mirror of https://github.com/pret/pokecrystal.git
commit
5fbd2fb8ba
2
FAQ.md
2
FAQ.md
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@ -32,7 +32,7 @@ You need to install `gcc`. If you're using Cygwin, re-run its setup, and at "Sel
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### "ERROR: `UNION` already defined"
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Download [**rgbds 0.3.7**][rgbds]. Older versions will not work.
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Download [**rgbds 0.3.8**][rgbds]. Older versions will not work.
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### "Segmentation fault" from `rgbgfx`
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@ -38,7 +38,7 @@ Click once on the text that says "**Skip**" next to each package to select the m
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Then download [**rgbds**](https://github.com/rednex/rgbds/releases/): the latest **win64.zip** or **win32.zip** release. Extract it and put all the `exe` and `dll` files individually in **C:\cygwin64\usr\local\bin**.
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**Note: If you already have an older rgbds, you will need to update to 0.3.7.** Ignore this if you have never installed rgbds before. If a version newer than 0.3.7 does not work, try downloading 0.3.7.
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**Note: If you already have an older rgbds, you will need to update to 0.3.8.** Ignore this if you have never installed rgbds before. If a version newer than 0.3.8 does not work, try downloading 0.3.8.
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Now open the **Cygwin terminal** and enter the following commands.
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@ -6,7 +6,7 @@ BATTLETRANSITION_NO_CAVE_STRONGER EQU $18
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BATTLETRANSITION_FINISH EQU $20
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BATTLETRANSITION_END EQU $80
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BATTLETRANSITION_SQUARE EQUS "\"8\"" ; $fe
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BATTLETRANSITION_SQUARE EQU "8" ; $fe
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DoBattleTransition:
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call .InitGFX
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@ -1,5 +1,5 @@
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UNOWNSTAMP_BOLD_A EQUS "\"♂\"" ; $ef
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UNOWNSTAMP_BOLD_B EQUS "\"♀\"" ; $f5
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UNOWNSTAMP_BOLD_A EQU "♂" ; $ef
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UNOWNSTAMP_BOLD_B EQU "♀" ; $f5
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_UnownPrinter:
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ld a, [wUnownDex]
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@ -1,5 +1,5 @@
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CARDFLIP_LIGHT_OFF EQUS "\"♂\"" ; $ef
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CARDFLIP_LIGHT_ON EQUS "\"♀\"" ; $f5
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CARDFLIP_LIGHT_OFF EQU "♂" ; $ef
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CARDFLIP_LIGHT_ON EQU "♀" ; $f5
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CARDFLIP_DECK_SIZE EQU 4 * 6
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@ -4,7 +4,7 @@ WriteOAMDMACodeToHRAM::
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ld hl, .PushOAM
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.loop
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ld a, [hli]
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ld [$ff00+c], a
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ldh [c], a
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inc c
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dec b
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jr nz, .loop
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@ -256,7 +256,7 @@ Function104a95:
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jr c, .ly_loop
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ld c, LOW(rRP)
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ld a, $c0
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ld [$ff00+c], a
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ldh [c], a
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ld b, 240 ; This might have been intended as a 4-second timeout buffer.
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; However, it is reset with each frame.
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.loop3
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@ -267,14 +267,14 @@ Function104a95:
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ld c, LOW(rRP)
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; Delay frame
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.ly_loop2
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ld a, [$ff00+c]
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ldh a, [c]
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and b
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ld b, a
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ldh a, [rLY]
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cp LY_VBLANK
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jr nc, .ly_loop2
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.ly_loop3
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ld a, [$ff00+c]
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ldh a, [c]
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and b
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ld b, a
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ldh a, [rLY]
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@ -657,7 +657,7 @@ Function104da9:
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xor a
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ldh [rIF], a
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halt
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ld a, [$ff00+c]
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ldh a, [c]
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bit 1, a
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jr z, Function104da9
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or a
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@ -669,7 +669,7 @@ Function104db7:
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xor a
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ldh [rIF], a
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halt
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ld a, [$ff00+c]
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ldh a, [c]
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bit 1, a
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jr nz, Function104db7
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or a
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@ -677,7 +677,7 @@ Function104db7:
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Function104dc5:
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ld a, $c1
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ld [$ff00+c], a
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ldh [c], a
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.wait
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dec d
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ret z
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@ -688,7 +688,7 @@ Function104dc5:
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Function104dd1:
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ld a, $c0
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ld [$ff00+c], a
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ldh [c], a
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.wait
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dec d
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ret z
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@ -716,7 +716,7 @@ Function104ddd:
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.next
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bit 0, a
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jr nz, Function104e3a
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ld a, [$ff00+c]
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ldh a, [c]
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and b
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jr nz, .loop
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@ -997,14 +997,14 @@ Function104faf:
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.asm_104fdb
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inc d
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jr z, .asm_104fe5
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ld a, [$ff00+c]
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ldh a, [c]
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bit 1, a
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jr z, .asm_104fdb
