consistent casing for Tileset labels

wram labels were using TileSet for some reason
This commit is contained in:
yenatch 2013-09-01 00:09:57 -04:00
parent 8190c3e5e7
commit cc2906b68f
2 changed files with 22 additions and 22 deletions

View File

@ -2644,7 +2644,7 @@ Function2173: ; 2173
Function217a: ; 217a
ld a, [hROMBank]
push af
ld a, [TileSetBlocksBank]
ld a, [TilesetBlocksBank]
rst Bankswitch
call Function2198
@ -2692,7 +2692,7 @@ Function2198: ; 2198
add hl, hl
add hl, hl
add hl, hl
ld a, [TileSetBlocksAddress]
ld a, [TilesetBlocksAddress]
add l
ld l, a
ld a, [$d1de]
@ -3965,11 +3965,11 @@ Function2816: ; 2816
; 2821
Function2821: ; 2821
ld hl, TileSetAddress
ld hl, TilesetAddress
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [TileSetBank]
ld a, [TilesetBank]
ld e, a
ld a, [rSVBK]
push af
@ -4340,7 +4340,7 @@ Function2a3c: ; 2a3c
ld h, $0
add hl, hl
add hl, hl
ld a, [TileSetCollisionAddress]
ld a, [TilesetCollisionAddress]
ld c, a
ld a, [$d1e1]
ld b, a
@ -4356,7 +4356,7 @@ Function2a3c: ; 2a3c
inc hl
.asm_2a5c
ld a, [TileSetCollisionBank]
ld a, [TilesetCollisionBank]
call GetFarByte
ret
@ -4944,7 +4944,7 @@ Function2d27: ; 2d27
ld bc, $000f
ld a, [$d199]
call AddNTimes
ld de, TileSetBank
ld de, TilesetBank
ld bc, $000f
ld a, $13
call FarCopyBytes
@ -48657,7 +48657,7 @@ Function4c000: ; 4c000
push hl
srl a
jr c, .asm_4c021
ld hl, TileSetPalettes
ld hl, TilesetPalettes
add [hl]
ld l, a
ld a, [$d1e7]
@ -48668,7 +48668,7 @@ Function4c000: ; 4c000
jr .asm_4c031
.asm_4c021
ld hl, TileSetPalettes
ld hl, TilesetPalettes
add [hl]
ld l, a
ld a, [$d1e7]
@ -48700,7 +48700,7 @@ Function4c03f: ; 4c03f
push hl
srl a
jr c, .asm_4c05b
ld hl, TileSetPalettes
ld hl, TilesetPalettes
add [hl]
ld l, a
ld a, [$d1e7]
@ -48711,7 +48711,7 @@ Function4c03f: ; 4c03f
jr .asm_4c06b
.asm_4c05b
ld hl, TileSetPalettes
ld hl, TilesetPalettes
add [hl]
ld l, a
ld a, [$d1e7]
@ -65395,9 +65395,9 @@ _AnimateTileset: ; fc000
; Typically in wra1, vra0
; Beginning of animation pointer array
ld a, [TileSetAnim]
ld a, [TilesetAnim]
ld e, a
ld a, [TileSetAnim + 1]
ld a, [TilesetAnim + 1]
ld d, a
; Play this frame.

View File

@ -1176,25 +1176,25 @@ EastConnectionWindow: ; d1d7
ds 2
TileSetHeader:
TileSetBank: ; d1d9
TilesetHeader:
TilesetBank: ; d1d9
ds 1
TileSetAddress: ; d1da
TilesetAddress: ; d1da
ds 2
TileSetBlocksBank: ; d1dc
TilesetBlocksBank: ; d1dc
ds 1
TileSetBlocksAddress: ; d1dd
TilesetBlocksAddress: ; d1dd
ds 2
TileSetCollisionBank: ; d1df
TilesetCollisionBank: ; d1df
ds 1
TileSetCollisionAddress: ; d1e0
TilesetCollisionAddress: ; d1e0
ds 2
TileSetAnim: ; d1e2
TilesetAnim: ; d1e2
; bank 3f
ds 2
; unused ; d1e4
ds 2
TileSetPalettes: ; d1e6
TilesetPalettes: ; d1e6
; bank 3f
ds 2