yenatch
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67b3a7fc57
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Battle animation object sprite data.
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2014-05-05 16:52:40 -04:00 |
yenatch
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32d1a77341
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Battle animation object attributes and data.
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2014-05-05 16:36:29 -04:00 |
yenatch
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50062957f9
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Add an unused function in battle animation commands.
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2014-05-05 16:27:48 -04:00 |
yenatch
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2a2b5d7f23
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Battle BG effect data.
Pokemon appearing from a ball, screen fades, etc.
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2014-05-05 15:17:13 -04:00 |
yenatch
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c8055c17f2
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Fix static farcalls in AI scoring.
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2014-05-05 03:30:51 -04:00 |
yenatch
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1fcc69e495
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Fix up some labels in the battle animation object engine.
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2014-05-05 03:30:21 -04:00 |
yenatch
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850ade2f41
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Image extensions in battle animation graphics.
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2014-04-02 00:47:22 -04:00 |
yenatch
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13d13263af
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Text macros in move and item descriptions.
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2014-03-06 00:58:15 -05:00 |
yenatch
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1fe2560a36
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Growth rate data.
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2014-03-05 06:11:52 -05:00 |
yenatch
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d952b5c3eb
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Label more graphics in bank 3e.
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2014-03-05 02:43:08 -05:00 |
yenatch
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1045c6a16f
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OTPartyMon1HP instead of PartyMon1HP - PartyMon1 + OtPartyMon1
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2014-02-23 01:10:58 -05:00 |
yenatch
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a01dad8e49
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Partymon structs for opponent and player parties.
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2014-02-23 00:37:09 -05:00 |
yenatch
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cf2acc1001
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Use :: to export labels between objects.
This fixes the build.
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2014-02-01 20:26:39 -05:00 |
yenatch
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08a0462c1e
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use constants for berserk gene, kings rock, scope lens effects
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2014-01-20 00:07:51 -05:00 |
yenatch
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04f5c51753
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explicitly define type categories
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2014-01-05 09:17:31 -05:00 |
yenatch
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4e9102f249
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recomment hidden power calculation
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2014-01-05 08:13:43 -05:00 |
yenatch
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92aab1e185
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even more battle labels
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2014-01-05 07:28:55 -05:00 |
yenatch
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4dbf0d44e0
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comment and relabel more battle functions
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2014-01-01 08:09:15 -05:00 |
yenatch
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a18cab495d
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rename Function0x{} labels to Function{} for consistency
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2013-12-31 04:10:49 -05:00 |
yenatch
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1ab4b59d86
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clean up some labels in battle asm
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2013-12-31 04:09:00 -05:00 |
yenatch
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d1d186d1ee
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rename CallBankF -> CallBattleCore
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2013-12-31 03:25:38 -05:00 |
yenatch
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a10ee4e9f1
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comment move priority functions
|
2013-12-30 23:32:37 -05:00 |
yenatch
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bfaad924e7
|
label more pointers to Moves
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2013-12-30 23:22:27 -05:00 |
yenatch
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82214440e1
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move the Moves label into battle/moves/moves.asm
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2013-12-30 23:17:11 -05:00 |
yenatch
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f91be01df8
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use a macro to define move structs for percentage values
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2013-12-30 23:13:25 -05:00 |
yenatch
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e2b00ea117
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shorten SP_ATTACK and SP_DEFENSE move effect constants
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2013-12-30 23:12:06 -05:00 |
yenatch
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2172461a60
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fleemons are global
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2013-12-24 17:19:50 -05:00 |
yenatch
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5f0e279bfa
|
Merge remote-tracking branch 'kanzure/master' into more-objects
Conflicts:
main.asm
|
2013-12-23 05:21:12 -05:00 |
yenatch
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cad6f30f83
|
null pointers back in object gfx
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2013-12-20 01:06:17 -05:00 |
yenatch
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046d85f37a
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finish off object gfx pointers and dont use BANK() for null pointers
fixes 2f5b9b96
definitely did this in the original commit...
