Magnet train fixes

Should make the code slightly easier to read, at least
This commit is contained in:
mid-kid 2019-05-02 19:31:45 +02:00
parent b24cd55f96
commit 40766b9a76
1 changed files with 38 additions and 29 deletions

View File

@ -3,14 +3,14 @@ MagnetTrain:
and a
jr nz, .ToGoldenrod
ld a, 1 ; forwards
lb bc, $40, $60
lb de, (11 * 8) - (11 * 8 + 4), -$60
lb bc, 8 * TILE_WIDTH, 12 * TILE_WIDTH
lb de, (11 * TILE_WIDTH) - (11 * TILE_WIDTH + 4), -12 * TILE_WIDTH
jr .continue
.ToGoldenrod:
ld a, -1 ; backwards
lb bc, -$40, -$60
lb de, (11 * 8) + (11 * 8 + 4), $60
lb bc, -8 * TILE_WIDTH, -12 * TILE_WIDTH
lb de, (11 * TILE_WIDTH) + (11 * TILE_WIDTH + 4), 12 * TILE_WIDTH
.continue
ld h, a
@ -34,11 +34,11 @@ MagnetTrain:
push af
ldh a, [hSCY]
push af
call MagntTrain_LoadGFX_PlayMusic
call MagnetTrain_LoadGFX_PlayMusic
ld hl, hVBlank
ld a, [hl]
push af
ld [hl], $1
ld [hl], 1
.loop
ld a, [wJumptableIndex]
and a
@ -84,18 +84,19 @@ MagnetTrain:
MagnetTrain_UpdateLYOverrides:
ld hl, wLYOverridesBackup
ld c, $2f
ld c, 6 * TILE_WIDTH - 1
ld a, [wMagnetTrainOffset]
add a
ldh [hSCX], a
call .loadloop
ld c, $30
ld c, 6 * TILE_WIDTH
ld a, [wMagnetTrainPosition]
call .loadloop
ld c, $31
ld c, 6 * TILE_WIDTH + 1
ld a, [wMagnetTrainOffset]
add a
call .loadloop
ld a, [wMagnetTrainDirection]
ld d, a
ld hl, wMagnetTrainOffset
@ -111,20 +112,22 @@ MagnetTrain_UpdateLYOverrides:
jr nz, .loadloop
ret
MagntTrain_LoadGFX_PlayMusic:
MagnetTrain_LoadGFX_PlayMusic:
call ClearBGPalettes
call ClearSprites
call DisableLCD
callfar ClearSpriteAnims
call SetMagnetTrainPals
call DrawMagnetTrain
ld a, $90
ld a, SCREEN_HEIGHT_PX
ldh [hWY], a
call EnableLCD
xor a
ldh [hBGMapMode], a
ldh [hSCX], a
ldh [hSCY], a
; Load the player sprite
ldh a, [rSVBK]
push af
ld a, BANK(wPlayerGender)
@ -135,6 +138,8 @@ MagntTrain_LoadGFX_PlayMusic:
ld hl, vTiles0
ld c, 4
call Request2bpp
; Load the trainer walking frame
ld hl, 12 tiles
add hl, de
ld d, h
@ -142,7 +147,9 @@ MagntTrain_LoadGFX_PlayMusic:
ld hl, vTiles0 tile $04
ld c, 4
call Request2bpp
call MagnetTrain_InitLYOverrides
ld hl, wJumptableIndex
xor a
ld [hli], a ; wJumptableIndex
@ -150,6 +157,7 @@ MagntTrain_LoadGFX_PlayMusic:
ld [hli], a ; wMagnetTrainOffset
ld [hli], a ; wMagnetTrainPosition
ld [hli], a ; wMagnetTrainWaitCounter
ld de, MUSIC_MAGNET_TRAIN
call PlayMusic2
ret
@ -159,25 +167,26 @@ DrawMagnetTrain:
xor a
.loop
call GetMagnetTrainBGTiles
ld b, 32 / 2
ld b, BG_MAP_WIDTH / 2
call .FillAlt
inc a
cp $12
cp SCREEN_HEIGHT
jr c, .loop
