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@ -132,7 +132,7 @@ MyGame.Example.Test.prototype.a = function() {
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|
* @returns {boolean}
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|
|
|
*/
|
|
|
|
|
MyGame.Example.Test.prototype.mutate_a = function(value) {
|
|
|
|
|
var offset = this.bb.__offset(this.bb_pos, 0)
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|
|
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|
var offset = this.bb.__offset(this.bb_pos, 0);
|
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|
|
|
|
|
|
|
|
if (offset === 0) {
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|
return false;
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|
@ -140,7 +140,7 @@ MyGame.Example.Test.prototype.mutate_a = function(value) {
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|
|
this.bb.writeInt16(this.bb_pos + offset, value);
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|
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|
return true;
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|
|
|
|
}
|
|
|
|
|
};
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|
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|
/**
|
|
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|
* @returns {number}
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@ -154,7 +154,7 @@ MyGame.Example.Test.prototype.b = function() {
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* @returns {boolean}
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|
*/
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|
MyGame.Example.Test.prototype.mutate_b = function(value) {
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|
var offset = this.bb.__offset(this.bb_pos, 2)
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|
var offset = this.bb.__offset(this.bb_pos, 2);
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|
if (offset === 0) {
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|
return false;
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@ -162,7 +162,7 @@ MyGame.Example.Test.prototype.mutate_b = function(value) {
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|
this.bb.writeInt8(this.bb_pos + offset, value);
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|
return true;
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|
}
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|
|
};
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|
/**
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|
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|
* @param {flatbuffers.Builder} builder
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@ -226,7 +226,7 @@ MyGame.Example.TestSimpleTableWithEnum.prototype.color = function() {
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|
* @returns {boolean}
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|
*/
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|
MyGame.Example.TestSimpleTableWithEnum.prototype.mutate_color = function(value) {
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|
var offset = this.bb.__offset(this.bb_pos, 4)
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|
var offset = this.bb.__offset(this.bb_pos, 4);
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|
if (offset === 0) {
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|
return false;
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@ -234,7 +234,7 @@ MyGame.Example.TestSimpleTableWithEnum.prototype.mutate_color = function(value)
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|
this.bb.writeInt8(this.bb_pos + offset, value);
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|
return true;
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|
}
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|
|
};
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|
|
/**
|
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|
* @param {flatbuffers.Builder} builder
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@ -298,7 +298,7 @@ MyGame.Example.Vec3.prototype.x = function() {
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|
* @returns {boolean}
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|
*/
|
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|
MyGame.Example.Vec3.prototype.mutate_x = function(value) {
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|
|
var offset = this.bb.__offset(this.bb_pos, 0)
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|
var offset = this.bb.__offset(this.bb_pos, 0);
|
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|
|
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|
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|
|
if (offset === 0) {
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|
return false;
|
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|
@ -306,7 +306,7 @@ MyGame.Example.Vec3.prototype.mutate_x = function(value) {
