mirror of https://github.com/pret/pokecrystal.git
Use and define more WRAM constants
This commit is contained in:
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68d4a53483
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@ -70,6 +70,9 @@ EMOTE_OBJECT EQU 1 << EMOTE_OBJECT_F
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const OBJ_FLAGS2_2 ; 2
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const OVERHEAD_F ; 3
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const USE_OBP1_F ; 4
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const OBJ_FLAGS2_5 ; 5
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const OBJ_FLAGS2_6 ; 6
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const OBJ_FLAGS2_7 ; 7
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LOW_PRIORITY EQU 1 << LOW_PRIORITY_F
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HIGH_PRIORITY EQU 1 << HIGH_PRIORITY_F
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@ -94,6 +94,13 @@ REMOVE_BOX EQU 1
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DAY_CARE_WITHDRAW EQU 2
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DAY_CARE_DEPOSIT EQU 3
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; wPlayerStepFlags:: ; d150
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const_def 4
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const PLAYERSTEP_MIDAIR_F ; 4
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const PLAYERSTEP_CONTINUE_F ; 5
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const PLAYERSTEP_STOP_F ; 6
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const PLAYERSTEP_START_F ; 7
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; wInitListType:: ; d263
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INIT_ENEMYOT_LIST EQU 1
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INIT_BAG_ITEM_LIST EQU 2
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@ -126,14 +133,27 @@ PLAYERSPRITESETUP_RESET_ACTION_F EQU 7
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; wPlayerGender:: ; d472
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PLAYERGENDER_FEMALE_F EQU 0
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; wMapStatus:: ; d432
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const_def
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const MAPSTATUS_START ; 0
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const MAPSTATUS_ENTER ; 1
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const MAPSTATUS_HANDLE ; 2
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const MAPSTATUS_DONE ; 3
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; wMapEventStatus:: ; d433
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const_def
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const MAPEVENTS_ON ; 0
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const MAPEVENTS_OFF ; 1
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; wScriptFlags:: ; d434
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SCRIPT_RUNNING EQU 2
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; wScriptMode:: ; d437
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SCRIPT_OFF EQU 0
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SCRIPT_READ EQU 1
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SCRIPT_WAIT_MOVEMENT EQU 2
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SCRIPT_WAIT EQU 3
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const_def
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const SCRIPT_OFF
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const SCRIPT_READ
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const SCRIPT_WAIT_MOVEMENT
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const SCRIPT_WAIT
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; wSpawnAfterChampion:: ; d4b5
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SPAWN_LANCE EQU 1
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@ -4,19 +4,20 @@ INCLUDE "constants.asm"
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SECTION "Events", ROMX
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OverworldLoop::
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xor a
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xor a ; MAPSTATUS_START
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ld [wMapStatus], a
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.loop
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ld a, [wMapStatus]
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ld hl, .jumps
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rst JumpTable
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ld a, [wMapStatus]
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cp 3 ; done
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cp MAPSTATUS_DONE
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jr nz, .loop
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.done
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ret
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.jumps
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; entries correspond to MAPSTATUS_* constants
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dw StartMap
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dw EnterMap
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dw HandleMap
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@ -130,7 +131,7 @@ EnterMap:
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xor a ; end map entry
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ldh [hMapEntryMethod], a
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ld a, 2 ; HandleMap
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ld a, MAPSTATUS_HANDLE
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ld [wMapStatus], a
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ret
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@ -147,7 +148,7 @@ HandleMap:
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; Not immediately entering a connected map will cause problems.
