Commit Graph

1247 Commits

Author SHA1 Message Date
Rangi e002b536af Rename more script commands for consistency and predictability
Fixes #540
2019-03-10 16:00:19 -04:00
Rangi 6393ecb7e5 More consistent formatting 2019-03-03 19:55:28 -05:00
ISSOtm c57ed5775c Rename PlayerMonFaintHappinessMod
Seriously, mini-rant here: we were three to spend a couple hours trying to find something in this function
that was completely unrelated to happiness... and apparently there's been far worse. :')
Props to you guys for having been through this =D
2019-03-03 23:55:24 +01:00
Rangi 79dc22c769 Define constants for map event sizes 2019-03-03 14:19:16 -05:00
Rangi dc396822d7 Identify more collision-related constants and data 2019-03-03 13:30:27 -05:00
Rangi e671636bba Card Flip digits are shifted 1px up, not 2px left 2019-02-18 11:35:28 -05:00
Rangi a999787cb8 Update documentation:
- Apply more edits from #595
- Move music ID behavior from the wiki to docs
- Move assembly programming links from docs to the wiki
- Describe why the TM item gaps exist
2019-02-17 13:18:38 -05:00
Rangi 8e359978d6 passtoengine -> autoinput 2019-02-16 16:06:11 -05:00
Rangi 417f3c7c72 Bug fix: allow Surfing across map connections 2019-02-16 15:45:55 -05:00
Rangi 7c42452748 Standardize on $ff ^ X for bitwise negating 8-bit values 2019-02-16 13:52:19 -05:00
Rangi 96bcf72d96 Document the BattleAnimCmd_ClearObjs bug 2019-02-16 13:31:23 -05:00
Rangi 771d2efd65
Merge pull request #601 from mid-kid/master
Exciting adventures down battle animation street!
2019-02-16 13:23:17 -05:00
mid-kid 7d6befa181 Fix issues in review 2019-02-16 19:08:34 +01:00
Rangi af29f1f97c Eliminate some $xxxx values 2019-02-16 13:04:08 -05:00
Rangi df337fc417 Update to rgbds 0.3.8 2019-02-16 12:17:55 -05:00
mid-kid 80ece33e3e Document wBattleAnimFlags
`anim_clearsprites` was misnamed, so I renamed it to `anim_keepsprites`,
and documented it in docs/battle_anim_commands.md
2019-02-16 12:55:40 +01:00
mid-kid 7e93916c8a Add more constants for battle anim structs
Any access of the wram arrays for battle anim objects and background
effects use appropriate macros and constants, now.
2019-02-16 01:43:12 +01:00
mid-kid ee86b36766 wNumActiveBattleAnims → wLastAnimObjectIndex
This variable never decrements, it only increments to give each battle
animation a different, and incremental "index".
2019-02-15 17:21:51 +01:00
mid-kid 4154f191e0 Anotate more of the battle anim subsystem
The X and Y flip flags can be applied through the stack consisting of:
- Object attributes
- Animation frame attributes
- OAM Data
Each of these negate eachother.

Confused yet? The same stack is traversed to obtain the final tile ID,
with an added layer on top for the base GFX offset and the offset for
the dynamically loaded GFX requested by the object!

wBattleAnimDelay is populated with the values passed to `anim_wait`.
2019-02-15 03:01:59 +01:00
Rangi 4819a54b16
Merge pull request #598 from mid-kid/temp
BATTLEANIMSTRUCT_0B -> BATTLEANIMSTRUCT_PARAM
2019-02-09 18:04:03 -05:00
Rangi 32c34a3619 Separate the 200-byte c608-to-c6d0 union and the 280-byte c6d0-to-c7e8 union 2019-02-08 15:38:31 -05:00
Rangi 6cbdd245fc $8 = HIGH(vTiles1 - vTiles0) 2019-02-06 23:52:50 -05:00
mid-kid ffeae953ea Document all possible values for ReinitBattleAnimFrameset
This is useful to know where a certain frameset is used, through `grep`
2019-02-06 10:16:40 +01:00
mid-kid bfedd89308 BATTLEANIMSTRUCT_0B -> BATTLEANIMSTRUCT_PARAM
This structure member is used for storing the parameter passed to
`anim_obj`.
2019-02-06 08:12:52 +01:00
Rangi 60cdc65293 wc7e8 -> wUnusedC7E8 (similar to wUnusedD102) 2019-01-30 19:46:45 -05:00
Rangi 88465686cf Remove the nested UNION within battle WRAM 2019-01-30 19:29:34 -05:00
Rangi 9ecc991814
Merge pull request #593 from mid-kid/temp
More patches
2019-01-24 21:42:44 -05:00
Rangi 79ea091ff6 Use and define more WRAM constants 2019-01-24 21:41:14 -05:00
Rangi 68d4a53483 Use more constants 2019-01-24 21:15:30 -05:00
Rangi 84b6a084cb Keep "paragraphs" of related code together 2019-01-24 21:10:45 -05:00
mid-kid e288ef20d5 Fix map name frame calculation 2019-01-18 16:17:50 +01:00
mid-kid a21507f22a Document wSuicuneFrame
Also fixed inmediate in PlaceMapNameFrame.FillTopBottom to calculate the
amount of loops required. (It fills two tiles in the first iteration,
and four in the remaining, hence the `-2` and `+1` part).
2019-01-15 13:08:40 +01:00
mid-kid 5f60cc24cf Fix some constants
Glass ting SFX were added in crystal.
