mirror of https://github.com/pret/pokecrystal.git
Better trainer AI comments and finish off trainer attributes.
This commit is contained in:
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@ -1,37 +1,41 @@
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Function38000: ; 38000
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and a
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ld a, [IsInBattle]
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dec a
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ret z
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ld a, [InLinkBattle]
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and a
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ret nz
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callba Function3e8d1
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ret nz
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ld a, [PlayerSubStatus5]
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bit SUBSTATUS_CANT_RUN, a
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jr nz, Function38041
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ld a, [$c731]
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and a
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jr nz, Function38041
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ld hl, TrainerClassAttributes + 5
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ld a, [$cfc0]
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and a
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jr nz, .asm_38032
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jr nz, .ok
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ld a, [TrainerClass]
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dec a
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ld bc, 7
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call AddNTimes
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.asm_38032
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bit 0, [hl]
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.ok
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bit SWITCH_OFTEN_F, [hl]
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jp nz, Function38045
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bit 1, [hl]
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bit SWITCH_RARELY_F, [hl]
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jp nz, Function38083
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bit 2, [hl]
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bit SWITCH_SOMETIMES_F, [hl]
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jp nz, Function380c1
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; fallthrough
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; 38041
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Function38041: ; 38041
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call Function38105
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@ -43,32 +47,34 @@ Function38045: ; 38045
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ld a, [$c717]
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and $f0
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jp z, Function38041
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cp $10
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jr nz, .asm_38061
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jr nz, .not_10
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call Random
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cp $80
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jr c, .asm_38077
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jr c, .switch
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jp Function38041
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.not_10
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.asm_38061
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cp $20
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jr nz, .asm_3806f
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jr nz, .not_20
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call Random
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cp $c8
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jr c, .asm_38077
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cp 200
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jr c, .switch
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jp Function38041
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.not_20
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.asm_3806f
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; $30
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call Random
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cp $a
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cp 10
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jp c, Function38041
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.asm_38077
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.switch
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ld a, [$c717]
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and $f
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inc a
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ld [$c718], a
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jp Function3844b
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jp AI_TrySwitch
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; 38083
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Function38083: ; 38083
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@ -76,32 +82,34 @@ Function38083: ; 38083
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ld a, [$c717]
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and $f0
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jp z, Function38041
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cp $10
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jr nz, .asm_3809f
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jr nz, .not_10
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call Random
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cp $14
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jr c, .asm_380b5
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cp 20
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jr c, .switch
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jp Function38041
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.not_10
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.asm_3809f
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cp $20
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jr nz, .asm_380ad
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jr nz, .not_20
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call Random
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cp $1e
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jr c, .asm_380b5
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cp 30
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jr c, .switch
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jp Function38041
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.not_20
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.asm_380ad
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; $30
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call Random
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cp $c8
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cp 200
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jp c, Function38041
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.asm_380b5
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.switch
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ld a, [$c717]
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and $f
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inc a
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ld [$c718], a
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jp Function3844b
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jp AI_TrySwitch
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; 380c1
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Function380c1: ; 380c1
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@ -109,32 +117,34 @@ Function380c1: ; 380c1
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ld a, [$c717]
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and $f0
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jp z, Function38041
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cp $10
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jr nz, .asm_380dd
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call Random
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cp $32
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jr c, .asm_380f3
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jp Function38041
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.asm_380dd
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cp $10
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jr nz, .not_10
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call Random
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cp 50
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jr c, .switch
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jp Function38041
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.not_10
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cp $20
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jr nz, .asm_380eb
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jr nz, .not_20
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call Random
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cp $80
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jr c, .asm_380f3
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jr c, .switch
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jp Function38041
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.not_20
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.asm_380eb
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; $30
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call Random
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cp $32
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cp 50
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jp c, Function38041
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.asm_380f3
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.switch
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ld a, [$c717]
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and $f
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inc a
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ld [$c718], a
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jp Function3844b
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jp AI_TrySwitch
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; 380ff
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@ -204,16 +214,16 @@ Function38105: ; 38105
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ld [de], a
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inc a
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ld [$c70f], a
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ld hl, EnemySubStatus3 ; $c66f
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ld hl, EnemySubStatus3
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res SUBSTATUS_BIDE, [hl]
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xor a
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ld [EnemyFuryCutterCount], a ; $c680
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ld [EnemyFuryCutterCount], a
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ld [$c681], a
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ld [$c72c], a
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ld hl, EnemySubStatus4 ; $c670
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ld hl, EnemySubStatus4
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res SUBSTATUS_RAGE, [hl]
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xor a
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ld [LastPlayerCounterMove], a ; $c6f9
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ld [LastPlayerCounterMove], a
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scf
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ret
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@ -249,146 +259,144 @@ Function38170: ; 38170
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; 38196
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Unknown_38196: ; 39196
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dbw FULL_RESTORE, Function38208
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dbw MAX_POTION, Function38220
