Commit Graph

1247 Commits

Author SHA1 Message Date
Rangi 8a73bb9ab2 Identify remaining debug color picker labels 2020-10-23 12:38:07 -04:00
Rangi bd3f634049 Identify remaining map object labels 2020-10-22 21:30:21 -04:00
Rangi d8310c166d Identify some more map object labels and constants 2020-10-22 17:41:48 -04:00
Rangi 15f6a0af43 Identify a few more labels and data 2020-10-22 12:55:46 -04:00
Rangi b9a74ff777 Identify more sprite graphics and map object labels, and have consistent anonymous jumptable labels 2020-10-22 10:54:53 -04:00
Rangi ae4fe08084 Identify some more labels (a few link-related) 2020-10-22 00:53:54 -04:00
Rangi 3a2932cec1 Identify remaining two battle anim BG effect functions 2020-10-21 22:51:24 -04:00
Rangi 650686476c Identify remaining battle AI labels 2020-10-21 21:34:18 -04:00
Rangi 93dcc8b6eb Identify SwitchItemsInBag labels
Thanks to FIQ for having done so in Polished Crystal
2020-10-21 15:39:15 -04:00
Rangi 7b12060e6a Battle transition spin quadrants are like pokered's half circles 2020-10-19 20:27:19 -04:00
Rangi 406ac7afbb Identify some values as relative struct offsets in MoveScreenLoop 2020-10-14 18:32:41 -04:00
Rangi 2e90df15b7 Update battle anim bg function comments, and identify more unnamed labels 2020-10-06 18:09:33 -04:00
7Soul cf26f55985
Identify battle bg effects functions and constants (#773)
Identify battle bg effects functions and constants
2020-10-06 15:45:09 -04:00
Rangi fc08ff2c38 Identify some unnamed labels 2020-10-06 13:50:02 -04:00
Rangi 42d0a2567a Identify some more unnamed labels 2020-10-05 20:10:01 -04:00
Rangi 6b7ade66da Identify more unnamed labels 2020-10-05 16:15:57 -04:00
Rangi ff2d850219 Identify some more unnamed labels 2020-10-05 12:02:56 -04:00
Rangi d9603e3e33 Identify more unnamed labels 2020-10-04 22:34:50 -04:00
Rangi 306c85750e Identify some more unnamed labels 2020-10-04 20:10:39 -04:00
Rangi 5a546068a8 Identify SGB blk/pal packets 2020-10-04 18:32:33 -04:00
7Soul 2ffc5f907f
Identify battle animation functions (#771)
Identify battle animation functions
2020-10-03 21:54:02 -04:00
Rangi 1357e0d674 Fix #769: document the Heavy Ball weight bank bug 2020-09-27 12:39:27 -04:00
Rangi cf37abd3ec Remove wKickCounter and wPresentPower aliases for wBattleAnimParam 2020-08-29 20:35:49 -04:00
mid-kid 3b43f79dc6 Use hex for tile IDs in engine/movie/splash.asm 2020-08-27 18:03:54 +02:00
mid-kid 353f78f493 GS_INTRO_STAR/SPARKLE -> GS_GAMEFREAK_LOGO_STAR/SPARKLE
These two sprite animations are related to the Game Freak Logo splash
screen, not the actual intro.
2020-08-27 15:13:41 +02:00
mid-kid 15c08ad8a3 Small changes to better match pokegold 2020-08-27 14:52:27 +02:00
mid-kid 13c4a93cea Fix some constants surrounding sprite animations
Also commented the use of the field surrounding the struct
initialization functions.

SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1
SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2
SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3
SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4

BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS
BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX
BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1
BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
2020-08-27 13:59:33 +02:00
mid-kid 733664b18f Document splash screen animation 2020-08-27 13:59:33 +02:00
mid-kid 2b2c1ac649 Split engine/movie/intro.asm into itself and splash.asm 2020-08-27 13:59:31 +02:00
mid-kid 926e231849 Move all splash screen files to gfx/splash 2020-08-27 13:58:54 +02:00
mid-kid e40f421ffb Document weird code involving link trades of mew and celebi
This piece of code is frankly rather confusing, as it seemingly doesn't
serve much of a purpose. Documenting it here for future reference.
2020-08-19 16:00:00 +02:00
Rangi 0b31d12dac
Merge pull request #756 from mid-kid/master
Rub a dub dub, thanks for the grub
2020-08-18 16:35:15 -04:00
mid-kid 315d6c665e Add wTitleScreenSelectedOption constants 2020-08-18 22:20:16 +02:00
Rangi 7729dcd204 Consistent constants for radio data table sizes (could still be better) 2020-08-13 13:47:50 -04:00
Rangi f65448a4c0 Factor out gfx/pack/pack_menu.tilemap 2020-08-12 20:59:54 -04:00
Rangi ed3e70b97c Identify some time-related data 2020-08-11 14:12:59 -04:00
mid-kid 8befc889ad Remove a verifiably false comment
wSpriteAnimCount starts at 0, keeps incrementing and never decrements.
When it reaches $ff, the next value is 1.

Its purpose is unknown, as this value is used nowhere else.
2020-08-05 16:02:48 +02:00
mid-kid aabfc0b413 `d` is the multiplier for Sprites_Sine 2020-08-05 16:02:48 +02:00
mid-kid b6055b1944 Use TRUE for hCGBPalUpdate 2020-08-05 16:02:48 +02:00
mid-kid ac48d65498 Document wTitleScreenSelectedOption variable 2020-08-05 16:02:44 +02:00
mid-kid 2d2a7dec7d Label some mobile battle screen functions 2020-08-03 23:35:18 +02:00
mid-kid 58b45443e8 Minor title screen fixes 2020-08-03 23:35:18 +02:00
mid-kid 79bb2784e9 Better label 2D menu data 2020-08-03 22:56:49 +02:00
mid-kid 248763b238 Prevent OaksPKMNTalk from looping forever if NUM_GRASSMON is changed
That should cause no real problems because of a range check right after
it.
2020-08-03 22:56:49 +02:00
Rangi 0de7808ded Identify constant in NamingScreen_IsTargetBox 2020-08-03 15:22:28 -04:00
Rangi 35821ec58c Correct constants in DoNPCTrade 2020-07-25 18:36:49 -04:00
Rangi dcb24bc724 Use def_* macros for automatic map event counts
Resolves #742
2020-07-24 09:57:16 -04:00
Rangi dd369f3199 Move EngineFlags and SpecialsPointers into data/engine/ 2020-07-22 20:24:53 -04:00
Rangi 11dc805de0 Revert "Factor out tables into data/overworld/"
This reverts commit b5a7e7de3e.
2020-07-22 20:21:26 -04:00
Rangi b5a7e7de3e Factor out tables into data/overworld/
Fixes #749
2020-07-22 15:22:58 -04:00