PicAnimations and UnownAnimations are expected to be in the same bank as
their pointers, because the pointers are not BANK()-referenced
separately.
2019-01-15 13:06:16 +01:00
Rangi 1853e3d127 Say "BANK(Foo) ; aka BANK(Bar)" to clarify that Foo and Bar share a bank 2019-01-12 15:17:20 -05:00
Rangi fe04acad7b Document bugfix: ScriptCall can overflow wScriptStack and crash 2019-01-07 18:28:47 -05:00
Rangi 26fc7e2521 Consistent formatting in Function_SetEnemyMonAndSendOutAnimation and BattleStartMessage 2019-01-06 22:11:57 -05:00
Rangi 5207615cdc Document a bugfix: 1/256 failure rate for 100% effect chance 2019-01-05 20:30:46 -05:00
Rangi 36ebcdd8fe MON_NAME_LENGTH -> NAME_LENGTH 2019-01-03 07:30:44 -05:00
Rangi b975f3e068 Clean up some Odd Egg and Battle Tower code and data
Fixes #589
2019-01-02 19:04:50 -05:00
Rangi afbf1b3ffc *PhoneScript1 -> *PhoneCalleeScript, and *PhoneScript2 -> *PhoneCallerScript 2018-12-31 16:32:04 -05:00
Rangi f2785cdb71 Use battle menu flags 2018-12-31 14:25:53 -05:00
Rangi 22657f6078 Split generic phone caller+callee text into individual NPCs 2018-12-30 19:20:45 -05:00
Rangi d3e0eda398 Distinguish "caller" and "called" phone scripts+text (NPCs call you automatically, you call them from the Pokégear) 2018-12-30 18:05:26 -05:00
Rangi b921e9c9be Split engine/phone/phone_scripts.asm and phone_gossip.asm into individual files 2018-12-30 17:15:52 -05:00
mid-kid 930d285fab Fix comments around BANK() statements
Found a couple BANK()s that reference multiple labels.
2018-12-26 21:58:13 +01:00
Rangi 0ae5e9b398 Define RANDY_OT_ID 2018-12-23 14:02:07 -05:00
Rangi f6ecb681d5 Fix issue #581 (random stuff ax6 noticed) 2018-12-23 03:45:41 -05:00
Rangi e51339f01a Formatting and comments 2018-12-09 18:13:37 -05:00
Rangi e025ab9db0
Merge pull request #578 from mid-kid/master
Fixes in the animation subsystem.
2018-12-09 17:44:09 -05:00
mid-kid c4979d9770 Rename "feet and head follow" commands
The lot of these were rather misnamed, since they're used to replace
part of the player or enemy with objects for several background effects.
https://github.com/pret/pokecrystal/pull/578#issuecomment-440996244
2018-11-25 23:57:38 +01:00
mid-kid 5dfe652ff6 CalcStats -> CalcBattleStats
Confusingly ambiguous name
2018-11-23 23:03:27 +01:00
mid-kid 41f39211ca Identified another user of wBattleAnimTemp
QueueBattleAnimation loads an object using these wram addresses. Usually
populated by the anim_obj command, but in a couple of cases also
manually.
2018-11-22 12:32:24 +01:00
mid-kid 2746288030 Define ANIM_GFX for PLAYER and ENEMY
These are used where the head or the feet of the player/enemy have to be
moved in an animation, and shouldn't overlap. These aren't actual GFX
and should be loaded with the proper commands, and they're always loaded
at the end of the VRAM area.

Furthermore, I've defined BATTLEANIM_BASE_TILE, which is the tile from
which battle animation graphics may start to load. This value was picked
to make sure at least an entire pokemon pic fits in the area before it,
even though it doesn't seem very used...
2018-11-21 23:44:31 +01:00
mid-kid c210f052a8 Move BattleSideCopy to transform.asm 2018-11-21 14:14:34 +01:00
Rangi 3202c4f3df Resolve issue #575: Rename text commands 2018-11-18 12:41:11 -05:00
Rangi ffd2b70902
Merge pull request #573 from mid-kid/master
text_jump → text_far
2018-11-11 17:07:17 -05:00
mid-kid 375963349a Finish new connection macro
Tried simplifying things a bit, although not nearly as much as I wanted.
Ideally, we'd either have one of two situations:
- A single set of calculations based on values depending on the
direction of the connection
- A bunch of "generic" calculations done before applying simple
modifiers to them in the final `if` block

Right now it's an icky mix of both and I'm not really sure what to make
of it.
2018-11-10 14:34:49 +01:00
mid-kid a469a92c26 CorrectNickErrors fixes control characters, not text commands 2018-11-05 23:08:10 +01:00
mid-kid 940256569b text_jump → text_far
The previous name for this was rather misleading. It isn't an actual
jump like you'd expect the `jp` instruction to behave as. Instead, it
behaves more like a `farcall`.
This also makes it consistent with its current command ID name of
`TX_FAR`.
2018-11-05 22:26:18 +01:00
mid-kid 6a2cad6bcc Add colons to some function labels 2018-11-05 22:26:18 +01:00
Rangi 3b20a18200 Identify BATTLEACTION_D and _E (thanks, ax6) 2018-10-21 00:52:10 -04:00
mid-kid f52f20edb7 Rename CheckTrainerBattle
Renamed to be more in line with our current coding standards. Hopefully
this is slightly more readable.