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|
|
this.bb.writeFloat32(this.bb_pos + offset, value);
|
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|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
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|
|
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|
|
|
|
/**
|
|
|
|
|
* @returns {number}
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|
@ -320,7 +320,7 @@ MyGame.Example.Vec3.prototype.y = function() {
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|
|
* @returns {boolean}
|
|
|
|
|
*/
|
|
|
|
|
MyGame.Example.Vec3.prototype.mutate_y = function(value) {
|
|
|
|
|
var offset = this.bb.__offset(this.bb_pos, 4)
|
|
|
|
|
var offset = this.bb.__offset(this.bb_pos, 4);
|
|
|
|
|
|
|
|
|
|
if (offset === 0) {
|
|
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|
|
return false;
|
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|
|
@ -328,7 +328,7 @@ MyGame.Example.Vec3.prototype.mutate_y = function(value) {
|
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|
|
|
|
|
|
|
|
this.bb.writeFloat32(this.bb_pos + offset, value);
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @returns {number}
|
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|
|
@ -342,7 +342,7 @@ MyGame.Example.Vec3.prototype.z = function() {
|
|
|
|
|
* @returns {boolean}
|
|
|
|
|
*/
|
|
|
|
|
MyGame.Example.Vec3.prototype.mutate_z = function(value) {
|
|
|
|
|
var offset = this.bb.__offset(this.bb_pos, 8)
|
|
|
|
|
var offset = this.bb.__offset(this.bb_pos, 8);
|
|
|
|
|
|
|
|
|
|
if (offset === 0) {
|
|
|
|
|
return false;
|
|
|
|
@ -350,7 +350,7 @@ MyGame.Example.Vec3.prototype.mutate_z = function(value) {
|
|
|
|
|
|
|
|
|
|
this.bb.writeFloat32(this.bb_pos + offset, value);
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @returns {number}
|
|
|
|
@ -364,7 +364,7 @@ MyGame.Example.Vec3.prototype.test1 = function() {
|
|
|
|
|
* @returns {boolean}
|
|
|
|
|
*/
|
|
|
|
|
MyGame.Example.Vec3.prototype.mutate_test1 = function(value) {
|
|
|
|
|
var offset = this.bb.__offset(this.bb_pos, 16)
|
|
|
|
|
var offset = this.bb.__offset(this.bb_pos, 16);
|
|
|
|
|
|
|
|
|
|
if (offset === 0) {
|
|
|
|
|
return false;
|
|
|
|
@ -372,7 +372,7 @@ MyGame.Example.Vec3.prototype.mutate_test1 = function(value) {
|
|
|
|
|
|
|
|
|
|
this.bb.writeFloat64(this.bb_pos + offset, value);
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @returns {MyGame.Example.Color}
|
|
|
|
@ -386,7 +386,7 @@ MyGame.Example.Vec3.prototype.test2 = function() {
|
|
|
|
|
* @returns {boolean}
|
|
|
|
|
*/
|
|
|
|
|
MyGame.Example.Vec3.prototype.mutate_test2 = function(value) {
|
|
|
|
|
var offset = this.bb.__offset(this.bb_pos, 24)
|
|
|
|
|
var offset = this.bb.__offset(this.bb_pos, 24);
|
|
|
|
|
|
|
|
|
|
if (offset === 0) {
|
|
|
|
|
return false;
|
|
|
|
@ -394,7 +394,7 @@ MyGame.Example.Vec3.prototype.mutate_test2 = function(value) {
|
|
|
|
|
|
|
|
|
|
this.bb.writeInt8(this.bb_pos + offset, value);
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @param {MyGame.Example.Test=} obj
|
|
|
|
@ -489,7 +489,7 @@ MyGame.Example.Stat.prototype.val = function() {
|
|
|
|
|
* @returns {boolean}
|
|
|
|
|
*/
|
|
|
|
|
MyGame.Example.Stat.prototype.mutate_val = function(value) {
|
|
|
|
|
var offset = this.bb.__offset(this.bb_pos, 6)
|
|
|
|
|
var offset = this.bb.__offset(this.bb_pos, 6);
|
|
|
|
|
|
|
|
|
|
if (offset === 0) {
|
|
|
|
|
return false;
|
|
|
|
@ -497,7 +497,7 @@ MyGame.Example.Stat.prototype.mutate_val = function(value) {
|
|
|
|
|
|
|
|
|
|
this.bb.writeInt64(this.bb_pos + offset, value);
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @returns {number}
|
|
|
|
@ -512,7 +512,7 @@ MyGame.Example.Stat.prototype.count = function() {
|
|
|
|
|
* @returns {boolean}
|
|
|
|
|
*/
|
|
|
|
|
MyGame.Example.Stat.prototype.mutate_count = function(value) {
|
|
|
|
|
var offset = this.bb.__offset(this.bb_pos, 8)
|
|
|
|
|
var offset = this.bb.__offset(this.bb_pos, 8);
|
|
|
|
|
|
|
|
|
|
if (offset === 0) {
|
|
|
|
|
return false;
|
|
|
|
@ -520,7 +520,7 @@ MyGame.Example.Stat.prototype.mutate_count = function(value) {
|
|
|
|
|
|
|
|
|
|
this.bb.writeUint16(this.bb_pos + offset, value);
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @param {flatbuffers.Builder} builder
|
|
|
|
@ -629,7 +629,7 @@ MyGame.Example.Monster.prototype.mana = function() {
|
|
|
|
|
* @returns {boolean}
|
|
|
|
|
*/
|
|
|
|
|
MyGame.Example.Monster.prototype.mutate_mana = function(value) {
|
|
|
|
|
var offset = this.bb.__offset(this.bb_pos, 6)
|
|
|
|
|
var offset = this.bb.__offset(this.bb_pos, 6);
|
|
|
|
|
|
|
|
|
|
if (offset === 0) {
|
|
|
|
|
return false;
|
|
|
|
@ -637,7 +637,7 @@ MyGame.Example.Monster.prototype.mutate_mana = function(value) {
|
|
|
|
|
|
|
|
|
|
this.bb.writeInt16(this.bb_pos + offset, value);
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @returns {number}
|
|
|
|
