Commit Graph

1561 Commits

Author SHA1 Message Date
yenatch 9b6b5a530c clean up event flag constants
could probably be shorter, but they should still fit in a single line
2013-09-05 04:37:47 -04:00
yenatch cac33e5e95 dump event flag constants from haxwiki
most of these need to be renamed before doing anything with them
2013-09-05 00:27:35 -04:00
yenatch 90e63a8e06 makefile: files in constants/ dont all end in 'constants' anymore
any non-constants asm files shouldn't be in constants/ anyway
2013-09-04 21:57:44 -04:00
yenatch b417d08f2e recomment CheckShininess and CheckContestMon 2013-09-04 04:33:38 -04:00
yenatch 5888db3493 recomment Predef and GetPredefFn -> GetPredefPointer 2013-09-04 04:05:15 -04:00
yenatch a6ad4ad37e Predef wram labels
these are obviously general-purpose temps, but how do you name that?
2013-09-04 04:04:11 -04:00
yenatch 715a19fd59 split farcall functions into engine/farcall.asm 2013-09-03 21:15:03 -04:00
yenatch 1eab7959f4 formatting in the map engine 2013-09-03 20:49:05 -04:00
yenatch d93d17b43b split out game time functions into engine/game_time.asm 2013-09-03 18:58:16 -04:00
yenatch 2c36afc6c3 recomment game time functions 2013-09-03 18:56:59 -04:00
yenatch 340e31d839 split menu functions into engine/menu.asm 2013-09-03 18:43:15 -04:00
yenatch 23bb05851b split Sine/Cosine into engine/sine.asm 2013-09-03 18:40:12 -04:00
yenatch 12e6ff3fc6 split map object functions into engine/map_objects.asm 2013-09-03 18:39:19 -04:00
yenatch 71bbd77261 split some RTC interfaces into engine/rtc.asm 2013-09-03 18:35:37 -04:00
yenatch 004956798c split vram functions out into engine/video.asm 2013-09-03 18:32:55 -04:00
yenatch 1ecb307824 split macros out from constants.asm into macros.asm 2013-09-03 18:22:26 -04:00
yenatch dad64b1d9d split out rst vectors 2013-09-03 18:17:33 -04:00
yenatch 0caac30f27 clean up rst vectors 2013-09-03 18:16:56 -04:00
yenatch bd8be2b02e split out hardware interrupts 2013-09-03 17:57:47 -04:00
yenatch affec2ac95 clean up interrupts 2013-09-03 17:48:18 -04:00
yenatch 20919e4d8a formatting at Start 2013-09-03 17:45:37 -04:00
yenatch 7bc23f0862 condense bank 0 includes 2013-09-03 17:44:24 -04:00
yenatch 04fc9c4748 fix interface label for UpdateTimePals 2013-09-03 17:38:45 -04:00
yenatch b74e63a20d split out delay functions 2013-09-03 17:36:55 -04:00
yenatch d2eeab62ea split out marts 2013-09-03 17:35:17 -04:00
yenatch 15076861f1 split out trainer dvs 2013-09-03 17:32:54 -04:00
yenatch bbe8756302 recomment trainer dvs 2013-09-03 17:31:57 -04:00
yenatch 0ed9164ccc decoration names 2013-09-03 17:26:27 -04:00
yenatch 1cef08db06 some asm pointer tables in bank 5f 2013-09-03 17:24:35 -04:00
yenatch 171c21be69 dump move tutor asm in bank 40 2013-09-03 17:09:48 -04:00
yenatch 04b926c6cb Merge branch 'master' of github.com:kanzure/pokecrystal 2013-09-03 15:58:01 -04:00
yenatch 2b2018a83a more bank 4 asm
this stuff looks like it's related to phone call timing
2013-09-03 06:38:07 -04:00
yenatch 5dd127300c even more incbinned asm in bank 4 2013-09-03 06:07:45 -04:00
yenatch 5641ea009c disassemble more incbins in bank 4 2013-09-03 05:56:07 -04:00
yenatch 0eff98ecf1 the rest of TMHMMoves 2013-09-03 03:56:11 -04:00
yenatch bf4bedc4bf more bank 4 functions and CanLearnTMHMMove 2013-09-03 03:54:13 -04:00
yenatch 0d3de2e30b GetTMHMMove and renamed TechnicalMachines -> TMHMMoves 2013-09-03 03:39:21 -04:00
yenatch edc354152e formatting in MoveInfoBox and related functions 2013-09-02 06:40:30 -04:00
yenatch 9f7c4ef0b4 Sine and Cosine 2013-09-02 00:12:27 -04:00
yenatch 5b38b377f2 wram labels for graphics requests 2013-09-01 15:24:07 -04:00
yenatch e3da601cee split out tileset headers from main into tilesets/tileset_headers.asm 2013-09-01 14:43:25 -04:00
yenatch 4a4dd20a6d split tileset palette maps out of main into tilesets/palette_maps.asm 2013-09-01 14:43:24 -04:00
yenatch 7cac61f3bd split tileset data out from main into tilesets/ 2013-09-01 14:43:23 -04:00
yenatch 5147e6c0a2 random 0s in tileset data was actually lz padding
i guess someone liked their filesizes nice and even?
2013-09-01 14:42:49 -04:00
yenatch 3010731347 split out blockdata includes from main into maps/ 2013-09-01 14:41:21 -04:00
yenatch 2a0089b92b shorten some overly long music filenames 2013-09-01 14:41:16 -04:00
yenatch 1a02ed6b37 get rid of the last static address in tileset animation arrays 2013-09-01 03:13:17 -04:00
yenatch 7d5e5b8182 recomment _AnimateTileset 2013-09-01 00:52:19 -04:00
yenatch cc2906b68f consistent casing for Tileset labels
wram labels were using TileSet for some reason
2013-09-01 00:09:57 -04:00
yenatch 8190c3e5e7 rename DoTileAnimation to AnimateTileset 2013-09-01 00:07:10 -04:00