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ld a, [wMapStatus]
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cp 2 ; HandleMap
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cp MAPSTATUS_HANDLE
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ret nz
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call HandleMapObjects
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@ -163,6 +164,7 @@ MapEvents:
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ret
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.jumps
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; entries correspond to MAPEVENTS_* constants
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dw .events
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dw .no_events
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@ -193,7 +195,7 @@ NextOverworldFrame:
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HandleMapTimeAndJoypad:
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ld a, [wMapEventStatus]
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cp 1 ; no events
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cp MAPEVENTS_OFF
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ret z
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call UpdateTime
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@ -215,26 +217,26 @@ HandleMapBackground:
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CheckPlayerState:
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ld a, [wPlayerStepFlags]
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bit 5, a ; in the middle of step
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bit PLAYERSTEP_CONTINUE_F, a
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jr z, .events
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bit 6, a ; stopping step
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bit PLAYERSTEP_STOP_F, a
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jr z, .noevents
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bit 4, a ; in midair
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bit PLAYERSTEP_MIDAIR_F, a
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jr nz, .noevents
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call EnableEvents
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.events
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ld a, 0 ; events
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ld a, MAPEVENTS_ON
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ld [wMapEventStatus], a
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ret
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.noevents
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ld a, 1 ; no events
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ld a, MAPEVENTS_OFF
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ld [wMapEventStatus], a
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ret
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_CheckObjectEnteringVisibleRange:
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ld hl, wPlayerStepFlags
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bit 6, [hl]
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bit PLAYERSTEP_STOP_F, [hl]
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ret z
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farcall CheckObjectEnteringVisibleRange
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ret
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@ -36,7 +36,7 @@ Function437b:
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.CheckObjectStillVisible:
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ld hl, OBJECT_FLAGS2
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add hl, bc
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res 6, [hl]
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res OBJ_FLAGS2_6, [hl]
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ld a, [wXCoord]
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ld e, a
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ld hl, OBJECT_NEXT_MAP_X
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@ -62,7 +62,7 @@ Function437b:
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.ok
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ld hl, OBJECT_FLAGS2
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add hl, bc
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set 6, [hl]
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set OBJ_FLAGS2_6, [hl]
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ld a, [wXCoord]
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ld e, a
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ld hl, OBJECT_INIT_X
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@ -99,7 +99,7 @@ Function437b:
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.yes2
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ld hl, OBJECT_FLAGS2
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add hl, bc
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set 6, [hl]
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set OBJ_FLAGS2_6, [hl]
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and a
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ret
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@ -111,7 +111,7 @@ Function437b:
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jr z, .zero
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ld hl, OBJECT_FLAGS2
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add hl, bc
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bit 5, [hl]
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bit OBJ_FLAGS2_5, [hl]
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jr nz, .bit5
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cp STEP_TYPE_SLEEP
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jr z, .one
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@ -121,7 +121,7 @@ Function437b:
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call ObjectMovementReset
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ld hl, OBJECT_FLAGS2
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add hl, bc
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bit 5, [hl]
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bit OBJ_FLAGS2_5, [hl]
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jr nz, .bit5
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.one
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call MapObjectMovementPattern
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@ -147,9 +147,9 @@ Function437b:
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jr nz, SetFacingStanding
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ld hl, OBJECT_FLAGS2
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add hl, bc
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bit 6, [hl]
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bit OBJ_FLAGS2_6, [hl]
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jr nz, SetFacingStanding
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bit 5, [hl]
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bit OBJ_FLAGS2_5, [hl]
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jr nz, asm_4448
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ld de, ObjectActionPairPointers ; use first column
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jr _HandleObjectAction
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@ -399,7 +399,7 @@ UpdatePlayerStep:
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add e
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ld [wPlayerStepVectorY], a
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ld hl, wPlayerStepFlags
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set 5, [hl]
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set PLAYERSTEP_CONTINUE_F, [hl]
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ret
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Unreferenced_Function4759:
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@ -657,8 +657,8 @@ MapObjectMovementPattern:
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jr z, .on_pit
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ld hl, OBJECT_FLAGS2
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add hl, bc
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bit 2, [hl]
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res 2, [hl]
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bit OBJ_FLAGS2_2, [hl]
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res OBJ_FLAGS2_2, [hl]
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jr z, .ok
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ld hl, OBJECT_RANGE
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add hl, bc
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@ -1124,7 +1124,7 @@ NPCJump:
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call GetNextTile
