Support binary search for struct in cpp (#4245)

* Support binary search for struct in cpp

CreateVectorOfSortedStruct is provided for convenience.

* fix continuous-integration error

* add generated files

* compile Ability.cs in csharp test

* compile Ability.cs in csharp

* modify according to code review
This commit is contained in:
tianyapiaozi 2017-03-30 00:51:12 +08:00 committed by Wouter van Oortmerssen
parent 89041a1686
commit a5cc2092a6
20 changed files with 564 additions and 17 deletions

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@ -478,7 +478,7 @@ protected:
VectorOfAny();
uoffset_t length_;
private:
VectorOfAny(const VectorOfAny&);
};
@ -1204,6 +1204,44 @@ FLATBUFFERS_FINAL_CLASS
return CreateVectorOfStructs(data(v), v.size());
}
/// @cond FLATBUFFERS_INTERNAL
template<typename T>
struct StructKeyComparator {
bool operator()(const T &a, const T &b) const {
return a.KeyCompareLessThan(&b);
}
private:
StructKeyComparator& operator= (const StructKeyComparator&);
};
/// @endcond
/// @brief Serialize a `std::vector` of structs into a FlatBuffer `vector`
/// in sorted order.
/// @tparam T The data type of the `std::vector` struct elements.
/// @param[in]] v A const reference to the `std::vector` of structs to
/// serialize into the buffer as a `vector`.
/// @return Returns a typed `Offset` into the serialized data indicating
/// where the vector is stored.
template<typename T> Offset<Vector<const T *>> CreateVectorOfSortedStructs(
std::vector<T> *v) {
return CreateVectorOfSortedStructs(data(*v), v->size());
}
/// @brief Serialize an array of structs into a FlatBuffer `vector` in sorted
/// order.
/// @tparam T The data type of the struct array elements.
/// @param[in] v A pointer to the array of type `T` to serialize into the
/// buffer as a `vector`.
/// @param[in] len The number of elements to serialize.
/// @return Returns a typed `Offset` into the serialized data indicating
/// where the vector is stored.
template<typename T> Offset<Vector<const T *>> CreateVectorOfSortedStructs(
T *v, size_t len) {
std::sort(v, v + len, StructKeyComparator<T>());
return CreateVectorOfStructs(v, len);
}
/// @cond FLATBUFFERS_INTERNAL
template<typename T>
struct TableKeyComparator {

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@ -1943,6 +1943,24 @@ class CppGenerator : public BaseGenerator {
code_ += " }";
}
}
// Generate a comparison function for this field if it is a key.
if (field.key) {
code_ += " bool KeyCompareLessThan(const {{STRUCT_NAME}} *o) const {";
code_ += " return {{FIELD_NAME}}() < o->{{FIELD_NAME}}();";
code_ += " }";
auto type = GenTypeBasic(field.value.type, false);
if (parser_.opts.scoped_enums && field.value.type.enum_def &&
IsScalar(field.value.type.base_type)) {
type = GenTypeGet(field.value.type, " ", "const ", " *", true);
}
code_.SetValue("KEY_TYPE", type);
code_ += " int KeyCompareWithValue({{KEY_TYPE}} val) const {";
code_ += " const auto key = {{FIELD_NAME}}();";
code_ += " return static_cast<int>(key > val) - static_cast<int>(key < val);";
code_ += " }";
}
}
code_ += "};";

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@ -1291,7 +1291,9 @@ void GenStruct(StructDef &struct_def, std::string *code_ptr) {
code += "); }\n";
}
}
if (struct_def.has_key) {
// Only generate key compare function for table,
// because `key_field` is not set for struct
if (struct_def.has_key && !struct_def.fixed) {
if (lang_.language == IDLOptions::kJava) {
code += "\n @Override\n protected int keysCompare(";
code += "Integer o1, Integer o2, ByteBuffer _bb) {";

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@ -80,6 +80,9 @@
<Compile Include="..\MyGame\Example\Vec3.cs">
<Link>MyGame\Example\Vec3.cs</Link>
</Compile>
<Compile Include="..\MyGame\Example\Ability.cs">
<Link>MyGame\Example\Ability.cs</Link>
</Compile>
<Compile Include="..\namespace_test\NamespaceA\NamespaceB\EnumInNestedNS.cs">
<Link>NamespaceA\NamespaceB\EnumInNestedNS.cs</Link>
</Compile>