|
2013-12-20 00:59:00 -05:00 |
yenatch
|
0500947dd0
|
dump the battle animations
|
2013-12-19 04:49:40 -05:00 |
yenatch
|
4bb8c82d8a
|
battle animation constants
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2013-12-19 04:47:39 -05:00 |
yenatch
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5613563d1d
|
split out battle anim object gfx
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2013-12-18 03:20:12 -05:00 |
yenatch
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2f5b9b968a
|
anim object graphics pointers
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2013-12-18 03:18:16 -05:00 |
yenatch
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6d7e674bd0
|
move some labels into included files
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2013-12-18 01:14:48 -05:00 |
yenatch
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7ccb6d91e6
|
split out the battle engine into battle/core.asm
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2013-12-18 01:11:06 -05:00 |
yenatch
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fa2e0108b9
|
split out battle animation asm (bg effects, objects, commands)
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2013-12-17 23:54:25 -05:00 |
yenatch
|
46d96bc7fd
|
more battle anim labels
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2013-12-09 16:20:19 -05:00 |
yenatch
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099e17bbaf
|
comment some battle animation asm
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2013-12-04 02:33:46 -05:00 |
yenatch
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3de254f7a2
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more 3pt macro labels; shorten 3pt macros to take just a label
static addresses should be avoided anyway
|
2013-12-02 14:18:03 -05:00 |
yenatch
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d7cdd0ac73
|
split out some more move effects
|
2013-12-01 14:19:57 -05:00 |
yenatch
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193dbd53a6
|
Merge commit '0ead58cd' into merge-mrwint
Conflicts:
main.asm
|
2013-10-25 17:57:27 -04:00 |
yenatch
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0ead58cdaa
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fix labels for and rename GetBattleVarPair to GetBattleVar
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2013-10-11 03:04:21 -04:00 |
Mr Wint
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181840cf43
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* even more callab/callba macros
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2013-10-02 03:20:48 +02:00 |
Mr Wint
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eb5a7afe2b
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* more callab/callba macros
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2013-10-02 02:47:54 +02:00 |
yenatch
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0f8c8e2d52
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move effect command 'wait' is now 'movedelay'
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2013-10-01 01:02:33 -04:00 |
yenatch
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6439706943
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split spikes effect into effects/spikes.asm
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2013-09-09 22:02:26 -04:00 |
yenatch
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91e89a29a2
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comment spikes move effect
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2013-09-09 22:01:24 -04:00 |
yenatch
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b437aaf329
|
add a note to endure.asm
this is easier than combining protect and endure
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2013-09-09 21:53:21 -04:00 |
yenatch
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40010e2514
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split protect and endure effects into battle/effects/
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2013-09-09 21:51:41 -04:00 |
yenatch
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aaf77957bf
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comment protect and endure move effects
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2013-09-09 21:50:34 -04:00 |
yenatch
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110477cd9e
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split curse effect into battle/effects/curse.asm
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2013-09-09 18:43:22 -04:00 |
yenatch
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9f7adeafcf
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ItemIsMail and comment thief move effect
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2013-09-08 23:18:30 -04:00 |
yenatch
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bd7563e0b6
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comment arena trap move effect asm
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2013-09-08 22:44:20 -04:00 |
yenatch
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05db4b4cb6
|
comment nightmare move effect asm
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2013-09-08 22:42:07 -04:00 |
yenatch
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b4d37c675f
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comment defrost move effect asm
|
2013-09-08 22:30:10 -04:00 |
yenatch
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7a1951528d