@ -652,7 +652,7 @@ MyGame.Example.Monster.prototype.hp = function() {
|
|
|
|
|
* @returns {boolean}
|
|
|
|
|
*/
|
|
|
|
|
MyGame.Example.Monster.prototype.mutate_hp = function(value) {
|
|
|
|
|
var offset = this.bb.__offset(this.bb_pos, 8)
|
|
|
|
|
var offset = this.bb.__offset(this.bb_pos, 8);
|
|
|
|
|
|
|
|
|
|
if (offset === 0) {
|
|
|
|
|
return false;
|
|
|
|
@ -660,7 +660,7 @@ MyGame.Example.Monster.prototype.mutate_hp = function(value) {
|
|
|
|
|
|
|
|
|
|
this.bb.writeInt16(this.bb_pos + offset, value);
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @param {flatbuffers.Encoding=} optionalEncoding
|
|
|
|
@ -709,7 +709,7 @@ MyGame.Example.Monster.prototype.color = function() {
|
|
|
|
|
* @returns {boolean}
|
|
|
|
|
*/
|
|
|
|
|
MyGame.Example.Monster.prototype.mutate_color = function(value) {
|
|
|
|
|
var offset = this.bb.__offset(this.bb_pos, 16)
|
|
|
|
|
var offset = this.bb.__offset(this.bb_pos, 16);
|
|
|
|
|
|
|
|
|
|
if (offset === 0) {
|
|
|
|
|
return false;
|
|
|
|
@ -717,7 +717,7 @@ MyGame.Example.Monster.prototype.mutate_color = function(value) {
|
|
|
|
|
|
|
|
|
|
this.bb.writeInt8(this.bb_pos + offset, value);
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @returns {MyGame.Example.Any}
|
|
|
|
@ -732,7 +732,7 @@ MyGame.Example.Monster.prototype.testType = function() {
|
|
|
|
|
* @returns {boolean}
|
|
|
|
|
*/
|
|
|
|
|
MyGame.Example.Monster.prototype.mutate_test_type = function(value) {
|
|
|
|
|
var offset = this.bb.__offset(this.bb_pos, 18)
|
|
|
|
|
var offset = this.bb.__offset(this.bb_pos, 18);
|
|
|
|
|
|
|
|
|
|
if (offset === 0) {
|
|
|
|
|
return false;
|
|
|
|
@ -740,7 +740,7 @@ MyGame.Example.Monster.prototype.mutate_test_type = function(value) {
|
|
|
|
|
|
|
|
|
|
this.bb.writeUint8(this.bb_pos + offset, value);
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @param {flatbuffers.Table} obj
|
|
|
|
@ -864,7 +864,7 @@ MyGame.Example.Monster.prototype.testbool = function() {
|
|
|
|
|
* @returns {boolean}
|
|
|
|
|
*/
|
|
|
|
|
MyGame.Example.Monster.prototype.mutate_testbool = function(value) {
|
|
|
|
|
var offset = this.bb.__offset(this.bb_pos, 34)
|
|
|
|
|
var offset = this.bb.__offset(this.bb_pos, 34);
|
|
|
|
|
|
|
|
|
|
if (offset === 0) {
|
|
|
|
|
return false;
|
|
|
|
@ -872,7 +872,7 @@ MyGame.Example.Monster.prototype.mutate_testbool = function(value) {
|
|
|
|
|
|
|
|
|
|
this.bb.writeInt8(this.bb_pos + offset, value);
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @returns {number}
|
|
|
|
@ -887,7 +887,7 @@ MyGame.Example.Monster.prototype.testhashs32Fnv1 = function() {
|
|
|
|
|
* @returns {boolean}
|
|
|
|
|
*/
|
|
|
|
|
MyGame.Example.Monster.prototype.mutate_testhashs32_fnv1 = function(value) {
|
|
|
|
|
var offset = this.bb.__offset(this.bb_pos, 36)
|
|
|
|
|
var offset = this.bb.__offset(this.bb_pos, 36);
|
|
|
|
|
|
|
|
|
|
if (offset === 0) {
|
|
|
|
|
return false;
|
|
|
|
@ -895,7 +895,7 @@ MyGame.Example.Monster.prototype.mutate_testhashs32_fnv1 = function(value) {
|
|
|
|
|
|
|
|
|
|
this.bb.writeInt32(this.bb_pos + offset, value);
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @returns {number}
|
|
|
|
@ -910,7 +910,7 @@ MyGame.Example.Monster.prototype.testhashu32Fnv1 = function() {
|
|
|
|
|
* @returns {boolean}
|
|
|
|
|
*/
|
|
|
|
|
MyGame.Example.Monster.prototype.mutate_testhashu32_fnv1 = function(value) {
|
|
|
|
|
var offset = this.bb.__offset(this.bb_pos, 38)
|
|
|
|
|
var offset = this.bb.__offset(this.bb_pos, 38);
|
|
|
|
|
|
|
|
|
|
if (offset === 0) {
|
|
|
|
|
return false;
|
|
|
|
@ -918,7 +918,7 @@ MyGame.Example.Monster.prototype.mutate_testhashu32_fnv1 = function(value) {
|
|
|
|
|
|
|
|
|
|
this.bb.writeUint32(this.bb_pos + offset, value);
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @returns {flatbuffers.Long}
|
|
|
|
@ -933,7 +933,7 @@ MyGame.Example.Monster.prototype.testhashs64Fnv1 = function() {
|
|
|
|
|
* @returns {boolean}
|
|
|
|
|
*/
|
|
|
|
|
MyGame.Example.Monster.prototype.mutate_testhashs64_fnv1 = function(value) {
|
|
|
|
|
var offset = this.bb.__offset(this.bb_pos, 40)
|
|
|
|
|
var offset = this.bb.__offset(this.bb_pos, 40);
|
|
|
|
|
|
|
|
|
|
if (offset === 0) {
|
|
|
|
|
return false;
|
|
|
|
@ -941,7 +941,7 @@ MyGame.Example.Monster.prototype.mutate_testhashs64_fnv1 = function(value) {
|
|
|
|
|
|
|
|
|
|
this.bb.writeInt64(this.bb_pos + offset, value);
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
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/**
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* @returns {flatbuffers.Long}
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@ -956,7 +956,7 @@ MyGame.Example.Monster.prototype.testhashu64Fnv1 = function() {
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* @returns {boolean}
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*/
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MyGame.Example.Monster.prototype.mutate_testhashu64_fnv1 = function(value) {