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dbw HYPER_POTION, Function38284
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dbw SUPER_POTION, Function38292
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dbw POTION, Function382a0
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dbw X_ACCURACY, Function382f9
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dbw FULL_HEAL, Function381be
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dbw GUARD_SPEC, Function38305
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dbw DIRE_HIT, Function38311
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dbw X_ATTACK, Function3831d
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dbw X_DEFEND, Function38329
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dbw X_SPEED, Function38335
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dbw X_SPECIAL, Function38341
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dbw FULL_RESTORE, .FullRestore
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dbw MAX_POTION, .MaxPotion
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dbw HYPER_POTION, .HyperPotion
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dbw SUPER_POTION, .SuperPotion
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dbw POTION, .Potion
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dbw X_ACCURACY, .XAccuracy
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dbw FULL_HEAL, .FullHeal
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dbw GUARD_SPEC, .GuardSpec
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dbw DIRE_HIT, .DireHit
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dbw X_ATTACK, .XAttack
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dbw X_DEFEND, .XDefend
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dbw X_SPEED, .XSpeed
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dbw X_SPECIAL, .XSpecial
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db $ff
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; 381be
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Function381be: ; 381be
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call Function381ca
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jp c, Function38383
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.FullHeal: ; 381be
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call .Status
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jp c, .DontUse
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call Function383a3
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jp Function38385
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jp .Use
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; 381ca
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Function381ca: ; 381ca (e:41ca)
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ld a, [EnemyMonStatus] ; $d214
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.Status: ; 381ca (e:41ca)
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ld a, [EnemyMonStatus]
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and a
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jp z, Function38383
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jp z, .DontUse
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ld a, [bc]
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bit 6, a
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bit CONTEXT_USE_F, a
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jr nz, .asm_381e7
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ld a, [bc]
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bit 4, a
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jp nz, Function38385
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bit ALWAYS_USE_F, a
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jp nz, .Use
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call Random
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cp $32
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jp c, Function38385
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jp Function38383
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cp 50
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jp c, .Use
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jp .DontUse
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.asm_381e7
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ld a, [EnemySubStatus5]
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bit SUBSTATUS_TOXIC, a
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jr z, .asm_381fd
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ld a, [$c67c]
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cp $4
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ld a, [EnemyToxicCount]
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cp 4
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jr c, .asm_381fd
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call Random
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cp $80
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jp c, Function38385
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jp c, .Use
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.asm_381fd
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ld a, [EnemyMonStatus]
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and 1 << FRZ | SLP
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jp z, Function38383
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jp Function38385
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jp z, .DontUse
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jp .Use
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; 38208
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Function38208: ; 38208
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call Function3822c
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jp nc, Function3821a
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.FullRestore: ; 38208
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call .HealItem
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jp nc, .asm_3821a
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ld a, [bc]
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bit 6, a
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jp z, Function38383
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call Function381ca
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jp c, Function38383
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bit CONTEXT_USE_F, a
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jp z, .DontUse
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call .Status
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jp c, .DontUse
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Function3821a: ; 3821a (e:421a)
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.asm_3821a
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call Function383b5
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jp Function38385
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jp .Use
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; 38220
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Function38220: ; 38220
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call Function3822c
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jp c, Function38383
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.MaxPotion: ; 38220
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call .HealItem
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jp c, .DontUse
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call Function383ae
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jp Function38385
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jp .Use
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Function3822c: ; 3822c (e:422c)
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.HealItem: ; 3822c (e:422c)
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ld a, [bc]
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bit 6, a
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jr nz, Function38267
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bit CONTEXT_USE_F, a
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jr nz, .asm_38267
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callab AICheckEnemyHalfHP
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jp c, Function38383
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jp c, .DontUse
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ld a, [bc]
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bit 5, a
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jp nz, Function38254
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bit UNKNOWN_USE_F, a
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jp nz, .asm_38254
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callab AICheckEnemyQuarterHP
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jp nc, Function38281
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jp nc, .asm_38281
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call Random
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cp $80
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jp c, Function38281
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jp Function38383
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jp c, .asm_38281
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jp .DontUse
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Function38254: ; 38254 (e:4254)
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.asm_38254: ; 38254 (e:4254)
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callab AICheckEnemyQuarterHP
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jp c, Function38383
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jp c, .DontUse
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call Random
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cp $32
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jp c, Function38383
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jr Function38281
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cp 50
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jp c, .DontUse
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jr .asm_38281
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Function38267: ; 38267 (e:4267)
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.asm_38267: ; 38267 (e:4267)
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callab AICheckEnemyHalfHP
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jp c, Function38383
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jp c, .DontUse
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callab AICheckEnemyQuarterHP
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jp nc, Function38281
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jp nc, .asm_38281
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call Random
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cp $32
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jp nc, Function38383
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cp 50
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jp nc, .DontUse
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Function38281: ; 38281 (e:4281)
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jp Function38385
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.asm_38281: ; 38281 (e:4281)
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jp .Use
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; 38284
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Function38284: ; 38284
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call Function3822c
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jp c, Function38383
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.HyperPotion: ; 38284
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call .HealItem
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jp c, .DontUse
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ld b, 200
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call Function383f4
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jp Function38385
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jp .Use
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; 38292 (e:4292)
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Function38292: ; 38292
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call Function3822c
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jp c, Function38383
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Function38298: ; 38298
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.SuperPotion: ; 38292
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call .HealItem
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jp c, .DontUse