2018-10-11 11:39:09 +02:00
Rangi 2e7e5ca67b PREDEFPAL_4D -> PREDEFPAL_GAMEFREAK_LOGO_OB 2018-09-22 13:40:37 -04:00
Rangi 38bf21ae35 Naming screen constants 2018-09-22 12:39:17 -04:00
Rangi 60b09f291d Merge branch 'master' of https://github.com/pret/pokecrystal 2018-09-16 13:42:17 -04:00
Rangi 03cb8c53f1 Identify some Spaceworld beta content 2018-09-16 13:40:47 -04:00
mid-kid 42ff2bd21f This isn't actually PAL_BG_ROOF
My bad.
2018-09-16 03:00:25 +02:00
mid-kid 3540b2a2d6 wMonStatusFlags -> wDebugFlags 2018-09-16 02:15:55 +02:00
mid-kid 387107b29e Fix use of in LoadMansionPalette 2018-09-16 01:52:14 +02:00
Rangi f9cf53ecba Use existing bigdw macro 2018-09-09 18:25:43 -04:00
Rangi 3241c9cfaa Use 0/1/2/3 for palettes, and rgbds opt feature for battle transition graphic 2018-09-09 18:15:54 -04:00
Rangi bb4a6e5f55 wCursorCurTile -> wCursorCurrentTile 2018-09-09 17:15:49 -04:00
Rangi 603bcfe2ae wPreviousLandmark → wPrevLandmark 2018-09-09 15:27:23 -04:00
Rangi 9ee2b59208 hMultiplicand is four bytes internally, but the high byte is always 0 since allowing four-byte multiplicands could overflow hProduct. 2018-09-09 15:10:38 -04:00
Rangi ae022e1420 Curr -> Cur 2018-09-09 15:09:51 -04:00
Rangi b42ba692c4 ; fallthrough 2018-08-26 22:34:59 -04:00
Rangi 0e1445b796 spaces->tab, and remove redundant comment 2018-08-26 16:15:43 -04:00
Rangi 557ce82073 hQuotient is a four-byte buffer (fixes #558) 2018-08-26 13:49:38 -04:00
Rangi cb32c895e4 Explain wCreditsBlankFrame2bpp 2018-08-26 13:23:40 -04:00
Rangi d2053c12c2 wCreditsFaux2bpp -> wCreditsBlankFrame2bpp, with the right buffer size
Remove some unused WRAM labels
2018-08-26 13:08:01 -04:00
Rangi 296402bd31 _Divide results go in hQuotient and hRemainder, not in hDividend and hDivisor
Note that the result quotient is four bytes, but hQuotient is a three-byte buffer. This is because no Divide caller ever needed a four-byte quotient, so the buffer didn't include the high byte.
2018-08-25 22:58:26 -04:00
Rangi 4c8c5c10a8 Use rgbasm's GameBoy graphics literal for initializing wCreditsFaux2bpp
In the 2BPP format, two bytes %ABCDEFGH %abcdefgh define eight pixels %Aa %Bb %Cc %Dd %Ee %Ff %Gg %Hh.
Four valid colors: %00 = 0 = white, %01 = 1 = dark, %10 = 2 = light, %11 = 3 = black.
Thus `22222222 = pixels %10 %10 %10 %10 %10 %10 %10 %10 = bytes %11111111 %00000000 = $ff00.
2018-08-25 22:38:57 -04:00
Rangi b2adcd6d6f Reorganize math-related HRAM union (ffb3) 2018-08-25 21:49:26 -04:00
Rangi a71901020b These are signed offsets, not addresses (thanks, PikalaxALT) 2018-08-25 14:43:02 -04:00
Rangi 7aa1c1f388 Remove HRAM label address comments 2018-08-25 14:39:24 -04:00
Rangi 1c0fff7668 hLabel - $ff00 -> LOW(hLabel) 2018-08-25 14:34:25 -04:00
Rangi eb1e3636bb Use labels instead of constants for HRAM
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
2018-08-25 14:28:22 -04:00
mid-kid 50da83cb23 CheckDestinyBond -> CheckFaint
Its main function is fainting the opponent and ending the move effect.
Updated the comment accordingly.
2018-08-17 20:16:37 +02:00
mid-kid 79cf90ab5e Fix some StatUp-related labels 2018-08-17 17:48:41 +02:00
mid-kid 2e147d1128 GetDamageStatsCritical -> CheckDamageStatsCritical
Clarified its usage, as the comments surrounding it were factually
wrong.
2018-08-16 16:11:28 +02:00
mid-kid 3cf49b7245 Fix more uses of EFFECTIVE 2018-08-07 14:38:41 +02:00
mid-kid bc0595564e Fix constants in BattleCommand_MirrorCoat 2018-08-07 09:46:21 +02:00
mid-kid f98a95b8ee wWeeklyFlags -> wDailyFlags2
These are by far not always checked each week, and as such shouldn't be
called that.
Since they're almost always used through the `bit` instruction, it's
very inconvenient to just make wDailyFlags a `dw` instead.
2018-08-07 09:46:21 +02:00
mid-kid 23cdf06e5e RestorePPofDepositedPokemon -> RestorePPOfDepositedPokemon 2018-08-07 09:46:21 +02:00
mid-kid 86c1b05fbc Split print_move_description and mon_menu 2018-08-07 09:46:21 +02:00
Rangi 366330e981 Pokedex_PutScrollbarOAM data values 2018-07-29 16:15:06 -04:00
Rangi 1d96a79a37 No wCurMove alias for wCurSpecies 2018-07-29 16:04:38 -04:00
Rangi b5a9e83a94 Fix reviewed issues.
