Add helper for javascript typed arrays

For scalar vector fields, emit an Array helper that
returns a typed array view of the underlying bytes buffer.
This commit is contained in:
Robert Nix 2016-02-12 12:27:28 -06:00
parent 2f5d7ae645
commit 9d92aeb182
3 changed files with 44 additions and 1 deletions

View File

@ -511,12 +511,24 @@ static void GenStruct(const Parser &parser, StructDef &struct_def,
}
code += "};\n\n";
// Emit a length helper
// Emit vector helpers
if (field.value.type.base_type == BASE_TYPE_VECTOR) {
// Emit a length helper
GenDocComment(code_ptr, "@returns {number}");
code += object_name + ".prototype." + MakeCamel(field.name, false);
code += "Length = function() {\n" + offset_prefix;
code += "this.bb.__vector_len(this.bb_pos + offset) : 0;\n};\n\n";
// For scalar types, emit a typed array helper
auto vectorType = field.value.type.VectorType();
if (IsScalar(vectorType.base_type)) {
GenDocComment(code_ptr, "@returns {" + GenType(vectorType) + "Array}");
code += object_name + ".prototype." + MakeCamel(field.name, false);
code += "Array = function() {\n" + offset_prefix;
code += "new " + GenType(vectorType) + "Array(this.bb.bytes().buffer, "
"this.bb.__vector(this.bb_pos + offset), "
"this.bb.__vector_len(this.bb_pos + offset)) : null;\n};\n\n";
}
}
}

View File

@ -105,6 +105,13 @@ function testBuffer(bb) {
}
assert.strictEqual(invsum, 10);
var invsum2 = 0;
var invArr = monster.inventoryArray();
for (var i = 0; i < invArr.length; i++) {
invsum2 += invArr[i];
}
assert.strictEqual(invsum2, 10);
var test_0 = monster.test4(0);
var test_1 = monster.test4(1);
assert.strictEqual(monster.test4Length(), 2);

View File

@ -447,6 +447,14 @@ MyGame.Example.Monster.prototype.inventoryLength = function() {
return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;
};
/**
* @returns {Uint8Array}
*/
MyGame.Example.Monster.prototype.inventoryArray = function() {
var offset = this.bb.__offset(this.bb_pos, 14);
return offset ? new Uint8Array(this.bb.bytes().buffer, this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null;
};
/**
* @returns {MyGame.Example.Color}
*/
@ -555,6 +563,14 @@ MyGame.Example.Monster.prototype.testnestedflatbufferLength = function() {
return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;
};
/**
* @returns {Uint8Array}
*/
MyGame.Example.Monster.prototype.testnestedflatbufferArray = function() {
var offset = this.bb.__offset(this.bb_pos, 30);
return offset ? new Uint8Array(this.bb.bytes().buffer, this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null;
};
/**
* @param {MyGame.Example.Stat=} obj
* @returns {MyGame.Example.Stat}
@ -653,6 +669,14 @@ MyGame.Example.Monster.prototype.testarrayofboolsLength = function() {
return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;
};
/**
* @returns {Int8Array}
*/
MyGame.Example.Monster.prototype.testarrayofboolsArray = function() {
var offset = this.bb.__offset(this.bb_pos, 52);
return offset ? new Int8Array(this.bb.bytes().buffer, this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null;
};
/**
* @param {flatbuffers.Builder} builder
*/