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ld b, 50
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call Function383ee
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jp Function38385
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jp .Use
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; 382a0
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Function382a0: ; 382a0
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call Function3822c
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jp c, Function38383
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.Potion: ; 382a0
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call .HealItem
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jp c, .DontUse
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ld b, 20
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call Function383e8
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jp Function38385
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jp .Use
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; 382ae
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Function382ae: ; 382ae
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.asm_382ae: ; 382ae
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callab AICheckEnemyMaxHP
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jr c, .asm_382e4
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push bc
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@ -412,111 +420,111 @@ Function382ae: ; 382ae
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.asm_382d5
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pop bc
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ld a, [bc]
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bit 5, a
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jp z, Function38385
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bit UNKNOWN_USE_F, a
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jp z, .Use
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call Random
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cp $80
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jp c, Function38385
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jp c, .Use
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.asm_382e4
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jp Function38383
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jp .DontUse
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.asm_382e7
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pop bc
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ld a, [bc]
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bit 5, a
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jp z, Function38383
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bit UNKNOWN_USE_F, a
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jp z, .DontUse
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call Random
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cp $64
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jp c, Function38385
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jp Function38383
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cp 100
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jp c, .Use
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jp .DontUse
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; 382f9
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Function382f9: ; 382f9
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call Function3834d
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jp c, Function38383
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.XAccuracy: ; 382f9
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call .XItem
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jp c, .DontUse
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call Function384f7
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jp Function38385
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jp .Use
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; 38305
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Function38305: ; 38305
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call Function3834d
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jp c, Function38383
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.GuardSpec: ; 38305
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call .XItem
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jp c, .DontUse
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call Function38504
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jp Function38385
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jp .Use
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; 38311
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Function38311: ; 38311
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call Function3834d
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jp c, Function38383
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.DireHit: ; 38311
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call .XItem
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jp c, .DontUse
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call Function38511
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jp Function38385
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jp .Use
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; 3831d (e:431d)
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Function3831d: ; 3831d
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call Function3834d
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jp c, Function38383
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.XAttack: ; 3831d
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call .XItem
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jp c, .DontUse
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call Function38541
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jp Function38385
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jp .Use
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; 38329
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Function38329: ; 38329
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call Function3834d
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jp c, Function38383
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.XDefend: ; 38329
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call .XItem
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jp c, .DontUse
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call Function38547
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jp Function38385
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jp .Use
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; 38335
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Function38335: ; 38335
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call Function3834d
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jp c, Function38383
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.XSpeed: ; 38335
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call .XItem
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jp c, .DontUse
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call Function3854d
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jp Function38385
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jp .Use
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; 38341
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Function38341: ; 38341
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call Function3834d
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jp c, Function38383
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.XSpecial: ; 38341
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call .XItem
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jp c, .DontUse
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call Function38553
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jp Function38385
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jp .Use
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; 3834d
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Function3834d: ; 3834d (e:434d)
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ld a, [EnemyTurnsTaken] ; $c6dc
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.XItem: ; 3834d (e:434d)
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ld a, [EnemyTurnsTaken]
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and a
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jr nz, .asm_38372
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ld a, [bc]
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bit 4, a
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jp nz, Function38385
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bit ALWAYS_USE_F, a
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jp nz, .Use
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call Random
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cp $80
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jp c, Function38383
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jp c, .DontUse
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||||
ld a, [bc]
|
||||
bit 6, a
|
||||
jp nz, Function38385
|
||||
bit CONTEXT_USE_F, a
|
||||
jp nz, .Use
|
||||
call Random
|
||||
cp $80
|
||||
jp c, Function38383
|
||||
jp Function38385
|
||||
jp c, .DontUse
|
||||
jp .Use
|
||||
.asm_38372
|
||||
ld a, [bc]
|
||||
bit 4, a
|
||||
jp z, Function38383
|
||||
bit ALWAYS_USE_F, a
|
||||
jp z, .DontUse
|
||||
call Random
|
||||
cp $32
|
||||
jp nc, Function38383
|
||||
jp Function38385
|
||||
cp 50
|
||||
jp nc, .DontUse
|
||||
jp .Use
|
||||
|
||||
Function38383: ; 38383 (e:4383)
|
||||
.DontUse:
|
||||
scf
|
||||
ret
|
||||
|
||||
Function38385: ; 38385 (e:4385)
|
||||
.Use:
|
||||
and a
|
||||
ret
|
||||
|
||||
|
||||
Function38387: ; 38387
|
||||
AIUpdateHUD: ; 38387
|
||||
call UpdateEnemyMonInParty
|
||||
callba UpdateEnemyHUD
|
||||
ld a, $1
|
||||
|
@ -527,7 +535,7 @@ Function38387: ; 38387
|
|||
ret
|
||||
; 3839a
|
||||
|
||||
Function3839a: ; 3839a
|
||||
AIUsedItemSound: ; 3839a
|
||||
push de
|
||||
ld de, SFX_FULL_HEAL
|
||||
call PlaySFX
|
||||
|
@ -537,44 +545,45 @@ Function3839a: ; 3839a
|
|||
|
||||
|
||||
Function383a3: ; 383a3 (e:43a3)
|
||||
call Function3839a
|
||||
call Function384e0
|
||||
call AIUsedItemSound
|
||||
call AI_HealStatus
|
||||
ld a, FULL_HEAL
|
||||
jp Function38568
|
||||
|
||||
Function383ae: ; 383ae (e:43ae)
|
||||
ld a, $f
|
||||
ld a, MAX_POTION
|
||||
ld [$d1f1], a
|
||||
jr asm_383c6
|
||||
|
||||
Function383b5: ; 383b5 (e:43b5)
|
||||
call Function384e0
|
||||
ld a, $e
|
||||
call AI_HealStatus
|
||||
ld a, FULL_RESTORE
|
||||
ld [$d1f1], a
|
||||
ld hl, EnemySubStatus3 ; $c66f
|
||||
ld hl, EnemySubStatus3
|
||||
res SUBSTATUS_CONFUSED, [hl]
|
||||
xor a
|
||||
ld [EnemyConfuseCount], a ; $c67b
|
||||
asm_383c6: ; 383c6 (e:43c6)
|
||||
ld [EnemyConfuseCount], a
|
||||
|
||||
asm_383c6: ; 383c6
|
||||
ld de, $d1ec
|
||||
ld hl, EnemyMonHP + 1 ; $d217
|
||||
ld hl, EnemyMonHP + 1
|
||||
ld a, [hld]
|
||||
ld [de], a
|
||||
inc de
|
||||
ld a, [hl]
|
||||
ld [de], a
|
||||
inc de
|
||||
ld hl, EnemyMonMaxHP + 1 ; $d219
|
||||
ld hl, EnemyMonMaxHP + 1
|
||||
ld a, [hld]
|
||||
ld [de], a
|
||||
inc de
|
||||
ld [Buffer1], a ; $d1ea (aliases: MagikarpLength)
|
||||
ld [EnemyMonHP + 1], a ; $d217
|
||||
ld [Buffer1], a
|
||||
ld [EnemyMonHP + 1], a
|
||||
ld a, [hl]
|
||||
ld [de], a
|
||||
ld [Buffer2], a ; $d1eb (aliases: MovementType)
|
||||
ld [EnemyMonHP], a ; $d216 (aliases: EnemyMonHP)
|
||||
jr asm_38436
|
||||
ld [Buffer2], a
|
||||
ld [EnemyMonHP], a
|
||||
jr Function38436
|
||||
; 383e8 (e:43e8)
|
||||
|
||||
Function383e8: ; 383e8
|
||||
|
@ -593,34 +602,34 @@ Function383f4: ; 383f4 (e:43f4)
|
|||
|
||||
Function383f8: ; 383f8
|
||||
ld [$d1f1], a
|
||||
ld hl, EnemyMonHP + 1 ; $d217
|
||||
ld hl, EnemyMonHP + 1
|
||||
ld a, [hl]
|
||||
ld [$d1ec], a
|
||||
add b
|
||||
ld [hld], a
|
||||
ld [$d1ee], a
|
||||
ld a, [hl]
|
||||
ld [$d1ed], a
|
||||
ld [$d1ef], a
|
||||
ld [$d1ec + 1], a
|
||||
ld [$d1ee + 1], a
|
||||
jr nc, .asm_38415
|
||||
inc a
|
||||
ld [hl], a
|
||||
ld [$d1ef], a
|
||||
ld [$d1ee + 1], a
|
||||
.asm_38415
|
||||
inc hl
|
||||
ld a, [hld]
|
||||
ld b, a
|
||||
ld de, EnemyMonMaxHP + 1 ; $d219
|
||||
ld de, EnemyMonMaxHP + 1
|
||||
ld a, [de]
|
||||
dec de
|
||||
ld [Buffer1], a ; $d1ea (aliases: MagikarpLength)
|
||||
ld [Buffer1], a
|
||||
sub b
|
||||
ld a, [hli]
|
||||
ld b, a
|
||||
ld a, [de]
|
||||
ld [Buffer2], a ; $d1eb (aliases: MovementType)
|
||||
ld [Buffer2], a
|
||||
sbc b
|
||||
jr nc, asm_38436
|
||||
jr nc, .asm_38436
|
||||
inc de
|
||||
ld a, [de]
|
||||
dec de
|
