* Eclipse ignore
* TypeScript support
* Prefixing enums
* Test results
* Merged JS and TS generators
* Fixed AppVeyor build problems
* Fixed more AppVeyor build problems
* Fixed more AppVeyor build problems
* Changed TS flag to options struct
* Storing options by value
* Removed unneeded const
* Re-export support for unions
* Uint support
* Casting bools to numbers for mutation
* TS shell tests
* Reverted generates js test file to original version
* Backing up js tests and properly generating test data
* Not importing flatbuffers for TS test generation
* Not overwriting generated js for tests
* AppVeyor test fixes
* Generating the most strict TS code possible
Zero offsets are non-sensical in FlatBuffers (since offsets are
relative to themselves) but were allowed by the verifier. This could
cause buffers made up of all zeroes to be interpreted as correct
buffers with an empty root object.
Generally, not allowing such offsets will make the verifier more
likely to catch problems earlier.
Change-Id: I54010bea29721b326ff8e5348fcd9fe78e5e7506
Tested: on Linux.
* Eclipse ignore
* TypeScript support
* Prefixing enums
* Test results
* Merged JS and TS generators
* Fixed AppVeyor build problems
* Fixed more AppVeyor build problems
* Fixed more AppVeyor build problems
* Changed TS flag to options struct
* Storing options by value
* Removed unneeded const
* Re-export support for unions
* Uint support
* Casting bools to numbers for mutation
* TS shell tests
* Reverted generates js test file to original version
* Backing up js tests and properly generating test data
* Not importing flatbuffers for TS test generation
* Not overwriting generated js for tests
* AppVeyor test fixes
Move constructors are present, which it should use instead.
This is a temp fix to make it compile, but eventually we should
generate a proper copy constructor just in-case people want to
copy objects with unions.
Tested on: Linux, OS X.
Change-Id: Idf85419995c96f5959061882157541573e306083
* fix bounds checking on integer parsing
the previous code was allowing 255 for int8_t, similar for int16_t
and int32_t, and even negative values for unsignd types.
this patch fixes bounds checking for 8-bit, 16-bit and 32-bit types.
testing for both acceptable values and unacceptable values at the
boundaries are also improved.
bounds checking on 64-bit types isn't addressed by this patch.
* fix 'unary minus operator applied to unsigned type, result still unsigned'
* fix & placement
(C++ only for now).
Also fixed vector of union support in the object API.
Bug: 36902939
Change-Id: I935f4cc2c303a4728e26c7916a8ec0adcd6f84cb
Tested: on Linux.
* Fix Visual Studio 2017 new warning (C4244: 'argument': conversion from 'int' to 'const char', possible loss of data)
* Fix Visual Studio 2017 pedantic warnings
* Fix Visual Studio 2017 pedantic warnings
* Eclipse ignore
* TypeScript support
* Prefixing enums
* Test results
* Merged JS and TS generators
* Fixed AppVeyor build problems
* Fixed more AppVeyor build problems
* Fixed more AppVeyor build problems
* Changed TS flag to options struct
* Storing options by value
* Removed unneeded const
* Re-export support for unions
* Uint support
* Casting bools to numbers for mutation
* TS shell tests
* Reverted generates js test file to original version
* Backing up js tests and properly generating test data
* Use noexcept in union type move ctor/Add move assingment
* Add NOEXCEPT macro to deal with _MS_VER/Remove delegating ctor in union type class
* Add FLATBUFFERS_NOEXCEPT to generated union class
* C#: Fixed possible conflicts between usings and user-supplied namespace
C#: Added the global qualifier to using directives to prevent possible conflicts with the user-supplied namespace. Also prevents unintentional type hiding. Resolves issue #4242.
* Updated C# generated code files
* Support binary search for struct in cpp
CreateVectorOfSortedStruct is provided for convenience.
