mirror of https://github.com/pret/pokecrystal.git
commit
9ecc991814
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@ -189,10 +189,10 @@
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const SFX_TRAIN_ARRIVED ; b9
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const SFX_STOP_SLOT ; ba
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const SFX_2_BOOPS ; bb
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const SFX_GLASS_TING ; bc
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const SFX_GLASS_TING_2 ; bd
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; new to Crystal
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const SFX_GLASS_TING ; bc
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const SFX_GLASS_TING_2 ; bd
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const SFX_INTRO_UNOWN_1 ; be
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const SFX_INTRO_UNOWN_2 ; bf
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const SFX_INTRO_UNOWN_3 ; c0
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@ -242,7 +242,7 @@ PlaceMapNameFrame:
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ret
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.FillTopBottom:
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ld c, 5
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ld c, (SCREEN_WIDTH - 2) / 4 + 1
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jr .enterloop
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.continueloop
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@ -1,7 +1,7 @@
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NUM_MOM_ITEMS_1 EQUS "((MomItems_1.End - MomItems_1) / 8)"
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NUM_MOM_ITEMS_2 EQUS "((MomItems_2.End - MomItems_2) / 8)"
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const_value = 1
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const_def 1
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const MOM_ITEM
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const MOM_DOLL
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@ -892,12 +892,12 @@ GetMonAnimPointer:
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call PokeAnim_IsEgg
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jr z, .egg
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ld c, BANK(UnownAnimations)
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ld c, BANK(UnownAnimationPointers) ; aka BANK(UnownAnimationIdlePointers)
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ld hl, UnownAnimationPointers
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ld de, UnownAnimationIdlePointers
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call PokeAnim_IsUnown
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jr z, .unown
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ld c, BANK(PicAnimations)
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ld c, BANK(AnimationPointers) ; aka BANK(AnimationIdlePointers)
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ld hl, AnimationPointers
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ld de, AnimationIdlePointers
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.unown
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@ -208,7 +208,7 @@ _TitleScreen:
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ldh [hBGMapMode], a
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xor a
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ld [wd002], a
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ld [wSuicuneFrame], a
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; Play starting sound effect
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call SFXChannelsOff
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@ -218,7 +218,7 @@ _TitleScreen:
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ret
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SuicuneFrameIterator:
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ld hl, wd002
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ld hl, wSuicuneFrame
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ld a, [hl]
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ld c, a
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inc [hl]
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@ -1,5 +1,3 @@
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PicAnimations: ; used only for BANK(PicAnimations)
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BulbasaurAnimation: INCLUDE "gfx/pokemon/bulbasaur/anim.asm"
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IvysaurAnimation: INCLUDE "gfx/pokemon/ivysaur/anim.asm"
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VenusaurAnimation: INCLUDE "gfx/pokemon/venusaur/anim.asm"
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@ -1,5 +1,3 @@
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UnownAnimations: ; used only for BANK(UnownAnimations)
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UnownAAnimation: INCLUDE "gfx/pokemon/unown_a/anim.asm"
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UnownBAnimation: INCLUDE "gfx/pokemon/unown_b/anim.asm"
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UnownCAnimation: INCLUDE "gfx/pokemon/unown_c/anim.asm"
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@ -87,7 +87,7 @@ RedGyarados:
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loadwildmon GYARADOS, 30
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writecode VAR_BATTLETYPE, BATTLETYPE_SHINY
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startbattle
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ifequal $1, .NotBeaten
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ifequal LOSE, .NotBeaten
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disappear LAKEOFRAGE_GYARADOS
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.NotBeaten:
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reloadmapafterbattle
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@ -77,7 +77,7 @@ WateredWeirdTreeScript:: ; export (for when you use Squirtbottle from pack)
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loadwildmon SUDOWOODO, 20
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startbattle
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setevent EVENT_FOUGHT_SUDOWOODO
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ifequal $2, DidntCatchSudowoodo
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ifequal DRAW, DidntCatchSudowoodo
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disappear ROUTE36_WEIRD_TREE
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variablesprite SPRITE_WEIRD_TREE, SPRITE_TWIN
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reloadmapafterbattle
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