||||
|
@ -629,17 +638,19 @@ Function383f8: ; 383f8
|
|||
ld a, [de]
|
||||
ld [hl], a
|
||||
ld [$d1ef], a
|
||||
asm_38436: ; 38436 (e:4436)
|
||||
.asm_38436
|
||||
|
||||
Function38436: ; 38436
|
||||
call Function38571
|
||||
hlcoord 2, 2
|
||||
xor a
|
||||
ld [$d10a], a
|
||||
call Function3839a
|
||||
call AIUsedItemSound
|
||||
predef Functionc6e0
|
||||
jp Function38387
|
||||
jp AIUpdateHUD
|
||||
|
||||
|
||||
Function3844b: ; 3844b
|
||||
AI_TrySwitch: ; 3844b
|
||||
ld a, [OTPartyCount]
|
||||
ld c, a
|
||||
ld hl, OTPartyMon1HP
|
||||
|
@ -651,7 +662,6 @@ Function3844b: ; 3844b
|
|||
or b
|
||||
jr z, .asm_3845b
|
||||
inc d
|
||||
|
||||
.asm_3845b
|
||||
push bc
|
||||
ld bc, PartyMon2 - PartyMon1
|
||||
|
@ -659,14 +669,15 @@ Function3844b: ; 3844b
|
|||
pop bc
|
||||
dec c
|
||||
jr nz, .asm_38454
|
||||
|
||||
ld a, d
|
||||
cp $2
|
||||
jp nc, Function3846c
|
||||
cp 2
|
||||
jp nc, AI_Switch
|
||||
and a
|
||||
ret
|
||||
; 3846c
|
||||
|
||||
Function3846c: ; 3846c
|
||||
AI_Switch: ; 3846c
|
||||
ld a, $1
|
||||
ld [$c711], a
|
||||
ld [$c70f], a
|
||||
|
@ -689,7 +700,6 @@ Function3846c: ; 3846c
|
|||
jr c, .asm_384a3
|
||||
ld hl, UnknownText_0x384d0
|
||||
call PrintText
|
||||
|
||||
.asm_384a3
|
||||
ld a, $1
|
||||
ld [$d264], a
|
||||
|
@ -714,13 +724,13 @@ UnknownText_0x384d0: ; 384d0
|
|||
; 384d5
|
||||
|
||||
Function384d5: ; 384d5
|
||||
call Function3839a
|
||||
call Function384e0
|
||||
ld a, X_SPEED
|
||||
call AIUsedItemSound
|
||||
call AI_HealStatus
|
||||
ld a, FULL_HEAL_RED
|
||||
jp Function38568
|
||||
; 384e0
|
||||
|
||||
Function384e0: ; 384e0
|
||||
AI_HealStatus: ; 384e0
|
||||
ld a, [CurOTMon]
|
||||
ld hl, OTPartyMon1Status
|
||||
ld bc, PartyMon2 - PartyMon1
|
||||
|
@ -734,15 +744,15 @@ Function384e0: ; 384e0
|
|||
; 384f7
|
||||
|
||||
Function384f7: ; 384f7
|
||||
call Function3839a
|
||||
call AIUsedItemSound
|
||||
ld hl, EnemySubStatus4
|
||||
set SUBSTATUS_UNLEASH, [hl]
|
||||
set SUBSTATUS_X_ACCURACY, [hl]
|
||||
ld a, X_ACCURACY
|
||||
jp Function38568
|
||||
; 38504
|
||||
|
||||
Function38504: ; 38504
|
||||
call Function3839a
|
||||
call AIUsedItemSound
|
||||
ld hl, EnemySubStatus4
|
||||
set SUBSTATUS_MIST, [hl]
|
||||
ld a, GUARD_SPEC
|
||||
|
@ -750,7 +760,7 @@ Function38504: ; 38504
|
|||
; 38511
|
||||
|
||||
Function38511: ; 38511
|
||||
call Function3839a
|
||||
call AIUsedItemSound
|
||||
ld hl, EnemySubStatus4
|
||||
set SUBSTATUS_FOCUS_ENERGY, [hl]
|
||||
ld a, DIRE_HIT
|
||||
|
@ -805,20 +815,20 @@ Function38553: ; 38553
|
|||
ld b, SP_ATTACK
|
||||
ld a, X_SPECIAL
|
||||
|
||||
Function38557
|
||||
Function38557:
|
||||
ld [$d1f1], a
|
||||
push bc
|
||||
call Function38571
|
||||
pop bc
|
||||
callba Function361ef
|
||||
jp Function38387
|
||||
jp AIUpdateHUD
|
||||
; 38568
|
||||
|
||||
|
||||
Function38568: ; 38568
|
||||
ld [$d1f1], a
|
||||
call Function38571
|
||||
jp Function38387
|
||||
jp AIUpdateHUD
|
||||
; 38571
|
||||
|
||||
Function38571: ; 38571
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -480,7 +480,7 @@ Function3c314: ; 3c314
|
|||
jp .asm_3c3f1
|
||||
|
||||
.asm_3c34c
|
||||
callab Function3846c
|
||||
callab AI_Switch
|
||||
call SetEnemyTurn
|
||||
call SpikesDamage
|
||||
jp Function3c3f3
|
||||
|
@ -5454,7 +5454,7 @@ Function3e3ad: ; 3e3ad
|
|||
; 3e3ff
|
||||
|
||||
Function3e3ff: ; 3e3ff
|
||||
callab Function3846c
|
||||
callab AI_Switch
|
||||
call SetEnemyTurn
|
||||
jp SpikesDamage
|
||||
; 3e40b
|
||||
|
|
|
@ -1041,6 +1041,7 @@ BattleCommand04: ; 34555
|
|||
ld bc, EnemyTurnsTaken
|
||||
|
||||
.asm_34570
|
||||
|
||||
; If we've gotten this far, this counts as a turn.
|
||||
ld a, [bc]
|
||||
inc a
|
||||
|
@ -1052,7 +1053,7 @@ BattleCommand04: ; 34555
|
|||
ret z
|
||||
|
||||
ld a, [de]
|
||||
and %111 ; rollout | bide | ???
|
||||
and 1 << SUBSTATUS_IN_LOOP | 1 << SUBSTATUS_RAMPAGE | 1 << SUBSTATUS_BIDE
|
||||
ret nz
|
||||
|
||||
call .asm_345ad
|
||||
|
@ -1060,7 +1061,7 @@ BattleCommand04: ; 34555
|
|||
and a
|
||||
jp nz, EndMoveEffect
|
||||
|
||||
; SubStatus5
|
||||
; SubStatus5
|
||||
inc de
|
||||
inc de
|
||||
|
||||
|
@ -1542,28 +1543,28 @@ Function347d3: ; 347d3
|
|||
.asm_347e7
|
||||
ld a, [hli]
|
||||
cp $ff
|
||||
jr z, .asm_3482f ; 0x347ea $43
|
||||
jr z, .asm_3482f
|
||||
cp $fe
|
||||
jr nz, .asm_347fb ; 0x347ee $b
|
||||
jr nz, .asm_347fb
|
||||
ld a, BATTLE_VARS_SUBSTATUS1_OPP
|
||||
call GetBattleVar
|
||||
bit SUBSTATUS_IDENTIFIED, a
|
||||
jr nz, .asm_3482f ; 0x347f7 $36
|
||||
jr .asm_347e7 ; 0x347f9 $ec
|
||||
jr nz, .asm_3482f
|
||||
jr .asm_347e7
|
||||
.asm_347fb
|
||||
cp d
|
||||
jr nz, .asm_34807 ; 0x347fc $9
|
||||
jr nz, .asm_34807
|
||||
ld a, [hli]
|
||||
cp b
|
||||
jr z, .asm_3480b ; 0x34800 $9
|
||||
jr z, .asm_3480b
|
||||
cp c
|
||||
jr z, .asm_3480b ; 0x34803 $6
|
||||
jr .asm_34808 ; 0x34805 $1
|
||||
jr z, .asm_3480b
|
||||
jr .asm_34808
|
||||
.asm_34807
|
||||
inc hl
|
||||
.asm_34808
|
||||
inc hl
|
||||
jr .asm_347e7 ; 0x34809 $dc
|
||||
jr .asm_347e7
|
||||
.asm_3480b
|
||||
xor a
|
||||
ld [$ffb3], a
|
||||
|
@ -1572,17 +1573,18 @@ Function347d3: ; 347d3
|
|||
ld a, [hli]
|
||||
ld [$ffb6], a
|
||||
ld a, [$d265]
|
||||
ld [$ffb7], a
|
||||
ld [hMultiplier], a
|
||||
call Multiply
|
||||
ld a, $a
|
||||
ld [$ffb7], a
|
||||
ld a, 10
|
||||
ld [hDivisor], a
|
||||
push bc
|
||||
ld b, $4
|
||||
ld b, 4
|
||||
call Divide
|
||||
pop bc
|
||||
ld a, [$ffb6]
|
||||
ld [$d265], a
|
||||
jr .asm_347e7 ; 0x3482d $b8
|
||||
jr .asm_347e7
|
||||
|
||||
.asm_3482f
|
||||
pop bc
|
||||
pop de
|
||||
|
@ -1613,7 +1615,7 @@ Function3484e: ; 3484e
|
|||
push hl
|
||||
push de
|
||||
push bc
|
||||
ld a, $a
|
||||
ld a, 10
|
||||
ld [$c716], a
|
||||
ld hl, PlayerUsedMoves
|
||||
ld a, [hl]
|
||||
|
@ -1795,24 +1797,26 @@ Function34939: ; 34939
|
|||
Function34941: ; 34941
|
||||
xor a
|
||||
ld [$c717], a
|
||||
call Function349f4
|
||||
call CountEnemyAliveMons
|
||||
ret c
|
||||
|
||||
ld a, [EnemySubStatus1]
|
||||
bit SUBSTATUS_PERISH, a
|
||||
jr z, .asm_34986
|
||||
jr z, .no_perish
|
||||
|
||||
ld a, [EnemyPerishCount]
|
||||
cp 1
|
||||
jr nz, .asm_34986
|
||||
jr nz, .no_perish
|
||||
|
||||
call Function349f4
|
||||
; Perish count is 1
|
||||
|
||||
call CountEnemyAliveMons
|
||||
call Function34b77
|
||||
call Function34b20
|
||||
call Function34a85
|
||||
|
||||
ld a, e
|
||||
cp $2
|
||||
cp 2
|
||||
jr nz, .asm_34971
|
||||
|
||||
ld a, [$c716]
|
||||
|
@ -1821,7 +1825,7 @@ Function34941: ; 34941
|
|||
ret
|
||||
|
||||
.asm_34971
|
||||
call Function349f4
|
||||
call CountEnemyAliveMons
|
||||
sla c
|
||||
sla c
|
||||
ld b, $ff
|
||||
|
@ -1836,10 +1840,11 @@ Function34941: ; 34941
|
|||
ld [$c717], a
|
||||
ret
|
||||
|
||||
.asm_34986
|
||||
.no_perish
|
||||
|
||||
call Function3484e
|
||||
ld a, [$c716]
|
||||
cp $b
|
||||
cp 11
|
||||
ret nc
|
||||
|
||||
ld a, [LastEnemyCounterMove]
|
||||
|
@ -1859,12 +1864,12 @@ Function34941: ; 34941
|
|||
|
||||
ld b, a
|
||||
ld a, e
|
||||
cp $2
|
||||
cp 2
|
||||
jr z, .asm_349be
|
||||
|
||||
call Function3484e
|
||||
ld a, [$c716]
|
||||
cp $a
|
||||
cp 10
|
||||
ret nc
|
||||
|
||||
ld a, b
|
||||
|
@ -1876,7 +1881,7 @@ Function34941: ; 34941
|
|||
ld c, $10
|
||||
call Function3484e
|
||||
ld a, [$c716]
|
||||
cp $a
|
||||
cp 10
|
||||
jr nc, .asm_349cc
|
||||
ld c, $20
|
||||
|
||||
|
@ -1889,10 +1894,10 @@ Function34941: ; 34941
|
|||
.asm_349d2
|
||||
call Function3484e
|
||||
ld a, [$c716]
|
||||
cp $a
|
||||
cp 10
|
||||
ret nc
|
||||
|
||||
call Function349f4
|
||||
call CountEnemyAliveMons
|
||||
call Function34b77
|
||||
call Function34b20
|
||||
call Function34a85
|
||||
|
@ -1908,7 +1913,7 @@ Function34941: ; 34941
|
|||
; 349f4
|
||||
|
||||
|
||||
Function349f4: ; 349f4
|
||||
CountEnemyAliveMons: ; 349f4
|
||||
ld a, [OTPartyCount]
|
||||
cp 2
|
||||
jr c, .only_one
|
||||
|
@ -1964,7 +1969,7 @@ Function34a2a: ; 34a2a
|
|||
ld hl, OTPartyMon1
|
||||
ld a, [OTPartyCount]
|
||||
ld b, a
|
||||
ld c, $20
|
||||
ld c, 1 << (PARTY_LENGTH - 1)
|
||||
ld d, 0
|
||||
xor a
|
||||
ld [$c716], a
|
||||
|
@ -2027,8 +2032,8 @@ Function34a85: ; 34a85
|
|||
ld a, [OTPartyCount]
|
||||
ld e, a
|
||||
ld hl, OTPartyMon1HP
|
||||
ld b, $20
|
||||
ld c, $0
|
||||
ld b, 1 << (PARTY_LENGTH - 1)
|
||||
ld c, 0
|
||||
.asm_34a91
|
||||
ld a, [hli]
|
||||
or [hl]
|
||||
|
@ -2061,9 +2066,9 @@ Function34aa7: ; 34aa7
|
|||
ld a, $ff
|
||||
ld [$c716], a
|
||||
ld hl, OTPartyMon1Moves
|
||||
ld b, $20
|
||||
ld d, $0
|
||||
ld e, $0
|
||||
ld b, 1 << (PARTY_LENGTH - 1)
|
||||
ld d, 0
|
||||
ld e, 0
|
||||
.asm_34ab5
|
||||
ld a, b
|
||||
and c
|
||||
|
@ -2072,7 +2077,7 @@ Function34aa7: ; 34aa7
|
|||
push hl
|
||||
push bc
|
||||
ld b, NUM_MOVES
|
||||
ld c, $0
|
||||
ld c, 0
|
||||
.asm_34abf
|
||||
ld a, [hli]
|
||||
and a
|
||||
|
@ -2090,14 +2095,14 @@ Function34aa7: ; 34aa7
|
|||
ld hl, BattleMonType1
|
||||
call Function347d3
|
||||
ld a, [$d265]
|
||||
cp $a
|
||||
cp 10
|
||||
jr c, .asm_34ae9
|
||||
|
||||
ld e, $1
|
||||
cp $b
|
||||
ld e, 1
|
||||
cp 11
|
||||
jr c, .asm_34ae9
|
||||
|
||||
ld e, $2
|
||||
ld e, 2
|
||||
jr .asm_34aef
|
||||
|
||||
.asm_34ae9
|
||||
|
@ -2157,8 +2162,8 @@ Function34aa7: ; 34aa7
|
|||
Function34b20: ; 34b20
|
||||
push bc
|
||||
ld hl, OTPartySpecies
|
||||
ld b, $20
|
||||
ld c, $0
|
||||
ld b, 1 << (PARTY_LENGTH - 1)
|
||||
ld c, 0
|
||||
|
||||
.asm_34b28
|
||||
ld a, [hli]
|
||||
|
@ -2350,7 +2355,7 @@ BattleCommand09: ; 34d32
|
|||
call .ThunderRain
|
||||
ret z
|
||||
|
||||
call .UnleashedEnergy
|
||||
call .XAccuracy
|
||||
ret nz
|
||||
|
||||
; Perfect-accuracy moves
|
||||
|
@ -2545,11 +2550,10 @@ BattleCommand09: ; 34d32
|
|||
ret
|
||||
|
||||
|
||||
.UnleashedEnergy
|
||||
; Return nz if unleashing energy from Bide.
|
||||
.XAccuracy
|
||||
ld a, BATTLE_VARS_SUBSTATUS4
|
||||
call GetBattleVar
|
||||
bit SUBSTATUS_UNLEASH, a
|
||||
bit SUBSTATUS_X_ACCURACY, a
|
||||
ret
|
||||
|
||||
|
||||
|
@ -6915,8 +6919,9 @@ BattleCommand21: ; 36671
|
|||
|
||||
ld a, BATTLE_VARS_SUBSTATUS3
|
||||
call GetBattleVar
|
||||
bit 0, a
|
||||
bit SUBSTATUS_BIDE, a
|
||||
ret z
|
||||
|
||||
ld hl, PlayerRolloutCount
|
||||
ld a, [hBattleTurn]
|
||||
and a
|
||||
|
@ -6925,9 +6930,10 @@ BattleCommand21: ; 36671
|
|||
.asm_36684
|
||||
dec [hl]
|
||||
jr nz, .asm_366dc
|
||||
|
||||
ld a, BATTLE_VARS_SUBSTATUS3
|
||||
call GetBattleVarAddr
|
||||
res 0, [hl]
|
||||
res SUBSTATUS_BIDE, [hl]
|
||||
|
||||
ld hl, UnleashedEnergyText
|
||||
call StdBattleTextBox
|
||||
|
@ -6988,13 +6994,13 @@ BattleCommand22: ; 366e5
|
|||
ld bc, PlayerRolloutCount
|
||||
ld a, [hBattleTurn]
|
||||
and a
|
||||
jr z, .asm_366f6 ; 366ee $6
|
||||
jr z, .asm_366f6
|
||||
ld de, $c684
|
||||
ld bc, EnemyRolloutCount
|
||||
.asm_366f6
|
||||
ld a, BATTLE_VARS_SUBSTATUS3
|
||||
call GetBattleVarAddr
|
||||
set 0, [hl]
|
||||
set SUBSTATUS_BIDE, [hl]
|
||||
xor a
|
||||
ld [de], a
|
||||
inc de
|
||||
|
@ -7002,11 +7008,11 @@ BattleCommand22: ; 366e5
|
|||
ld [wPlayerMoveStruct + MOVE_EFFECT], a
|
||||
ld [wEnemyMoveStruct + MOVE_EFFECT], a
|
||||
call BattleRandom
|
||||
and $1
|
||||
and 1
|
||||
inc a
|
||||
inc a
|
||||
ld [bc], a
|
||||
ld a, $1
|
||||
ld a, 1
|
||||
ld [$c689], a
|
||||
call AnimateCurrentMove
|
||||
jp EndMoveEffect
|
||||
|
@ -7219,7 +7225,7 @@ BattleCommand23: ; 3680f
|
|||
ld a, [wPlayerMoveStruct + MOVE_ANIM]
|
||||
jp .asm_36975
|
||||
.asm_36869
|
||||
call Function349f4
|
||||
call CountEnemyAliveMons
|
||||
jr c, .asm_368ca ; 3686c $5c
|
||||
ld a, [$c70f]
|
||||
and a
|
||||
|
|
|
@ -109,15 +109,18 @@ SUBSTATUS_LEECH_SEED EQU 7
|
|||
SUBSTATUS_RAGE EQU 6
|
||||
SUBSTATUS_RECHARGE EQU 5
|
||||
SUBSTATUS_SUBSTITUTE EQU 4
|
||||
; EQU 3
|
||||
SUBSTATUS_FOCUS_ENERGY EQU 2
|
||||
SUBSTATUS_MIST EQU 1
|
||||
SUBSTATUS_UNLEASH EQU 0
|
||||
SUBSTATUS_X_ACCURACY EQU 0
|
||||
|
||||
SUBSTATUS_CANT_RUN EQU 7
|
||||
SUBSTATUS_DESTINY_BOND EQU 6
|
||||
SUBSTATUS_LOCK_ON EQU 5
|
||||
SUBSTATUS_ENCORED EQU 4
|
||||
SUBSTATUS_TRANSFORMED EQU 3
|
||||
; EQU 2
|
||||
; EQU 1
|
||||
SUBSTATUS_TOXIC EQU 0
|
||||
|
||||
; environmental
|
||||
|
|
|
@ -73,3 +73,18 @@ STEP_TURN EQU 5
|
|||
STEP_BACK_LEDGE EQU 6
|
||||
STEP_WALK_IN_PLACE EQU 7
|
||||
|
||||
|
||||
; ai
|
||||
CONTEXT_USE_F EQU 6
|
||||
UNKNOWN_USE_F EQU 5
|
||||
ALWAYS_USE_F EQU 4
|
||||
SWITCH_SOMETIMES_F EQU 2
|
||||
SWITCH_RARELY_F EQU 1
|
||||
SWITCH_OFTEN_F EQU 0
|
||||
|
||||
CONTEXT_USE EQU 1 << CONTEXT_USE_F
|
||||
UNKNOWN_USE EQU 1 << UNKNOWN_USE_F
|
||||
ALWAYS_USE EQU 1 << ALWAYS_USE_F
|
||||
SWITCH_SOMETIMES EQU 1 << SWITCH_SOMETIMES_F
|
||||
SWITCH_RARELY EQU 1 << SWITCH_RARELY_F
|
||||
SWITCH_OFTEN EQU 1 << SWITCH_OFTEN_F
|
||||
|
|
313
main.asm
313
main.asm
|
@ -41681,202 +41681,204 @@ TrainerClassNames:: ; 2c1ef
|
|||
|
||||
|
||||
|
||||
Function2c41a: ; 2c41a (b:441a)
|
||||
; More move AI.
|
||||
AI_Redundant: ; 2c41a
|
||||
; Check if move effect c will fail because it's already been used.