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@ -0,0 +1,30 @@
// automatically generated by the FlatBuffers compiler, do not modify
namespace MyGame.Example
{
using System;
using FlatBuffers;
public struct Ability : IFlatbufferObject
{
private Struct __p;
public ByteBuffer ByteBuffer { get { return __p.bb; } }
public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; }
public Ability __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public uint Id { get { return __p.bb.GetUint(__p.bb_pos + 0); } }
public void MutateId(uint id) { __p.bb.PutUint(__p.bb_pos + 0, id); }
public uint Distance { get { return __p.bb.GetUint(__p.bb_pos + 4); } }
public void MutateDistance(uint distance) { __p.bb.PutUint(__p.bb_pos + 4, distance); }
public static Offset<Ability> CreateAbility(FlatBufferBuilder builder, uint Id, uint Distance) {
builder.Prep(4, 8);
builder.PutUint(Distance);
builder.PutUint(Id);
return new Offset<Ability>(builder.Offset);
}
};
}

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@ -0,0 +1,41 @@
// automatically generated by the FlatBuffers compiler, do not modify
package Example
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type Ability struct {
_tab flatbuffers.Struct
}
func (rcv *Ability) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *Ability) Table() flatbuffers.Table {
return rcv._tab.Table
}
func (rcv *Ability) Id() uint32 {
return rcv._tab.GetUint32(rcv._tab.Pos + flatbuffers.UOffsetT(0))
}
func (rcv *Ability) MutateId(n uint32) bool {
return rcv._tab.MutateUint32(rcv._tab.Pos+flatbuffers.UOffsetT(0), n)
}
func (rcv *Ability) Distance() uint32 {
return rcv._tab.GetUint32(rcv._tab.Pos + flatbuffers.UOffsetT(4))
}
func (rcv *Ability) MutateDistance(n uint32) bool {
return rcv._tab.MutateUint32(rcv._tab.Pos+flatbuffers.UOffsetT(4), n)
}
func CreateAbility(builder *flatbuffers.Builder, id uint32, distance uint32) flatbuffers.UOffsetT {
builder.Prep(4, 8)
builder.PrependUint32(distance)
builder.PrependUint32(id)
return builder.Offset()
}

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@ -0,0 +1,27 @@
// automatically generated by the FlatBuffers compiler, do not modify
package MyGame.Example;
import java.nio.*;
import java.lang.*;
import java.util.*;
import com.google.flatbuffers.*;
@SuppressWarnings("unused")
public final class Ability extends Struct {
public void __init(int _i, ByteBuffer _bb) { bb_pos = _i; bb = _bb; }
public Ability __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public long id() { return (long)bb.getInt(bb_pos + 0) & 0xFFFFFFFFL; }
public void mutateId(long id) { bb.putInt(bb_pos + 0, (int)id); }
public long distance() { return (long)bb.getInt(bb_pos + 4) & 0xFFFFFFFFL; }
public void mutateDistance(long distance) { bb.putInt(bb_pos + 4, (int)distance); }
public static int createAbility(FlatBufferBuilder builder, long id, long distance) {
builder.prep(4, 8);
builder.putInt((int)distance);
builder.putInt((int)id);
return builder.offset();
}
}

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@ -0,0 +1,52 @@
<?php
// automatically generated by the FlatBuffers compiler, do not modify
namespace MyGame\Example;
use \Google\FlatBuffers\Struct;
use \Google\FlatBuffers\Table;
use \Google\FlatBuffers\ByteBuffer;
use \Google\FlatBuffers\FlatBufferBuilder;
class Ability extends Struct
{
/**
* @param int $_i offset
* @param ByteBuffer $_bb
* @return Ability
**/
public function init($_i, ByteBuffer $_bb)
{
$this->bb_pos = $_i;
$this->bb = $_bb;
return $this;
}
/**
* @return uint
*/
public function GetId()
{
return $this->bb->getUint($this->bb_pos + 0);
}
/**
* @return uint
*/
public function GetDistance()
{
return $this->bb->getUint($this->bb_pos + 4);
}
/**
* @return int offset
*/
public static function createAbility(FlatBufferBuilder $builder, $id, $distance)
{
$builder->prep(4, 8);
$builder->putUint($distance);
$builder->putUint($id);
return $builder->offset();
}
}

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@ -0,0 +1,23 @@
# automatically generated by the FlatBuffers compiler, do not modify
# namespace: Example
import flatbuffers
class Ability(object):
__slots__ = ['_tab']
# Ability
def Init(self, buf, pos):
self._tab = flatbuffers.table.Table(buf, pos)
# Ability
def Id(self): return self._tab.Get(flatbuffers.number_types.Uint32Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(0))
# Ability
def Distance(self): return self._tab.Get(flatbuffers.number_types.Uint32Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(4))
def CreateAbility(builder, id, distance):
builder.Prep(4, 8)
builder.PrependUint32(distance)
builder.PrependUint32(id)
return builder.Offset()