* fix continuous-integration error
* add generated files
* compile Ability.cs in csharp test
* compile Ability.cs in csharp
* modify according to code review
* Add default value handling to mutation/SetField code
* Shorten reflection SetField impl
* Modify impl to work with C++03
* Add more mutation tests
* Fail SetField if non-scalar
* Add IsScalar/IsInteger/IsFloat for reflection::BaseType
* Use new IsScalar/IsInteger/IsFloat in reflection SetField
* Assume scalar is either int or float
* Additional accessors for fields of union types.
* Reveal the hidden parameter.
* External explicit specializations for templated accessors.
* Changes according to code style. Generated code included as well.
* Update idl_gen_cpp.cpp
Fix for: error C2668: 'Service::Version2::CreateServiceValues' : ambiguous call to overloaded function #4145
* Update idl_gen_cpp.cpp
Also needed the same change in the getPostTable
* Add files via upload
New generation from running generate_test.bat
* Add files via upload
Lets try this without added line feeds
* Added a test for a potential "ambiguous call to overloaded function"
* Change to a better name of the table.
Didn't like the Service in the name.
* Reverted back to the original
It passed all scalar ints thru a int64_t, which would truncate
uint64_t values with the upper bit set.
Change-Id: I38fb8c68c911ae44d9863f8e35c2429ca0ab51e5
Tested: on Linux.
Allow tables to be mapped to native types directly. For example, a table
representing a vector3 (eg. table Vec3 { x:float; y:float; z:float; }) can
be mapped to a "mathfu::vec3" native type in NativeTables. This requires
users to provide Pack and UnPack functions that convert between the
Table and native types. This is done by adding the "native_type" attribute
to the table definition.
To support user-defined flatbuffers::Pack and flatbuffers::UnPack functions,
support a "native_include" markup that will generate a corresponding
Also add an UnPackTo function which allows users to pass in a pointer to
a NativeTable object into which to UnPack the Table. The existing UnPack
function is now simply:
NativeTable* UnPack() {
NativeTable* obj = new NativeTable();
Table::UnPackTo(obj);
return obj;
}
Finally, allow native types to be given a default value as well which are
set in the NativeTable constructor. This is done by providing a
"native_default" attribute to the member of a table.
Change-Id: Ic45cb48b0e6d7cfa5734b24819e54aa96d847cfd
Helps simplify code generation code. Instead of this:
code += "inline const " + cpp_qualified_name + " *Get";
code += name;
code += "(const void *buf) {\n return flatbuffers::GetRoot<";
code += cpp_qualified_name + ">(buf);\n}\n\n";
You do this:
code.SetValue("NAME", struct_def.name);
code.SetValue("CPP_NAME", cpp_qualified_name);
code += "inline const {{CPP_NAME}} *Get{{NAME}}(const void *buf) {";
code += " return flatbuffers::GetRoot<{{CPP_NAME}}>(buf);";
code += "}";
code += "";
Updated the CPP code generator to use the CodeWriter class. Most of the
changes in the generated code are white-space changes, esp. around new
lines (since the code generator class automatically appends new lines
when appending a string). Actual code changes include:
* Renamed "rehasher" to "_rehasher" for consistency with other args in
Pack function.
* Renamed "union_obj" to "obj: in UnPack function.
* Always do "(void)_o;" to prevent unused variable warning in Create
function (instead of only doing it if there are no fields) in order
to avoid two-passes.
* Renamed padding variables from __paddingX to paddingX__.
"Each name that contains a double underscore (_ _) [...] is reserved
to the implementation for any use." C++ standards 17.4.3.1.2.
* Add braces around switch cases.
* Calculate index as a separate statement in EnumName function, eg.
const size_t index = ...;
return EnumNamesX()[index];
vs.
return EnumNamesX()[...];
* Stored end table offset in variable in Finish() functions, eg.
const auto end = fbb_.EndTable(start_, ...);
auto o = flatbuffers::Offset<T>(end);
vs.
auto o = flatbuffers::Offset<T>(fbb_.EndTable(start, ...));
* Separate reinterpret_cast calls from function calls in Union
functions, eg.
auto ptr = reinterpret_cast<const T *>(obj);
return ptr->UnPack(resolver);
vs.
return reinterpret_cast<const T *>(obj)->UnPack(resolver);
* Removed unecessary (void)(padding__X) no-ops from constructors, eg.