Pokedex_PrintListing has a comment noting how it depends on wCurSpecies == wNamedObjectIndexBuffer; an assert would be more convenient, but is not possible since WRAM label addresses are not defined yet here.
2018-07-29 16:00:11 -04:00
Rangi c9cb67141b Make reviewed fixes; standardize on " + " 2018-07-29 01:40:23 -04:00
Rangi 8498394701 wSwitchMon 2018-07-29 01:27:33 -04:00
Rangi 8aa08addba wLuckyNumberDigitsBuffer 2018-07-29 01:13:25 -04:00
Rangi 0c746447e7 Improve wTrainerHUDTiles usage 2018-07-29 01:09:12 -04:00
Rangi 5145d69506 ; entries correspond to PLAYEREVENT_* constants 2018-07-29 00:57:28 -04:00
Rangi 9dec80b07e Add meaningful aliases for wd265
Introduce MONICON_* constants
Introduce BATTLEPLAYERACTION_* constants
2018-07-29 00:25:52 -04:00
Rangi cdfdfed17b Crystal fixed TruncateHL_BC in single player 2018-07-27 21:32:14 -04:00
mid-kid 9aa6b55d7b Merge branch 'master' of https://github.com/pret/pokecrystal 2018-07-27 11:24:59 +02:00
mid-kid a91b59ab5d Remove a documented bug that's not really a bug
I mean, technically, being able to read beyond a data table's size is
bad practice, but there's so many cases of this that it's not worth
mentioning.

For most of these cases, at least, it's safe to assume the index won't
ever get high enough to surpass such a table's length, because it's
either hardcoded or decided by the game without the use of
uncontrollable data. As such, they don't expose any actual bugs.
2018-07-26 23:34:05 +02:00
mid-kid e43c89bc80 Consistently use the diff format in bugs_and_glitches 2018-07-26 23:34:03 +02:00
Rangi 2b88951f9f MON_STAT_EXP - 1 → MON_EXP + 2 2018-07-24 14:14:04 -04:00
Rangi d5b98f5206 wPokeAnimStruct matches wPokeAnimStructEnd 2018-07-23 00:37:48 -04:00
Rangi 4f0c9cecf9 StringCmp → CompareBytes; CompareLong → CompareBytesLong
hStringCmpString[1/2] → h[EnemyMon/PartyMon1]Speed
2018-07-23 00:25:53 -04:00
Rangi a1806d6e81 Consistent routine naming convention: 'Foo' wraps '_Foo' 2018-07-23 00:13:43 -04:00
Rangi bdde60c64b ANIM_MON_UNUSED → ANIM_MON_HOF 2018-07-22 23:42:50 -04:00
IIMarckus 8aebc7ba56 Merge branch 'master' of hyperdriveguy/pokecrystal 2018-07-21 00:41:56 -06:00
Hyperdriveguy 57fc81d44e Add Counter and Mirror Coat bugfix 2018-07-20 17:39:53 -07:00
mid-kid 1cb364cc18 Fix usage of NUM_UNOWN 2018-07-18 19:06:56 +02:00
mid-kid 1fc7430a2b Fix misnamed character codes
Some character codes were erroneously named after their text command
counterparts. This has caused a lot of confusion with naming their
functions and with other things.

I've also removed the `dict2` macro and expanded the `dict` macro. This
really isn't something we should be doing for macros but I can't deny it
looks a lot neater than repeated code.
2018-07-18 10:55:30 +02:00
mid-kid 778d57ba21 Remove some more address comments 2018-07-18 10:55:30 +02:00
mid-kid 23708441ef Make proper cmdqueue constants 2018-07-18 10:55:30 +02:00
mid-kid 04d0490c4c Fix anim_ret_command 2018-07-18 10:55:30 +02:00
Rangi b23f0b2bda Fewer uses of 'Thing2 - Thing1' for sizeof(Thing) 2018-07-16 15:58:07 -04:00
Rangi dba7f59d83 More OAM coordinate consistency 2018-07-15 11:58:01 -04:00
Rangi 60568e8833 Comments for ToggleMaptileDecorations 2018-07-13 23:19:24 -04:00
Rangi 187e30cac8 Replace more hex values with constants or decimal 2018-07-11 15:40:09 -04:00
Rangi 90b22d602f Use more options constants 2018-07-10 17:18:23 -04:00
Rangi d7712c8019 TileAnimationPalette → AnimateWaterPalette 2018-07-05 19:23:44 -04:00
Rangi 255f282a60 Use TRUE/FALSE for wSaveFileExists 2018-07-04 02:50:27 -04:00
Rangi b565e6a9dc Miscellaneous reorganization fixes 2018-07-04 02:42:11 -04:00
Rangi da5125e141 " " → "┘" + 1 2018-06-30 17:42:16 -04:00
Rangi 8b06ff09eb Use significant values 5, 6, and 7 2018-06-30 15:58:05 -04:00
Rangi 6306e590bd No linebreak 2018-06-30 14:53:38 -04:00
Rangi e2cf3eb7bd Add more collision nybble constants 2018-06-28 22:35:29 -04:00
Rangi aa334dc5b9 Use specific constants for overwritten text tiles 2018-06-25 23:14:52 -04:00
Rangi a6560d0871 Use charmap values 2018-06-25 15:32:07 -04:00
Rangi 06eb89d903 "┘" + 1 == " "
Using X+1 makes sense when X is the last control character in a contiguous group, but "┘" is not, so we can use the first non-control character
