-26 13:08:01 -04:00
Rangi 296402bd31 _Divide results go in hQuotient and hRemainder, not in hDividend and hDivisor
Note that the result quotient is four bytes, but hQuotient is a three-byte buffer. This is because no Divide caller ever needed a four-byte quotient, so the buffer didn't include the high byte.
2018-08-25 22:58:26 -04:00
Rangi 4c8c5c10a8 Use rgbasm's GameBoy graphics literal for initializing wCreditsFaux2bpp
In the 2BPP format, two bytes %ABCDEFGH %abcdefgh define eight pixels %Aa %Bb %Cc %Dd %Ee %Ff %Gg %Hh.
Four valid colors: %00 = 0 = white, %01 = 1 = dark, %10 = 2 = light, %11 = 3 = black.
Thus `22222222 = pixels %10 %10 %10 %10 %10 %10 %10 %10 = bytes %11111111 %00000000 = $ff00.
2018-08-25 22:38:57 -04:00
Rangi b2adcd6d6f Reorganize math-related HRAM union (ffb3) 2018-08-25 21:49:26 -04:00
Rangi a71901020b These are signed offsets, not addresses (thanks, PikalaxALT) 2018-08-25 14:43:02 -04:00
Rangi 7aa1c1f388 Remove HRAM label address comments 2018-08-25 14:39:24 -04:00
Rangi 1c0fff7668 hLabel - $ff00 -> LOW(hLabel) 2018-08-25 14:34:25 -04:00
Rangi eb1e3636bb Use labels instead of constants for HRAM
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
2018-08-25 14:28:22 -04:00
mid-kid 50da83cb23 CheckDestinyBond -> CheckFaint
Its main function is fainting the opponent and ending the move effect.
Updated the comment accordingly.
2018-08-17 20:16:37 +02:00
mid-kid 79cf90ab5e Fix some StatUp-related labels 2018-08-17 17:48:41 +02:00
mid-kid 2e147d1128 GetDamageStatsCritical -> CheckDamageStatsCritical
Clarified its usage, as the comments surrounding it were factually
wrong.
2018-08-16 16:11:28 +02:00
mid-kid 3cf49b7245 Fix more uses of EFFECTIVE 2018-08-07 14:38:41 +02:00
mid-kid bc0595564e Fix constants in BattleCommand_MirrorCoat 2018-08-07 09:46:21 +02:00
mid-kid f98a95b8ee wWeeklyFlags -> wDailyFlags2
These are by far not always checked each week, and as such shouldn't be
called that.
Since they're almost always used through the `bit` instruction, it's
very inconvenient to just make wDailyFlags a `dw` instead.
2018-08-07 09:46:21 +02:00
mid-kid 23cdf06e5e RestorePPofDepositedPokemon -> RestorePPOfDepositedPokemon 2018-08-07 09:46:21 +02:00
mid-kid 86c1b05fbc Split print_move_description and mon_menu 2018-08-07 09:46:21 +02:00
Rangi 366330e981 Pokedex_PutScrollbarOAM data values 2018-07-29 16:15:06 -04:00
Rangi 1d96a79a37 No wCurMove alias for wCurSpecies 2018-07-29 16:04:38 -04:00
Rangi b5a9e83a94 Fix reviewed issues.
Pokedex_PrintListing has a comment noting how it depends on wCurSpecies == wNamedObjectIndexBuffer; an assert would be more convenient, but is not possible since WRAM label addresses are not defined yet here.
2018-07-29 16:00:11 -04:00
Rangi c9cb67141b Make reviewed fixes; standardize on " + " 2018-07-29 01:40:23 -04:00
Rangi 8498394701 wSwitchMon 2018-07-29 01:27:33 -04:00
Rangi 8aa08addba wLuckyNumberDigitsBuffer 2018-07-29 01:13:25 -04:00
Rangi 0c746447e7 Improve wTrainerHUDTiles usage 2018-07-29 01:09:12 -04:00
Rangi 5145d69506 ; entries correspond to PLAYEREVENT_* constants 2018-07-29 00:57:28 -04:00
Rangi 9dec80b07e Add meaningful aliases for wd265
Introduce MONICON_* constants
Introduce BATTLEPLAYERACTION_* constants
2018-07-29 00:25:52 -04:00
Rangi cdfdfed17b Crystal fixed TruncateHL_BC in single player 2018-07-27 21:32:14 -04:00
mid-kid 9aa6b55d7b Merge branch 'master' of https://github.com/pret/pokecrystal 2018-07-27 11:24:59 +02:00
mid-kid a91b59ab5d Remove a documented bug that's not really a bug
I mean, technically, being able to read beyond a data table's size is
bad practice, but there's so many cases of this that it's not worth
mentioning.