Test(int16_t a, int8_t b) : ... {
(void)__padding0; // <-- Removed this line.
}
In the idl_gen_cpp.cpp file itself, I refactored some code generation into
new functions: GenParam, GenNativeTable, GenVerifyCall, GenBuilders,
GenUnpackFieldStatement, and GenCreateParam.
Change-Id: I727b1bd8719d05b7ce33cbce00eb58fda817b25d
- Update to be const-correct where possible.
- Consistently pass |code| as pointer instead of non-const-ref.
- No newlines (\n) characters in the middle of code strings.
- Use if-else if-else statements instead of nested ternary operators.
- Ensure all lines end at 80 chars.
- Make utility functions static.
From cl/143505731.
Change-Id: If0fab9ee75de5af963367a948dddf53af93f73b4
Unions own the NativeTable* value member because they need to destroy them
when the Union goes out of scope. Currently, the data is destroyed by calling
delete, which means that the member needs to be allocated with new. However,
making the allocation the responsibility of the client and the destruction
the responsibility of the Union can lead to potential errors. Adding a
Set function will ensure that the memory is allocated correctly so that it
can be deleted later.
From cl/142161569.
Change-Id: I4605f26d2749164819bfae0140e5fae08442b50a
* Changes for verifying a buffer dynamically using reflection.
* Fixing build issues on linux and applied code reformatting.
* Fixing the file order in cmake file that was messing up the macro based code inclusion.
Added tests for reflection based verification.
* Changes for verifying a buffer dynamically using reflection.
Fixing build issues on linux and applied code reformatting.
Fixing the file order in cmake file that was messing up the macro based code inclusion.
Added tests for reflection based verification.
* Incorporated the code review changes that were requested:
1. Changed the Verify function signature.
2. Changed the variable names to use snake_case.
3. Added better comments.
4. Refactored duplicate code.
5. Changed the verifier class so that it has the same size when compiled with or without FLATBUFFERS_TRACK_VERIFIER_BUFFER_SIZE macro.
* Setting FLATBUFFERS_TRACK_VERIFIER_BUFFER_SIZE and FLATBUFFERS_DEBUG_VERIFICATION_FAILURE through cmake for flattests so that it gets propagted to all translation units of flattests.
* Making the Verifier struct fields the same in all cases. Also reverting the target_compile_definitions change in cmake file because build machine on travis does not have cmake version 3.0 or higher which was the version when target_compile_definitions was added in cmake.
* Defining macros through cmake in a portable way using functions that are available in cmake 2.8.
* support for grpc golang
* refactored grpc go generator
* added grpc-go test and refactored
* refactored idl_gen_grpc.cpp
* fixed grpc generate method name
* refactored flatc and fixed line length issue
* added codec to go lib and fixed formatting issues
* fixed spacing issues
The following changes have been made to the C++ codegen to enable writing generic code
that uses the Table and NativeTable types.
- Adds TableType and NativeTableType typedefs to NativeTable and Table structs.
- Adds GetFullyQualifiedName() to NativeTables if --gen-name-strings is set.
- Adds a static Pack function to Tables that simply calls the global CreateX functions.
See cr/140391505 as an example of improved usage.
From cl/140529288.
Change-Id: Idec137c16129e15c1783f94fabdcea24aeeaaef6
Introduce a "native_inline" attribute that can be applied on fields that are structs.
This results in NativeTable code generation that sets the struct "inline" rather than
storing it in a pointer.
From cl/140527470.
Change-Id: I208724f552b8b921b20923e0bf82f42cb3582416
* Java: emit "signed" equivalent of unsigned default value in generated code and add "L" suffix to long default value.