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var offset = this.bb.__offset(this.bb_pos, 42)
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var offset = this.bb.__offset(this.bb_pos, 42);
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if (offset === 0) {
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return false;
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@ -964,7 +964,7 @@ MyGame.Example.Monster.prototype.mutate_testhashu64_fnv1 = function(value) {
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this.bb.writeUint64(this.bb_pos + offset, value);
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return true;
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}
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};
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/**
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* @returns {number}
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@ -979,7 +979,7 @@ MyGame.Example.Monster.prototype.testhashs32Fnv1a = function() {
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* @returns {boolean}
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*/
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MyGame.Example.Monster.prototype.mutate_testhashs32_fnv1a = function(value) {
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var offset = this.bb.__offset(this.bb_pos, 44)
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var offset = this.bb.__offset(this.bb_pos, 44);
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if (offset === 0) {
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return false;
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@ -987,7 +987,7 @@ MyGame.Example.Monster.prototype.mutate_testhashs32_fnv1a = function(value) {
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this.bb.writeInt32(this.bb_pos + offset, value);
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return true;
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}
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};
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/**
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* @returns {number}
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@ -1002,7 +1002,7 @@ MyGame.Example.Monster.prototype.testhashu32Fnv1a = function() {
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* @returns {boolean}
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*/
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MyGame.Example.Monster.prototype.mutate_testhashu32_fnv1a = function(value) {
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var offset = this.bb.__offset(this.bb_pos, 46)
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var offset = this.bb.__offset(this.bb_pos, 46);
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if (offset === 0) {
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return false;
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@ -1010,7 +1010,7 @@ MyGame.Example.Monster.prototype.mutate_testhashu32_fnv1a = function(value) {
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this.bb.writeUint32(this.bb_pos + offset, value);
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return true;
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}
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};
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/**
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* @returns {flatbuffers.Long}
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@ -1025,7 +1025,7 @@ MyGame.Example.Monster.prototype.testhashs64Fnv1a = function() {
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* @returns {boolean}
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*/
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MyGame.Example.Monster.prototype.mutate_testhashs64_fnv1a = function(value) {
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var offset = this.bb.__offset(this.bb_pos, 48)
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var offset = this.bb.__offset(this.bb_pos, 48);
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if (offset === 0) {
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return false;
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@ -1033,7 +1033,7 @@ MyGame.Example.Monster.prototype.mutate_testhashs64_fnv1a = function(value) {
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this.bb.writeInt64(this.bb_pos + offset, value);
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return true;
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}
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};
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/**
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* @returns {flatbuffers.Long}
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@ -1048,7 +1048,7 @@ MyGame.Example.Monster.prototype.testhashu64Fnv1a = function() {
