mirror of https://github.com/pret/pokecrystal.git
Consistent function name prefixes in slot machine code
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@ -19,9 +19,9 @@ REEL_SIZE EQU 15
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const SLOTS_WAIT_STOP_REEL2
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const SLOTS_WAIT_REEL3
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const SLOTS_WAIT_STOP_REEL3
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const SLOTS_NEXT_09
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const SLOTS_NEXT_0a
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const SLOTS_NEXT_0b
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const SlotsAction_Next_09
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const SlotsAction_Next_0a
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const SlotsAction_Next_0b
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const SLOTS_FLASH_IF_WIN
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const SLOTS_FLASH_SCREEN
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const SLOTS_GIVE_EARNED_COINS
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@ -127,7 +127,7 @@ _SlotMachine:
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ld bc, wSlotsEnd - wSlots
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xor a
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call ByteFill
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call InitReelTiles
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call Slots_InitReelTiles
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call Slots_GetPals
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ld a, $7
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ld hl, wSpriteAnimDict
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@ -266,33 +266,33 @@ SlotsJumptable: ; 92844 (24:6844)
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jumptable .Jumptable, wJumptableIndex
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.Jumptable:
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dw Slots_Init ; 00
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dw Slots_BetAndStart ; 01
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dw Slots_WaitStart ; 02
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dw Slots_WaitReel1 ; 03
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dw Slots_WaitStopReel1 ; 04
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dw Slots_WaitReel2 ; 05
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dw Slots_WaitStopReel2 ; 06
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dw Slots_WaitReel3 ; 07
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dw Slots_WaitStopReel3 ; 08
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dw Slots_Next ; 09
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dw Slots_Next ; 0a
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dw Slots_Next ; 0b
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dw Slots_FlashIfWin ; 0c
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dw Slots_FlashScreen ; 0d
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dw Slots_GiveEarnedCoins ; 0e
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dw Slots_PayoutTextAndAnim ; 0f
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dw Slots_PayoutAnim ; 10
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dw Slots_RestartOrQuit ; 11
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dw Slots_Quit ; 12
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dw SlotsAction_Init ; 00
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dw SlotsAction_BetAndStart ; 01
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dw SlotsAction_WaitStart ; 02
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dw SlotsAction_WaitReel1 ; 03
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dw SlotsAction_WaitStopReel1 ; 04
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dw SlotsAction_WaitReel2 ; 05
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dw SlotsAction_WaitStopReel2 ; 06
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dw SlotsAction_WaitReel3 ; 07
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dw SlotsAction_WaitStopReel3 ; 08
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dw SlotsAction_Next ; 09
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dw SlotsAction_Next ; 0a
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dw SlotsAction_Next ; 0b
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dw SlotsAction_FlashIfWin ; 0c
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dw SlotsAction_FlashScreen ; 0d
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dw SlotsAction_GiveEarnedCoins ; 0e
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dw SlotsAction_PayoutTextAndAnim ; 0f
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dw SlotsAction_PayoutAnim ; 10
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dw SlotsAction_RestartOrQuit ; 11
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dw SlotsAction_Quit ; 12
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Slots_Next: ; 92879 (24:6879)
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SlotsAction_Next: ; 92879 (24:6879)
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ld hl, wJumptableIndex
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inc [hl]
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ret
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Slots_Init: ; 9287e (24:687e)
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call Slots_Next
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SlotsAction_Init: ; 9287e (24:687e)
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call SlotsAction_Next
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xor a
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ld [wFirstTwoReelsMatching], a
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ld [wFirstTwoReelsMatchingSevens], a
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@ -300,7 +300,7 @@ Slots_Init: ; 9287e (24:687e)
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ld [wSlotMatched], a
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ret
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Slots_BetAndStart: ; 9288e (24:688e)
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SlotsAction_BetAndStart: ; 9288e (24:688e)
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call Slots_AskBet
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jr nc, .proceed
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ld a, SLOTS_QUIT
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@ -308,7 +308,7 @@ Slots_BetAndStart: ; 9288e (24:688e)
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ret
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.proceed
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call Slots_Next
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call SlotsAction_Next
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call Slots_IlluminateBetLights
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call Slots_InitBias
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ld a, 32
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@ -326,7 +326,7 @@ Slots_BetAndStart: ; 9288e (24:688e)
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call Slots_PlaySFX
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ret
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Slots_WaitStart: ; 928c6 (24:68c6)
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SlotsAction_WaitStart: ; 928c6 (24:68c6)
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ld hl, wSlotsDelay
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ld a, [hl]
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and a
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@ -335,20 +335,20 @@ Slots_WaitStart: ; 928c6 (24:68c6)
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ret
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.proceed
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call Slots_Next
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call SlotsAction_Next
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xor a
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ld [hJoypadSum], a
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ret
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Slots_WaitReel1: ; 928d6 (24:68d6)
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SlotsAction_WaitReel1: ; 928d6 (24:68d6)
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ld hl, hJoypadSum
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ld a, [hl]
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and A_BUTTON
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ret z
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call Slots_Next
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call SlotsAction_Next
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call Slots_StopReel1