* Updated generated code
* Only convert ulong to "signed" equivalent. ubyte and ushort don't need specific handling as "user facing" type is int. uint need 'L' suffix as "user facing" type is long.
* Added missing cast to primitive type of default value which is in "user facing" type in builder.add<type>() calls.
* Do not cast default value to actual type in C#.
These are useful for streaming FlatBuffers. The functionality
ensures proper alignment of the whole buffer.
Tested: on OS X.
Bug: 27123865
Change-Id: Ic7d75a618c1bb470ea44c4dcf202ff71f2b3f4f1
Signed-off-by: Wouter van Oortmerssen <wvo@google.com>
This allows hashed string fields to be used for lookup of any
C++ objects, a pointer to which are then stored in the object
besides the original hash for easy access.
Change-Id: I2247a13c349b905f1c54660becde2c818ad23e97
Tested: on Linux.
Bug: 30204449
* Fix flatc generating incorrect java/c# code for namespace_test2.fbs. In code for TableInC, method referToA2() returned type SecondTableInA instead of NamespaceA.SecondTableInA.
* Updated generated code.
* Fixed indendation.
* Generate type traits for unions to map a type to the corresponding union enum value.
* Fixed break with union enum type traits when type is in a namespace.
* Fixed spacing and variable names in type traits generation to match style guidelines.
* Fixed spacing in type traits generation to match style guidelines.
* Regenerated test schema header.
It is a common practice to put all the compiled classes into a
dedicated folder in order to:
- avoid to mix the code and the complied classes
- to allow a simple way to remove the complied classes
Add log of java version in order to make it explicit to the end user.
It is a common practice to put all the compiled classes into a
dedicated folder in order to:
- void to mixing the code and the complied classes
- to allow a simple way to remove the complied classes
Similar to what protobufs does with its `Message` interface, introduce here such interface and create a generic `GetRootAs` method to deserialize a flatbuffer.
They were overloaded, but also had default arguments, so would
become ambiguous when used with few arguments.
Change-Id: Ifac7f3ea3a6391d971dfeda8e33129c8c38d6f12
Tested: on Linux.
Minimal, in the sense that this will only allow flatbuffers.h +
generated code to work. Everything else (tests, parsing, reflection
etc.) may still not compile with stlport.
Functionality has been reduced, some utility functions are not
available.
Tested: on Linux (no stlport), Android (stlport).
Change-Id: I3f8b6a88258c07d78964dd455fb9f99f65266301
This is useful because many JSON generators will sort the fields,
cause X_type to follow X.
Change-Id: I00ef3ac05418224fc05aee93e6b3b3597e73ffe3
Tested: on Linux.
Bug: 29221752
Also fixed most codegenerators using the wrong namespace when multiple
namespace were used in a file, with some files not being generated.
Change-Id: Ib42969221239d7244e431cbd667ef69200fc415f
Tested: on Linux.
Bug: 29338474
add more items to the corpus (taken from the ClusterFuzz-generated corpus).
(mirrored from cl 122690857)
Change-Id: I98c7672169a9a27fe18bedae8501e6fb85a0681d
A previous commit that added "f" for C++/Java/C# would break
on gcc of constants like 3f, which are now output as 3.0f
Tested: on Linux
Change-Id: If9cabbe3c6d6948a5050b8b123bda9c06e181f52
Currently in order to get a value type of [ubyte] in PHP, iteration is
necessary which is not efficient. Helper __vector_as_bytes has been
implemented in order to return the byte arrays in PHP efficiently.
Appropriate methods also been added to use aforementioned method to return
the byte array. (e.g. get*Bytes()).
The reason the methods are named get*Bytes() and not for instance
get*ByteArray() is the fact that PHP doesn't support byte arrays and the
binary safe string implementation in PHP is used to simulate byte arrays
and since there is chance for PHP users to confuse this with PHP arrays
the name get*Bytes() has been chosen.