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comment curse move effect asm
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2013-09-08 22:23:55 -04:00 |
yenatch
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2acccc3ea5
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rename FarBattleTextBox to StdBattleTextBox
that's it for bad Far usage
|
2013-08-31 03:54:02 -04:00 |
yenatch
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c9d3881a2f
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rename RNG to Random
also fix 'Far' naming scheme for BattleRandom
this was a long time coming
|
2013-08-30 22:59:40 -04:00 |
yenatch
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14160a180f
|
hidden power type/power calculation
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2013-08-09 17:50:34 -04:00 |
yenatch
|
ed200a5a16
|
fill out bank f more
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2013-07-29 13:58:20 -04:00 |
yenatch
|
5b07ea19d0
|
move descriptions
|
2013-07-27 16:31:29 -04:00 |
yenatch
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90c18c5cf3
|
rst $28 -> JumpTable
|
2013-07-10 19:17:04 -04:00 |
yenatch
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dca6fd37cd
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start using relevant constants in wram.asm
|
2013-07-10 19:17:03 -04:00 |
yenatch
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c9ff12cc5d
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use stat constants in statdown commands
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2013-06-13 16:31:50 -04:00 |
yenatch
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8ae709be9f
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comment statdown move command
|
2013-06-13 16:10:39 -04:00 |
yenatch
|
3a7edf8b1a
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even more ai cleanup
|
2013-05-07 01:11:08 -04:00 |
yenatch
|
573db5b1b4
|
more ai cleanup
|
2013-05-06 20:51:07 -04:00 |
yenatch
|
5859040555
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more thorough ai commenting
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2013-05-06 14:36:32 -04:00 |
yenatch
|
9f5396eff6
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clean up ai scoring
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2013-05-06 02:39:01 -04:00 |
yenatch
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3beab7dd92
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move ai scoring out of main.asm
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2013-05-05 19:56:17 -04:00 |
yenatch
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8b1afa2265
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Fix a wram mislabel (EnemyDisabledMove)
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2013-05-03 21:04:34 -04:00 |
yenatch
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d077fae081
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more move effect cleanup
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2013-05-03 02:43:44 -04:00 |
yenatch
|
2b00d49065
|
move effect cleanup
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2013-05-03 01:29:57 -04:00 |
yenatch
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0cbea9b553
|
bank 0 battle functions
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2013-05-03 00:22:28 -04:00 |
yenatch
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45343b07c7
|
dump item attributes
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2013-04-30 02:04:36 -04:00 |
yenatch
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f2185cd0e4
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BaseStats is now BaseData
|
2013-04-29 15:11:48 -04:00 |
yenatch
|
6f6988e3d1
|
more effect constants
|
2013-04-27 17:35:14 -04:00 |
yenatch
|
c0918f94fd
|
there is no Move0
|
2013-04-25 13:21:49 -04:00 |
yenatch
|
0844e3ee59
|
implement move effect constants
|
2013-04-25 04:26:37 -04:00 |
yenatch
|
984b47f3e7
|
Enemy screens
|
2013-04-20 02:57:11 -04:00 |
yenatch
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494f4c13fe
|
damagecalc is actually damagestats; itemmultiplier is actually damagecalc
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2013-04-20 02:55:50 -04:00 |
yenatch
|
8f55647441
|
Clarify species-item boost functions
|
2013-04-20 02:38:56 -04:00 |
yenatch
|
7503f9074c
|
effect command cleanup
-weather and badge type boosts
|
2013-04-20 02:38:56 -04:00 |
yenatch
|
5f4fcbfba2
|
minor wram fixes
|
2013-04-08 02:19:28 -04:00 |
yenatch
|
f36dfc3689
|
Move-specific effect pointers
|
2013-04-01 00:53:18 -04:00 |
yenatch
|
b998f4594c
|
Move effect pointers
|
2013-03-31 21:39:12 -04:00 |
yenatch
|
dc81d0cfcf
|
dump move effects
|
2013-03-29 18:54:42 -04:00 |
yenatch
|
1b96c1543a
|
All local addresses in bank d have labels
|
2013-03-27 18:50:10 -04:00 |
yenatch
|
4f8f811fe4
|
Moves that don't make sense are actually effect ids
|
2013-03-27 17:33:29 -04:00 |
yenatch
|
b6ab385d3c
|
More battletexts
|
2013-03-27 17:30:20 -04:00 |
yenatch
|
62c621d5ad
|
no more incbins in bank d
|
2013-03-27 16:19:51 -04:00 |
yenatch
|
d2f6b6febe
|
Identify more move effect commands
|
2013-03-27 03:33:24 -04:00 |
yenatch
|
3e6c37fe52
|
Move effect commands dump
|
2013-03-26 20:39:56 -04:00 |
yenatch
|
fd51a5a3b1
|
Split magikarp length calcs out
|
2013-02-18 20:14:25 -05:00 |
yenatch
|
23bdfa2b4c
|
Split move names out
|
2013-02-17 02:45:38 -05:00 |
yenatch
|
75ab33b311
|
Saner file distribution
Moved files from data/ into new folders:
-battle/
-stats/
-trainers/
|
2013-02-05 03:56:27 -05:00 |