For most of these cases, at least, it's safe to assume the index won't
ever get high enough to surpass such a table's length, because it's
either hardcoded or decided by the game without the use of
uncontrollable data. As such, they don't expose any actual bugs.
2018-07-26 23:34:05 +02:00
mid-kid e43c89bc80 Consistently use the diff format in bugs_and_glitches 2018-07-26 23:34:03 +02:00
Rangi 2b88951f9f MON_STAT_EXP - 1 → MON_EXP + 2 2018-07-24 14:14:04 -04:00
Rangi d5b98f5206 wPokeAnimStruct matches wPokeAnimStructEnd 2018-07-23 00:37:48 -04:00
Rangi 4f0c9cecf9 StringCmp → CompareBytes; CompareLong → CompareBytesLong
hStringCmpString[1/2] → h[EnemyMon/PartyMon1]Speed
2018-07-23 00:25:53 -04:00
Rangi a1806d6e81 Consistent routine naming convention: 'Foo' wraps '_Foo' 2018-07-23 00:13:43 -04:00
Rangi bdde60c64b ANIM_MON_UNUSED → ANIM_MON_HOF 2018-07-22 23:42:50 -04:00
IIMarckus 8aebc7ba56 Merge branch 'master' of hyperdriveguy/pokecrystal 2018-07-21 00:41:56 -06:00
Hyperdriveguy 57fc81d44e Add Counter and Mirror Coat bugfix 2018-07-20 17:39:53 -07:00
mid-kid 1cb364cc18 Fix usage of NUM_UNOWN 2018-07-18 19:06:56 +02:00
mid-kid 1fc7430a2b Fix misnamed character codes
Some character codes were erroneously named after their text command
counterparts. This has caused a lot of confusion with naming their
functions and with other things.

I've also removed the `dict2` macro and expanded the `dict` macro. This
really isn't something we should be doing for macros but I can't deny it
looks a lot neater than repeated code.
2018-07-18 10:55:30 +02:00
mid-kid 778d57ba21 Remove some more address comments 2018-07-18 10:55:30 +02:00
mid-kid 23708441ef Make proper cmdqueue constants 2018-07-18 10:55:30 +02:00
mid-kid 04d0490c4c Fix anim_ret_command 2018-07-18 10:55:30 +02:00
Rangi b23f0b2bda Fewer uses of 'Thing2 - Thing1' for sizeof(Thing) 2018-07-16 15:58:07 -04:00
Rangi dba7f59d83 More OAM coordinate consistency 2018-07-15 11:58:01 -04:00
Rangi 60568e8833 Comments for ToggleMaptileDecorations 2018-07-13 23:19:24 -04:00
Rangi 187e30cac8 Replace more hex values with constants or decimal 2018-07-11 15:40:09 -04:00
Rangi 90b22d602f Use more options constants 2018-07-10 17:18:23 -04:00
Rangi d7712c8019 TileAnimationPalette → AnimateWaterPalette 2018-07-05 19:23:44 -04:00
Rangi 255f282a60 Use TRUE/FALSE for wSaveFileExists 2018-07-04 02:50:27 -04:00
Rangi b565e6a9dc Miscellaneous reorganization fixes 2018-07-04 02:42:11 -04:00
Rangi da5125e141 " " → "┘" + 1 2018-06-30 17:42:16 -04:00
Rangi 8b06ff09eb Use significant values 5, 6, and 7 2018-06-30 15:58:05 -04:00
Rangi 6306e590bd No linebreak 2018-06-30 14:53:38 -04:00
Rangi e2cf3eb7bd Add more collision nybble constants 2018-06-28 22:35:29 -04:00
Rangi aa334dc5b9 Use specific constants for overwritten text tiles 2018-06-25 23:14:52 -04:00
Rangi a6560d0871 Use charmap values 2018-06-25 15:32:07 -04:00
Rangi 06eb89d903 "┘" + 1 == " "
Using X+1 makes sense when X is the last control character in a contiguous group, but "┘" is not, so we can use the first non-control character
2018-06-25 14:09:56 -04:00
Rangi 9ed402c4a2 Use charmap “ and ” 2018-06-25 13:54:30 -04:00