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@ -78,8 +78,10 @@ public struct Monster : IFlatbufferObject
public bool MutateTestf3(float testf3) { int o = __p.__offset(58); if (o != 0) { __p.bb.PutFloat(o + __p.bb_pos, testf3); return true; } else { return false; } }
public string Testarrayofstring2(int j) { int o = __p.__offset(60); return o != 0 ? __p.__string(__p.__vector(o) + j * 4) : null; }
public int Testarrayofstring2Length { get { int o = __p.__offset(60); return o != 0 ? __p.__vector_len(o) : 0; } }
public Ability? Testarrayofsortedstruct(int j) { int o = __p.__offset(62); return o != 0 ? (Ability?)(new Ability()).__assign(__p.__vector(o) + j * 8, __p.bb) : null; }
public int TestarrayofsortedstructLength { get { int o = __p.__offset(62); return o != 0 ? __p.__vector_len(o) : 0; } }
public static void StartMonster(FlatBufferBuilder builder) { builder.StartObject(29); }
public static void StartMonster(FlatBufferBuilder builder) { builder.StartObject(30); }
public static void AddPos(FlatBufferBuilder builder, Offset<Vec3> posOffset) { builder.AddStruct(0, posOffset.Value, 0); }
public static void AddMana(FlatBufferBuilder builder, short mana) { builder.AddShort(1, mana, 150); }
public static void AddHp(FlatBufferBuilder builder, short hp) { builder.AddShort(2, hp, 100); }
@ -121,6 +123,8 @@ public struct Monster : IFlatbufferObject
public static void AddTestarrayofstring2(FlatBufferBuilder builder, VectorOffset testarrayofstring2Offset) { builder.AddOffset(28, testarrayofstring2Offset.Value, 0); }
public static VectorOffset CreateTestarrayofstring2Vector(FlatBufferBuilder builder, StringOffset[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i].Value); return builder.EndVector(); }
public static void StartTestarrayofstring2Vector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
public static void AddTestarrayofsortedstruct(FlatBufferBuilder builder, VectorOffset testarrayofsortedstructOffset) { builder.AddOffset(29, testarrayofsortedstructOffset.Value, 0); }
public static void StartTestarrayofsortedstructVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(8, numElems, 4); }
public static Offset<Monster> EndMonster(FlatBufferBuilder builder) {
int o = builder.EndObject();
builder.Required(o, 10); // name

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@ -419,8 +419,27 @@ func (rcv *Monster) Testarrayofstring2Length() int {
return 0
}
func (rcv *Monster) Testarrayofsortedstruct(obj *Ability, j int) bool {
o := flatbuffers.UOffsetT(rcv._tab.Offset(62))
if o != 0 {
x := rcv._tab.Vector(o)
x += flatbuffers.UOffsetT(j) * 8
obj.Init(rcv._tab.Bytes, x)
return true
}
return false
}
func (rcv *Monster) TestarrayofsortedstructLength() int {
o := flatbuffers.UOffsetT(rcv._tab.Offset(62))
if o != 0 {
return rcv._tab.VectorLen(o)
}
return 0
}
func MonsterStart(builder *flatbuffers.Builder) {
builder.StartObject(29)
builder.StartObject(30)
}
func MonsterAddPos(builder *flatbuffers.Builder, pos flatbuffers.UOffsetT) {
builder.PrependStructSlot(0, flatbuffers.UOffsetT(pos), 0)
@ -527,6 +546,12 @@ func MonsterAddTestarrayofstring2(builder *flatbuffers.Builder, testarrayofstrin
func MonsterStartTestarrayofstring2Vector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT {
return builder.StartVector(4, numElems, 4)
}
func MonsterAddTestarrayofsortedstruct(builder *flatbuffers.Builder, testarrayofsortedstruct flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(29, flatbuffers.UOffsetT(testarrayofsortedstruct), 0)
}
func MonsterStartTestarrayofsortedstructVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT {
return builder.StartVector(8, numElems, 4)
}
func MonsterEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}