2018-06-25 14:09:56 -04:00
Rangi 9ed402c4a2 Use charmap “ and ” 2018-06-25 13:54:30 -04:00
Rangi 00c2dba157 Merge events_2.asm with events.asm
(events_2.asm was only separate because scripting.asm intervenes; but other files have a similar "code / INCLUDE self-contained code / more code" structure to this)
2018-06-25 13:48:16 -04:00
Rangi 67152eab98 Keep more data/ INCLUDEs with relevant routines 2018-06-25 13:45:50 -04:00
Rangi 1caa50a647 No space between labels and bodies 2018-06-25 12:24:18 -04:00
Rangi 5693cc49cf Single newline at the end of files 2018-06-25 12:07:35 -04:00
Rangi 9f3e9145f9 Remove more triple newlines 2018-06-25 12:01:02 -04:00
Rangi 67d1364c7a Fix triple newlines left over from removing address comments 2018-06-24 23:22:50 -04:00
Rangi 9afaed9b8f Remove more address comments 2018-06-24 21:39:23 -04:00
Rangi e2fb7acac0 Merge branch 'master' of https://github.com/pret/pokecrystal
# Conflicts:
#	engine/items/mart.asm
2018-06-24 21:23:51 -04:00
mid-kid 5efce10789 Remove even more address comments
That should be all of them this time
2018-06-25 02:10:37 +02:00
Rangi 1a888f2200 NUM_GRASSMON * 2 2018-06-24 13:00:55 -04:00
Rangi ee48c7a3ed NUM_WATERMON 2018-06-24 12:32:56 -04:00
Rangi d84aabf3c1 WATER_WILDDATA_LENGTH 2018-06-24 12:30:33 -04:00
Rangi 5a58f90ec6 FISHGROUP_DATA_LENGTH 2018-06-24 11:46:55 -04:00
mid-kid 1d9a68dbdd Remove all address comments 2018-06-24 16:13:22 +02:00
Rangi a4bf94e1d7 wCurMartEnd - wCurMart = 16 2018-06-23 23:15:13 -04:00
Rangi f6ef095284 Add STANDARDMART_* jumptable index constants 2018-06-23 22:35:46 -04:00
Rangi 5c7d04ac84 Use direct tile IDs, not charmap entries, since they don't correspond correctly (e.g. "┌" is not the top-right corner) 2018-06-23 21:12:37 -04:00
yenatch 0fbc8362b6
Merge pull request #526 from atasro2/master
reword
2018-06-20 19:25:39 -04:00
MCboy 5c662be182
fixed a typo
being the grammar nazi i am i noticed a grammar error so i forked pokecrystal to fix it ;)
2018-06-14 00:34:24 +04:30
Rangi fbe82a7fe0 Note which labels are only needed for locating banks (relevant to issue #485) 2018-06-12 23:29:15 -04:00
yenatch dbf05e48eb
Merge pull request #517 from mid-kid/master
Some fixes all around
2018-06-05 07:04:54 -04:00
yenatch 5c0e5fa7ca Fix unused shiny check comments. 2018-06-04 23:36:27 -04:00
mid-kid 5e9c785b3f Merge branch 'master' of https://github.com/pret/pokecrystal 2018-06-04 11:05:53 +02:00
Rangi c7bb2d15cf Create empty sections for the remaining FixPicBank array entries 2018-06-03 23:25:21 -04:00
Rangi 7cd5bcbae4 Change FixPicBank bank array 2018-06-03 23:18:31 -04:00
mid-kid 17087489c6 Miscellaneous fixes in the use of _command constants. 2018-06-01 09:04:36 +02:00
Rangi 4df72a8474 SGB palette roles discovered from Spaceworld beta G/S 2018-06-01 02:11:44 -04:00
Rangi a71b7a92b7 Same pic bank solution as pokecrystal 2018-05-29 19:14:04 -04:00
Rangi 3927bcdb9d Function6ec1 → CanObjectMoveInDirection 2018-05-24 12:36:35 -04:00
Rangi a91aa18dae Use constants more 2018-05-23 22:13:46 -04:00
Rangi 1840af8b4f Identify more sprite move data flag bits 2018-05-23 22:01:21 -04:00
Rangi 85f7328bf8 Identify USE_OBP1_F 2018-05-23 20:44:32 -04:00
Rangi 50ea6d6e22 WALKS_ON_WATER → SWIMMING 2018-05-23 19:10:15 -04:00
Rangi c85b32ed80 More sprite movement data flag constants 2018-05-23 19:06:04 -04:00
Rangi c5d18de8ff Use known sprite movement data flag constants 2018-05-23 13:15:07 -04:00
Rangi 32b92ca51c Start improving sprite movement engine (to do: identify bit flags)
Introduce maskbits N[, S]: optionally shift the bitmask
2018-05-23 12:48:14 -04:00
Rangi 846e3e65de adc a, 0 → adc 0; fix comments 2018-05-20 17:55:27 -04:00
Rangi 9afacc7842 Use REGISTERED_* constants
128px wide pack_menu.png matches BGB VRAM viewer, and rows+cols match hex tile IDs (e.g. $24 = row 3 col 5)
2018-05-20 17:50:53 -04:00
Rangi ae50b1148a 1 << FRZ == $20 2018-05-19 13:11:50 -04:00
Rangi d5fff8aa96 Constants for PC menu indexes
'db  ' -> 'db '
2018-05-18 22:18:00 -04:00
yenatch 6e91c3a293 Revert "Fix #511: eliminate "Left shift of negative value" warnings"
This reverts commit aa51dbc612.
