Commit Graph

241 Commits

Author SHA1 Message Date
yenatch ee98f7b489 Enumerate the move effect command macros. 2015-04-13 21:41:32 -07:00
yenatch 6c492cb86d Comment PrintTempMonStats. 2015-02-11 13:15:38 -08:00
yenatch 3735185ec2 Use PartyMon labels in GetPartyParamLocation arguments. 2015-02-11 13:14:56 -08:00
yenatch 956b990cd2 Fix a bunch of palette copying errors and wram bank conflicts.
There are probably a bunch more labels with wrong banks. This takes care of the most noticeable ones.
2015-02-10 18:21:38 -08:00
yenatch 62b473d6c6 Blind wram labels part 3. 2015-02-10 15:14:21 -08:00
yenatch 8e03321069 Blindly use wram labels for everything except mobile, part 1.
Wram banks and mobile make this tough, since any address can secretly be a ghost.

As usual, mobile completely disregards 99% of the codebase. It's been ignored in kind.
2015-02-10 00:53:03 -08:00
yenatch 0683bc8770 Fix up remaining coords. 2015-02-07 23:06:52 -08:00
yenatch c611a45486 Inconsequential bank ref in battle graphics code. 2015-02-02 16:39:42 -08:00
yenatch 3fe3cd1a46 hVBlank 2015-01-19 21:31:29 -08:00
yenatch 346844a613 Replace pointless $FF00+$xx with $ffxx. 2014-12-28 18:44:23 -08:00
yenatch e325210a61 Merge remote-tracking branch 'kanzure/master' 2014-12-11 23:25:30 -08:00
yenatch 2f509ab379 Fix some incbins near Magikarp length code.
Also clean up the comments a little.
2014-12-03 20:12:37 -08:00
yenatch 81e2a3f0cf Merge remote-tracking branch 'xcrystal/master' into master
Conflicts:
	battle/ai/scoring.asm
	main.asm
2014-10-23 02:41:52 -04:00
xCrystal dd8653fe6f More AI commentary/labels 2014-10-22 23:08:51 +02:00
xCrystal bb9818e3c3 More AI commentary/labels 2014-10-22 17:36:42 +02:00
xCrystal bf60a6b690 evasionup, accdown, whirlwind, haze 2014-10-22 14:47:33 +02:00
xCrystal 7cbec0d52a More AI commentary/labels 2014-10-22 00:28:51 +02:00
xCrystal 96a89ffad7 More AI commentary 2014-10-21 20:44:42 +02:00
xCrystal 44377acb2a Rename labels and add more commentary to AI stuff 2014-10-21 19:21:13 +02:00
xCrystal 28097be25c Add commentary to some AI layers 2014-10-21 14:17:55 +02:00
xCrystal df2d027501 Start commenting some AI layers 2014-10-21 13:54:04 +02:00
yenatch 78d16c1efa Better labels for item/switch AI. 2014-09-30 11:20:38 -07:00
yenatch da799c80d4 Better trainer AI comments and finish off trainer attributes. 2014-08-13 19:44:56 -07:00
yenatch 849044ce8a Remove generated "jump sources" comments. 2014-07-19 14:11:48 -07:00
yenatch 928cdcfc23 Name cry functions in home.asm. 2014-07-18 10:31:52 -07:00
yenatch 251517812f Rename the internal PlayCry function to _PlayCryHeader. 2014-07-18 10:31:52 -07:00
yenatch ab018a5094 Cry "echo" is actually the upper byte of pitch (now a word). 2014-07-18 10:31:51 -07:00
yenatch d6fbdfb8de More comments and constants in move effect command code.
Also add SUBSTATUS_IN_LOOP for multi-hit moves.
2014-06-23 12:47:52 -07:00
yenatch 32a5f21cc7 More PartyMon labels for relative addressing. 2014-06-23 12:45:30 -07:00
yenatch bc3a21193d Residual damage, battle text labels, pic predefs. 2014-06-18 00:55:44 -07:00
yenatch dbe4c7ab67 Fix some misnamed substatus constants.
SUBSTATUS_ROLLOUT was actually SUBSTATUS_RAMPAGE.
SUBSTATUS_ENCORED was actually SUBSTATUS_ROLLOUT.
Substatus 5 bit 4 was actually SUBSTATUS_ENCORED.