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* @returns {boolean}
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*/
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MyGame.Example.Monster.prototype.mutate_testhashu64_fnv1a = function(value) {
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var offset = this.bb.__offset(this.bb_pos, 50)
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var offset = this.bb.__offset(this.bb_pos, 50);
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if (offset === 0) {
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return false;
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@ -1056,7 +1056,7 @@ MyGame.Example.Monster.prototype.mutate_testhashu64_fnv1a = function(value) {
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this.bb.writeUint64(this.bb_pos + offset, value);
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return true;
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}
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};
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/**
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* @param {number} index
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@ -1096,7 +1096,7 @@ MyGame.Example.Monster.prototype.testf = function() {
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* @returns {boolean}
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*/
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MyGame.Example.Monster.prototype.mutate_testf = function(value) {
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var offset = this.bb.__offset(this.bb_pos, 54)
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var offset = this.bb.__offset(this.bb_pos, 54);
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if (offset === 0) {
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return false;
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@ -1104,7 +1104,7 @@ MyGame.Example.Monster.prototype.mutate_testf = function(value) {
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this.bb.writeFloat32(this.bb_pos + offset, value);
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return true;
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}
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};
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/**
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* @returns {number}
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@ -1119,7 +1119,7 @@ MyGame.Example.Monster.prototype.testf2 = function() {
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* @returns {boolean}
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*/
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MyGame.Example.Monster.prototype.mutate_testf2 = function(value) {
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var offset = this.bb.__offset(this.bb_pos, 56)
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var offset = this.bb.__offset(this.bb_pos, 56);
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if (offset === 0) {
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return false;
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@ -1127,7 +1127,7 @@ MyGame.Example.Monster.prototype.mutate_testf2 = function(value) {
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this.bb.writeFloat32(this.bb_pos + offset, value);
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return true;
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}
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};
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/**
|
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* @returns {number}
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@ -1142,7 +1142,7 @@ MyGame.Example.Monster.prototype.testf3 = function() {
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* @returns {boolean}
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*/
|
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MyGame.Example.Monster.prototype.mutate_testf3 = function(value) {
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var offset = this.bb.__offset(this.bb_pos, 58)
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var offset = this.bb.__offset(this.bb_pos, 58);
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if (offset === 0) {
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return false;
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@ -1150,7 +1150,7 @@ MyGame.Example.Monster.prototype.mutate_testf3 = function(value) {
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this.bb.writeFloat32(this.bb_pos + offset, value);
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return true;
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|
}
|
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|
};
|
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/**
|
|
|
|
|
* @param {number} index
|
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