xCrystal
83ef3b9a36
Suggest fixes to untranslated magikarp length filters
2017-12-28 20:03:27 +01:00
xCrystal
a45c6a558b
Better placement for wram address
2017-12-28 19:42:16 +01:00
xCrystal
d6507e3882
More constants and documentation in slot machines
2017-12-28 19:38:15 +01:00
xCrystal
731311cb15
Update Magikarp length documentation
2017-12-28 16:42:57 +01:00
xCrystal
333524f0be
Lowercase v for VRAM addresses
2017-12-28 13:32:33 +01:00
xCrystal
7beb497d3a
Uppercase MACRO and EQU(S) according to the style guide
2017-12-28 13:23:44 +01:00
xCrystal
9457679af8
Prefix engine_flags wram addresses with w
2017-12-28 13:15:46 +01:00
yenatch
e2b378f5e3
Merge pull request #442 from yenatch/fix-fread
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fix fread warnings
2017-12-28 01:31:00 -05:00
yenatch
da28d1a84b
Merge pull request #437 from roukaour/master
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Reorganize battle/; rename most "header" misnomers; gfx/pics → gfx/pokemon
2017-12-28 01:30:36 -05:00
yenatch
9af2aee640
rebuild gfx and md5 when common.h changes
2017-12-28 01:25:46 -05:00
yenatch
40305f205e
fix unused fread return value warnings
2017-12-28 01:25:25 -05:00
Remy Oukaour
2c4777f336
05:OBPals+6*8 == 01:wCurMessageScrollPosition (new)
2017-12-28 00:56:45 -05:00
Remy Oukaour
2ae2ce4fde
Use constant
2017-12-27 20:43:56 -05:00
Remy Oukaour
06857bc222
benny → Benny
2017-12-27 18:45:57 -05:00
Remy Oukaour
df103fd31c
; This is distinct from MAX_LEVEL.
2017-12-27 12:01:39 -05:00
Remy Oukaour
e3e64fdf59
Move more decoration data to data/
2017-12-27 11:56:03 -05:00
Remy Oukaour
fbb492f9d7
Note about footprints in comments
2017-12-27 11:33:08 -05:00
Remy Oukaour
e614dd1278
gfx/pokemon/animation.asm → engine/pic_animation.asm
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Correct comment in constants/pokemon_constants.asm
2017-12-27 01:58:36 -05:00
Remy Oukaour
7a4d641251
Remove redundant data/ filename prefixes
2017-12-27 01:29:15 -05:00
Remy Oukaour
86fd37af16
Move events/ to engine/events/
2017-12-27 00:09:12 -05:00
Remy Oukaour
47e4f21e62
Keep memory map values in hardware_constants.asm
2017-12-26 23:18:05 -05:00
Remy Oukaour
5d229dcef2
Copy sram.asm's global start/end constants for wram.asm and vram.asm
2017-12-26 23:07:46 -05:00
Remy Oukaour
172dba3c0b
Rename some sections
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engine/battle_tower.asm fits better in events/
2017-12-26 22:57:19 -05:00
Remy Oukaour
c4a18b1329
Correct documentation
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Split out text_constants.asm
2017-12-26 22:36:01 -05:00
Remy Oukaour
d15429e3b7
Separate constants in a consistent way
2017-12-26 22:25:11 -05:00
Remy Oukaour
dae16acd6f
event/ → events/, and move some appropriate engine/ files there
2017-12-26 21:55:57 -05:00
Remy Oukaour
2a565f747c
Fix #432 : Bird_keeper → BirdKeeper, Bug_catcher → BugCatcher
2017-12-26 20:42:12 -05:00
Remy Oukaour
b3f0e11567
Various cleanup
2017-12-26 20:33:41 -05:00
Remy Oukaour
8259136911
Name mail graphics
2017-12-26 20:02:00 -05:00
Remy Oukaour
9bc680bd6d
Battle animation data is like sprite animation data
2017-12-26 19:27:56 -05:00
Remy Oukaour
35a3a19fda
Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
2017-12-26 18:45:04 -05:00
Remy Oukaour
b5417fafec
Split battle/ into data/ and engine/ components
2017-12-26 17:47:05 -05:00
Remy Oukaour
2f98c2032f
Constant comments
2017-12-26 15:09:39 -05:00
Remy Oukaour
8983c0c809
dwb → dab
2017-12-26 14:39:16 -05:00
Remy Oukaour
85cded6ec5
Update docs
2017-12-26 13:10:12 -05:00
Remy Oukaour
af5f884314
Align columns
2017-12-26 13:06:27 -05:00
Remy Oukaour
38b84c5b11
Remove unused label (last few commits resolve #434 )
2017-12-26 13:00:23 -05:00
Remy Oukaour
4d18bb2eda
Rename: gfx/pics → gfx/pokemon
2017-12-26 12:55:02 -05:00
Remy Oukaour
24f0e7d045
Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers
2017-12-26 12:50:32 -05:00
Remy Oukaour
b5a8e3b3b3
Follow the X_constants/X_data_constants convention
2017-12-25 23:45:54 -05:00
yenatch
bad9e33530
travis; make -j2
2017-12-25 19:16:37 -05:00
yenatch
da4ade7ef4
Merge pull request #431 from surskitty/master
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A few more label changes
2017-12-25 19:02:10 -05:00
yenatch
73db02d3cd
Merge pull request #433 from roukaour/master
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More code cleanup
2017-12-25 19:01:36 -05:00
Remy Oukaour
29b41068cb
LOW(MAX_LEVEL + 1) would still fail for MAX_LEVEL = 255, so don't try supporting it here
2017-12-25 16:21:31 -05:00
Remy Oukaour
85aa236c34
Use percentages for AI scoring logic
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Define MAX_DAY_CARE_EXP
2017-12-25 16:18:05 -05:00
Remy Oukaour
2e200ce85e
More support for MAX_LEVEL = 255
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(ValidateOTTrademon and Function102bdc have `cp MAX_LEVEL + 1` operations that would still fail with such a correction, so there isn't perfect support.)
2017-12-25 15:52:03 -05:00
Remy Oukaour
17f45b5c95
MAX_LEVEL = 255 should still compile
2017-12-25 15:46:24 -05:00
surskitty
3165b9e0d3
I'm stopping for the day. Too many silly oversights.
2017-12-25 15:15:32 -05:00
surskitty
58b3514915
Now all labelled SlowpokeWellB1F.
2017-12-25 15:11:39 -05:00
surskitty
1a9f190065
Shhh no one saw that.
2017-12-25 15:07:40 -05:00