In the future __vector_as_bytebuffer() method can also be implemented to
return PHP implementation of ByteBuffer.
This is the first step in RPC support. Actual code generation
to follow.
Change-Id: I96c40fec3db671d100dd9eb509a71c5cbe55bfb2
Tested: on Linux.
Bug: 20122696
The code generator was assuming all declarations for the current
file sit in the same namepace. Now uses the "on demand" namespace
switching we had for the forward declarations.
Also fixed a bug related to namespace lookup.
Change-Id: Ib54a3efbc752cbb9590302fa0707c0c73448db3d
Tested: on Linux.
Test was testing for a field to be None, even though it is populated
in one particular instance.
Change-Id: Id19848d01498d4c0a684efdb2bf49ff12c5b6758
Tested: on Linux.
Adding an API reference for the supported languages.
General docs cleanup, including a new `tutorial` section that
supports all of the supported languages.
Added samples for each supported language to mirror the new
tutorial page.
Cleaned up all the links by making them `@ref` style links,
instead of referencing the names of the generated `.html` files.
Removed all generated files that were unnecessarily committed.
Also fixed the C# tests (two were failing due to a missing file).
Bug: b/25801305
Tested: Tested all samples on Ubuntu, Mac, and Android. Docs were
generated using doxygen and viewed on Chrome.
Change-Id: I2acaba6e332a15ae2deff5f26a4a25da7bd2c954
When passing a unicode string to builder.CreateString, the
default encoding assumed all characters can be encoded
using ascii. Added a fix so a user can specify the
encoding and how to handle errors when creating strings.
This is implemented as a template function, since Table::CheckField
is not reachable by subclasses of Table (private base class).
Change-Id: I1ed4d47ce7cb672460ccab61cf7442eb9136b0f1
Tested: on Linux.
Bug: 26273432
Removes the bounds checking on the ByteBuffer Get/Put operations. Can be dangerous when used with UNSAFE_BYTEBUFFER but results in increased performance. Use at your own risk!
It's slightly faster to convert the value to signed value in PHP as
opposed to use pack and unpack.
For 1M get operation the difference is:
getShort in 3.3272678852081 seconds
getInt in 3.8338589668274 seconds
getLong in 5.6381590366364 seconds
getLong (neg) in 5.6149101257324 seconds
vs
getShort in 2.7564418315887 seconds
getInt in 3.1612701416016 seconds
getLong in 3.1369340419769 seconds
getLong (neg) in 3.1478710174561 seconds
And since pack("P") and unpack("q") has been removed now ByteBuffer
works for PHP >= 5.4
I updated idl_gen_general.cpp to add support for generating a Get Bytes
method for a vector to the generated C# source code. Given a byte vector
field named Foo, a method named GetFooBytes() will be generated in the
C# source code that will return an ArraySegment<byte> value referencing
the vector data in the underlying ByteBuffer.
I added a method to Table.cs named __vector_as_arraysegment that is used
by the code generated by the change to the C# generator.
__vector_as_arraysegment will take the offset of the vector and will
return the ArraySegment<byte> value corresponding to the bytes that
store the vector data.
I updated FlatBuffersExampleTests.cs to add tests to validate my
implementation of Table.__vector_as_arraysegment. I added tests to
demonstrate that the bytes for the monster's name can be extracted from
the underlying byte array. I also added tests to show that
Table.__vector_as_arraysegment returns a null value if the vector is not
present in the FlatBuffer.
I used the updated flatc.exe program to regenerate the C# source files
for the MyGame example. The new Monster class includes the GetXXXBytes
methods to return the byte arrays containing data for vectors.
Besides making the generated code looking a lot more readable,
it also allows you to use these offsets in calls to
Table::CheckField, to see if a field is present in a table.
Change-Id: I1b4cc350c4f27c4e474c31add40c701ef4ae63b2
Tested: On Linux.