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@ -87,8 +87,11 @@ public final class Monster extends Table {
public boolean mutateTestf3(float testf3) { int o = __offset(58); if (o != 0) { bb.putFloat(o + bb_pos, testf3); return true; } else { return false; } }
public String testarrayofstring2(int j) { int o = __offset(60); return o != 0 ? __string(__vector(o) + j * 4) : null; }
public int testarrayofstring2Length() { int o = __offset(60); return o != 0 ? __vector_len(o) : 0; }
public Ability testarrayofsortedstruct(int j) { return testarrayofsortedstruct(new Ability(), j); }
public Ability testarrayofsortedstruct(Ability obj, int j) { int o = __offset(62); return o != 0 ? obj.__assign(__vector(o) + j * 8, bb) : null; }
public int testarrayofsortedstructLength() { int o = __offset(62); return o != 0 ? __vector_len(o) : 0; }
public static void startMonster(FlatBufferBuilder builder) { builder.startObject(29); }
public static void startMonster(FlatBufferBuilder builder) { builder.startObject(30); }
public static void addPos(FlatBufferBuilder builder, int posOffset) { builder.addStruct(0, posOffset, 0); }
public static void addMana(FlatBufferBuilder builder, short mana) { builder.addShort(1, mana, 150); }
public static void addHp(FlatBufferBuilder builder, short hp) { builder.addShort(2, hp, 100); }
@ -130,6 +133,8 @@ public final class Monster extends Table {
public static void addTestarrayofstring2(FlatBufferBuilder builder, int testarrayofstring2Offset) { builder.addOffset(28, testarrayofstring2Offset, 0); }
public static int createTestarrayofstring2Vector(FlatBufferBuilder builder, int[] data) { builder.startVector(4, data.length, 4); for (int i = data.length - 1; i >= 0; i--) builder.addOffset(data[i]); return builder.endVector(); }
public static void startTestarrayofstring2Vector(FlatBufferBuilder builder, int numElems) { builder.startVector(4, numElems, 4); }
public static void addTestarrayofsortedstruct(FlatBufferBuilder builder, int testarrayofsortedstructOffset) { builder.addOffset(29, testarrayofsortedstructOffset, 0); }
public static void startTestarrayofsortedstructVector(FlatBufferBuilder builder, int numElems) { builder.startVector(8, numElems, 4); }
public static int endMonster(FlatBufferBuilder builder) {
int o = builder.endObject();
builder.required(o, 10); // name

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@ -379,22 +379,41 @@ class Monster extends Table
return $o != 0 ? $this->__vector_len($o) : 0;
}
/**
* @returnVectorOffset
*/
public function getTestarrayofsortedstruct($j)
{
$o = $this->__offset(62);
$obj = new Ability();
return $o != 0 ? $obj->init($this->__vector($o) + $j *8, $this->bb) : null;
}
/**
* @return int
*/
public function getTestarrayofsortedstructLength()
{
$o = $this->__offset(62);
return $o != 0 ? $this->__vector_len($o) : 0;
}
/**
* @param FlatBufferBuilder $builder
* @return void
*/
public static function startMonster(FlatBufferBuilder $builder)
{
$builder->StartObject(29);
$builder->StartObject(30);
}
/**
* @param FlatBufferBuilder $builder
* @return Monster
*/
public static function createMonster(FlatBufferBuilder $builder, $pos, $mana, $hp, $name, $inventory, $color, $test_type, $test, $test4, $testarrayofstring, $testarrayoftables, $enemy, $testnestedflatbuffer, $testempty, $testbool, $testhashs32_fnv1, $testhashu32_fnv1, $testhashs64_fnv1, $testhashu64_fnv1, $testhashs32_fnv1a, $testhashu32_fnv1a, $testhashs64_fnv1a, $testhashu64_fnv1a, $testarrayofbools, $testf, $testf2, $testf3, $testarrayofstring2)
public static function createMonster(FlatBufferBuilder $builder, $pos, $mana, $hp, $name, $inventory, $color, $test_type, $test, $test4, $testarrayofstring, $testarrayoftables, $enemy, $testnestedflatbuffer, $testempty, $testbool, $testhashs32_fnv1, $testhashu32_fnv1, $testhashs64_fnv1, $testhashu64_fnv1, $testhashs32_fnv1a, $testhashu32_fnv1a, $testhashs64_fnv1a, $testhashu64_fnv1a, $testarrayofbools, $testf, $testf2, $testf3, $testarrayofstring2, $testarrayofsortedstruct)
{
$builder->startObject(29);
$builder->startObject(30);
self::addPos($builder, $pos);
self::addMana($builder, $mana);
self::addHp($builder, $hp);
@ -423,6 +442,7 @@ class Monster extends Table
self::addTestf2($builder, $testf2);
self::addTestf3($builder, $testf3);
self::addTestarrayofstring2($builder, $testarrayofstring2);
self::addTestarrayofsortedstruct($builder, $testarrayofsortedstruct);
$o = $builder->endObject();
$builder->required($o, 10); // name
return $o;
@ -871,6 +891,40 @@ class Monster extends Table
$builder->startVector(4, $numElems, 4);
}
/**
* @param FlatBufferBuilder $builder
* @param VectorOffset
* @return void
*/
public static function addTestarrayofsortedstruct(FlatBufferBuilder $builder, $testarrayofsortedstruct)
{
$builder->addOffsetX(29, $testarrayofsortedstruct, 0);
}
/**
* @param FlatBufferBuilder $builder
* @param array offset array
* @return int vector offset
*/
public static function createTestarrayofsortedstructVector(FlatBufferBuilder $builder, array $data)
{
$builder->startVector(8, count($data), 4);
for ($i = count($data) - 1; $i >= 0; $i--) {
$builder->addOffset($data[$i]);
}
return $builder->endVector();
}
/**
* @param FlatBufferBuilder $builder
* @param int $numElems
* @return void
*/
public static function startTestarrayofsortedstructVector(FlatBufferBuilder $builder, $numElems)
{
$builder->startVector(8, $numElems, 4);
}
/**
* @param FlatBufferBuilder $builder
* @return int table offset