Rangi 00c2dba157 Merge events_2.asm with events.asm
(events_2.asm was only separate because scripting.asm intervenes; but other files have a similar "code / INCLUDE self-contained code / more code" structure to this)
2018-06-25 13:48:16 -04:00
Rangi 67152eab98 Keep more data/ INCLUDEs with relevant routines 2018-06-25 13:45:50 -04:00
Rangi 1caa50a647 No space between labels and bodies 2018-06-25 12:24:18 -04:00
Rangi 5693cc49cf Single newline at the end of files 2018-06-25 12:07:35 -04:00
Rangi 9f3e9145f9 Remove more triple newlines 2018-06-25 12:01:02 -04:00
Rangi 67d1364c7a Fix triple newlines left over from removing address comments 2018-06-24 23:22:50 -04:00
Rangi 9afaed9b8f Remove more address comments 2018-06-24 21:39:23 -04:00
Rangi e2fb7acac0 Merge branch 'master' of https://github.com/pret/pokecrystal
# Conflicts:
#	engine/items/mart.asm
2018-06-24 21:23:51 -04:00
mid-kid 5efce10789 Remove even more address comments
That should be all of them this time
2018-06-25 02:10:37 +02:00
Rangi 1a888f2200 NUM_GRASSMON * 2 2018-06-24 13:00:55 -04:00
Rangi ee48c7a3ed NUM_WATERMON 2018-06-24 12:32:56 -04:00
Rangi d84aabf3c1 WATER_WILDDATA_LENGTH 2018-06-24 12:30:33 -04:00
Rangi 5a58f90ec6 FISHGROUP_DATA_LENGTH 2018-06-24 11:46:55 -04:00
mid-kid 1d9a68dbdd Remove all address comments 2018-06-24 16:13:22 +02:00
Rangi a4bf94e1d7 wCurMartEnd - wCurMart = 16 2018-06-23 23:15:13 -04:00
Rangi f6ef095284 Add STANDARDMART_* jumptable index constants 2018-06-23 22:35:46 -04:00
Rangi 5c7d04ac84 Use direct tile IDs, not charmap entries, since they don't correspond correctly (e.g. "┌" is not the top-right corner) 2018-06-23 21:12:37 -04:00
yenatch 0fbc8362b6
Merge pull request #526 from atasro2/master
reword
2018-06-20 19:25:39 -04:00
MCboy 5c662be182
fixed a typo
being the grammar nazi i am i noticed a grammar error so i forked pokecrystal to fix it ;)
2018-06-14 00:34:24 +04:30
Rangi fbe82a7fe0 Note which labels are only needed for locating banks (relevant to issue #485) 2018-06-12 23:29:15 -04:00
yenatch dbf05e48eb
Merge pull request #517 from mid-kid/master
Some fixes all around
2018-06-05 07:04:54 -04:00
yenatch 5c0e5fa7ca Fix unused shiny check comments. 2018-06-04 23:36:27 -04:00
mid-kid 5e9c785b3f Merge branch 'master' of https://github.com/pret/pokecrystal 2018-06-04 11:05:53 +02:00
Rangi c7bb2d15cf Create empty sections for the remaining FixPicBank array entries 2018-06-03 23:25:21 -04:00
Rangi 7cd5bcbae4 Change FixPicBank bank array 2018-06-03 23:18:31 -04:00
mid-kid 17087489c6 Miscellaneous fixes in the use of _command constants. 2018-06-01 09:04:36 +02:00
Rangi 4df72a8474 SGB palette roles discovered from Spaceworld beta G/S 2018-06-01 02:11:44 -04:00
Rangi a71b7a92b7 Same pic bank solution as pokecrystal 2018-05-29 19:14:04 -04:00
Rangi 3927bcdb9d Function6ec1 → CanObjectMoveInDirection 2018-05-24 12:36:35 -04:00
Rangi a91aa18dae Use constants more 2018-05-23 22:13:46 -04:00
Rangi 1840af8b4f Identify more sprite move data flag bits 2018-05-23 22:01:21 -04:00
Rangi 85f7328bf8 Identify USE_OBP1_F 2018-05-23 20:44:32 -04:00
Rangi 50ea6d6e22 WALKS_ON_WATER → SWIMMING 2018-05-23 19:10:15 -04:00