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ld [wReel1ReelAction], a
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Slots_WaitStopReel1: ; 928e6 (24:68e6)
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SlotsAction_WaitStopReel1: ; 928e6 (24:68e6)
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ld a, [wReel1ReelAction]
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cp REEL_ACTION_DO_NOTHING
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ret nz
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@ -357,18 +357,18 @@ Slots_WaitStopReel1: ; 928e6 (24:68e6)
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ld bc, wReel1
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ld de, wReel1Stopped
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call Slots_LoadReelState
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call Slots_Next
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call SlotsAction_Next
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xor a
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ld [hJoypadSum], a
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Slots_WaitReel2: ; 92900 (24:6900)
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SlotsAction_WaitReel2: ; 92900 (24:6900)
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ld hl, hJoypadSum
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ld a, [hl]
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and A_BUTTON
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ret z
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call Slots_Next
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call SlotsAction_Next
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call Slots_StopReel2
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ld [wReel2ReelAction], a
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Slots_WaitStopReel2: ; 92910 (24:6910)
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SlotsAction_WaitStopReel2: ; 92910 (24:6910)
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ld a, [wReel2ReelAction]
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cp REEL_ACTION_DO_NOTHING
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ret nz
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@ -377,18 +377,18 @@ Slots_WaitStopReel2: ; 92910 (24:6910)
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ld bc, wReel2
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ld de, wReel2Stopped
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call Slots_LoadReelState
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call Slots_Next
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call SlotsAction_Next
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xor a
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ld [hJoypadSum], a
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Slots_WaitReel3: ; 9292a (24:692a)
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SlotsAction_WaitReel3: ; 9292a (24:692a)
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ld hl, hJoypadSum
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ld a, [hl]
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and A_BUTTON
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ret z
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call Slots_Next
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call SlotsAction_Next
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call Slots_StopReel3
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ld [wReel3ReelAction], a
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Slots_WaitStopReel3: ; 9293a (24:693a)
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SlotsAction_WaitStopReel3: ; 9293a (24:693a)
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ld a, [wReel3ReelAction]
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cp REEL_ACTION_DO_NOTHING
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ret nz
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@ -397,24 +397,24 @@ Slots_WaitStopReel3: ; 9293a (24:693a)
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ld bc, wReel3
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ld de, wReel3Stopped
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call Slots_LoadReelState
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call Slots_Next
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call SlotsAction_Next
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xor a
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ld [hJoypadSum], a
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ret
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Slots_FlashIfWin: ; 92955 (24:6955)
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SlotsAction_FlashIfWin: ; 92955 (24:6955)
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ld a, [wSlotMatched]
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cp SLOTS_NOMATCH
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jr nz, .GotIt
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call Slots_Next
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call Slots_Next
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call SlotsAction_Next
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call SlotsAction_Next
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ret
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.GotIt:
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call Slots_Next
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call SlotsAction_Next
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ld a, 16
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ld [wSlotsDelay], a
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Slots_FlashScreen: ; 9296b (24:696b)
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SlotsAction_FlashScreen: ; 9296b (24:696b)
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ld hl, wSlotsDelay
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ld a, [hl]
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and a
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@ -432,25 +432,25 @@ Slots_FlashScreen: ; 9296b (24:696b)
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.done
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call Slots_GetPals
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call Slots_Next
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call SlotsAction_Next
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ret
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Slots_GiveEarnedCoins: ; 92987 (24:6987)
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SlotsAction_GiveEarnedCoins: ; 92987 (24:6987)
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xor a
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ld [wFirstTwoReelsMatching], a
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ld [wFirstTwoReelsMatchingSevens], a
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ld a, %11100100
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call DmgToCgbBGPals
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call SlotGetPayout
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call Slots_GetPayout
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xor a
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ld [wSlotsDelay], a
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call Slots_Next
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call SlotsAction_Next
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ret
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Slots_PayoutTextAndAnim: ; 9299e (24:699e)
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call SlotPayoutText
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call Slots_Next
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Slots_PayoutAnim: ; 929a4 (24:69a4)
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SlotsAction_PayoutTextAndAnim: ; 9299e (24:699e)
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call Slots_PayoutText
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call SlotsAction_Next
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SlotsAction_PayoutAnim: ; 929a4 (24:69a4)
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ld hl, wSlotsDelay
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ld a, [hl]
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inc [hl]
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@ -470,7 +470,7 @@ Slots_PayoutAnim: ; 929a4 (24:69a4)
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ld d, [hl]
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inc hl
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ld e, [hl]
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call Slot_CheckCoinCaseFull
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call Slots_CheckCoinCaseFull
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jr c, .okay
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inc de
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.okay
