mirror of https://github.com/pret/pokecrystal.git
Magnet train fixes
Should make the code slightly easier to read, at least
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b24cd55f96
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@ -3,14 +3,14 @@ MagnetTrain:
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and a
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jr nz, .ToGoldenrod
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ld a, 1 ; forwards
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lb bc, $40, $60
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lb de, (11 * 8) - (11 * 8 + 4), -$60
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lb bc, 8 * TILE_WIDTH, 12 * TILE_WIDTH
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lb de, (11 * TILE_WIDTH) - (11 * TILE_WIDTH + 4), -12 * TILE_WIDTH
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jr .continue
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.ToGoldenrod:
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ld a, -1 ; backwards
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lb bc, -$40, -$60
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lb de, (11 * 8) + (11 * 8 + 4), $60
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lb bc, -8 * TILE_WIDTH, -12 * TILE_WIDTH
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lb de, (11 * TILE_WIDTH) + (11 * TILE_WIDTH + 4), 12 * TILE_WIDTH
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.continue
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ld h, a
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@ -34,11 +34,11 @@ MagnetTrain:
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push af
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ldh a, [hSCY]
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push af
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call MagntTrain_LoadGFX_PlayMusic
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call MagnetTrain_LoadGFX_PlayMusic
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ld hl, hVBlank
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ld a, [hl]
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push af
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ld [hl], $1
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ld [hl], 1
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.loop
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ld a, [wJumptableIndex]
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and a
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@ -84,18 +84,19 @@ MagnetTrain:
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MagnetTrain_UpdateLYOverrides:
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ld hl, wLYOverridesBackup
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ld c, $2f
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ld c, 6 * TILE_WIDTH - 1
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ld a, [wMagnetTrainOffset]
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add a
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ldh [hSCX], a
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call .loadloop
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ld c, $30
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ld c, 6 * TILE_WIDTH
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ld a, [wMagnetTrainPosition]
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call .loadloop
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ld c, $31
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ld c, 6 * TILE_WIDTH + 1
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ld a, [wMagnetTrainOffset]
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add a
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call .loadloop
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ld a, [wMagnetTrainDirection]
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ld d, a
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ld hl, wMagnetTrainOffset
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@ -111,20 +112,22 @@ MagnetTrain_UpdateLYOverrides:
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jr nz, .loadloop
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ret
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MagntTrain_LoadGFX_PlayMusic:
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MagnetTrain_LoadGFX_PlayMusic:
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call ClearBGPalettes
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call ClearSprites
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call DisableLCD
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callfar ClearSpriteAnims
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call SetMagnetTrainPals
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call DrawMagnetTrain
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ld a, $90
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ld a, SCREEN_HEIGHT_PX
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ldh [hWY], a
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call EnableLCD
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xor a
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ldh [hBGMapMode], a
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ldh [hSCX], a
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ldh [hSCY], a
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; Load the player sprite
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ldh a, [rSVBK]
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push af
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ld a, BANK(wPlayerGender)
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@ -135,6 +138,8 @@ MagntTrain_LoadGFX_PlayMusic:
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ld hl, vTiles0
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ld c, 4
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call Request2bpp
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; Load the trainer walking frame
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ld hl, 12 tiles
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add hl, de
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ld d, h
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@ -142,7 +147,9 @@ MagntTrain_LoadGFX_PlayMusic:
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ld hl, vTiles0 tile $04
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ld c, 4
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call Request2bpp
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call MagnetTrain_InitLYOverrides
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ld hl, wJumptableIndex
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xor a
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ld [hli], a ; wJumptableIndex
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@ -150,6 +157,7 @@ MagntTrain_LoadGFX_PlayMusic:
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ld [hli], a ; wMagnetTrainOffset
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ld [hli], a ; wMagnetTrainPosition
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ld [hli], a ; wMagnetTrainWaitCounter
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ld de, MUSIC_MAGNET_TRAIN
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call PlayMusic2
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ret
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@ -159,25 +167,26 @@ DrawMagnetTrain:
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xor a
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.loop
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call GetMagnetTrainBGTiles
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ld b, 32 / 2
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ld b, BG_MAP_WIDTH / 2
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call .FillAlt
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inc a
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cp $12
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cp SCREEN_HEIGHT
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jr c, .loop
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hlbgcoord 0, 6