2018-05-11 00:42:44 -04:00
Rangi 8acc8d6e30 Merge branch 'master' of https://github.com/pret/pokecrystal 2018-05-06 22:45:07 -04:00
Rangi aa51dbc612 Fix #511: eliminate "Left shift of negative value" warnings 2018-05-06 21:27:47 -04:00
Rangi 1c92cb8b48 'rept' is not indented 2018-05-06 12:16:57 -04:00
mid-kid acdb302035 Fix rest of the givepokeitem/checkpokeitem references 2018-05-06 13:48:04 +02:00
mid-kid c82deab86f fix-various-little-things
A compilation of suggestions from the discord that don't deserve
separate commits and are not questionable at all™.
2018-05-05 09:19:04 +02:00
yenatch 436f4829b5 fix label from the wrong bank in the title screen 2018-04-10 22:42:25 -04:00
yenatch 40b537d45b
Merge pull request #503 from Rangi42/master
Factor wMisc into meaningful parts; move most code out of home.asm
2018-04-09 21:30:24 -04:00
Rangi 7307fc8dce Use constants for bit/set/res more 2018-04-05 11:44:02 -04:00
mid-kid 1b12109cb0 HanleDefrost -> HandleDefrost 2018-04-05 11:41:06 +02:00
mid-kid 80d437d565 Fix some uses of EFFECTIVE 2018-04-05 07:54:20 +02:00
mid-kid 28c6eb8341 Use data/items/pocket_names.asm 2018-04-05 07:54:20 +02:00
mid-kid 1891879b62 GENDERLESS -> GENDER_UNKNOWN
This is how they're called in official sources, and it fits better with
the other `GENDER_` constants.
2018-04-05 07:54:20 +02:00
Rangi 1e1bbbbf8c check_nick_errors → correct_nick_errors; matches correct_party_errors 2018-04-05 00:04:53 -04:00
Rangi 81306889e3 Merge branch 'master' of https://github.com/pret/pokecrystal 2018-04-04 23:56:40 -04:00
yenatch f750d4f418
Merge pull request #505 from mid-kid/battlecommands
Battle command fixes
2018-04-04 21:18:15 -04:00
mid-kid d4025863cf Rename some battle commands
`hittarget` was misleading, as it doesn't actually "hit" the target, it
only plays the animation. As such, I've renamed it to `moveanim`.

`checkfaint` has nothing to do with checking if the user or target has
fainted, instead, it applies wCurDamage onto the target's HP, hitting
the substitute if applicable. I've renamed the command to `applydamage`
and all of its subfunctions accordingly.
2018-04-04 23:27:40 +02:00
mid-kid 800f948914 Label BattleCommand_BeatUpFailText 2018-04-04 22:40:35 +02:00
mid-kid c1e3d17769 `endloop` loops back to critical itself
The comments seemed to specify that `endloop` loops back to the command
before `critical` and executes that, which simply isn't true. It loops
back to `critical` itself, and executes `critical`, before continuing on
with the remaining commands.
2018-04-04 22:40:26 +02:00
mid-kid 682ca7e93c Label bidefailtext
This "unknown" battle command is actually used to give the proper fail
message to bide.
2018-04-04 22:40:21 +02:00
mid-kid e1da37e033 Comment SapHealth
Also fixed some Beat Up inconsistencies to make it more readable.
2018-04-04 22:35:47 +02:00
mid-kid d3cc861d33 Fix snake_case filenames
Renamed a bunch of files, most of them one-off functions, to better fit
the general snake_case naming scheme. Also renamed some awfully long filenames.
2018-04-04 22:26:07 +02:00
mid-kid 81fff9bb80 Fix file permissions
I have no idea why this was a thing (do people store this repo on FAT32
flash drives or something?), but quite a bit of files had a permission
of 755. This isn't really a problem, but it's inconsistent and weird.
2018-04-01 17:05:10 +02:00
mid-kid 05ba221eb5 `flagpredef.asm` → `smallflag.asm` 2018-03-25 19:14:26 +02:00
mid-kid be76ee56a8 Organize the engine/ directory, director's cut
Cleaned up `engine/routines`, in favor of moving files into more
appropriate directories. predef-related routines are now in top-level
`engine`.
`rtc/delete_save_change_clock.asm` has been split into both
`menus/delete_save.asm` and `rtc/reset_password.asm`.

Made a new subdirectory:
* engine/math: Contains all generic math-related routines.
2018-03-25 18:24:14 +02:00
mid-kid 0d9241889f Organize the engine/ directory, take 3
Renamed `title` to `movies`.
Moved some functions from `engine/routines/` to their fitting
directories, and cleaned up the base `engine/` directory.
Moved `engine/pokemon/tmhm.asm` back to `engine/items/`.

Made a new subdirectory:
* engine/tilesets: Contains all map-related graphics routines.
2018-03-25 16:18:33 +02:00
Rangi 0447ee0cf9 Relabel some map-related WRAM
wMisc -> {wSurroundingTiles, wBoxPartialData, wLink_c608}
wOverworldMap -> {wOverworldMapBlocks, wHallOfFamePokemonList}
2018-03-19 11:36:14 -04:00
mid-kid 60e21a8663 Move init_gender and intro_menu to menus
They are actually some kind of menus, and as such make sense there.
2018-03-14 13:38:36 +01:00
mid-kid 97c511cd2f Organize the engine/ directory, take 2
Renamed `game` to `games` and `menu` to `menus`.