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ld hl, OBJECT_FLAGS2
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add hl, bc
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res 3, [hl]
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res OVERHEAD_F, [hl]
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call IncrementObjectStructField1c
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ret
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@ -1151,7 +1151,7 @@ PlayerJump:
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.initjump
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ld hl, wPlayerStepFlags
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set 7, [hl]
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set PLAYERSTEP_START_F, [hl]
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call IncrementObjectStructField1c
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.stepjump
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call UpdateJumpPosition
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@ -1163,17 +1163,17 @@ PlayerJump:
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call CopyNextCoordsTileToStandingCoordsTile
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ld hl, OBJECT_FLAGS2
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add hl, bc
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res 3, [hl]
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res OVERHEAD_F, [hl]
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ld hl, wPlayerStepFlags
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set 6, [hl]
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set 4, [hl]
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set PLAYERSTEP_STOP_F, [hl]
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set PLAYERSTEP_MIDAIR_F, [hl]
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call IncrementObjectStructField1c
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ret
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.initland
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call GetNextTile
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ld hl, wPlayerStepFlags
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set 7, [hl]
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set PLAYERSTEP_START_F, [hl]
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call IncrementObjectStructField1c
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.stepland
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call UpdateJumpPosition
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dec [hl]
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ret nz
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ld hl, wPlayerStepFlags
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set 6, [hl]
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set PLAYERSTEP_STOP_F, [hl]
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call CopyNextCoordsTileToStandingCoordsTile
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ld hl, OBJECT_STEP_TYPE
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add hl, bc
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@ -1229,7 +1229,7 @@ TeleportFrom:
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ld [hl], 16
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ld hl, OBJECT_FLAGS2
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add hl, bc
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res 3, [hl]
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res OVERHEAD_F, [hl]
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call IncrementObjectStructField1c
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.DoSpinRise:
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ld hl, OBJECT_ACTION
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@ -1559,7 +1559,7 @@ PlayerStep:
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.init
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ld hl, wPlayerStepFlags
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set 7, [hl]
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set PLAYERSTEP_START_F, [hl]
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call IncrementObjectStructField1c
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.step
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call UpdatePlayerStep
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@ -1568,7 +1568,7 @@ PlayerStep:
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dec [hl]
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ret nz
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ld hl, wPlayerStepFlags
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set 6, [hl]
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set PLAYERSTEP_STOP_F, [hl]
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call CopyNextCoordsTileToStandingCoordsTile
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ld hl, OBJECT_DIRECTION_WALKING
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add hl, bc
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@ -1646,7 +1646,7 @@ StepType0f:
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pop bc
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ld hl, OBJECT_FLAGS2
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add hl, bc
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res 2, [hl]
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res OBJ_FLAGS2_2, [hl]
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call CopyNextCoordsTileToStandingCoordsTile
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ld hl, OBJECT_DIRECTION_WALKING
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add hl, bc
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@ -2408,7 +2408,7 @@ HandleNPCStep::
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ld [wPlayerStepVectorX], a
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ld [wPlayerStepVectorY], a
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ld [wPlayerStepFlags], a
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ld a, -1
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ld a, STANDING
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ld [wPlayerStepDirection], a
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ret
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@ -2558,7 +2558,7 @@ SetFlagsForMovement_1::
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pop bc
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ld hl, OBJECT_FLAGS2
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add hl, bc
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res 5, [hl]
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res OBJ_FLAGS2_5, [hl]
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xor a
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ret
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@ -2567,7 +2567,7 @@ Function586e:
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ret c
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ld hl, OBJECT_FLAGS2
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add hl, bc
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set 5, [hl]
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set OBJ_FLAGS2_5, [hl]
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xor a
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ret
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@ -2580,7 +2580,7 @@ Function587a:
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jr z, .next
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ld hl, OBJECT_FLAGS2
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add hl, bc
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set 5, [hl]
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set OBJ_FLAGS2_5, [hl]
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.next
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ld hl, OBJECT_STRUCT_LENGTH
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add hl, bc
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@ -2610,7 +2610,7 @@ _SetFlagsForMovement_2::
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call GetObjectStruct
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ld hl, OBJECT_FLAGS2
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add hl, bc
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res 5, [hl]
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res OBJ_FLAGS2_5, [hl]
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ret
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Function58b9::
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@ -2623,7 +2623,7 @@ Function58b9::
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jr z, .next
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ld hl, OBJECT_FLAGS2
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add hl, bc