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@ -297,7 +297,26 @@ class Monster(object):
return self._tab.VectorLen(o)
return 0
def MonsterStart(builder): builder.StartObject(29)
# Monster
def Testarrayofsortedstruct(self, j):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(62))
if o != 0:
x = self._tab.Vector(o)
x += flatbuffers.number_types.UOffsetTFlags.py_type(j) * 8
from .Ability import Ability
obj = Ability()
obj.Init(self._tab.Bytes, x)
return obj
return None
# Monster
def TestarrayofsortedstructLength(self):
o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(62))
if o != 0:
return self._tab.VectorLen(o)
return 0
def MonsterStart(builder): builder.StartObject(30)
def MonsterAddPos(builder, pos): builder.PrependStructSlot(0, flatbuffers.number_types.UOffsetTFlags.py_type(pos), 0)
def MonsterAddMana(builder, mana): builder.PrependInt16Slot(1, mana, 150)
def MonsterAddHp(builder, hp): builder.PrependInt16Slot(2, hp, 100)
@ -333,4 +352,6 @@ def MonsterAddTestf2(builder, testf2): builder.PrependFloat32Slot(26, testf2, 3.
def MonsterAddTestf3(builder, testf3): builder.PrependFloat32Slot(27, testf3, 0.0)
def MonsterAddTestarrayofstring2(builder, testarrayofstring2): builder.PrependUOffsetTRelativeSlot(28, flatbuffers.number_types.UOffsetTFlags.py_type(testarrayofstring2), 0)
def MonsterStartTestarrayofstring2Vector(builder, numElems): return builder.StartVector(4, numElems, 4)
def MonsterAddTestarrayofsortedstruct(builder, testarrayofsortedstruct): builder.PrependUOffsetTRelativeSlot(29, flatbuffers.number_types.UOffsetTFlags.py_type(testarrayofsortedstruct), 0)
def MonsterStartTestarrayofsortedstructVector(builder, numElems): return builder.StartVector(8, numElems, 4)
def MonsterEnd(builder): return builder.EndObject()

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@ -29,6 +29,11 @@ struct Vec3 (force_align: 16) {
test3:Test;
}
struct Ability {
id:uint(key);
distance:uint;
}
table Stat {
id:string;
val:long;
@ -50,6 +55,7 @@ table Monster {
testarrayofstring:[string] (id: 10);
testarrayofstring2:[string] (id: 28);
testarrayofbools:[bool] (id: 24);
testarrayofsortedstruct:[Ability] (id: 29);
enemy:MyGame.Example.Monster (id:12); // Test referring by full namespace.
test:Any (id: 8);
test4:[Test] (id: 9);

