mid-kid
44b361c1bb
Merge branch 'master' into audio-macros
2020-02-04 16:03:01 +01:00
dannye
e7be25948d
Merge branch 'master' into audio-macros
2020-01-06 22:07:33 -06:00
Rangi
cf18b9458a
Replace "branch" labels in music files with local names
2020-01-05 14:17:40 -05:00
mid-kid
739a60b33c
Make the map setup commands match the actual function names better
...
These functions used as map setup commands are used in other places,
too, so I can't prefix them under the same. The names should match
except I won't repeat "map" in a map setup command name.
2019-11-18 18:21:57 +01:00
mid-kid
7111ae8e58
Fix some mobile script and map sign things
2019-10-21 00:42:36 +02:00
Ryan Tandy
3fc2ba41f7
Clarify naming of SFX_GET_EGG_* pointers
...
In game, one receives eggs from the Aide and the Day-care Man, not the
Day-care Lady. SFX `0x96` is used for both. Rename it to reflect it is
not unique to the Day-care.
SFX `0x95` is an alias of the same sound and appears to be unused.
Rename the pointer to clarify that.
2019-09-23 10:03:19 -07:00
dannye
5645e1e213
Remove excessive newline from ends of sound files
2019-09-08 11:57:55 -05:00
dannye
5fd3e591df
Use TRUE/FALSE constants for stereo_panning
...
and use dn instead of db for volume envelope and pitch sweep
2019-09-03 22:55:51 -05:00
dannye
e058393487
Rename dnote to drum_note and dspeed to drum_speed
2019-09-03 22:36:32 -05:00
dannye
fc051f2130
Update audio macros and arguments
...
and update related labels/constants/comments
this fixes a lot of mistakes and maximizes compatibility with red
2019-09-02 03:41:25 -05:00
IIMarckus
9ddbaacea8
GlassTing (Elm's PC when email arrives) isn't in G/S either.
2019-08-16 01:09:32 -06:00
Rangi
45e3f6aca9
Identify some more WRAM labels
2019-04-19 11:35:27 -04:00
Rangi
4b4c53c7ae
Format music macros like movement macros
2018-12-09 17:56:13 -05:00
mid-kid
725cee7371
Define first_music_cmd
...
This replaces the uses of $d0 in the audio engine with proper constants.
2018-11-21 12:12:22 +01:00
mid-kid
dac6916c8b
Fix usage of endchannel_cmd
2018-11-20 21:46:00 +01:00
Rangi
eb1e3636bb
Use labels instead of constants for HRAM
...
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
2018-08-25 14:28:22 -04:00
Rangi
c9cb67141b
Make reviewed fixes; standardize on " + "
2018-07-29 01:40:23 -04:00
mid-kid
fdf10c9fac
Fix missing newline
2018-07-18 10:55:30 +02:00
Rangi
187e30cac8
Replace more hex values with constants or decimal
2018-07-11 15:40:09 -04:00
Rangi
1caa50a647
No space between labels and bodies
2018-06-25 12:24:18 -04:00
Rangi
9f3e9145f9
Remove more triple newlines
2018-06-25 12:01:02 -04:00
Rangi
67d1364c7a
Fix triple newlines left over from removing address comments
2018-06-24 23:22:50 -04:00
mid-kid
5efce10789
Remove even more address comments
...
That should be all of them this time
2018-06-25 02:10:37 +02:00
mid-kid
1d9a68dbdd
Remove all address comments
2018-06-24 16:13:22 +02:00
mid-kid
6f4e968b70
Fix DangetSoundHigh -> DangerSoundHigh
2018-06-05 10:13:09 +02:00
mid-kid
38ede6d7f0
Clean up PlayDanger
2018-06-04 14:34:35 +02:00
mid-kid
e8f847b537
Use structure constants for channel_struct
2018-06-04 11:35:27 +02:00
mid-kid
5e9c785b3f
Merge branch 'master' of https://github.com/pret/pokecrystal
2018-06-04 11:05:53 +02:00
Rangi
846e3e65de
adc a, 0 → adc 0; fix comments
2018-05-20 17:55:27 -04:00
mid-kid
8d10a987a3
Change sfx and cry branch labels to local labels
...
They're local anyway, and this makes them look more like loops.
2018-05-13 01:42:26 +02:00
Rangi
7307fc8dce
Use constants for bit/set/res more
2018-04-05 11:44:02 -04:00
Rangi
32ed487a47
Merge branch 'master' of https://github.com/pret/pokecrystal
...