|
||||
ld a, c
|
||||
ld de, 3
|
||||
ld hl, Unknown_2c42c
|
||||
ld hl, .Moves
|
||||
call IsInArray
|
||||
jp nc, Function2c545
|
||||
jp nc, .NotRedundant
|
||||
inc hl
|
||||
ld a, [hli]
|
||||
ld h, [hl]
|
||||
ld l, a
|
||||
jp [hl]
|
||||
; 2c42c (b:442c)
|
||||
|
||||
Unknown_2c42c: ; 2c42c
|
||||
dbw EFFECT_DREAM_EATER, Function2c524
|
||||
dbw EFFECT_HEAL, Function2c539
|
||||
dbw EFFECT_LIGHT_SCREEN, Function2c487
|
||||
dbw EFFECT_MIST, Function2c48d
|
||||
dbw EFFECT_FOCUS_ENERGY, Function2c493
|
||||
dbw EFFECT_CONFUSE, Function2c499
|
||||
dbw EFFECT_TRANSFORM, Function2c4a5
|
||||
dbw EFFECT_REFLECT, Function2c4ab
|
||||
dbw EFFECT_SUBSTITUTE, Function2c4b1
|
||||
dbw EFFECT_LEECH_SEED, Function2c4b7
|
||||
dbw EFFECT_DISABLE, Function2c4bd
|
||||
dbw EFFECT_ENCORE, Function2c4c2
|
||||
dbw EFFECT_SNORE, Function2c4c8
|
||||
dbw EFFECT_SLEEP_TALK, Function2c4c8
|
||||
dbw EFFECT_MEAN_LOOK, Function2c4d1
|
||||
dbw EFFECT_NIGHTMARE, Function2c4d7
|
||||
dbw EFFECT_SPIKES, Function2c4e3
|
||||
dbw EFFECT_FORESIGHT, Function2c4e9
|
||||
dbw EFFECT_PERISH_SONG, Function2c4ef
|
||||
dbw EFFECT_SANDSTORM, Function2c4f5
|
||||
dbw EFFECT_ATTRACT, Function2c4fe
|
||||
dbw EFFECT_SAFEGUARD, Function2c50c
|
||||
dbw EFFECT_RAIN_DANCE, Function2c512
|
||||
dbw EFFECT_SUNNY_DAY, Function2c51b
|
||||
dbw EFFECT_TELEPORT, Function2c541
|
||||
dbw EFFECT_MORNING_SUN, Function2c539
|
||||
dbw EFFECT_SYNTHESIS, Function2c539
|
||||
dbw EFFECT_MOONLIGHT, Function2c539
|
||||
dbw EFFECT_SWAGGER, Function2c52d
|
||||
dbw EFFECT_FUTURE_SIGHT, Function2c533
|
||||
db $ff
|
||||
; 2c487
|
||||
.Moves: ; 2c42c
|
||||
dbw EFFECT_DREAM_EATER, .DreamEater
|
||||
dbw EFFECT_HEAL, .Heal
|
||||
dbw EFFECT_LIGHT_SCREEN, .LightScreen
|
||||
dbw EFFECT_MIST, .Mist
|
||||
dbw EFFECT_FOCUS_ENERGY, .FocusEnergy
|
||||
dbw EFFECT_CONFUSE, .Confuse
|
||||
dbw EFFECT_TRANSFORM, .Transform
|
||||
dbw EFFECT_REFLECT, .Reflect
|
||||
dbw EFFECT_SUBSTITUTE, .Substitute
|
||||
dbw EFFECT_LEECH_SEED, .LeechSeed
|
||||
dbw EFFECT_DISABLE, .Disable
|
||||
dbw EFFECT_ENCORE, .Encore
|
||||
dbw EFFECT_SNORE, .Snore
|
||||
dbw EFFECT_SLEEP_TALK, .SleepTalk
|
||||
dbw EFFECT_MEAN_LOOK, .MeanLook
|
||||
dbw EFFECT_NIGHTMARE, .Nightmare
|
||||
dbw EFFECT_SPIKES, .Spikes
|
||||
dbw EFFECT_FORESIGHT, .Foresight
|
||||
dbw EFFECT_PERISH_SONG, .PerishSong
|
||||
dbw EFFECT_SANDSTORM, .Sandstorm
|
||||
dbw EFFECT_ATTRACT, .Attract
|
||||
dbw EFFECT_SAFEGUARD, .Safeguard
|
||||
dbw EFFECT_RAIN_DANCE, .RainDance
|
||||
dbw EFFECT_SUNNY_DAY, .SunnyDay
|
||||
dbw EFFECT_TELEPORT, .Teleport
|
||||
dbw EFFECT_MORNING_SUN, .MorningSun
|
||||
dbw EFFECT_SYNTHESIS, .Synthesis
|
||||
dbw EFFECT_MOONLIGHT, .Moonlight
|
||||
dbw EFFECT_SWAGGER, .Swagger
|
||||
dbw EFFECT_FUTURE_SIGHT, .FutureSight
|
||||
db -1
|
||||
|
||||
Function2c487: ; 2c487
|
||||
ld a, [EnemyScreens] ; $c700
|
||||
bit 3, a
|
||||
.LightScreen: ; 2c487
|
||||
ld a, [EnemyScreens]
|
||||
bit SCREENS_LIGHT_SCREEN, a
|
||||
ret
|
||||
|
||||
Function2c48d: ; 2c48d
|
||||
ld a, [EnemySubStatus4] ; $c670
|
||||
bit 1, a
|
||||
ret
|
||||
|
||||
Function2c493: ; 2c493
|
||||
ld a, [EnemySubStatus4] ; $c670
|
||||
bit 2, a
|
||||
ret
|
||||
|
||||
Function2c499: ; 2c499
|
||||
ld a, [PlayerSubStatus3] ; $c66a
|
||||
bit 7, a
|
||||
ret nz
|
||||
ld a, [PlayerScreens] ; $c6ff
|
||||
bit 2, a
|
||||
ret
|
||||
|
||||
Function2c4a5: ; 2c4a5
|
||||
ld a, [EnemySubStatus5] ; $c671
|
||||
bit 3, a
|
||||
ret
|
||||
|
||||
Function2c4ab: ; 2c4ab
|
||||
ld a, [EnemyScreens] ; $c700
|
||||
bit 4, a
|
||||
ret
|
||||
; 2c4b1 (b:44b1)
|
||||
|
||||
Function2c4b1: ; 2c4b1
|
||||
.Mist: ; 2c48d
|
||||
ld a, [EnemySubStatus4]
|
||||
bit 4, a
|
||||
bit SUBSTATUS_MIST, a
|
||||
ret
|
||||
|
||||
Function2c4b7: ; 2c4b7
|
||||
ld a, [PlayerSubStatus4] ; $c66b
|
||||
bit 7, a
|
||||
.FocusEnergy: ; 2c493
|
||||
ld a, [EnemySubStatus4]
|
||||
bit SUBSTATUS_FOCUS_ENERGY, a
|
||||
ret
|
||||
|
||||
Function2c4bd: ; 2c4bd
|
||||
ld a, [PlayerDisableCount] ; $c675
|
||||
.Confuse: ; 2c499
|
||||
ld a, [PlayerSubStatus3]
|
||||
bit SUBSTATUS_CONFUSED, a
|
||||
ret nz
|
||||
ld a, [PlayerScreens]
|
||||
bit SCREENS_SAFEGUARD, a
|
||||
ret
|
||||
|
||||
.Transform: ; 2c4a5
|
||||
ld a, [EnemySubStatus5]
|
||||
bit SUBSTATUS_TRANSFORMED, a
|
||||
ret
|
||||
|
||||
.Reflect: ; 2c4ab
|
||||
ld a, [EnemyScreens]
|
||||
bit SCREENS_REFLECT, a
|
||||
ret
|
||||
|
||||
.Substitute: ; 2c4b1
|
||||
ld a, [EnemySubStatus4]
|
||||
bit SUBSTATUS_SUBSTITUTE, a
|
||||
ret
|
||||
|
||||
.LeechSeed: ; 2c4b7
|
||||
ld a, [PlayerSubStatus4]
|
||||
bit SUBSTATUS_LEECH_SEED, a
|
||||
ret
|
||||
|
||||
.Disable: ; 2c4bd
|
||||
ld a, [PlayerDisableCount]
|
||||
and a
|
||||
ret
|
||||
|
||||
Function2c4c2: ; 2c4c2
|
||||
ld a, [PlayerSubStatus5] ; $c66c
|
||||
bit 4, a
|
||||
.Encore: ; 2c4c2
|
||||
ld a, [PlayerSubStatus5]
|
||||
bit SUBSTATUS_ENCORED, a
|
||||
ret
|
||||
|
||||
Function2c4c8: ; 2c4c8
|
||||
ld a, [EnemyMonStatus] ; $d214
|
||||
and $7
|
||||
jr z, Function2c541
|
||||
jr Function2c545
|
||||
.Snore:
|
||||
.SleepTalk: ; 2c4c8
|
||||
ld a, [EnemyMonStatus]
|
||||
and SLP
|
||||
jr z, .Redundant
|
||||
jr .NotRedundant
|
||||
|
||||
Function2c4d1: ; 2c4d1
|
||||
ld a, [EnemySubStatus5] ; $c671
|
||||
bit 7, a
|
||||
.MeanLook: ; 2c4d1
|
||||
ld a, [EnemySubStatus5]
|
||||
bit SUBSTATUS_CANT_RUN, a
|
||||
ret
|
||||
; 2c4d7 (b:44d7)
|
||||
|
||||
Function2c4d7: ; 2c4d7
|
||||
.Nightmare: ; 2c4d7
|
||||
ld a, [BattleMonStatus]
|
||||
and a
|
||||
jr z, Function2c541
|
||||
jr z, .Redundant
|
||||
ld a, [PlayerSubStatus1]
|
||||
bit 0, a
|
||||
bit SUBSTATUS_NIGHTMARE, a
|
||||
ret
|
||||
|
||||
Function2c4e3: ; 2c4e3
|
||||
ld a, [PlayerScreens] ; $c6ff
|
||||
bit 0, a
|
||||
.Spikes: ; 2c4e3
|
||||
ld a, [PlayerScreens]
|
||||
bit SCREENS_SPIKES, a
|
||||
ret
|
||||
|
||||
Function2c4e9: ; 2c4e9
|
||||
ld a, [PlayerSubStatus1] ; $c668
|
||||
bit 3, a
|
||||
.Foresight: ; 2c4e9
|
||||
ld a, [PlayerSubStatus1]
|
||||
bit SUBSTATUS_IDENTIFIED, a
|
||||
ret
|
||||
|
||||
Function2c4ef: ; 2c4ef
|
||||
ld a, [PlayerSubStatus1] ; $c668
|
||||
bit 4, a
|
||||
.PerishSong: ; 2c4ef
|
||||
ld a, [PlayerSubStatus1]
|
||||
bit SUBSTATUS_PERISH, a
|
||||
ret
|
||||
|
||||
Function2c4f5: ; 2c4f5
|
||||
ld a, [Weather] ; $c70a
|
||||
cp $3
|
||||
jr z, Function2c541
|
||||
jr Function2c545
|
||||
.Sandstorm: ; 2c4f5
|
||||
ld a, [Weather]
|
||||
cp WEATHER_SANDSTORM
|
||||
jr z, .Redundant
|
||||
jr .NotRedundant
|
||||
|
||||
Function2c4fe: ; 2c4fe
|
||||
.Attract: ; 2c4fe
|
||||
callba Function377f5
|
||||
jr c, Function2c541
|
||||
ld a, [PlayerSubStatus1] ; $c668
|
||||
bit 7, a
|
||||
jr c, .Redundant
|
||||
ld a, [PlayerSubStatus1]
|
||||
bit SUBSTATUS_IN_LOVE, a
|
||||
ret
|
||||
|
||||
Function2c50c: ; 2c50c
|
||||
ld a, [EnemyScreens] ; $c700
|
||||
bit 2, a
|
||||
.Safeguard: ; 2c50c
|
||||
ld a, [EnemyScreens]
|
||||
bit SCREENS_SAFEGUARD, a
|
||||
ret
|
||||
|
||||
Function2c512: ; 2c512
|
||||
ld a, [Weather] ; $c70a
|
||||
cp $1
|
||||
jr z, Function2c541
|
||||
jr Function2c545
|
||||
.RainDance: ; 2c512
|
||||
ld a, [Weather]
|
||||
cp WEATHER_RAIN
|
||||
jr z, .Redundant
|
||||
jr .NotRedundant
|
||||
|
||||
Function2c51b: ; 2c51b
|
||||
ld a, [Weather] ; $c70a
|
||||
cp $2
|
||||
jr z, Function2c541
|
||||
jr Function2c545
|
||||
.SunnyDay: ; 2c51b
|
||||
ld a, [Weather]
|
||||
cp WEATHER_SUN
|
||||
jr z, .Redundant
|
||||
jr .NotRedundant
|
||||
|
||||
Function2c524: ; 2c524
|
||||
ld a, [BattleMonStatus] ; $c63a
|
