mirror of https://github.com/pret/pokecrystal.git
Clean up PlayDanger
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@ -539,47 +539,57 @@ PlayDanger: ; e8307
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ld a, [wLowHealthAlarm]
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bit DANGER_ON_F, a
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ret z
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; Don't do anything if SFX is being played
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and $ff ^ (1 << DANGER_ON_F)
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ld d, a
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call _CheckSFX
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jr c, .asm_e8335
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jr c, .increment
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; Play the high tone
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and a
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jr z, .asm_e8323
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cp 16 ; halfway
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jr z, .asm_e831e
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jr .asm_e8335
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jr z, .begin
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.asm_e831e
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ld hl, Tablee8354
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jr .updatehw
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; Play the low tone
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cp 16
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jr z, .halfway
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.asm_e8323
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ld hl, Tablee8350
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.updatehw
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jr .increment
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.halfway
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ld hl, DangerSoundLow
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jr .applychannel
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.begin
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ld hl, DangetSoundHigh
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.applychannel
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xor a
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ld [rNR10], a ; sweep off
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ld [rNR10], a
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ld a, [hli]
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ld [rNR11], a ; sound length / duty cycle
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ld [rNR11], a
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ld a, [hli]
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ld [rNR12], a ; ch1 volume envelope
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ld [rNR12], a
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ld a, [hli]
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ld [rNR13], a ; ch1 frequency lo
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ld [rNR13], a
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ld a, [hli]
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ld [rNR14], a ; ch1 frequency hi
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.asm_e8335
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ld [rNR14], a
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.increment
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ld a, d
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inc a
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cp 30
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jr c, .asm_e833c
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cp 30 ; Ending frame
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jr c, .noreset
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xor a
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.asm_e833c
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.noreset
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; Make sure the danger sound is kept on
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or 1 << DANGER_ON_F
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ld [wLowHealthAlarm], a
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; is hw ch1 on?
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; Enable channel 1 if it's off
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ld a, [wSoundOutput]
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and $11
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ret nz
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; if not, turn it on
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ld a, [wSoundOutput]
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or $11
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ld [wSoundOutput], a
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@ -587,14 +597,14 @@ PlayDanger: ; e8307
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; e8350
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Tablee8350: ; e8350
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DangetSoundHigh: ; e8350
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db $80 ; duty 50%
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db $e2 ; volume 14, envelope decrease sweep 2
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db $50 ; frequency: $750
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db $87 ; restart sound
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; e8354
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Tablee8354: ; e8354
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DangerSoundLow: ; e8354
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db $80 ; duty 50%
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db $e2 ; volume 14, envelope decrease sweep 2
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db $ee ; frequency: $6ee
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