Merge pull request #593 from mid-kid/temp

More patches
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Rangi 2019-01-24 21:42:44 -05:00 committed by GitHub
commit 9ecc991814
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10 changed files with 11 additions and 14 deletions

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@ -189,10 +189,10 @@
const SFX_TRAIN_ARRIVED ; b9
const SFX_STOP_SLOT ; ba
const SFX_2_BOOPS ; bb
const SFX_GLASS_TING ; bc
const SFX_GLASS_TING_2 ; bd
; new to Crystal
const SFX_GLASS_TING ; bc
const SFX_GLASS_TING_2 ; bd
const SFX_INTRO_UNOWN_1 ; be
const SFX_INTRO_UNOWN_2 ; bf
const SFX_INTRO_UNOWN_3 ; c0

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@ -242,7 +242,7 @@ PlaceMapNameFrame:
ret
.FillTopBottom:
ld c, 5
ld c, (SCREEN_WIDTH - 2) / 4 + 1
jr .enterloop
.continueloop

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@ -1,7 +1,7 @@
NUM_MOM_ITEMS_1 EQUS "((MomItems_1.End - MomItems_1) / 8)"
NUM_MOM_ITEMS_2 EQUS "((MomItems_2.End - MomItems_2) / 8)"
const_value = 1
const_def 1
const MOM_ITEM
const MOM_DOLL

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@ -892,12 +892,12 @@ GetMonAnimPointer:
call PokeAnim_IsEgg
jr z, .egg
ld c, BANK(UnownAnimations)
ld c, BANK(UnownAnimationPointers) ; aka BANK(UnownAnimationIdlePointers)
ld hl, UnownAnimationPointers
ld de, UnownAnimationIdlePointers
call PokeAnim_IsUnown
jr z, .unown
ld c, BANK(PicAnimations)
ld c, BANK(AnimationPointers) ; aka BANK(AnimationIdlePointers)
ld hl, AnimationPointers
ld de, AnimationIdlePointers
.unown

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@ -208,7 +208,7 @@ _TitleScreen:
ldh [hBGMapMode], a
xor a
ld [wd002], a
ld [wSuicuneFrame], a
; Play starting sound effect
call SFXChannelsOff
@ -218,7 +218,7 @@ _TitleScreen:
ret
SuicuneFrameIterator:
ld hl, wd002
ld hl, wSuicuneFrame
ld a, [hl]
ld c, a
inc [hl]

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@ -1,5 +1,3 @@
PicAnimations: ; used only for BANK(PicAnimations)
BulbasaurAnimation: INCLUDE "gfx/pokemon/bulbasaur/anim.asm"
IvysaurAnimation: INCLUDE "gfx/pokemon/ivysaur/anim.asm"
VenusaurAnimation: INCLUDE "gfx/pokemon/venusaur/anim.asm"

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@ -1,5 +1,3 @@
UnownAnimations: ; used only for BANK(UnownAnimations)
UnownAAnimation: INCLUDE "gfx/pokemon/unown_a/anim.asm"
UnownBAnimation: INCLUDE "gfx/pokemon/unown_b/anim.asm"
UnownCAnimation: INCLUDE "gfx/pokemon/unown_c/anim.asm"

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@ -87,7 +87,7 @@ RedGyarados:
loadwildmon GYARADOS, 30
writecode VAR_BATTLETYPE, BATTLETYPE_SHINY
startbattle
ifequal $1, .NotBeaten
ifequal LOSE, .NotBeaten
disappear LAKEOFRAGE_GYARADOS
.NotBeaten:
reloadmapafterbattle

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@ -77,7 +77,7 @@ WateredWeirdTreeScript:: ; export (for when you use Squirtbottle from pack)
loadwildmon SUDOWOODO, 20
startbattle
setevent EVENT_FOUGHT_SUDOWOODO
ifequal $2, DidntCatchSudowoodo
ifequal DRAW, DidntCatchSudowoodo
disappear ROUTE36_WEIRD_TREE
variablesprite SPRITE_WEIRD_TREE, SPRITE_TWIN
reloadmapafterbattle

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@ -1710,6 +1710,7 @@ NEXTU ; d002
wTempDayOfWeek::
wApricorns::
wKeepSevenBiasChance:: ; used in the slots to handle the favoring of 7 symbol streaks
wSuicuneFrame::
db
ds 2
wStartFlypoint:: db