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@ -23,6 +23,8 @@ struct TestSimpleTableWithEnumT;
struct Vec3;
struct Ability;
struct Stat;
struct StatT;
@ -247,6 +249,44 @@ MANUALLY_ALIGNED_STRUCT(16) Vec3 FLATBUFFERS_FINAL_CLASS {
};
STRUCT_END(Vec3, 32);
MANUALLY_ALIGNED_STRUCT(4) Ability FLATBUFFERS_FINAL_CLASS {
private:
uint32_t id_;
uint32_t distance_;
public:
Ability() {
memset(this, 0, sizeof(Ability));
}
Ability(const Ability &_o) {
memcpy(this, &_o, sizeof(Ability));
}
Ability(uint32_t _id, uint32_t _distance)
: id_(flatbuffers::EndianScalar(_id)),
distance_(flatbuffers::EndianScalar(_distance)) {
}
uint32_t id() const {
return flatbuffers::EndianScalar(id_);
}
void mutate_id(uint32_t _id) {
flatbuffers::WriteScalar(&id_, _id);
}
bool KeyCompareLessThan(const Ability *o) const {
return id() < o->id();
}
int KeyCompareWithValue(uint32_t val) const {
const auto key = id();
return static_cast<int>(key > val) - static_cast<int>(key < val);
}
uint32_t distance() const {
return flatbuffers::EndianScalar(distance_);
}
void mutate_distance(uint32_t _distance) {
flatbuffers::WriteScalar(&distance_, _distance);
}
};
STRUCT_END(Ability, 8);
} // namespace Example
namespace Example2 {
@ -480,6 +520,7 @@ struct MonsterT : public flatbuffers::NativeTable {
float testf2;
float testf3;
std::vector<std::string> testarrayofstring2;
std::vector<Ability> testarrayofsortedstruct;
MonsterT()
: mana(150),
hp(100),
@ -530,7 +571,8 @@ struct Monster FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
VT_TESTF = 54,
VT_TESTF2 = 56,
VT_TESTF3 = 58,
VT_TESTARRAYOFSTRING2 = 60
VT_TESTARRAYOFSTRING2 = 60,
VT_TESTARRAYOFSORTEDSTRUCT = 62
};
const Vec3 *pos() const {
return GetStruct<const Vec3 *>(VT_POS);
@ -722,6 +764,12 @@ struct Monster FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
flatbuffers::Vector<flatbuffers::Offset<flatbuffers::String>> *mutable_testarrayofstring2() {
return GetPointer<flatbuffers::Vector<flatbuffers::Offset<flatbuffers::String>> *>(VT_TESTARRAYOFSTRING2);
}
const flatbuffers::Vector<const Ability *> *testarrayofsortedstruct() const {
return GetPointer<const flatbuffers::Vector<const Ability *> *>(VT_TESTARRAYOFSORTEDSTRUCT);
}
flatbuffers::Vector<const Ability *> *mutable_testarrayofsortedstruct() {
return GetPointer<flatbuffers::Vector<const Ability *> *>(VT_TESTARRAYOFSORTEDSTRUCT);
}
bool Verify(flatbuffers::Verifier &verifier) const {
return VerifyTableStart(verifier) &&
VerifyField<Vec3>(verifier, VT_POS) &&
@ -766,6 +814,8 @@ struct Monster FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
VerifyField<flatbuffers::uoffset_t>(verifier, VT_TESTARRAYOFSTRING2) &&
verifier.Verify(testarrayofstring2()) &&
verifier.VerifyVectorOfStrings(testarrayofstring2()) &&
VerifyField<flatbuffers::uoffset_t>(verifier, VT_TESTARRAYOFSORTEDSTRUCT) &&
verifier.Verify(testarrayofsortedstruct()) &&
verifier.EndTable();
}
MonsterT *UnPack(const flatbuffers::resolver_function_t *_resolver = nullptr) const;
@ -872,13 +922,16 @@ struct MonsterBuilder {
void add_testarrayofstring2(flatbuffers::Offset<flatbuffers::Vector<flatbuffers::Offset<flatbuffers::String>>> testarrayofstring2) {
fbb_.AddOffset(Monster::VT_TESTARRAYOFSTRING2, testarrayofstring2);
}
void add_testarrayofsortedstruct(flatbuffers::Offset<flatbuffers::Vector<const Ability *>> testarrayofsortedstruct) {
fbb_.AddOffset(Monster::VT_TESTARRAYOFSORTEDSTRUCT, testarrayofsortedstruct);
}
MonsterBuilder(flatbuffers::FlatBufferBuilder &_fbb)
: fbb_(_fbb) {
start_ = fbb_.StartTable();
}
MonsterBuilder &operator=(const MonsterBuilder &);