Fixes a bug where the logic to determine when to use a C# enum flags
both enums and vectors of enums. This causes the C# generator to
generate code that doesn't compile for tables that contain vectors of
enums.
The fix also consolidates type generation functions a bit and adds
some additional casting functions for clarity.
* codegen for all basic features: WIP (probably implemented all basic feature)
* JSON parsing: NO
* Simple mutation: NO
* Reflection: NO
* Buffer verifier: NO (will be add later)
* Testing: basic: Yes
* Testing: fuzz: Yes
* Performance: Not bad
* Platform: Supported Linux, OS X, Windows (has 32bit integer limitation)
* Engine Unity: No
flatc --php monster_test.fbs
<?php
//include neccessary files.
$fbb = new Google\FlatBuffers\FlatBufferBuilder(1);
$str = $fbb->createString("monster");
\MyGame\Example\Monster::startMonster($fbb);
\MyGame\Example\Monster::addHp($fbb, 80);
\MyGame\Example\Monster::addName($fbb, $str);
$mon = \MyGame\Example\Monster::endMonster($fbb);
$fbb->finish($mon);
echo $fbb->sizedByteArray();
PHP 5.4 higher
Currently, we do not register this library to packagist as still experimental and versioning problem.
If you intended to use flatbuffers with composer. add repostiories section to composer.json like below.
"repositories": [{
"type": "vcs",
"url": "https://github.com/google/flatbuffers"
}],
and just put google/flatbuffers.
"require": {
"google/flatbuffers": "*"
}
* PHP's integer is platform dependant. we strongly recommend use 64bit machine
and don't use uint, ulong types as prevent overflow issue.
ref: http://php.net/manual/en/language.types.integer.php
* php don't support float type. floating point numbers are always parsed as double precision internally.
ref: http://php.net/manual/en/language.types.float.php
* ByteBuffer is little bit slow implemnentation due to many chr/ord function calls. Especially encoding objects.
This is expected performance as PHP5 has parsing arguments overhead. probably we'll add C-extension.
Basically, PHP implementation respects Java and C# implementation.
Note: ByteBuffer and FlatBuffersBuilder class are not intended to use other purposes.
we may change internal API foreseeable future.
PSR-2, PSR-4 standards.
Implemented simple assertion class (respect JavaScript testcase implementation) as we prefer small code base.
this also keeps CI iteration speed.
we'll choose phpunit or something when the test cases grown.
+ Add state to the Builder object to track if we are inside a table,
and if we are finished building the buffer.
+ Use this data to check that a buffer is being built correctly.
+ Raise an exception if a buffer is not being built correctly.
+ Test that the exceptions happen as expected.
Based on d236dea.
+ Add state to the Builder object to track if we are inside a table,
and if we are finished building the buffer.
+ Use this data to check that a buffer is being built correctly.
+ Panic if a buffer is not being built correctly.
+ Test that the panics happen as expected.
Based on d236dea13d.
This adds an optional argument to generated getters for string fields to
specify the encoding type and overloads the createString() function. It's
now possible to use either JavaScript UTF-16 string objects or C-style
UTF-8 byte arrays (Uint8Array) for string data.
JavaScript uses UTF-16 but FlatBuffers uses UTF-8. This commit tests the code
that does the conversion between the two encodings. The last entry in the array
is tricky because each code point actually requires two UTF-16 code units,
unlike the other examples. The current JSON output of flatc actually handles
this case incorrectly (it generates invalid JSON with UTF-8 code units). The
generated JavaScript code passes these tests fine, however.
This adds a JavaScript language target. The generated JavaScript uses Google
Closure Compiler type annotations and can be compiled using the advanced
compilation mode, which performs type checking and optimizations such as
inlining and dead code elimination. The generated JavaScript also exports all
generated symbols for use with Node.js and RequireJS. This export behavior
can be turned off with the --no-js-exports flag for use with Google Closure
Compiler.