Moved some functions from `engine/routines/` to their fitting subdirectories.

Made two new subdirectories:
* engine/rtc: Contains all RTC-related things. Menus, hardware, misc
functions.
* engine/items: Contains all item-related things. Pack, item effects,
other item handlers.
2018-03-14 13:28:36 +01:00
mid-kid baa0dc5a96 Organize the engine/ directory
This is an informed attempt at reorganizing the engine/ directory by
creating categorized subdirectories, in order to make it easier to
navigate and find things.

The directories created are as follows:
* engine/game: Contains all "minigames", things like the unown puzzle
and slot machine.
* engine/gfx: Contains all handling of graphics. From loading palettes
to playing animations.
* engine/link: Contains all multiplayer functionality.
* engine/menu: Contains all generic/misc. menus and menu code.
Other, more specialized menus are in their own subdirectories (pokedex,
pokegear, party menu, etc).
* engine/overworld: Contains all handling of the overworld. From loading
and connecting maps to wild encounters and the scripting engine.
* engine/pokegear: In the same vein as engine/pokedex, except it could
use some more splitting up.
* engine/pokemon: Contains everything related to manipulating pokemon
data. From the pokemon storage system to evolution and mail.
* engine/printer: Contains everything related to printing things as well
as the printer communication.
* engine/title: Contains intro sequences, title screens and credits.
2018-03-13 13:21:40 +01:00
Rangi 7e9dbde549 HOF_MASTER_COUNT EQU 200 2018-03-04 00:27:22 -05:00
Rangi bde9ffff6e Improve some code labels 2018-03-02 19:39:16 -05:00
Rangi 43b5f90457 Replace "Map<MapName>Signpost<#>Script" labels 2018-02-27 19:33:38 -05:00
Rangi e2c15b0b92 * BillPhoneGeneriText -> BillPhoneGenericText
* data/phone/text/trainers1.asm -> data/phone/text/trainers.asm
* ,ROM -> , ROM0
2018-02-26 22:29:09 -05:00
Rangi 5959548c01 Document HOF Master bug (close #494) 2018-02-26 11:51:16 -05:00
Rangi b254a4571d ENGINE_BUG_CONTEST_ON -> ENGINE_MAIN_MENU_MOBILE_CHOICES (resolves #490)
Went with CHOICES instead of HIDDEN since setting the flag would presumably have shown the items, not hidden them
2018-02-25 22:23:20 -05:00
Rangi 335c2699f0 Merge branch 'master' of https://github.com/pret/pokecrystal
# Conflicts:
#	constants/map_constants.asm
#	constants/wram_constants.asm
#	data/radio/oaks_pkmn_talk_routes.asm
#	data/radio/pnp_hidden_places.asm
#	engine/battle/core.asm
#	engine/breeding.asm
#	engine/phone/phone_scripts.asm
#	engine/radio.asm
#	maps/BattleTower1F.asm
#	maps/OlivineLighthouse2F.asm
#	maps/OlivineLighthouse6F.asm
#	maps/PokemonFanClub.asm
#	maps/RadioTower1F.asm
#	maps/RadioTower2F.asm
#	maps/Route30BerryHouse.asm
#	maps/Route34IlexForestGate.asm
#	maps/Route36NationalParkGate.asm
#	maps/RuinsOfAlphKabutoChamber.asm
#	maps/RuinsOfAlphResearchCenter.asm
#	maps/VermilionPort.asm
#	maps/VictoryRoad.asm
2018-02-25 20:39:54 -05:00
yenatch f44f306cfd
Merge pull request #477 from mid-kid/master
Medium-sized cleanups
2018-02-25 20:12:59 -05:00
yenatch f404af8a43
Merge pull request #486 from surskitty/master
Another batch of label names
2018-02-25 20:12:31 -05:00
Rangi f964d04a87 * loadmenuheader -> loadmenu (ead103d)
* objectface -> turnobject (c834bda)
2018-02-25 20:05:37 -05:00
Rangi be28a0ff4e Meaningful $ff values 2018-02-25 19:50:48 -05:00
Rangi 60add76ee7 * Remove rept 4 (fa3192e)
* FindGreaterThanThatLevel -> FindAboveLevel (132fe46)
* More meaningful egg group names (0eeb00d)
2018-02-25 19:23:01 -05:00
mid-kid 3d34f5a5a3 Label wPokemonWithdrawDepositParameter of RemoveMonFromPartyOrBox
It takes a clearly different parameter, completely unrelated and
different in function to PC_DEPOSIT and PC_WITHDRAW.
2018-02-22 21:36:14 +01:00
mid-kid a22343d32c Fix TRUE/FALSE constants for CalcMonStats 2018-02-22 18:12:43 +01:00
mid-kid e8bc86d1fe Pkmn -> Mon
Since we're aiming for consistency across the codebase, I believe it
includes a uniform way to refer to the creatures this game consists of
in the labels of the code.
The only exceptions to this rule are labels referring to things named
through the use of the <PK><MN> or <PKMN> characters, in which case PKMN
is used.

Most of this was already consistent enough™, I just picked the
convention with the most occurences and fixed the outliers.