flatbuffers::Offset<Monster> Finish() {
const auto end = fbb_.EndTable(start_, 29);
const auto end = fbb_.EndTable(start_, 30);
auto o = flatbuffers::Offset<Monster>(end);
fbb_.Required(o, Monster::VT_NAME);
return o;
@ -914,12 +967,14 @@ inline flatbuffers::Offset<Monster> CreateMonster(
float testf = 3.14159f,
float testf2 = 3.0f,
float testf3 = 0.0f,
flatbuffers::Offset<flatbuffers::Vector<flatbuffers::Offset<flatbuffers::String>>> testarrayofstring2 = 0) {
flatbuffers::Offset<flatbuffers::Vector<flatbuffers::Offset<flatbuffers::String>>> testarrayofstring2 = 0,
flatbuffers::Offset<flatbuffers::Vector<const Ability *>> testarrayofsortedstruct = 0) {
MonsterBuilder builder_(_fbb);
builder_.add_testhashu64_fnv1a(testhashu64_fnv1a);
builder_.add_testhashs64_fnv1a(testhashs64_fnv1a);
builder_.add_testhashu64_fnv1(testhashu64_fnv1);
builder_.add_testhashs64_fnv1(testhashs64_fnv1);
builder_.add_testarrayofsortedstruct(testarrayofsortedstruct);
builder_.add_testarrayofstring2(testarrayofstring2);
builder_.add_testf3(testf3);
builder_.add_testf2(testf2);
@ -976,7 +1031,8 @@ inline flatbuffers::Offset<Monster> CreateMonsterDirect(
float testf = 3.14159f,
float testf2 = 3.0f,
float testf3 = 0.0f,
const std::vector<flatbuffers::Offset<flatbuffers::String>> *testarrayofstring2 = nullptr) {
const std::vector<flatbuffers::Offset<flatbuffers::String>> *testarrayofstring2 = nullptr,
const std::vector<const Ability *> *testarrayofsortedstruct = nullptr) {
return MyGame::Example::CreateMonster(
_fbb,
pos,
@ -1006,7 +1062,8 @@ inline flatbuffers::Offset<Monster> CreateMonsterDirect(
testf,
testf2,
testf3,
testarrayofstring2 ? _fbb.CreateVector<flatbuffers::Offset<flatbuffers::String>>(*testarrayofstring2) : 0);
testarrayofstring2 ? _fbb.CreateVector<flatbuffers::Offset<flatbuffers::String>>(*testarrayofstring2) : 0,
testarrayofsortedstruct ? _fbb.CreateVector<const Ability *>(*testarrayofsortedstruct) : 0);
}
flatbuffers::Offset<Monster> CreateMonster(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT *_o, const flatbuffers::rehasher_function_t *_rehasher = nullptr);
@ -1134,6 +1191,7 @@ inline void Monster::UnPackTo(MonsterT *_o, const flatbuffers::resolver_function
{ auto _e = testf2(); _o->testf2 = _e; };
{ auto _e = testf3(); _o->testf3 = _e; };
{ auto _e = testarrayofstring2(); if (_e) { _o->testarrayofstring2.resize(_e->size()); for (flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { _o->testarrayofstring2[_i] = _e->Get(_i)->str(); } } };
{ auto _e = testarrayofsortedstruct(); if (_e) { _o->testarrayofsortedstruct.resize(_e->size()); for (flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { _o->testarrayofsortedstruct[_i] = *_e->Get(_i); } } };
}
inline flatbuffers::Offset<Monster> Monster::Pack(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT* _o, const flatbuffers::rehasher_function_t *_rehasher) {
@ -1171,6 +1229,7 @@ inline flatbuffers::Offset<Monster> CreateMonster(flatbuffers::FlatBufferBuilder
auto _testf2 = _o->testf2;
auto _testf3 = _o->testf3;
auto _testarrayofstring2 = _o->testarrayofstring2.size() ? _fbb.CreateVectorOfStrings(_o->testarrayofstring2) : 0;
auto _testarrayofsortedstruct = _o->testarrayofsortedstruct.size() ? _fbb.CreateVectorOfStructs(_o->testarrayofsortedstruct) : 0;
return MyGame::Example::CreateMonster(
_fbb,
_pos,
@ -1200,7 +1259,8 @@ inline flatbuffers::Offset<Monster> CreateMonster(flatbuffers::FlatBufferBuilder
_testf,
_testf2,
_testf3,
_testarrayofstring2);
_testarrayofstring2,
_testarrayofsortedstruct);
}
inline bool VerifyAny(flatbuffers::Verifier &verifier, const void *obj, Any type) {

