Commit Graph

4321 Commits

Author SHA1 Message Date
Rangi e671636bba Card Flip digits are shifted 1px up, not 2px left 2019-02-18 11:35:28 -05:00
Rangi d342bf9b45 Bitter Berry → `BITTER_BERRY` 2019-02-17 13:43:40 -05:00
Rangi a7c655eb67 asm -> diff 2019-02-17 13:39:12 -05:00
Rangi 47495e7d66 Avoid more redundant code and diffs 2019-02-17 13:38:30 -05:00
Rangi fcca48f2a6 Avoid redundant code and diffs 2019-02-17 13:35:38 -05:00
Rangi e51c64e167 Don't use legacy macros 2019-02-17 13:31:28 -05:00
Rangi a999787cb8 Update documentation:
- Apply more edits from #595
- Move music ID behavior from the wiki to docs
- Move assembly programming links from docs to the wiki
- Describe why the TM item gaps exist
2019-02-17 13:18:38 -05:00
Rangi 1e5c95d8d4 Silence gcc warnings, even in Travis
-Wno-missing-field-initializers is needed because of false positives over {0} initialization
2019-02-16 16:24:47 -05:00
Rangi 2449a17add dba exists, use it 2019-02-16 16:09:31 -05:00
Rangi 8e359978d6 passtoengine -> autoinput 2019-02-16 16:06:11 -05:00
Rangi 1dad1b48d4 Fix indentation 2019-02-16 16:00:13 -05:00
Rangi 417f3c7c72 Bug fix: allow Surfing across map connections 2019-02-16 15:45:55 -05:00
Rangi 4ee7e027be Fix link 2019-02-16 14:12:07 -05:00
Rangi 7c42452748 Standardize on $ff ^ X for bitwise negating 8-bit values 2019-02-16 13:52:19 -05:00
Rangi 96bcf72d96 Document the BattleAnimCmd_ClearObjs bug 2019-02-16 13:31:23 -05:00
Rangi 771d2efd65
Merge pull request #601 from mid-kid/master
Exciting adventures down battle animation street!
2019-02-16 13:23:17 -05:00
Rangi f9a60cff7a Define constants for prices in maps' event scripts
Supersedes #592
2019-02-16 13:19:39 -05:00
mid-kid 7d6befa181 Fix issues in review 2019-02-16 19:08:34 +01:00
Rangi af29f1f97c Eliminate some $xxxx values 2019-02-16 13:04:08 -05:00
Rangi 5fbd2fb8ba
Merge pull request #602 from Rangi42/master
Update to rgbds 0.3.8
2019-02-16 12:49:18 -05:00
Rangi df337fc417 Update to rgbds 0.3.8 2019-02-16 12:17:55 -05:00
mid-kid 80ece33e3e Document wBattleAnimFlags
`anim_clearsprites` was misnamed, so I renamed it to `anim_keepsprites`,
and documented it in docs/battle_anim_commands.md
2019-02-16 12:55:40 +01:00
mid-kid 7e93916c8a Add more constants for battle anim structs
Any access of the wram arrays for battle anim objects and background
effects use appropriate macros and constants, now.
2019-02-16 01:43:12 +01:00
mid-kid ee86b36766 wNumActiveBattleAnims → wLastAnimObjectIndex
This variable never decrements, it only increments to give each battle
animation a different, and incremental "index".
2019-02-15 17:21:51 +01:00
mid-kid 4154f191e0 Anotate more of the battle anim subsystem
The X and Y flip flags can be applied through the stack consisting of:
- Object attributes
- Animation frame attributes
- OAM Data
Each of these negate eachother.

Confused yet? The same stack is traversed to obtain the final tile ID,
with an added layer on top for the base GFX offset and the offset for
the dynamically loaded GFX requested by the object!

wBattleAnimDelay is populated with the values passed to `anim_wait`.
2019-02-15 03:01:59 +01:00
mid-kid 469c51d086 dorepeat -> dowait for oam animations
Having the pic animation macros be the same as the oam animation macros
isn't really turning out so well... I wonder if we should split them up
eventually.
2019-02-15 02:54:35 +01:00
Rangi d9d688df4e
Merge pull request #600 from mid-kid/master
Fix travis
2019-02-09 20:09:25 -05:00
mid-kid fb8b8d7086 Fix travis 2019-02-10 01:56:48 +01:00
Rangi 8577d78f4d
Merge pull request #599 from mid-kid/master
Add tool to find unnamed symbols: Take 2
2019-02-09 18:35:39 -05:00
mid-kid 1bc1673794 Fix python 3.6 support for unnamed.py 2019-02-10 00:17:19 +01:00
Rangi 4819a54b16
Merge pull request #598 from mid-kid/temp
BATTLEANIMSTRUCT_0B -> BATTLEANIMSTRUCT_PARAM
2019-02-09 18:04:03 -05:00
Rangi b791198f74
Merge pull request #596 from Rangi42/master
Remove the nested UNION within battle WRAM
2019-02-09 18:03:07 -05:00
Rangi 349664ec15 Clarify outer union's size 2019-02-08 15:40:32 -05:00
Rangi 32c34a3619 Separate the 200-byte c608-to-c6d0 union and the 280-byte c6d0-to-c7e8 union 2019-02-08 15:38:31 -05:00
Rangi 6cbdd245fc $8 = HIGH(vTiles1 - vTiles0) 2019-02-06 23:52:50 -05:00
mid-kid ffeae953ea Document all possible values for ReinitBattleAnimFrameset
This is useful to know where a certain frameset is used, through `grep`
2019-02-06 10:16:40 +01:00
mid-kid bfedd89308 BATTLEANIMSTRUCT_0B -> BATTLEANIMSTRUCT_PARAM
This structure member is used for storing the parameter passed to
`anim_obj`.
2019-02-06 08:12:52 +01:00
Rangi 60cdc65293 wc7e8 -> wUnusedC7E8 (similar to wUnusedD102) 2019-01-30 19:46:45 -05:00
Rangi 2fca32b6c8 Explain the c608 union size 2019-01-30 19:43:01 -05:00
Rangi 88465686cf Remove the nested UNION within battle WRAM 2019-01-30 19:29:34 -05:00
Rangi 4fe0d93d4c Fix some of the issues explained in #595 2019-01-27 14:00:21 -05:00
Rangi 9ecc991814
Merge pull request #593 from mid-kid/temp
More patches
2019-01-24 21:42:44 -05:00
Rangi 79ea091ff6 Use and define more WRAM constants 2019-01-24 21:41:14 -05:00
Rangi 68d4a53483 Use more constants 2019-01-24 21:15:30 -05:00
Rangi 84b6a084cb Keep "paragraphs" of related code together 2019-01-24 21:10:45 -05:00
Rangi a5c1d9572c Fix: Clair can give TM24 Dragonbreath twice 2019-01-19 19:27:45 -05:00
Rangi 53c92b4792 Bug: Clair can give TM24 Dragonbreath twice 2019-01-19 19:11:38 -05:00
mid-kid e288ef20d5 Fix map name frame calculation 2019-01-18 16:17:50 +01:00
mid-kid 0390728d44 Fix constants used with startbattle 2019-01-15 13:37:22 +01:00
mid-kid a21507f22a Document wSuicuneFrame
Also fixed inmediate in PlaceMapNameFrame.FillTopBottom to calculate the
amount of loops required. (It fills two tiles in the first iteration,
and four in the remaining, hence the `-2` and `+1` part).
2019-01-15 13:08:40 +01:00