||||
and $7
|
||||
jr z, Function2c541
|
||||
jr Function2c545
|
||||
.DreamEater: ; 2c524
|
||||
ld a, [BattleMonStatus]
|
||||
and SLP
|
||||
jr z, .Redundant
|
||||
jr .NotRedundant
|
||||
|
||||
Function2c52d: ; 2c52d
|
||||
ld a, [PlayerSubStatus3] ; $c66a
|
||||
bit 7, a
|
||||
.Swagger: ; 2c52d
|
||||
ld a, [PlayerSubStatus3]
|
||||
bit SUBSTATUS_CONFUSED, a
|
||||
ret
|
||||
|
||||
Function2c533: ; 2c533
|
||||
ld a, [EnemyScreens] ; $c700
|
||||
.FutureSight: ; 2c533
|
||||
ld a, [EnemyScreens]
|
||||
bit 5, a
|
||||
ret
|
||||
|
||||
Function2c539: ; 2c539
|
||||
.Heal:
|
||||
.MorningSun:
|
||||
.Synthesis:
|
||||
.Moonlight: ; 2c539
|
||||
callba AICheckEnemyMaxHP
|
||||
jr nc, Function2c545
|
||||
jr nc, .NotRedundant
|
||||
|
||||
Function2c541: ; 2c541
|
||||
ld a, $1
|
||||
.Teleport:
|
||||
.Redundant: ; 2c541
|
||||
ld a, 1
|
||||
and a
|
||||
ret
|
||||
|
||||
Function2c545: ; 2c545 (b:4545)
|
||||
.NotRedundant: ; 2c545
|
||||
xor a
|
||||
ret
|
||||
|
||||
|
||||
Function2c547: ; 2c547
|
||||
ld hl, UnknownText_0x2c5ef
|
||||
call PrintText
|
||||
|
@ -47151,7 +47153,7 @@ AIChooseMove: ; 440ce
|
|||
jr z, .asm_4415e
|
||||
|
||||
push bc
|
||||
ld d, $e ; BANK(TrainerAI)
|
||||
ld d, BANK(TrainerClassAttributes)
|
||||
predef FlagPredef
|
||||
ld d, c
|
||||
pop bc
|
||||
|
@ -47182,6 +47184,7 @@ AIChooseMove: ; 440ce
|
|||
ld de, EnemyMonMoves
|
||||
ld c, EnemyMonMovesEnd - EnemyMonMoves
|
||||
.asm_44166
|
||||
; If the enemy has no moves, this will infinite.
|
||||
ld a, [de]
|
||||
inc de
|
||||
and a
|
||||
|
@ -47247,22 +47250,22 @@ AIChooseMove: ; 440ce
|
|||
|
||||
|
||||
AIScoringPointers: ; 441af
|
||||
dw AIScoring_RedStatus
|
||||
dw AIScoring_RedStatMods
|
||||
dw AIScoring_RedSuperEffective
|
||||
dw AIScoring_Offensive
|
||||
dw AIScoring_Smart
|
||||
dw AIScoring_Opportunist
|
||||
dw AIScoring_Aggressive
|
||||
dw AIScoring_Cautious
|
||||
dw AIScoring_StatusImmunity
|
||||
dw AIScoring_Risky
|
||||
dw AIScoring_None
|
||||
dw AIScoring_None
|
||||
dw AIScoring_None
|
||||
dw AIScoring_None
|
||||
dw AIScoring_None
|
||||
dw AIScoring_None
|
||||
dw AI_Basic
|
||||
dw AI_Setup
|
||||
dw AI_Types
|
||||
dw AI_Offensive
|
||||
dw AI_Smart
|
||||
dw AI_Opportunist
|
||||
dw AI_Aggressive
|
||||
dw AI_Cautious
|
||||
dw AI_Status
|
||||
dw AI_Risky
|
||||
dw AI_None
|
||||
dw AI_None
|
||||
dw AI_None
|
||||
dw AI_None
|
||||
dw AI_None
|
||||
dw AI_None
|
||||
; 441cf
|
||||
|
||||
|
||||
|
|
|
@ -1,20 +1,20 @@
|
|||
|
||||
AI_STATUS_RED EQU 1 << 0
|
||||
AI_STAT_MODS_RED EQU 1 << 1
|
||||
AI_TYPES_RED EQU 1 << 2
|
||||
AI_OFFENSIVE EQU 1 << 3
|
||||
AI_SMART EQU 1 << 4
|
||||
AI_OPPORTUNIST EQU 1 << 5
|
||||
AI_AGGRESSIVE EQU 1 << 6
|
||||
AI_CAUTIOUS EQU 1 << 7
|
||||
AI_STATUS_IMMUNE EQU 1 << 8
|
||||
AI_RISKY EQU 1 << 9
|
||||
AI_10 EQU 1 << 10
|
||||
AI_11 EQU 1 << 11
|
||||
AI_12 EQU 1 << 12
|
||||
AI_13 EQU 1 << 13
|
||||
AI_14 EQU 1 << 14
|
||||
AI_15 EQU 1 << 15
|
||||
NO_AI EQU 0
|
||||
AI_BASIC EQU 1 << 0
|
||||
AI_SETUP EQU 1 << 1
|
||||
AI_TYPES EQU 1 << 2
|
||||
AI_OFFENSIVE EQU 1 << 3
|
||||
AI_SMART EQU 1 << 4
|
||||
AI_OPPORTUNIST EQU 1 << 5
|
||||
AI_AGGRESSIVE EQU 1 << 6
|
||||
AI_CAUTIOUS EQU 1 << 7
|
||||
AI_STATUS EQU 1 << 8
|
||||
AI_RISKY EQU 1 << 9
|
||||
AI_10 EQU 1 << 10
|
||||
AI_11 EQU 1 << 11
|
||||
AI_12 EQU 1 << 12
|
||||
AI_13 EQU 1 << 13
|
||||
AI_14 EQU 1 << 14
|
||||
AI_15 EQU 1 << 15
|
||||
|
||||
|
||||
TrainerClassAttributes: ; 3959c
|
||||
|
@ -22,404 +22,404 @@ TrainerClassAttributes: ; 3959c
|
|||
; Falkner
|
||||
db NONE, NONE ; items
|
||||
db 25 ; base reward
|
||||
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY
|
||||
db $44, $00
|
||||
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
|
||||
dw CONTEXT_USE + SWITCH_SOMETIMES
|
||||
|
||||
; Whitney
|
||||
db NONE, NONE ; items
|
||||
db 25 ; base reward
|
||||
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY
|
||||
db $44, $00
|
||||
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
|
||||
dw CONTEXT_USE + SWITCH_SOMETIMES
|
||||
|
||||
; Bugsy
|
||||
db NONE, NONE ; items
|
||||
db 25 ; base reward
|
||||
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY
|
||||
db $44, $00
|
||||
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
|
||||
dw CONTEXT_USE + SWITCH_SOMETIMES
|
||||
|
||||
; Morty
|
||||
db NONE, NONE ; items
|
||||
db 25 ; base reward
|
||||
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY
|
||||
db $44, $00
|
||||
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
|
||||
dw CONTEXT_USE + SWITCH_SOMETIMES
|
||||
|
||||
; Pryce
|
||||
db HYPER_POTION, NONE ; items
|
||||
db 25 ; base reward
|
||||
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY
|
||||
db $44, $00
|
||||
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
|
||||
dw CONTEXT_USE + SWITCH_SOMETIMES
|
||||
|
||||
; Jasmine
|
||||
db HYPER_POTION, NONE ; items
|
||||
db 25 ; base reward
|
||||
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY
|
||||
db $44, $00
|
||||
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
|
||||
dw CONTEXT_USE + SWITCH_SOMETIMES
|
||||
|
||||
; Chuck
|
||||
db FULL_HEAL, NONE ; items
|
||||
db 25 ; base reward
|
||||
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY
|
||||
db $44, $00
|
||||
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
|
||||
dw CONTEXT_USE + SWITCH_SOMETIMES
|
||||
|
||||
; Clair
|
||||
db FULL_HEAL, HYPER_POTION ; items
|
||||
db 25 ; base reward
|
||||
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY
|
||||
db $44, $00
|
||||
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
|
||||
dw CONTEXT_USE + SWITCH_SOMETIMES
|
||||
|
||||
; Rival1
|
||||
db NONE, NONE ; items
|
||||
db 15 ; base reward
|
||||
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY
|
||||
db $44, $00
|
||||
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
|
||||
dw CONTEXT_USE + SWITCH_SOMETIMES
|
||||
|
||||
; Pokemon Prof
|
||||
db NONE, NONE ; items
|
||||
db 25 ; base reward
|
||||
dw AI_STATUS_RED | AI_AGGRESSIVE | AI_STATUS_IMMUNE
|
||||
db $44, $00
|
||||
dw AI_BASIC + AI_AGGRESSIVE + AI_STATUS
|
||||
dw CONTEXT_USE + SWITCH_SOMETIMES
|
||||
|
||||
; Will
|
||||
db MAX_POTION, NONE ; items
|
||||
db 25 ; base reward
|
||||
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY
|
||||
db $44, $00
|
||||
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
|
||||
dw CONTEXT_USE + SWITCH_SOMETIMES
|
||||
|
||||
; Cal
|
||||
db NONE, NONE ; items
|
||||
db 25 ; base reward
|
||||
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY
|
||||
db $44, $00
|
||||
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
|
||||
dw CONTEXT_USE + SWITCH_SOMETIMES
|
||||
|
||||
; Bruno
|
||||
db MAX_POTION, NONE ; items
|
||||
db 25 ; base reward
|
||||
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY
|
||||
db $44, $00
|
||||
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
|
||||
dw CONTEXT_USE + SWITCH_SOMETIMES
|
||||
|
||||
; Karen
|
||||
db FULL_HEAL, MAX_POTION ; items
|
||||
db 25 ; base reward
|
||||
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY
|
||||
db $44, $00
|
||||
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
|
||||
dw CONTEXT_USE + SWITCH_SOMETIMES
|
||||
|
||||
; Koga
|
||||
db FULL_HEAL, FULL_RESTORE ; items
|
||||
db 25 ; base reward
|
||||
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY
|
||||
db $44, $00
|
||||
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
|
||||
dw CONTEXT_USE + SWITCH_SOMETIMES
|
||||
|
||||
; Champion
|
||||