Also use some more (sub)status constants where needed.
2014-06-17 12:52:32 -07:00
yenatch c2dba43188 Contest battle type and comment the battle menu. 2014-06-17 11:58:11 -07:00
yenatch 541a9c7347 Name the UpdateEnemyHUD predef.
Also start using hp palette constants.
2014-06-16 22:53:56 -07:00
yenatch 8639fcd29b Use a predef macro that takes labels instead of juggling constants.
Besides making predefs convenient, naming a predef no longer requires
adding or renaming a predef constant. This also lets predefs be rearranged at will.
2014-06-16 11:20:01 -07:00
yenatch db27602679 Name and comment the trainer party reader.
Reads the contents of trainers/trainers.asm.
2014-06-14 22:35:00 -07:00
yenatch e6271ca450 Move trainer item AI into battle/ai/items.asm. 2014-06-14 15:03:23 -07:00
yenatch b83f237254 Rename _GetBattleVar -> GetBattleVarAddr.
Functions prefixed with _ imply they're private.
The real purpose of this function is to use an address,
rather than saving a few cycles on push/pop.
2014-06-14 00:41:34 -07:00
yenatch e23f341258 Battle type constants in the wild.
Also add constants for trap and Celebi event battles.
2014-06-13 22:53:20 -07:00
yenatch eb9fc6676c More battle code cleanup.
- Use more substatus constants.
- Reformat some code to be more atomic.
- Add constants for unused status prevention held item effects.
- Remove pointless or redundant comments.
2014-06-13 21:18:14 -07:00
yenatch 023cfdbb05 Consolidate monster structs in wram and sram.
The PartyMon struct is really the box struct with volatile variables like status added.

Some other labels have been reworked.
Move structs no longer have explicit labels since their location is arbitrary and usually shared.
2014-06-12 18:32:42 -07:00
yenatch 23f9b5d21e Use constants for move struct positioning.
This eliminates the need for arbitrary move labels like Move2 and Move1 that don't have anything to do with their respective moves.
2014-06-10 23:24:25 -07:00
yenatch 86c1e0feea Consolidate NUM_MOVES usage and monster struct labels.
There turned out to be a lot of instances of NUM_MOVES.
2014-06-10 23:08:07 -07:00
yenatch fd8804472d Use {hl,de,bc}coord macros wherever possible. 2014-06-04 01:10:56 -07:00
yenatch 20444d2f63 More MAX_LEVEL use. 2014-06-03 14:07:10 -07:00
yenatch 67b3a7fc57 Battle animation object sprite data. 2014-05-05 16:52:40 -04:00
yenatch 32d1a77341 Battle animation object attributes and data. 2014-05-05 16:36:29 -04:00
yenatch 50062957f9 Add an unused function in battle animation commands. 2014-05-05 16:27:48 -04:00
yenatch 2a2b5d7f23 Battle BG effect data.
Pokemon appearing from a ball, screen fades, etc.
2014-05-05 15:17:13 -04:00
yenatch c8055c17f2 Fix static farcalls in AI scoring. 2014-05-05 03:30:51 -04:00
yenatch 1fcc69e495 Fix up some labels in the battle animation object engine. 2014-05-05 03:30:21 -04:00
yenatch 850ade2f41 Image extensions in battle animation graphics. 2014-04-02 00:47:22 -04:00
yenatch 13d13263af Text macros in move and item descriptions. 2014-03-06 00:58:15 -05:00
yenatch 1fe2560a36 Growth rate data. 2014-03-05 06:11:52 -05:00
yenatch d952b5c3eb Label more graphics in bank 3e. 2014-03-05 02:43:08 -05:00
yenatch 1045c6a16f OTPartyMon1HP instead of PartyMon1HP - PartyMon1 + OtPartyMon1 2014-02-23 01:10:58 -05:00
yenatch a01dad8e49 Partymon structs for opponent and player parties. 2014-02-23 00:37:09 -05:00
yenatch cf2acc1001 Use :: to export labels between objects.
This fixes the build.
2014-02-01 20:26:39 -05:00
yenatch 08a0462c1e use constants for berserk gene, kings rock, scope lens effects 2014-01-20 00:07:51 -05:00
yenatch 04f5c51753 explicitly define type categories 2014-01-05 09:17:31 -05:00
yenatch 4e9102f249 recomment hidden power calculation 2014-01-05 08:13:43 -05:00
yenatch 92aab1e185 even more battle labels 2014-01-05 07:28:55 -05:00
yenatch 4dbf0d44e0 comment and relabel more battle functions 2014-01-01 08:09:15 -05:00
yenatch a18cab495d rename Function0x{} labels to Function{} for consistency 2013-12-31 04:10:49 -05:00
yenatch 1ab4b59d86 clean up some labels in battle asm 2013-12-31 04:09:00 -05:00
yenatch d1d186d1ee rename CallBankF -> CallBattleCore 2013-12-31 03:25:38 -05:00
yenatch a10ee4e9f1 comment move priority functions 2013-12-30 23:32:37 -05:00
yenatch bfaad924e7 label more pointers to Moves 2013-12-30 23:22:27 -05:00
yenatch 82214440e1 move the Moves label into battle/moves/moves.asm 2013-12-30 23:17:11 -05:00
yenatch f91be01df8 use a macro to define move structs for percentage values 2013-12-30 23:13:25 -05:00
yenatch e2b00ea117 shorten SP_ATTACK and SP_DEFENSE move effect constants 2013-12-30 23:12:06 -05:00
yenatch 2172461a60 fleemons are global 2013-12-24 17:19:50 -05:00
yenatch 5f0e279bfa Merge remote-tracking branch 'kanzure/master' into more-objects
Conflicts:
	main.asm
2013-12-23 05:21:12 -05:00
yenatch cad6f30f83 null pointers back in object gfx 2013-12-20 01:06:17 -05:00
yenatch 046d85f37a finish off object gfx pointers and dont use BANK() for null pointers
fixes 2f5b9b96

