Commit Graph

3397 Commits

Author SHA1 Message Date
xCrystal 69762a2bfd SET -> set 2017-12-29 17:15:01 +01:00
xCrystal 6464d077ee slot_reel offset constants 2017-12-29 16:48:47 +01:00
xCrystal ee5bf71640 Consistently name unknown fields in macros/wram as Fieldxx 2017-12-29 16:19:51 +01:00
xCrystal def3b60493 Clean up .Jumptable: spaces 2017-12-29 13:52:42 +01:00
yenatch 9f017cbab8
Merge pull request #447 from yenatch/check-status
travis: turn check-status back on
2017-12-28 22:33:00 -05:00
yenatch 8fc5aae88f travis: turn check-status back on 2017-12-28 22:23:13 -05:00
yenatch b97a1acf3d
Merge pull request #445 from roukaour/master
Rename Pokémon animation files; consistent (x, y) coords; document design flaws
2017-12-28 22:17:13 -05:00
Remy Oukaour b9a68fec25 Consistent if/else/endc (matches rept/endr) and DEF (matches BANK/HIGH/LOW) 2017-12-28 22:13:39 -05:00
Remy Oukaour 4c35f3ac85 Merge branch 'master' of https://github.com/pret/pokecrystal
# Conflicts:
#	macros/scripts/maps.asm
2017-12-28 20:56:21 -05:00
yenatch 82a05a1752
Merge pull request #443 from xCrystal/master
Misc style cleanup and documentation
2017-12-28 19:34:43 -05:00
xCrystal 50fc9c3389 endm -> ENDM 2017-12-28 22:31:16 +01:00
Remy Oukaour bb005694b3 Avoid unused labels 2017-12-28 14:42:56 -05:00
Remy Oukaour 84e22eb578 Consistent (x, y) coordinate formatting in map scripts 2017-12-28 14:31:25 -05:00
xCrystal 43a1e5b5ba Fix accidentally renamed constant 2017-12-28 20:27:44 +01:00
xCrystal bd783370f8 Consistent function name prefixes in slot machine code 2017-12-28 20:23:17 +01:00
Remy Oukaour ce795692d9 Correct comment 2017-12-28 14:10:46 -05:00
Remy Oukaour fe605b2fa7 Document the Magikarp bug fix from PR #443 2017-12-28 14:08:29 -05:00
xCrystal 83ef3b9a36 Suggest fixes to untranslated magikarp length filters 2017-12-28 20:03:27 +01:00
xCrystal a45c6a558b Better placement for wram address 2017-12-28 19:42:16 +01:00
xCrystal d6507e3882 More constants and documentation in slot machines 2017-12-28 19:38:15 +01:00
Remy Oukaour 97dd40284b Document another Magikarp length bug. (to do: correct formula values) 2017-12-28 13:17:43 -05:00
Remy Oukaour b5ffbfe2af Specify which bugs are needed for backwards compatibility 2017-12-28 12:58:18 -05:00
Remy Oukaour 7167895612 Document another bug
Document fixes for design flaws
GetForestTreeFrame is more like a design flaw than a bug/glitch (though it's really just calling out humorously bad code)
2017-12-28 12:49:32 -05:00
Remy Oukaour 805474b0db as → are 2017-12-28 12:14:47 -05:00
Remy Oukaour 0ceee9696a Explain what bugs, glitches, and flaws are 2017-12-28 11:50:02 -05:00
Remy Oukaour fe92e4d848 Document design flaws 2017-12-28 11:28:23 -05:00
Remy Oukaour b373984ab9 Rename pokemon animation files (fix #439) 2017-12-28 11:05:42 -05:00
xCrystal 731311cb15 Update Magikarp length documentation 2017-12-28 16:42:57 +01:00
xCrystal 333524f0be Lowercase v for VRAM addresses 2017-12-28 13:32:33 +01:00
xCrystal 7beb497d3a Uppercase MACRO and EQU(S) according to the style guide 2017-12-28 13:23:44 +01:00
xCrystal 9457679af8 Prefix engine_flags wram addresses with w 2017-12-28 13:15:46 +01:00
yenatch e2b378f5e3
Merge pull request #442 from yenatch/fix-fread
fix fread warnings
2017-12-28 01:31:00 -05:00
yenatch da28d1a84b
Merge pull request #437 from roukaour/master
Reorganize battle/; rename most "header" misnomers; gfx/pics → gfx/pokemon
2017-12-28 01:30:36 -05:00
yenatch 9af2aee640 rebuild gfx and md5 when common.h changes 2017-12-28 01:25:46 -05:00
yenatch 40305f205e fix unused fread return value warnings 2017-12-28 01:25:25 -05:00
Remy Oukaour 2c4777f336 05:OBPals+6*8 == 01:wCurMessageScrollPosition (new) 2017-12-28 00:56:45 -05:00
Remy Oukaour 2ae2ce4fde Use constant 2017-12-27 20:43:56 -05:00
Remy Oukaour 06857bc222 benny → Benny 2017-12-27 18:45:57 -05:00
Remy Oukaour df103fd31c ; This is distinct from MAX_LEVEL. 2017-12-27 12:01:39 -05:00
Remy Oukaour e3e64fdf59 Move more decoration data to data/ 2017-12-27 11:56:03 -05:00
Remy Oukaour fbb492f9d7 Note about footprints in comments 2017-12-27 11:33:08 -05:00
Remy Oukaour e614dd1278 gfx/pokemon/animation.asm → engine/pic_animation.asm
Correct comment in constants/pokemon_constants.asm
2017-12-27 01:58:36 -05:00
Remy Oukaour 7a4d641251 Remove redundant data/ filename prefixes 2017-12-27 01:29:15 -05:00
Remy Oukaour 86fd37af16 Move events/ to engine/events/ 2017-12-27 00:09:12 -05:00
Remy Oukaour 47e4f21e62 Keep memory map values in hardware_constants.asm 2017-12-26 23:18:05 -05:00
Remy Oukaour 5d229dcef2 Copy sram.asm's global start/end constants for wram.asm and vram.asm 2017-12-26 23:07:46 -05:00
Remy Oukaour 172dba3c0b Rename some sections
engine/battle_tower.asm fits better in events/
2017-12-26 22:57:19 -05:00
Remy Oukaour c4a18b1329 Correct documentation
Split out text_constants.asm
2017-12-26 22:36:01 -05:00
Remy Oukaour d15429e3b7 Separate constants in a consistent way 2017-12-26 22:25:11 -05:00
Remy Oukaour dae16acd6f event/ → events/, and move some appropriate engine/ files there 2017-12-26 21:55:57 -05:00