db FULL_HEAL, FULL_RESTORE ; items
|
||||
db 25 ; base reward
|
||||
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY
|
||||
db $44, $00
|
||||
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
|
||||
dw CONTEXT_USE + SWITCH_SOMETIMES
|
||||
|
||||
; Brock
|
||||
db HYPER_POTION, NONE ; items
|
||||
db 25 ; base reward
|
||||
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY
|
||||
db $44, $00
|
||||
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
|
||||
dw CONTEXT_USE + SWITCH_SOMETIMES
|
||||
|
||||
; Misty
|
||||
db FULL_HEAL, NONE ; items
|
||||
db 25 ; base reward
|
||||
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY
|
||||
db $44, $00
|
||||
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
|
||||
dw CONTEXT_USE + SWITCH_SOMETIMES
|
||||
|
||||
; Lt Surge
|
||||
db HYPER_POTION, NONE ; items
|
||||
db 25 ; base reward
|
||||
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY
|
||||
db $44, $00
|
||||
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
|
||||
dw CONTEXT_USE + SWITCH_SOMETIMES
|
||||
|
||||
; Scientist
|
||||
db NONE, NONE ; items
|
||||
db 25 ; base reward
|
||||
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_TYPES_RED | AI_STATUS_IMMUNE | AI_RISKY
|
||||
db $44, $00
|
||||
dw AI_BASIC + AI_SETUP + AI_TYPES + AI_STATUS + AI_RISKY
|
||||
dw CONTEXT_USE + SWITCH_SOMETIMES
|
||||
|
||||
; Erika
|
||||
db HYPER_POTION, NONE ; items
|
||||
db 25 ; base reward
|
||||
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY
|
||||
db $44, $00
|
||||
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
|
||||
dw CONTEXT_USE + SWITCH_SOMETIMES
|
||||
|
||||
; Youngster
|
||||
db NONE, NONE ; items
|
||||
db 4 ; base reward
|
||||
dw AI_STATUS_RED | AI_STATUS_IMMUNE
|
||||
db $44, $00
|
||||
dw AI_BASIC + AI_STATUS
|
||||
dw CONTEXT_USE + SWITCH_SOMETIMES
|
||||
|
||||
; Schoolboy
|
||||
db NONE, NONE ; items
|
||||
db 8 ; base reward
|
||||
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_TYPES_RED | AI_OPPORTUNIST | AI_CAUTIOUS | AI_STATUS_IMMUNE
|
||||
db $41, $00
|
||||
dw AI_BASIC + AI_SETUP + AI_TYPES + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS
|
||||
dw CONTEXT_USE + SWITCH_OFTEN
|
||||
|
||||
; Bird Keeper
|
||||
db NONE, NONE ; items
|
||||
db 6 ; base reward
|
||||
dw AI_STATUS_RED | AI_TYPES_RED | AI_OFFENSIVE | AI_OPPORTUNIST | AI_STATUS_IMMUNE
|
||||
db $44, $00
|
||||
dw AI_BASIC + AI_TYPES + AI_OFFENSIVE + AI_OPPORTUNIST + AI_STATUS
|
||||
dw CONTEXT_USE + SWITCH_SOMETIMES
|
||||
|
||||
; Lass
|
||||
db NONE, NONE ; items
|
||||
db 6 ; base reward
|
||||
dw AI_STATUS_RED | AI_CAUTIOUS | AI_STATUS_IMMUNE
|
||||
db $41, $00
|
||||
dw AI_BASIC + AI_CAUTIOUS + AI_STATUS
|
||||
dw CONTEXT_USE + SWITCH_OFTEN
|
||||
|
||||
; Janine
|
||||
db DIRE_HIT, NONE ; items
|
||||
db 25 ; base reward
|
||||
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY
|
||||
db $44, $00
|
||||
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
|
||||
dw CONTEXT_USE + SWITCH_SOMETIMES
|
||||
|
||||
; Cooltrainerm
|
||||
db NONE, NONE ; items
|
||||
db 12 ; base reward
|
||||
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY
|
||||
db $44, $00
|
||||
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
|
||||
dw CONTEXT_USE + SWITCH_SOMETIMES
|
||||
|
||||
; Cooltrainerf
|
||||
db NONE, NONE ; items
|
||||
db 12 ; base reward
|
||||
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY
|
||||
db $44, $00
|
||||
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
|
||||
dw CONTEXT_USE + SWITCH_SOMETIMES
|
||||
|
||||
; Beauty
|
||||
db NONE, NONE ; items
|
||||
db 22 ; base reward
|
||||
dw AI_STATUS_RED | AI_TYPES_RED | AI_OPPORTUNIST | AI_CAUTIOUS | AI_STATUS_IMMUNE
|
||||
db $44, $00
|
||||
dw AI_BASIC + AI_TYPES + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS
|
||||
dw CONTEXT_USE + SWITCH_SOMETIMES
|
||||
|
||||
; Pokemaniac
|
||||
db NONE, NONE ; items
|
||||
db 15 ; base reward
|
||||
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_OFFENSIVE | AI_AGGRESSIVE | AI_STATUS_IMMUNE
|
||||
db $44, $00
|
||||
dw AI_BASIC + AI_SETUP + AI_OFFENSIVE + AI_AGGRESSIVE + AI_STATUS
|
||||
dw CONTEXT_USE + SWITCH_SOMETIMES
|
||||
|
||||
; Gruntm
|
||||
db NONE, NONE ; items
|
||||
db 10 ; base reward
|
||||
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_TYPES_RED | AI_OPPORTUNIST | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY
|
||||
db $44, $00
|
||||
dw AI_BASIC + AI_SETUP + AI_TYPES + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS + AI_RISKY
|
||||
dw CONTEXT_USE + SWITCH_SOMETIMES
|
||||
|
||||
; Gentleman
|
||||
db NONE, NONE ; items
|
||||
db 18 ; base reward
|
||||
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_AGGRESSIVE | AI_STATUS_IMMUNE
|
||||
db $44, $00
|
||||
dw AI_BASIC + AI_SETUP + AI_AGGRESSIVE + AI_STATUS
|
||||
dw CONTEXT_USE + SWITCH_SOMETIMES
|
||||
|
||||
; Skier
|
||||
db NONE, NONE ; items
|
||||
db 18 ; base reward
|
||||
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_TYPES_RED | AI_STATUS_IMMUNE | AI_RISKY
|
||||
db $44, $00
|
||||
dw AI_BASIC + AI_SETUP + AI_TYPES + AI_STATUS + AI_RISKY
|
||||
dw CONTEXT_USE + SWITCH_SOMETIMES
|
||||
|
||||
; Teacher
|
||||
db NONE, NONE ; items
|
||||
db 18 ; base reward
|
||||
dw AI_STATUS_RED | AI_OPPORTUNIST | AI_AGGRESSIVE | AI_STATUS_IMMUNE
|
||||
db $44, $00
|
||||
dw AI_BASIC + AI_OPPORTUNIST + AI_AGGRESSIVE + AI_STATUS
|
||||
dw CONTEXT_USE + SWITCH_SOMETIMES
|
||||
|
||||
; Sabrina
|
||||
db HYPER_POTION, NONE ; items
|
||||
db 25 ; base reward
|
||||
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY
|
||||
db $44, $00
|
||||
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
|
||||
dw CONTEXT_USE + SWITCH_SOMETIMES
|
||||
|
||||
; Bug Catcher
|
||||
db NONE, NONE ; items
|
||||
db 4 ; base reward
|
||||
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_STATUS_IMMUNE
|
||||
db $44, $00
|
||||
dw AI_BASIC + AI_SETUP + AI_STATUS
|
||||
dw CONTEXT_USE + SWITCH_SOMETIMES
|
||||
|
||||
; Fisher
|
||||
db NONE, NONE ; items
|
||||
db 10 ; base reward
|
||||
dw AI_STATUS_RED | AI_TYPES_RED | AI_OPPORTUNIST | AI_CAUTIOUS | AI_STATUS_IMMUNE
|
||||
db $41, $00
|
||||
dw AI_BASIC + AI_TYPES + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS
|
||||
dw CONTEXT_USE + SWITCH_OFTEN
|
||||
|
||||
; Swimmerm
|
||||
db NONE, NONE ; items
|
||||
db 2 ; base reward
|
||||
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_TYPES_RED | AI_OFFENSIVE | AI_STATUS_IMMUNE
|
||||
db $44, $00
|
||||
dw AI_BASIC + AI_SETUP + AI_TYPES + AI_OFFENSIVE + AI_STATUS
|
||||
dw CONTEXT_USE + SWITCH_SOMETIMES
|
||||
|
||||
; Swimmerf
|
||||
db NONE, NONE ; items
|
||||
db 5 ; base reward
|
||||
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_TYPES_RED | AI_CAUTIOUS | AI_STATUS_IMMUNE
|
||||
db $44, $00
|
||||
dw AI_BASIC + AI_SETUP + AI_TYPES + AI_CAUTIOUS + AI_STATUS
|
||||
dw CONTEXT_USE + SWITCH_SOMETIMES
|
||||
|
||||
; Sailor
|
||||
db NONE, NONE ; items
|
||||
db 10 ; base reward
|
||||
dw AI_STATUS_RED | AI_OFFENSIVE | AI_OPPORTUNIST | AI_STATUS_IMMUNE
|
||||
db $44, $00
|
||||
dw AI_BASIC + AI_OFFENSIVE + AI_OPPORTUNIST + AI_STATUS
|
||||
dw CONTEXT_USE + SWITCH_SOMETIMES
|
||||
|
||||
; Super Nerd
|
||||
db NONE, NONE ; items
|
||||
db 8 ; base reward
|
||||
dw AI_STATUS_RED | AI_TYPES_RED | AI_SMART | AI_STATUS_IMMUNE
|
||||
db $44, $00
|
||||
dw AI_BASIC + AI_TYPES + AI_SMART + AI_STATUS
|
||||
dw CONTEXT_USE + SWITCH_SOMETIMES
|
||||
|
||||
; Rival2
|
||||
db NONE, NONE ; items
|
||||
db 25 ; base reward
|
||||
