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comment spikes move effect
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@ -9557,13 +9557,19 @@ BattleCommand56: ; 37683
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and a
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jr z, .asm_3768e
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ld hl, PlayerScreens
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.asm_3768e
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bit 0, [hl]
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; Fails if spikes are already down!
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bit SCREENS_SPIKES, [hl]
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jr nz, .failed
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set 0, [hl]
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; Nothing else stops it from working.
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set SCREENS_SPIKES, [hl]
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call Function0x37e01
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ld hl, SpikesText
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jp StdBattleTextBox
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