definitely did this in the original commit...
2013-12-20 00:59:00 -05:00
yenatch 0500947dd0 dump the battle animations 2013-12-19 04:49:40 -05:00
yenatch 4bb8c82d8a battle animation constants 2013-12-19 04:47:39 -05:00
yenatch 5613563d1d split out battle anim object gfx 2013-12-18 03:20:12 -05:00
yenatch 2f5b9b968a anim object graphics pointers 2013-12-18 03:18:16 -05:00
yenatch 6d7e674bd0 move some labels into included files 2013-12-18 01:14:48 -05:00
yenatch 7ccb6d91e6 split out the battle engine into battle/core.asm 2013-12-18 01:11:06 -05:00
yenatch fa2e0108b9 split out battle animation asm (bg effects, objects, commands) 2013-12-17 23:54:25 -05:00
yenatch 46d96bc7fd more battle anim labels 2013-12-09 16:20:19 -05:00
yenatch 099e17bbaf comment some battle animation asm 2013-12-04 02:33:46 -05:00
yenatch 3de254f7a2 more 3pt macro labels; shorten 3pt macros to take just a label
static addresses should be avoided anyway
2013-12-02 14:18:03 -05:00
yenatch d7cdd0ac73 split out some more move effects 2013-12-01 14:19:57 -05:00
yenatch 193dbd53a6 Merge commit '0ead58cd' into merge-mrwint
Conflicts:
	main.asm
2013-10-25 17:57:27 -04:00
yenatch 0ead58cdaa fix labels for and rename GetBattleVarPair to GetBattleVar 2013-10-11 03:04:21 -04:00
Mr Wint 181840cf43 * even more callab/callba macros 2013-10-02 03:20:48 +02:00
Mr Wint eb5a7afe2b * more callab/callba macros 2013-10-02 02:47:54 +02:00
yenatch 0f8c8e2d52 move effect command 'wait' is now 'movedelay' 2013-10-01 01:02:33 -04:00
yenatch 6439706943 split spikes effect into effects/spikes.asm 2013-09-09 22:02:26 -04:00
yenatch 91e89a29a2 comment spikes move effect 2013-09-09 22:01:24 -04:00
yenatch b437aaf329 add a note to endure.asm
this is easier than combining protect and endure
2013-09-09 21:53:21 -04:00
yenatch 40010e2514 split protect and endure effects into battle/effects/ 2013-09-09 21:51:41 -04:00
yenatch aaf77957bf comment protect and endure move effects 2013-09-09 21:50:34 -04:00
yenatch 110477cd9e split curse effect into battle/effects/curse.asm 2013-09-09 18:43:22 -04:00
yenatch 9f7adeafcf ItemIsMail and comment thief move effect 2013-09-08 23:18:30 -04:00
yenatch bd7563e0b6 comment arena trap move effect asm 2013-09-08 22:44:20 -04:00
yenatch 05db4b4cb6 comment nightmare move effect asm 2013-09-08 22:42:07 -04:00
yenatch b4d37c675f comment defrost move effect asm 2013-09-08 22:30:10 -04:00
yenatch 7a1951528d comment curse move effect asm 2013-09-08 22:23:55 -04:00
yenatch 2acccc3ea5 rename FarBattleTextBox to StdBattleTextBox
that's it for bad Far usage
2013-08-31 03:54:02 -04:00
yenatch c9d3881a2f rename RNG to Random
also fix 'Far' naming scheme for BattleRandom