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY
|
||||
db $44, $00
|
||||
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
|
||||
dw CONTEXT_USE + SWITCH_SOMETIMES
|
||||
|
||||
; Guitarist
|
||||
db NONE, NONE ; items
|
||||
db 8 ; base reward
|
||||
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_TYPES_RED | AI_CAUTIOUS | AI_STATUS_IMMUNE
|
||||
db $44, $00
|
||||
dw AI_BASIC + AI_SETUP + AI_TYPES + AI_CAUTIOUS + AI_STATUS
|
||||
dw CONTEXT_USE + SWITCH_SOMETIMES
|
||||
|
||||
; Hiker
|
||||
db NONE, NONE ; items
|
||||
db 8 ; base reward
|
||||
dw AI_STATUS_RED | AI_OFFENSIVE | AI_STATUS_IMMUNE
|
||||
db $44, $00
|
||||
dw AI_BASIC + AI_OFFENSIVE + AI_STATUS
|
||||
dw CONTEXT_USE + SWITCH_SOMETIMES
|
||||
|
||||
; Biker
|
||||
db NONE, NONE ; items
|
||||
db 8 ; base reward
|
||||
dw AI_STATUS_RED | AI_TYPES_RED | AI_STATUS_IMMUNE | AI_RISKY
|
||||
db $44, $00
|
||||
dw AI_BASIC + AI_TYPES + AI_STATUS + AI_RISKY
|
||||
dw CONTEXT_USE + SWITCH_SOMETIMES
|
||||
|
||||
; Blaine
|
||||
db MAX_POTION, FULL_HEAL ; items
|
||||
db 25 ; base reward
|
||||
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY
|
||||
db $44, $00
|
||||
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
|
||||
dw CONTEXT_USE + SWITCH_SOMETIMES
|
||||
|
||||
; Burglar
|
||||
db NONE, NONE ; items
|
||||
db 22 ; base reward
|
||||
dw AI_STATUS_RED | AI_OFFENSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE
|
||||
db $44, $00
|
||||
dw AI_BASIC + AI_OFFENSIVE + AI_CAUTIOUS + AI_STATUS
|
||||
dw CONTEXT_USE + SWITCH_SOMETIMES
|
||||
|
||||
; Firebreather
|
||||
db NONE, NONE ; items
|
||||
db 12 ; base reward
|
||||
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_OFFENSIVE | AI_OPPORTUNIST | AI_STATUS_IMMUNE
|
||||
db $44, $00
|
||||
dw AI_BASIC + AI_SETUP + AI_OFFENSIVE + AI_OPPORTUNIST + AI_STATUS
|
||||
dw CONTEXT_USE + SWITCH_SOMETIMES
|
||||
|
||||
; Juggler
|
||||
db NONE, NONE ; items
|
||||
db 10 ; base reward
|
||||
dw AI_STATUS_RED | AI_TYPES_RED | AI_SMART | AI_STATUS_IMMUNE
|
||||
db $44, $00
|
||||
dw AI_BASIC + AI_TYPES + AI_SMART + AI_STATUS
|
||||
dw CONTEXT_USE + SWITCH_SOMETIMES
|
||||
|
||||
; Blackbelt T
|
||||
db NONE, NONE ; items
|
||||
db 6 ; base reward
|
||||
dw AI_STATUS_RED | AI_OFFENSIVE | AI_STATUS_IMMUNE | AI_RISKY
|
||||
db $44, $00
|
||||
dw AI_BASIC + AI_OFFENSIVE + AI_STATUS + AI_RISKY
|
||||
dw CONTEXT_USE + SWITCH_SOMETIMES
|
||||
|
||||
; Executivem
|
||||
db NONE, NONE ; items
|
||||
db 18 ; base reward
|
||||
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_TYPES_RED | AI_SMART | AI_OPPORTUNIST | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY
|
||||
db $44, $00
|
||||
dw AI_BASIC + AI_SETUP + AI_TYPES + AI_SMART + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS + AI_RISKY
|
||||
dw CONTEXT_USE + SWITCH_SOMETIMES
|
||||
|
||||
; Psychic T
|
||||
db NONE, NONE ; items
|
||||
db 8 ; base reward
|
||||
dw AI_STATUS_RED | AI_TYPES_RED | AI_OPPORTUNIST | AI_CAUTIOUS | AI_STATUS_IMMUNE
|
||||
db $44, $00
|
||||
dw AI_BASIC + AI_TYPES + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS
|
||||
dw CONTEXT_USE + SWITCH_SOMETIMES
|
||||
|
||||
; Picnicker
|
||||
db NONE, NONE ; items
|
||||
db 5 ; base reward
|
||||
dw AI_STATUS_RED | AI_CAUTIOUS | AI_STATUS_IMMUNE
|
||||
db $44, $00
|
||||
dw AI_BASIC + AI_CAUTIOUS + AI_STATUS
|
||||
dw CONTEXT_USE + SWITCH_SOMETIMES
|
||||
|
||||
; Camper
|
||||
db NONE, NONE ; items
|
||||
db 5 ; base reward
|
||||
dw AI_STATUS_RED | AI_CAUTIOUS | AI_STATUS_IMMUNE
|
||||
db $44, $00
|
||||
dw AI_BASIC + AI_CAUTIOUS + AI_STATUS
|
||||
dw CONTEXT_USE + SWITCH_SOMETIMES
|
||||
|
||||
; Executivef
|
||||
db NONE, NONE ; items
|
||||
db 18 ; base reward
|
||||
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_TYPES_RED | AI_SMART | AI_OPPORTUNIST | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY
|
||||
db $44, $00
|
||||
dw AI_BASIC + AI_SETUP + AI_TYPES + AI_SMART + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS + AI_RISKY
|
||||
dw CONTEXT_USE + SWITCH_SOMETIMES
|
||||
|
||||
; Sage
|
||||
db NONE, NONE ; items
|
||||
db 8 ; base reward
|
||||
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_TYPES_RED | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY
|
||||
db $44, $00
|
||||
dw AI_BASIC + AI_SETUP + AI_TYPES + AI_CAUTIOUS + AI_STATUS + AI_RISKY
|
||||
dw CONTEXT_USE + SWITCH_SOMETIMES
|
||||
|
||||
; Medium
|
||||
db NONE, NONE ; items
|
||||
db 10 ; base reward
|
||||
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_TYPES_RED | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY
|
||||
db $44, $00
|
||||
dw AI_BASIC + AI_SETUP + AI_TYPES + AI_CAUTIOUS + AI_STATUS + AI_RISKY
|
||||
dw CONTEXT_USE + SWITCH_SOMETIMES
|
||||
|
||||
; Boarder
|
||||
db NONE, NONE ; items
|
||||
db 18 ; base reward
|
||||
dw AI_STATUS_RED | AI_TYPES_RED | AI_OPPORTUNIST | AI_STATUS_IMMUNE
|
||||
db $44, $00
|
||||
dw AI_BASIC + AI_TYPES + AI_OPPORTUNIST + AI_STATUS
|
||||
dw CONTEXT_USE + SWITCH_SOMETIMES
|
||||
|
||||
; Pokefanm
|
||||
db NONE, NONE ; items
|
||||
db 20 ; base reward
|
||||
dw AI_STATUS_RED | AI_TYPES_RED | AI_SMART | AI_STATUS_IMMUNE
|
||||
db $44, $00
|
||||
dw AI_BASIC + AI_TYPES + AI_SMART + AI_STATUS
|
||||
dw CONTEXT_USE + SWITCH_SOMETIMES
|
||||
|
||||
; Kimono Girl
|
||||
db NONE, NONE ; items
|
||||
db 18 ; base reward
|
||||
dw AI_STATUS_RED | AI_TYPES_RED | AI_OPPORTUNIST | AI_CAUTIOUS | AI_STATUS_IMMUNE
|
||||
db $44, $00
|
||||
dw AI_BASIC + AI_TYPES + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS
|
||||
dw CONTEXT_USE + SWITCH_SOMETIMES
|
||||
|
||||
; Twins
|
||||
db NONE, NONE ; items
|
||||
db 5 ; base reward
|
||||
dw NONE
|
||||
db $41, $00
|
||||
dw NO_AI
|
||||
dw CONTEXT_USE + SWITCH_OFTEN
|
||||
|
||||
; Pokefanf
|
||||
db NONE, NONE ; items
|
||||
db 20 ; base reward
|
||||
dw AI_STATUS_RED | AI_TYPES_RED | AI_SMART | AI_STATUS_IMMUNE
|
||||
db $44, $00
|
||||
dw AI_BASIC + AI_TYPES + AI_SMART + AI_STATUS
|
||||
dw CONTEXT_USE + SWITCH_SOMETIMES
|
||||
|
||||
; Red
|
||||
db FULL_RESTORE, FULL_RESTORE ; items
|
||||
db 25 ; base reward
|
||||
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY
|
||||
db $44, $00
|
||||
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
|
||||
dw CONTEXT_USE + SWITCH_SOMETIMES
|
||||
|
||||
; Blue
|
||||
db FULL_RESTORE, FULL_RESTORE ; items
|
||||
db 25 ; base reward
|
||||
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY
|
||||
db $44, $00
|
||||
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
|
||||
dw CONTEXT_USE + SWITCH_SOMETIMES
|
||||
|
||||
; Officer
|
||||
db NONE, NONE ; items
|
||||
db 10 ; base reward
|
||||
dw AI_STATUS_RED | AI_TYPES_RED | AI_OPPORTUNIST | AI_STATUS_IMMUNE
|
||||
db $44, $00
|
||||
dw AI_BASIC + AI_TYPES + AI_OPPORTUNIST + AI_STATUS
|
||||
dw CONTEXT_USE + SWITCH_SOMETIMES
|
||||
|
||||
; Gruntf
|
||||
db NONE, NONE ; items
|
||||
db 10 ; base reward
|
||||
dw AI_STATUS_RED | AI_TYPES_RED | AI_OPPORTUNIST | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY
|
||||
db $44, $00
|
||||
dw AI_BASIC + AI_TYPES + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS + AI_RISKY
|
||||
dw CONTEXT_USE + SWITCH_SOMETIMES
|
||||
|
||||
; Mysticalman
|
||||
db NONE, NONE ; items
|
||||
db 25 ; base reward
|
||||
dw AI_STATUS_RED | AI_STAT_MODS_RED | AI_SMART | AI_AGGRESSIVE | AI_CAUTIOUS | AI_STATUS_IMMUNE | AI_RISKY
|
||||
db $44, $00
|
||||
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
|
||||
dw CONTEXT_USE + SWITCH_SOMETIMES
|
||||
|
||||
; 39771
|
||||
|
||||
|
|
Loading…
Reference in New Issue