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ld d, $0
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.asm_104fe5
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inc d
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jr z, .asm_104fed
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ld a, [$ff00+c]
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ldh a, [c]
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bit 1, a
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jr nz, .asm_104fe5
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.asm_104fed
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@ -1,8 +1,8 @@
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NAMINGSCREEN_CURSOR EQU $7e
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NAMINGSCREEN_BORDER EQUS "\"■\"" ; $60
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NAMINGSCREEN_MIDDLELINE EQUS "\"→\"" ; $eb
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NAMINGSCREEN_UNDERLINE EQUS "\"<DOT>\"" ; $f2
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NAMINGSCREEN_BORDER EQU "■" ; $60
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NAMINGSCREEN_MIDDLELINE EQU "→" ; $eb
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NAMINGSCREEN_UNDERLINE EQU "<DOT>" ; $f2
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_NamingScreen:
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call DisableSpriteUpdates
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@ -53,7 +53,7 @@ SaveMenu_CopyTilemapAtOnce:
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rept SCREEN_WIDTH / 2
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pop de
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.loop\@
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ld a, [$ff00+c]
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ldh a, [c]
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and b
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jr nz, .loop\@
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ld [hl], e
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@ -1,5 +1,5 @@
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TRADEANIM_RIGHT_ARROW EQUS "\"▶\"" ; $ed
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TRADEANIM_LEFT_ARROW EQUS "\"▼\"" ; $ee
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TRADEANIM_RIGHT_ARROW EQU "▶" ; $ed
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TRADEANIM_LEFT_ARROW EQU "▼" ; $ee
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; TradeAnim_TubeAnimJumptable.Jumptable indexes
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const_def
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@ -56,7 +56,7 @@ PhoneRing_CopyTilemapAtOnce:
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rept SCREEN_WIDTH / 2
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pop de
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.loop\@
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ld a, [$ff00+c]
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ldh a, [c]
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and b
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jr nz, .loop\@
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ld [hl], e
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@ -1,4 +1,4 @@
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PRINTPARTY_HP EQUS "\"◀\"" ; $71
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PRINTPARTY_HP EQU "◀" ; $71
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PrintPage1:
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hlcoord 0, 0
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@ -1,5 +1,5 @@
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TIMESET_UP_ARROW EQUS "\"♂\"" ; $ef
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TIMESET_DOWN_ARROW EQUS "\"♀\"" ; $f5
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TIMESET_UP_ARROW EQU "♂" ; $ef
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TIMESET_DOWN_ARROW EQU "♀" ; $f5
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InitClock:
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; Ask the player to set the time.
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@ -6,7 +6,7 @@ Unreferenced_Function547::
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ret nz
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ld c, a
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ld a, [wLYOverrides]
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ld [$ff00+c], a
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ldh [c], a
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ret
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LCD::
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@ -25,7 +25,7 @@ LCD::
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ldh a, [hLCDCPointer]
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ld c, a
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ld a, b
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ld [$ff00+c], a
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ldh [c], a
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pop bc
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.done
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@ -33,7 +33,7 @@ ForceUpdateCGBPals::
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.bgp
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rept (1 palettes) * 2
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ld a, [hli]
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ld [$ff00+c], a
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ldh [c], a
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endr
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dec b
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@ -49,7 +49,7 @@ endr
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.obp
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rept (1 palettes) * 2
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ld a, [hli]
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ld [$ff00+c], a
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ldh [c], a
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endr
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dec b
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@ -119,7 +119,7 @@ rept SCREEN_WIDTH / 2
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pop de
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; if in v/hblank, wait until not in v/hblank
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.loop\@
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ld a, [$ff00+c]
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ldh a, [c]
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and b
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jr nz, .loop\@
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; load BGMap0
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@ -215,9 +215,9 @@ Function1100dc:
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ld [$c815], a
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ld c, $7
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ld a, $2
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ld [$ff00+c], a
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ldh [c], a
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ld a, $6
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ld [$ff00+c], a
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ldh [c], a
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ret
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Function110115:
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Function110393:
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ld c, LOW(rIE)
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ld a, [$ff00+c]
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ldh a, [c]
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or $c
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ld [$ff00+c], a
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ldh [c], a
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ret
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Function11039a:
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xor a
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ldh [rTAC], a
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ld c, $ff
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ld a, [$ff00+c]
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ldh a, [c]
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and $f3
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ld [$ff00+c], a
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ldh [c], a
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ld a, [$cb48]
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ld [$c86a], a
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ld a, [$cb47]
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Loading…
Reference in New Issue