this was a long time coming
2013-08-30 22:59:40 -04:00
yenatch 14160a180f hidden power type/power calculation 2013-08-09 17:50:34 -04:00
yenatch ed200a5a16 fill out bank f more 2013-07-29 13:58:20 -04:00
yenatch 5b07ea19d0 move descriptions 2013-07-27 16:31:29 -04:00
yenatch 90c18c5cf3 rst $28 -> JumpTable 2013-07-10 19:17:04 -04:00
yenatch dca6fd37cd start using relevant constants in wram.asm 2013-07-10 19:17:03 -04:00
yenatch c9ff12cc5d use stat constants in statdown commands 2013-06-13 16:31:50 -04:00
yenatch 8ae709be9f comment statdown move command 2013-06-13 16:10:39 -04:00
yenatch 3a7edf8b1a even more ai cleanup 2013-05-07 01:11:08 -04:00
yenatch 573db5b1b4 more ai cleanup 2013-05-06 20:51:07 -04:00
yenatch 5859040555 more thorough ai commenting 2013-05-06 14:36:32 -04:00
yenatch 9f5396eff6 clean up ai scoring 2013-05-06 02:39:01 -04:00
yenatch 3beab7dd92 move ai scoring out of main.asm 2013-05-05 19:56:17 -04:00
yenatch 8b1afa2265 Fix a wram mislabel (EnemyDisabledMove) 2013-05-03 21:04:34 -04:00
yenatch d077fae081 more move effect cleanup 2013-05-03 02:43:44 -04:00
yenatch 2b00d49065 move effect cleanup 2013-05-03 01:29:57 -04:00
yenatch 0cbea9b553 bank 0 battle functions 2013-05-03 00:22:28 -04:00
yenatch 45343b07c7 dump item attributes 2013-04-30 02:04:36 -04:00
yenatch f2185cd0e4 BaseStats is now BaseData 2013-04-29 15:11:48 -04:00
yenatch 6f6988e3d1 more effect constants 2013-04-27 17:35:14 -04:00
yenatch c0918f94fd there is no Move0 2013-04-25 13:21:49 -04:00
yenatch 0844e3ee59 implement move effect constants 2013-04-25 04:26:37 -04:00
yenatch 984b47f3e7 Enemy screens 2013-04-20 02:57:11 -04:00
yenatch 494f4c13fe damagecalc is actually damagestats; itemmultiplier is actually damagecalc 2013-04-20 02:55:50 -04:00
yenatch 8f55647441 Clarify species-item boost functions 2013-04-20 02:38:56 -04:00
yenatch 7503f9074c effect command cleanup
-weather and badge type boosts
2013-04-20 02:38:56 -04:00
yenatch 5f4fcbfba2 minor wram fixes 2013-04-08 02:19:28 -04:00
yenatch f36dfc3689 Move-specific effect pointers 2013-04-01 00:53:18 -04:00
yenatch b998f4594c Move effect pointers 2013-03-31 21:39:12 -04:00
yenatch dc81d0cfcf dump move effects 2013-03-29 18:54:42 -04:00
yenatch 1b96c1543a All local addresses in bank d have labels 2013-03-27 18:50:10 -04:00
yenatch 4f8f811fe4 Moves that don't make sense are actually effect ids 2013-03-27 17:33:29 -04:00
yenatch b6ab385d3c More battletexts 2013-03-27 17:30:20 -04:00
yenatch 62c621d5ad no more incbins in bank d 2013-03-27 16:19:51 -04:00
yenatch d2f6b6febe Identify more move effect commands 2013-03-27 03:33:24 -04:00
yenatch 3e6c37fe52 Move effect commands dump 2013-03-26 20:39:56 -04:00
yenatch fd51a5a3b1 Split magikarp length calcs out 2013-02-18 20:14:25 -05:00
yenatch 23bdfa2b4c Split move names out 2013-02-17 02:45:38 -05:00
yenatch 75ab33b311 Saner file distribution
Moved files from data/ into new folders:
-battle/
-stats/
-trainers/
2013-02-05 03:56:27 -05:00