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res 5, [hl]
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res OBJ_FLAGS2_5, [hl]
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.next
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ld hl, OBJECT_STRUCT_LENGTH
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add hl, bc
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@ -2641,7 +2641,7 @@ Function58d8:
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ret c
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ld hl, OBJECT_FLAGS2
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add hl, bc
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res 5, [hl]
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res OBJ_FLAGS2_5, [hl]
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ret
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Function58e3:
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@ -2865,7 +2865,7 @@ InitSprites:
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ld hl, OBJECT_FLAGS2
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add hl, bc
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ld e, [hl]
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bit 7, e
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bit OBJ_FLAGS2_7, e
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jr z, .skip2
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or PRIORITY
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.skip2
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@ -2,11 +2,11 @@ _HandlePlayerStep::
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ld a, [wPlayerStepFlags]
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and a
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ret z
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bit 7, a ; starting step
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bit PLAYERSTEP_START_F, a
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jr nz, .update_overworld_map
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bit 6, a ; finishing step
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bit PLAYERSTEP_STOP_F, a
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jr nz, .update_player_coords
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bit 5, a ; ongoing step
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bit PLAYERSTEP_CONTINUE_F, a
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jr nz, .finish
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ret
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@ -1399,7 +1399,7 @@ Script_reloadmap:
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ld [wBattleScriptFlags], a
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ld a, MAPSETUP_RELOADMAP
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ldh [hMapEntryMethod], a
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ld a, $1
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ld a, MAPSTATUS_ENTER
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call LoadMapStatus
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call StopScript
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ret
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@ -2473,11 +2473,11 @@ Script_warp:
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ld [wXCoord], a
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call GetScriptByte
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ld [wYCoord], a
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ld a, -1
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ld a, SPAWN_N_A
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ld [wDefaultSpawnpoint], a
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ld a, MAPSETUP_WARP
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ldh [hMapEntryMethod], a
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ld a, 1
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ld a, MAPSTATUS_ENTER
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call LoadMapStatus
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call StopScript
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ret
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@ -2486,11 +2486,11 @@ Script_warp:
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call GetScriptByte
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call GetScriptByte
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call GetScriptByte
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ld a, -1
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ld a, SPAWN_N_A
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ld [wDefaultSpawnpoint], a
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ld a, MAPSETUP_BADWARP
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ldh [hMapEntryMethod], a
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ld a, 1
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ld a, MAPSTATUS_ENTER
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call LoadMapStatus
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call StopScript
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ret
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@ -2611,7 +2611,7 @@ Script_newloadmap:
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call GetScriptByte
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ldh [hMapEntryMethod], a
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ld a, 1
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ld a, MAPSTATUS_ENTER
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call LoadMapStatus
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call StopScript
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ret
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@ -2793,7 +2793,7 @@ Script_credits:
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farcall RedCredits
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ReturnFromCredits:
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call Script_endall
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ld a, $3
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ld a, MAPSTATUS_DONE
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call LoadMapStatus
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call StopScript
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ret
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19
wram.asm
19
wram.asm
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@ -1966,7 +1966,9 @@ wTempMon:: party_struct wTempMon ; d10e
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wSpriteFlags:: db ; d13e
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wHandlePlayerStep:: dw ; d13f
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wHandlePlayerStep:: db ; d13f
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ds 1
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wPartyMenuActionText:: db ; d141
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@ -1992,14 +1994,8 @@ wPlayerBGMapOffsetY:: db ; used in FollowNotExact; unit is pixels
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; Player movement
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wPlayerStepVectorX:: db ; d14e
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wPlayerStepVectorY:: db ; d14f
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wPlayerStepFlags:: db ; d150
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wPlayerStepDirection:: ; d151
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; bit 7: Start step
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; bit 6: Stop step
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; bit 5: Doing step
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; bit 4: In midair
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; bits 0-3: unused
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db
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wPlayerStepFlags:: db ; d150
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wPlayerStepDirection:: db ; d151
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wBGMapAnchor:: dw ; d152
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@ -2278,10 +2274,7 @@ wBattleAction:: db ; d430
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wd431:: db
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wMapStatus:: db ; d432
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wMapEventStatus:: ; d433
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; 0: do map events
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; 1: do background events
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db
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wMapEventStatus:: db ; d433
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wScriptFlags:: ; d434
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; bit 3: priority jump
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