2018-02-22 17:39:06 +01:00
Rangi ff3a43d4b0 Use maskbits NUM_TYPES 2018-02-20 10:54:48 -05:00
Rangi 612fd7cb96 Merge branch 'master' of https://github.com/pret/pokecrystal
# Conflicts:
#	maps/KrissHouse2F.asm
2018-02-15 21:21:58 -05:00
mid-kid 23b773d5c2 Label some daycare-related functions 2018-02-14 11:51:47 +01:00
mid-kid f1c23f2153 Fix use of one constant 2018-02-13 08:36:25 +01:00
mid-kid 98e6878429 CalcwBufferMonStats -> CalcBufferMonStats
The 'w' was probably added in some mass-replacement.
It's completely irrelevant to the function itself and doesn't fit the
PascalCase model.
2018-02-12 23:58:21 +01:00
mid-kid 89c5f0adf0 Comment GeneratePartyMonStats 2018-02-09 22:21:59 +01:00
Rangi c158404b7c questionmark is not a pokemon pic 2018-02-07 14:43:58 -05:00
Rangi 118c387d73 Remove commented G/S roaming Suicune code 2018-02-05 22:03:40 -05:00
Rangi 71f51955c9 Terser name for the does-nothing effect 2018-02-05 13:07:22 -05:00
Rangi c648a6ced9 Off by one 2018-02-05 13:05:26 -05:00
Rangi 96c058f0a7 No redundant item effect labels 2018-02-05 13:03:05 -05:00
luckytyphlosion 8b007e8d51 Fix more w-izing edge cases. 2018-02-04 22:45:04 -05:00
Rangi bc3cc69749 Consistent "X percent [+/- Y]" order 2018-02-04 21:21:34 -05:00
Rangi d6b00d0cc1 Sync code with wiki 2018-02-04 13:16:40 -05:00
Rangi 6c405e3859 Keep specials files together 2018-02-04 12:03:31 -05:00
Rangi 885080f213 "chances" → "probabilities", since other files use that term and "changes" exists right next to it 2018-02-04 11:46:53 -05:00
surskitty e668b6cf3a Merge branch 'master' of github.com:pret/pokecrystal 2018-02-03 22:18:56 -05:00
Rangi 73ea7c6326 Macro factors out sine code, just like sine data, since it's used 5 times 2018-02-03 21:11:55 -05:00
Rangi 271aa20b73 Keep documentation in sync with new WRAM labels 2018-02-03 20:40:21 -05:00
Rangi 32ed487a47 Merge branch 'master' of https://github.com/pret/pokecrystal
# Conflicts:
#	audio/engine.asm
#	constants/gfx_constants.asm
#	constants/map_data_constants.asm
#	constants/pokemon_data_constants.asm
#	constants/sprite_constants.asm
#	constants/wram_constants.asm
#	data/maps/data.asm
#	engine/battle/ai/scoring.asm
#	engine/battle/core.asm
#	engine/battle/effect_commands.asm
#	engine/battle/misc.asm
#	engine/battle_anims/getpokeballwobble.asm
#	engine/breeding.asm
#	engine/buy_sell_toss.asm
#	engine/decorations.asm
#	engine/events/battle_tower/battle_tower.asm
#	engine/events/battle_tower/rules.asm
#	engine/events/buena.asm
#	engine/events/bug_contest/contest_2.asm
#	engine/events/daycare.asm
#	engine/events/dratini.asm
#	engine/events/halloffame.asm
#	engine/events/happiness_egg.asm
#	engine/events/kurt.asm
#	engine/events/lucky_number.asm
#	engine/events/magnet_train.asm
#	engine/events/overworld.asm
#	engine/events/pokerus/pokerus.asm
#	engine/events/print_unown.asm
#	engine/events/print_unown_2.asm
#	engine/events/unown_walls.asm
#	engine/item_effects.asm
#	engine/link.asm
#	engine/mon_menu.asm
#	engine/player_object.asm
#	engine/routines/playslowcry.asm
#	engine/scripting.asm
#	engine/search.asm
#	engine/search2.asm
#	engine/specials.asm
#	engine/start_menu.asm
#	engine/timeset.asm
#	home/battle_vars.asm
#	home/map.asm
#	maps/GoldenrodUndergroundSwitchRoomEntrances.asm
#	maps/IlexForest.asm
#	maps/KrissHouse2F.asm
#	maps/Route39Barn.asm
#	mobile/mobile_12_2.asm
#	mobile/mobile_40.asm
#	mobile/mobile_5f.asm
#	wram.asm
2018-02-03 19:42:56 -05:00
Rangi 6ff2cb20e6 map → map_id; map_def → map; map_data → map_attributes 2018-02-03 17:11:55 -05:00
Rangi e32e5212af use "x + -1" not "x +- 1"
(TODO: use "x - 1" once rgbds allows it)
2018-02-02 22:55:38 -05:00
Rangi 45373ec601 sine_wave macro parameterizes table size, not frequency ("amplitude" was an incorrect comment) 2018-02-02 22:45:42 -05:00
Rangi c834bdadf2 spriteface → objectface, consistent with the other script commands 2018-02-02 21:50:43 -05:00
Rangi aa8db1632c Remove checkmorn/checkday/checknite macros 2018-02-02 21:20:13 -05:00
Rangi 68d855c213 Script commands don't have underscores 2018-02-02 21:09:17 -05:00
Rangi b7e44124d3 Fix confusing label 2018-02-02 12:29:42 -05:00
surskitty 8ea924ecd6 Converting what I can to locals. 2018-02-02 10:52:05 -05:00
Rangi b2970e75f4 SCENE_DEFAULT=0 and SCENE_FINISHED=1 (generic constants for a common scene pattern) 2018-02-01 15:06:06 -05:00