hlbgcoord 0, 6
ld de, MagnetTrainTilemap1
ld de, MagnetTrainTilemap
ld c, 20
call .FillLine
hlbgcoord 0, 7
ld de, MagnetTrainTilemap2
ld de, MagnetTrainTilemap + 20
ld c, 20
call .FillLine
hlbgcoord 0, 8
ld de, MagnetTrainTilemap3
ld de, MagnetTrainTilemap + (20 * 2)
ld c, 20
call .FillLine
hlbgcoord 0, 9
ld de, MagnetTrainTilemap4
ld de, MagnetTrainTilemap + (20 * 3)
ld c, 20
call .FillLine
ret
@ -247,7 +256,7 @@ MagnetTrain_InitLYOverrides:
ret
SetMagnetTrainPals:
ld a, $1
ld a, 1
ldh [rVBK], a
; bushes
@ -274,7 +283,7 @@ SetMagnetTrainPals:
ld a, PAL_BG_YELLOW
call ByteFill
ld a, $0
ld a, 0
ldh [rVBK], a
ret
@ -305,7 +314,7 @@ MagnetTrain_Jumptable:
ret
.InitPlayerSpriteAnim:
ld d, 10 * 8 + 5
ld d, (8 + 2) * TILE_WIDTH + 5
ld a, [wMagnetTrainPlayerSpriteInitX]
ld e, a
ld b, SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED
@ -317,7 +326,6 @@ MagnetTrain_Jumptable:
bit PLAYERGENDER_FEMALE_F, a
jr z, .got_gender
ld b, SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE
.got_gender
pop af
ldh [rSVBK], a
@ -325,9 +333,9 @@ MagnetTrain_Jumptable:
call _InitSpriteAnimStruct
ld hl, SPRITEANIMSTRUCT_TILE_ID
add hl, bc
ld [hl], $0
ld [hl], 0
call .Next
ld a, $80
ld a, 128
ld [wMagnetTrainWaitCounter], a
ret
@ -350,7 +358,7 @@ MagnetTrain_Jumptable:
.PrepareToHoldTrain:
call .Next
ld a, $80
ld a, 128
ld [wMagnetTrainWaitCounter], a
ret
@ -408,6 +416,7 @@ MagnetTrain_Jumptable_FirstRunThrough:
call MagnetTrain_UpdateLYOverrides
call PushLYOverrides
call DelayFrame
ldh a, [rSVBK]
push af
ld a, BANK(wEnvironment)
@ -416,20 +425,23 @@ MagnetTrain_Jumptable_FirstRunThrough:
push af
ld a, [wEnvironment]
push af
ld a, [wTimeOfDay]
maskbits NUM_DAYTIMES
ld [wTimeOfDayPal], a
ld a, $1
ld a, TOWN
ld [wEnvironment], a
ld b, SCGB_MAPPALS
call GetSGBLayout
call UpdateTimePals
ldh a, [rBGP]
ld [wBGP], a
ldh a, [rOBP0]
ld [wOBP0], a
ldh a, [rOBP1]
ld [wOBP1], a
pop af
ld [wEnvironment], a
pop af
@ -438,11 +450,8 @@ MagnetTrain_Jumptable_FirstRunThrough:
ldh [rSVBK], a
ret
MagnetTrainTilemap1:
MagnetTrainTilemap:
db $1f, $05, $06, $0a, $0a, $0a, $09, $0a, $0a, $0a, $0a, $0a, $0a, $09, $0a, $0a, $0a, $0b, $0c, $1f
MagnetTrainTilemap2:
db $14, $15, $16, $1a, $1a, $1a, $19, $1a, $1a, $1a, $1a, $1a, $1a, $19, $1a, $1a, $1a, $1b, $1c, $1d
MagnetTrainTilemap3:
db $24, $25, $26, $27, $07, $2f, $29, $28, $28, $28, $28, $28, $28, $29, $07, $2f, $2a, $2b, $2c, $2d
MagnetTrainTilemap4:
db $20, $1f, $2e, $1f, $17, $00, $2e, $1f, $1f, $1f, $1f, $1f, $1f, $2e, $17, $00, $1f, $2e, $1f, $0f