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ld de, MagnetTrainTilemap1
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ld de, MagnetTrainTilemap
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ld c, 20
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call .FillLine
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hlbgcoord 0, 7
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ld de, MagnetTrainTilemap2
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ld de, MagnetTrainTilemap + 20
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ld c, 20
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call .FillLine
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hlbgcoord 0, 8
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ld de, MagnetTrainTilemap3
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ld de, MagnetTrainTilemap + (20 * 2)
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ld c, 20
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call .FillLine
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hlbgcoord 0, 9
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ld de, MagnetTrainTilemap4
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ld de, MagnetTrainTilemap + (20 * 3)
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ld c, 20
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call .FillLine
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ret
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@ -247,7 +256,7 @@ MagnetTrain_InitLYOverrides:
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ret
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SetMagnetTrainPals:
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ld a, $1
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ld a, 1
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ldh [rVBK], a
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; bushes
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@ -274,7 +283,7 @@ SetMagnetTrainPals:
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ld a, PAL_BG_YELLOW
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call ByteFill
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ld a, $0
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ld a, 0
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ldh [rVBK], a
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ret
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@ -305,7 +314,7 @@ MagnetTrain_Jumptable:
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ret
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.InitPlayerSpriteAnim:
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ld d, 10 * 8 + 5
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ld d, (8 + 2) * TILE_WIDTH + 5
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ld a, [wMagnetTrainPlayerSpriteInitX]
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ld e, a
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ld b, SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED
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@ -317,7 +326,6 @@ MagnetTrain_Jumptable:
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bit PLAYERGENDER_FEMALE_F, a
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jr z, .got_gender
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ld b, SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE
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.got_gender
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pop af
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ldh [rSVBK], a
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@ -325,9 +333,9 @@ MagnetTrain_Jumptable:
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call _InitSpriteAnimStruct
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ld hl, SPRITEANIMSTRUCT_TILE_ID
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add hl, bc
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ld [hl], $0
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ld [hl], 0
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call .Next
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ld a, $80
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ld a, 128
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ld [wMagnetTrainWaitCounter], a
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ret
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@ -350,7 +358,7 @@ MagnetTrain_Jumptable:
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.PrepareToHoldTrain:
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call .Next
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ld a, $80
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ld a, 128
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ld [wMagnetTrainWaitCounter], a
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ret
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@ -408,6 +416,7 @@ MagnetTrain_Jumptable_FirstRunThrough:
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call MagnetTrain_UpdateLYOverrides
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call PushLYOverrides
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call DelayFrame
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ldh a, [rSVBK]
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push af
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ld a, BANK(wEnvironment)
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@ -416,20 +425,23 @@ MagnetTrain_Jumptable_FirstRunThrough:
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push af
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ld a, [wEnvironment]
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push af
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ld a, [wTimeOfDay]
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maskbits NUM_DAYTIMES
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ld [wTimeOfDayPal], a
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ld a, $1
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ld a, TOWN
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ld [wEnvironment], a
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ld b, SCGB_MAPPALS
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call GetSGBLayout
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call UpdateTimePals
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ldh a, [rBGP]
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ld [wBGP], a
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ldh a, [rOBP0]
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ld [wOBP0], a
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ldh a, [rOBP1]
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ld [wOBP1], a
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pop af
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ld [wEnvironment], a
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pop af
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@ -438,11 +450,8 @@ MagnetTrain_Jumptable_FirstRunThrough:
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ldh [rSVBK], a
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ret
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MagnetTrainTilemap1:
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MagnetTrainTilemap:
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db $1f, $05, $06, $0a, $0a, $0a, $09, $0a, $0a, $0a, $0a, $0a, $0a, $09, $0a, $0a, $0a, $0b, $0c, $1f
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MagnetTrainTilemap2:
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db $14, $15, $16, $1a, $1a, $1a, $19, $1a, $1a, $1a, $1a, $1a, $1a, $19, $1a, $1a, $1a, $1b, $1c, $1d
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MagnetTrainTilemap3:
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db $24, $25, $26, $27, $07, $2f, $29, $28, $28, $28, $28, $28, $28, $29, $07, $2f, $2a, $2b, $2c, $2d
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MagnetTrainTilemap4:
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db $20, $1f, $2e, $1f, $17, $00, $2e, $1f, $1f, $1f, $1f, $1f, $1f, $2e, $17, $00, $1f, $2e, $1f, $0f
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