View File

@ -432,6 +432,89 @@ MyGame.Example.Vec3.createVec3 = function(builder, x, y, z, test1, test2, test3_
return builder.offset();
};
/**
* @constructor
*/
MyGame.Example.Ability = function() {
/**
* @type {flatbuffers.ByteBuffer}
*/
this.bb = null;
/**
* @type {number}
*/
this.bb_pos = 0;
};
/**
* @param {number} i
* @param {flatbuffers.ByteBuffer} bb
* @returns {MyGame.Example.Ability}
*/
MyGame.Example.Ability.prototype.__init = function(i, bb) {
this.bb_pos = i;
this.bb = bb;
return this;
};
/**
* @returns {number}
*/
MyGame.Example.Ability.prototype.id = function() {
return this.bb.readUint32(this.bb_pos);
};
/**
* @param {number} value
* @returns {boolean}
*/
MyGame.Example.Ability.prototype.mutate_id = function(value) {
var offset = this.bb.__offset(this.bb_pos, 0);
if (offset === 0) {
return false;
}
this.bb.writeUint32(this.bb_pos + offset, value);
return true;
};
/**
* @returns {number}
*/
MyGame.Example.Ability.prototype.distance = function() {
return this.bb.readUint32(this.bb_pos + 4);
};
/**
* @param {number} value
* @returns {boolean}
*/
MyGame.Example.Ability.prototype.mutate_distance = function(value) {
var offset = this.bb.__offset(this.bb_pos, 4);
if (offset === 0) {
return false;
}
this.bb.writeUint32(this.bb_pos + offset, value);
return true;
};
/**
* @param {flatbuffers.Builder} builder
* @param {number} id
* @param {number} distance
* @returns {flatbuffers.Offset}
*/
MyGame.Example.Ability.createAbility = function(builder, id, distance) {
builder.prep(4, 8);
builder.writeInt32(distance);
builder.writeInt32(id);
return builder.offset();
};
/**
* @constructor
*/
@ -1170,11 +1253,29 @@ MyGame.Example.Monster.prototype.testarrayofstring2Length = function() {
return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;
};
/**
* @param {number} index
* @param {MyGame.Example.Ability=} obj
* @returns {MyGame.Example.Ability}
*/
MyGame.Example.Monster.prototype.testarrayofsortedstruct = function(index, obj) {
var offset = this.bb.__offset(this.bb_pos, 62);
return offset ? (obj || new MyGame.Example.Ability).__init(this.bb.__vector(this.bb_pos + offset) + index * 8, this.bb) : null;
};
/**
* @returns {number}
*/
MyGame.Example.Monster.prototype.testarrayofsortedstructLength = function() {
var offset = this.bb.__offset(this.bb_pos, 62);
return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;
};
/**
* @param {flatbuffers.Builder} builder
*/
MyGame.Example.Monster.startMonster = function(builder) {
builder.startObject(29);
builder.startObject(30);
};
/**
@ -1535,6 +1636,22 @@ MyGame.Example.Monster.startTestarrayofstring2Vector = function(builder, numElem
builder.startVector(4, numElems, 4);
};
/**
* @param {flatbuffers.Builder} builder
* @param {flatbuffers.Offset} testarrayofsortedstructOffset
*/
MyGame.Example.Monster.addTestarrayofsortedstruct = function(builder, testarrayofsortedstructOffset) {
builder.addFieldOffset(29, testarrayofsortedstructOffset, 0);
};
/**
* @param {flatbuffers.Builder} builder
* @param {number} numElems
*/
MyGame.Example.Monster.startTestarrayofsortedstructVector = function(builder, numElems) {
builder.startVector(8, numElems, 4);
};
/**
* @param {flatbuffers.Builder} builder
* @returns {flatbuffers.Offset}

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@ -134,12 +134,21 @@ flatbuffers::unique_ptr_t CreateFlatBufferTest(std::string &buffer) {
// Create an array of sorted tables, can be used with binary search when read:
auto vecoftables = builder.CreateVectorOfSortedTables(mlocs, 3);
// Create an array of sorted structs,
// can be used with binary search when read:
std::vector<Ability> abilities;
abilities.push_back(Ability(4, 40));
abilities.push_back(Ability(3, 30));
abilities.push_back(Ability(2, 20));
abilities.push_back(Ability(1, 10));
auto vecofstructs = builder.CreateVectorOfSortedStructs(&abilities);
// shortcut for creating monster with all fields set:
auto mloc = CreateMonster(builder, &vec, 150, 80, name, inventory, Color_Blue,
Any_Monster, mlocs[1].Union(), // Store a union.
testv, vecofstrings, vecoftables, 0, 0, 0, false,
0, 0, 0, 0, 0, 0, 0, 0, 0, 3.14159f, 3.0f, 0.0f,
vecofstrings2);
vecofstrings2, vecofstructs);
FinishMonsterBuffer(builder, mloc);
@ -249,6 +258,18 @@ void AccessFlatBufferTest(const uint8_t *flatbuf, size_t length,
TEST_NOTNULL(vecoftables->LookupByKey("Fred"));
TEST_NOTNULL(vecoftables->LookupByKey("Wilma"));
// Test accessing a vector of sorted structs
auto vecofstructs = monster->testarrayofsortedstruct();
if (vecofstructs) { // not filled in monster_test.bfbs
for (size_t i = 0; i < vecofstructs->size()-1; i++) {
auto left = vecofstructs->Get(i);
auto right = vecofstructs->Get(i+1);
TEST_EQ(true, (left->KeyCompareLessThan(right)));
}
TEST_NOTNULL(vecofstructs->LookupByKey(3));
TEST_EQ(static_cast<const Ability*>(nullptr), vecofstructs->LookupByKey(5));
}
// Since Flatbuffers uses explicit mechanisms to override the default
// compiler alignment, double check that the compiler indeed obeys them:
// (Test consists of a short and byte):