Commit Graph

541 Commits

Author SHA1 Message Date
mid-kid 7d6befa181 Fix issues in review 2019-02-16 19:08:34 +01:00
mid-kid 80ece33e3e Document wBattleAnimFlags
`anim_clearsprites` was misnamed, so I renamed it to `anim_keepsprites`,
and documented it in docs/battle_anim_commands.md
2019-02-16 12:55:40 +01:00
mid-kid 7e93916c8a Add more constants for battle anim structs
Any access of the wram arrays for battle anim objects and background
effects use appropriate macros and constants, now.
2019-02-16 01:43:12 +01:00
mid-kid bfedd89308 BATTLEANIMSTRUCT_0B -> BATTLEANIMSTRUCT_PARAM
This structure member is used for storing the parameter passed to
`anim_obj`.
2019-02-06 08:12:52 +01:00
Rangi 9ecc991814
Merge pull request #593 from mid-kid/temp
More patches
2019-01-24 21:42:44 -05:00
Rangi 79ea091ff6 Use and define more WRAM constants 2019-01-24 21:41:14 -05:00
Rangi 68d4a53483 Use more constants 2019-01-24 21:15:30 -05:00
mid-kid 5f60cc24cf Fix some constants
Glass ting SFX were added in crystal.
PicAnimations and UnownAnimations are expected to be in the same bank as
their pointers, because the pointers are not BANK()-referenced
separately.
2019-01-15 13:06:16 +01:00
Rangi b975f3e068 Clean up some Odd Egg and Battle Tower code and data
Fixes #589
2019-01-02 19:04:50 -05:00
mid-kid c4979d9770 Rename "feet and head follow" commands
The lot of these were rather misnamed, since they're used to replace
part of the player or enemy with objects for several background effects.
https://github.com/pret/pokecrystal/pull/578#issuecomment-440996244
2018-11-25 23:57:38 +01:00
mid-kid 2746288030 Define ANIM_GFX for PLAYER and ENEMY
These are used where the head or the feet of the player/enemy have to be
moved in an animation, and shouldn't overlap. These aren't actual GFX
and should be loaded with the proper commands, and they're always loaded
at the end of the VRAM area.

Furthermore, I've defined BATTLEANIM_BASE_TILE, which is the tile from
which battle animation graphics may start to load. This value was picked
to make sure at least an entire pokemon pic fits in the area before it,
even though it doesn't seem very used...
2018-11-21 23:44:31 +01:00
mid-kid 725cee7371 Define first_music_cmd
This replaces the uses of $d0 in the audio engine with proper constants.
2018-11-21 12:12:22 +01:00
mid-kid 4e3ed078f9 Cosmetic fixes 2018-11-20 21:53:45 +01:00
Rangi 81b147609c Apply SPRITE_GFX_LIST_CAPACITY to wUsedSprites 2018-10-27 20:21:00 -04:00
Rangi 31ec3365e9 NUM_OBJECTS EQU $10 → 16 2018-10-23 18:29:14 -04:00
Rangi 3b20a18200 Identify BATTLEACTION_D and _E (thanks, ax6) 2018-10-21 00:52:10 -04:00
IIMarckus 603524b489 This event isn't Crystal-exclusive. 2018-10-03 00:53:04 -06:00
Rangi 2e7e5ca67b PREDEFPAL_4D -> PREDEFPAL_GAMEFREAK_LOGO_OB 2018-09-22 13:40:37 -04:00
Rangi 38bf21ae35 Naming screen constants 2018-09-22 12:39:17 -04:00
Rangi 60b09f291d Merge branch 'master' of https://github.com/pret/pokecrystal 2018-09-16 13:42:17 -04:00
Rangi 03cb8c53f1 Identify some Spaceworld beta content 2018-09-16 13:40:47 -04:00
mid-kid 3540b2a2d6 wMonStatusFlags -> wDebugFlags 2018-09-16 02:15:55 +02:00
Rangi ae022e1420 Curr -> Cur 2018-09-09 15:09:51 -04:00
Rangi 39faa7a9f6 Update file paths in comments 2018-08-19 13:33:35 -04:00
mid-kid f98a95b8ee wWeeklyFlags -> wDailyFlags2
These are by far not always checked each week, and as such shouldn't be
called that.
Since they're almost always used through the `bit` instruction, it's
very inconvenient to just make wDailyFlags a `dw` instead.
2018-08-07 09:46:21 +02:00
Rangi 9dec80b07e Add meaningful aliases for wd265
Introduce MONICON_* constants
Introduce BATTLEPLAYERACTION_* constants
2018-07-29 00:25:52 -04:00
Rangi 9a1ae1332c Correct NUM_STATS 2018-07-24 22:54:15 -04:00
Rangi bdde60c64b ANIM_MON_UNUSED → ANIM_MON_HOF 2018-07-22 23:42:50 -04:00
mid-kid 23708441ef Make proper cmdqueue constants 2018-07-18 10:55:30 +02:00
Rangi a70624adfb Correct wTradeFlags length 2018-07-13 17:18:19 -04:00
Rangi 874bc5ebd5 SFX_UNKNOWN_7F → SFX_TOXIC 2018-07-12 12:25:17 -04:00
Rangi 187e30cac8 Replace more hex values with constants or decimal 2018-07-11 15:40:09 -04:00
Rangi 90b22d602f Use more options constants 2018-07-10 17:18:23 -04:00
Rangi d3e942a8fe More LCDC bit constants 2018-07-05 22:00:13 -04:00
Rangi e2cf3eb7bd Add more collision nybble constants 2018-06-28 22:35:29 -04:00
Rangi 67d1364c7a Fix triple newlines left over from removing address comments 2018-06-24 23:22:50 -04:00
Rangi 5a58f90ec6 FISHGROUP_DATA_LENGTH 2018-06-24 11:46:55 -04:00
Rangi e36a505906 Separate Mart constants from item data constants 2018-06-23 22:24:46 -04:00
mid-kid aecb33f104 Alignment 2018-06-04 18:32:57 +02:00
mid-kid e8f847b537 Use structure constants for channel_struct 2018-06-04 11:35:27 +02:00
Rangi 4df72a8474 SGB palette roles discovered from Spaceworld beta G/S 2018-06-01 02:11:44 -04:00
Rangi 1840af8b4f Identify more sprite move data flag bits 2018-05-23 22:01:21 -04:00
Rangi 85f7328bf8 Identify USE_OBP1_F 2018-05-23 20:44:32 -04:00
Rangi 50ea6d6e22 WALKS_ON_WATER → SWIMMING 2018-05-23 19:10:15 -04:00
Rangi c85b32ed80 More sprite movement data flag constants 2018-05-23 19:06:04 -04:00
Rangi c5d18de8ff Use known sprite movement data flag constants 2018-05-23 13:15:07 -04:00
Rangi 32b92ca51c Start improving sprite movement engine (to do: identify bit flags)
Introduce maskbits N[, S]: optionally shift the bitmask
2018-05-23 12:48:14 -04:00
Rangi e1fabcfbff Fix comments 2018-05-18 19:36:22 -04:00
Rangi 8acc8d6e30 Merge branch 'master' of https://github.com/pret/pokecrystal 2018-05-06 22:45:07 -04:00
Rangi e5d4f741ee Keep macros near relevant data 2018-05-06 15:56:42 -04:00