Commit Graph

3373 Commits

Author SHA1 Message Date
xCrystal 83ef3b9a36 Suggest fixes to untranslated magikarp length filters 2017-12-28 20:03:27 +01:00
xCrystal a45c6a558b Better placement for wram address 2017-12-28 19:42:16 +01:00
xCrystal d6507e3882 More constants and documentation in slot machines 2017-12-28 19:38:15 +01:00
xCrystal 731311cb15 Update Magikarp length documentation 2017-12-28 16:42:57 +01:00
xCrystal 333524f0be Lowercase v for VRAM addresses 2017-12-28 13:32:33 +01:00
xCrystal 7beb497d3a Uppercase MACRO and EQU(S) according to the style guide 2017-12-28 13:23:44 +01:00
xCrystal 9457679af8 Prefix engine_flags wram addresses with w 2017-12-28 13:15:46 +01:00
yenatch e2b378f5e3
Merge pull request #442 from yenatch/fix-fread
fix fread warnings
2017-12-28 01:31:00 -05:00
yenatch da28d1a84b
Merge pull request #437 from roukaour/master
Reorganize battle/; rename most "header" misnomers; gfx/pics → gfx/pokemon
2017-12-28 01:30:36 -05:00
yenatch 9af2aee640 rebuild gfx and md5 when common.h changes 2017-12-28 01:25:46 -05:00
yenatch 40305f205e fix unused fread return value warnings 2017-12-28 01:25:25 -05:00
Remy Oukaour 2c4777f336 05:OBPals+6*8 == 01:wCurMessageScrollPosition (new) 2017-12-28 00:56:45 -05:00
Remy Oukaour 2ae2ce4fde Use constant 2017-12-27 20:43:56 -05:00
Remy Oukaour 06857bc222 benny → Benny 2017-12-27 18:45:57 -05:00
Remy Oukaour df103fd31c ; This is distinct from MAX_LEVEL. 2017-12-27 12:01:39 -05:00
Remy Oukaour e3e64fdf59 Move more decoration data to data/ 2017-12-27 11:56:03 -05:00
Remy Oukaour fbb492f9d7 Note about footprints in comments 2017-12-27 11:33:08 -05:00
Remy Oukaour e614dd1278 gfx/pokemon/animation.asm → engine/pic_animation.asm
Correct comment in constants/pokemon_constants.asm
2017-12-27 01:58:36 -05:00
Remy Oukaour 7a4d641251 Remove redundant data/ filename prefixes 2017-12-27 01:29:15 -05:00
Remy Oukaour 86fd37af16 Move events/ to engine/events/ 2017-12-27 00:09:12 -05:00
Remy Oukaour 47e4f21e62 Keep memory map values in hardware_constants.asm 2017-12-26 23:18:05 -05:00
Remy Oukaour 5d229dcef2 Copy sram.asm's global start/end constants for wram.asm and vram.asm 2017-12-26 23:07:46 -05:00
Remy Oukaour 172dba3c0b Rename some sections
engine/battle_tower.asm fits better in events/
2017-12-26 22:57:19 -05:00
Remy Oukaour c4a18b1329 Correct documentation
Split out text_constants.asm
2017-12-26 22:36:01 -05:00
Remy Oukaour d15429e3b7 Separate constants in a consistent way 2017-12-26 22:25:11 -05:00
Remy Oukaour dae16acd6f event/ → events/, and move some appropriate engine/ files there 2017-12-26 21:55:57 -05:00
Remy Oukaour 2a565f747c Fix #432: Bird_keeper → BirdKeeper, Bug_catcher → BugCatcher 2017-12-26 20:42:12 -05:00
Remy Oukaour b3f0e11567 Various cleanup 2017-12-26 20:33:41 -05:00
Remy Oukaour 8259136911 Name mail graphics 2017-12-26 20:02:00 -05:00
Remy Oukaour 9bc680bd6d Battle animation data is like sprite animation data 2017-12-26 19:27:56 -05:00
Remy Oukaour 35a3a19fda Use "battle_anims" and "sprite_anims" for clarity, not just "anims" 2017-12-26 18:45:04 -05:00
Remy Oukaour b5417fafec Split battle/ into data/ and engine/ components 2017-12-26 17:47:05 -05:00
Remy Oukaour 2f98c2032f Constant comments 2017-12-26 15:09:39 -05:00
Remy Oukaour 8983c0c809 dwb → dab 2017-12-26 14:39:16 -05:00
Remy Oukaour 85cded6ec5 Update docs 2017-12-26 13:10:12 -05:00
Remy Oukaour af5f884314 Align columns 2017-12-26 13:06:27 -05:00
Remy Oukaour 38b84c5b11 Remove unused label (last few commits resolve #434) 2017-12-26 13:00:23 -05:00
Remy Oukaour 4d18bb2eda Rename: gfx/pics → gfx/pokemon 2017-12-26 12:55:02 -05:00
Remy Oukaour 24f0e7d045 Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers 2017-12-26 12:50:32 -05:00
Remy Oukaour b5a8e3b3b3 Follow the X_constants/X_data_constants convention 2017-12-25 23:45:54 -05:00
yenatch bad9e33530 travis; make -j2 2017-12-25 19:16:37 -05:00
yenatch da4ade7ef4
Merge pull request #431 from surskitty/master
A few more label changes
2017-12-25 19:02:10 -05:00
yenatch 73db02d3cd
Merge pull request #433 from roukaour/master
More code cleanup
2017-12-25 19:01:36 -05:00
Remy Oukaour 29b41068cb LOW(MAX_LEVEL + 1) would still fail for MAX_LEVEL = 255, so don't try supporting it here 2017-12-25 16:21:31 -05:00
Remy Oukaour 85aa236c34 Use percentages for AI scoring logic
Define MAX_DAY_CARE_EXP
2017-12-25 16:18:05 -05:00
Remy Oukaour 2e200ce85e More support for MAX_LEVEL = 255
(ValidateOTTrademon and Function102bdc have `cp MAX_LEVEL + 1` operations that would still fail with such a correction, so there isn't perfect support.)
2017-12-25 15:52:03 -05:00
Remy Oukaour 17f45b5c95 MAX_LEVEL = 255 should still compile 2017-12-25 15:46:24 -05:00
surskitty 3165b9e0d3 I'm stopping for the day. Too many silly oversights. 2017-12-25 15:15:32 -05:00
surskitty 58b3514915 Now all labelled SlowpokeWellB1F. 2017-12-25 15:11:39 -05:00
surskitty 1a9f190065 Shhh no one saw that. 2017-12-25 15:07:40 -05:00