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@ -485,10 +485,10 @@ Slots_PayoutAnim: ; 929a4 (24:69a4)
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ret
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.done
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call Slots_Next
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call SlotsAction_Next
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ret
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Slots_RestartOrQuit: ; 929d9 (24:69d9)
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SlotsAction_RestartOrQuit: ; 929d9 (24:69d9)
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call Slots_DeilluminateBetLights
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call WaitPressAorB_BlinkCursor
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call Slots_AskPlayAgain
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@ -502,7 +502,7 @@ Slots_RestartOrQuit: ; 929d9 (24:69d9)
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ld [wJumptableIndex], a
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ret
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Slots_Quit: ; 929f0 (24:69f0)
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SlotsAction_Quit: ; 929f0 (24:69f0)
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ld hl, wJumptableIndex
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set SLOTS_END_LOOP_F, [hl]
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ret
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@ -521,7 +521,7 @@ Slots_LoadReelState: ; 929f6 (24:69f6)
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ld [de], a
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ret
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Slot_CheckCoinCaseFull: ; 92a04 (24:6a04)
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Slots_CheckCoinCaseFull: ; 92a04 (24:6a04)
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ld a, d
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cp HIGH(MAX_COINS)
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jr c, .not_full
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@ -653,7 +653,7 @@ Slots_StopReel3: ; 92a60 (24:6a60)
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ld a, REEL_ACTION_STOP_REEL3
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ret
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InitReelTiles: ; 92a98 (24:6a98)
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Slots_InitReelTiles: ; 92a98 (24:6a98)
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ld bc, wReel1
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ld hl, wReel1OAMAddr - wReel1
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add hl, bc
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@ -719,7 +719,7 @@ InitReelTiles: ; 92a98 (24:6a98)
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ld hl, wReel1SpinDistance - wReel1
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add hl, bc
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ld [hl], REEL_ACTION_DO_NOTHING
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call UpdateReelPositionAndOAM
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call Slots_UpdateReelPositionAndOAM
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ret
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Slots_SpinReels: ; 92b0f (24:6b0f)
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@ -750,7 +750,7 @@ Slots_SpinReels: ; 92b0f (24:6b0f)
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add [hl]
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ld [hl], a
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and $f
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jr z, UpdateReelPositionAndOAM
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jr z, Slots_UpdateReelPositionAndOAM
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ld hl, wReel1OAMAddr - wReel1
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add hl, bc
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ld a, [hli]
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@ -768,7 +768,7 @@ Slots_SpinReels: ; 92b0f (24:6b0f)
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jr nz, .loop
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ret
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UpdateReelPositionAndOAM: ; 92b53 (24:6b53)
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Slots_UpdateReelPositionAndOAM: ; 92b53 (24:6b53)
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ld hl, wReel1XCoord - wReel1
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add hl, bc
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ld a, [hl]
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@ -1165,7 +1165,7 @@ ReelAction_InitGolem: ; 92d20
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ld hl, wReel1SpinRate - wReel1
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add hl, bc
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ld [hl], 0
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call Function92fc0
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call Slots_GetNumberOfGolems
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push bc
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push af
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depixel 12, 13
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@ -1307,7 +1307,7 @@ ReelAction_Unused: ; 92df7
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ld hl, wReel1ReelAction - wReel1
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add hl, bc
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inc [hl] ; REEL_ACTION_CHECK_DROP_REEL
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call Function92fc0
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call Slots_GetNumberOfGolems
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ld hl, wReel1ManipDelay - wReel1
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add hl, bc
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ld [hl], a
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@ -1655,7 +1655,7 @@ Slots_CopyReelState: ; 92fb4
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; 92fc0
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Function92fc0: ; 92fc0
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Slots_GetNumberOfGolems: ; 92fc0
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ld hl, wReel1Position - wReel1
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add hl, bc
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ld a, [hl]
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@ -1911,7 +1911,7 @@ Slots_AskPlayAgain: ; 930e9 (24:70e9)
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text_jump UnknownText_0x1c5092
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db "@"
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SlotGetPayout: ; 93124 (24:7124)
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Slots_GetPayout: ; 93124 (24:7124)
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ld a, [wSlotMatched]
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cp SLOTS_NOMATCH
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jr z, .no_win
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@ -1944,7 +1944,7 @@ SlotGetPayout: ; 93124 (24:7124)
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ld [hl], a
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ret
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SlotPayoutText: ; 93158 (24:7158)
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Slots_PayoutText: ; 93158 (24:7158)
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ld a, [wSlotMatched]
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cp SLOTS_NOMATCH
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jr nz, .MatchedSomething
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@ -2066,7 +2066,7 @@ endr
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; 9321d
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SlotMachine_AnimateGolem: ; 9321d (24:721d)
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Slots_AnimateGolem: ; 9321d (24:721d)
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ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
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add hl, bc
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ld e, [hl]
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@ -357,7 +357,7 @@ DoAnimFrame: ; 8d24b
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ret
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.SlotsGolem: ; 8d422 (23:5422)
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callfar SlotMachine_AnimateGolem
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callfar Slots_AnimateGolem
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ret
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.SlotsChansey: ; 8d429 (23:5429)
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