# Conflicts:
# audio/engine.asm
# constants/gfx_constants.asm
# constants/map_data_constants.asm
# constants/pokemon_data_constants.asm
# constants/sprite_constants.asm
# constants/wram_constants.asm
# data/maps/data.asm
# engine/battle/ai/scoring.asm
# engine/battle/core.asm
# engine/battle/effect_commands.asm
# engine/battle/misc.asm
# engine/battle_anims/getpokeballwobble.asm
# engine/breeding.asm
# engine/buy_sell_toss.asm
# engine/decorations.asm
# engine/events/battle_tower/battle_tower.asm
# engine/events/battle_tower/rules.asm
# engine/events/buena.asm
# engine/events/bug_contest/contest_2.asm
# engine/events/daycare.asm
# engine/events/dratini.asm
# engine/events/halloffame.asm
# engine/events/happiness_egg.asm
# engine/events/kurt.asm
# engine/events/lucky_number.asm
# engine/events/magnet_train.asm
# engine/events/overworld.asm
# engine/events/pokerus/pokerus.asm
# engine/events/print_unown.asm
# engine/events/print_unown_2.asm
# engine/events/unown_walls.asm
# engine/item_effects.asm
# engine/link.asm
# engine/mon_menu.asm
# engine/player_object.asm
# engine/routines/playslowcry.asm
# engine/scripting.asm
# engine/search.asm
# engine/search2.asm
# engine/specials.asm
# engine/start_menu.asm
# engine/timeset.asm
# home/battle_vars.asm
# home/map.asm
# maps/GoldenrodUndergroundSwitchRoomEntrances.asm
# maps/IlexForest.asm
# maps/KrissHouse2F.asm
# maps/Route39Barn.asm
# mobile/mobile_12_2.asm
# mobile/mobile_40.asm
# mobile/mobile_5f.asm
# wram.asm
2018-02-03 19:42:56 -05:00
Rangi
e32e5212af
use "x + -1" not "x +- 1"
...
(TODO: use "x - 1" once rgbds allows it)
2018-02-02 22:55:38 -05:00
Rangi
47e704b931
Correction, wave patterns are quite interesting.
2018-01-26 11:39:35 -05:00
luckytyphlosion
a1951cefc0
Prefix wram labels with w, part 2.
2018-01-23 17:39:09 -05:00
luckytyphlosion
f2ae74079f
Prefix wram labels with w, part 1.
...
Handle edge cases first.
2018-01-23 16:45:34 -05:00
Remy Oukaour
25048bd12d
wiggle → wobble
2018-01-19 00:16:08 -05:00
Remy Oukaour
6d20cf3e80
"CryHeader" → "Cry"; "Cry" → "MonCry"
2018-01-16 23:47:45 -05:00
Remy Oukaour
7b3de85a06
Avoid "+- 1" at every maskbits
2018-01-16 17:27:50 -05:00
Remy Oukaour
dfcca93b45
Merge branch 'dev' of https://github.com/TheMostCuriousThing/pokecrystal (resolve PR #460 )
...
# Conflicts:
# engine/battle/core.asm
# engine/save.asm
2018-01-14 23:00:22 -05:00
Remy Oukaour
94d6a32721
Use maskbits some more
2018-01-11 14:27:19 -05:00
Adelaide Walter
76ee2f58c4
WRAM1_Begin -> wd000
2018-01-03 00:40:59 -05:00
xCrystal
ee5bf71640
Consistently name unknown fields in macros/wram as Fieldxx
2017-12-29 16:19:51 +01:00
Remy Oukaour
af5f884314
Align columns
2017-12-26 13:06:27 -05:00
Remy Oukaour
e34e68095d
Resolve #428 : Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff`
2017-12-25 14:23:16 -05:00
Remy Oukaour
aeee49d29b
Change a few Unknown labels
2017-12-24 20:07:23 -05:00
Remy Oukaour
fbf931f5d3
Ad some more constants for meaningful audio WRAM bits
2017-12-16 00:50:03 -05:00
Remy Oukaour
253c09949b
Move data/audio/ back into audio/
...
Keep trainer data together
2017-12-15 12:38:59 -05:00
Remy Oukaour
6ab1d028bb
Split items/ and trainers/ into their data/ and engine/ components
...
Move some data into a pokemon/ subdirectory
2017-12-14 23:00:54 -05:00
Remy Oukaour
5b13a7a13b
Identify more sprite-related constants
...
Start more documentation
2017-12-12 13:22:19 -05:00