..
boss
[Maintenance] Use a single per-game, per-binary file for super_*() patnum IDs
2020-02-16 21:43:08 +01:00
bullet
[Reverse-engineering] [th04/th05] Bullet spawn types
2020-02-16 21:48:33 +01:00
end
[Reverse-engineering] [th04/th05] End sequence constants
2019-12-29 20:59:24 +01:00
formats
[Reverse-engineering] [th04/th05] Micro-optimized 32×32 sprite display
2020-02-16 21:38:38 +01:00
gaiji
[Reverse-engineering] [th04/th05] Stage display in the High Score menu
2019-12-29 21:15:44 +01:00
hardware
[Reverse-engineering] [th04/th05] Micro-optimized 32×32 sprite display
2020-02-16 21:38:38 +01:00
hiscore
[Reverse-engineering] [th04/th05] Stage display in the High Score menu
2019-12-29 21:15:44 +01:00
hud
[Reverse-engineering] [th04/th05] HUD bar display
2019-09-21 14:01:50 +02:00
item
[Maintenance] Use a single per-game, per-binary file for super_*() patnum IDs
2020-02-16 21:43:08 +01:00
math
[Maintenance] [th05] Minimize #includes for the shot type translation units
2019-12-22 15:32:44 +01:00
midboss
[Decompilation] [th05] Stage setup
2019-09-15 20:35:15 +02:00
music
[C decompilation] [th02/op] Music Room
2015-02-24 22:38:44 +01:00
player
[Maintenance] Use a single per-game, per-binary file for super_*() patnum IDs
2020-02-16 21:43:08 +01:00
snd
[Maintenance] Move TH02's sound functions to a separate header
2020-02-23 16:51:45 +01:00
sprites
[Reverse-engineering] [th04/th05] Bullet-related sprite IDs
2020-02-16 21:44:51 +01:00
strings
[Reverse-engineering] [th04/th05] Text popups
2019-03-06 19:57:23 +01:00
bgimage.asm
[Maintenance] Use @@locals for self-modifying code in bfnt_entry_pat()
2020-02-16 21:35:16 +01:00
bgimage.h
[Reverse-engineering] [th04/th05] Music Room / ending background image buffers
2019-12-17 23:26:56 +01:00
bgimage[data].asm
[Reverse-engineering] [th04/th05] Music Room / ending background image buffers
2019-12-17 23:26:56 +01:00
bgimage_put_rect.asm
[Reverse-engineering] [th04/th05] Music Room / ending background image buffers
2019-12-17 23:26:56 +01:00
bullet_clear[bss].asm
[Reverse-engineering] [th04/th05] Bullet clear trigger and time
2018-12-16 01:49:55 +01:00
circles.asm
[Maintenance] Export all pascal functions with their proper uppercase names
2019-09-15 20:29:47 +02:00
circles[bss].asm
[Reverse-engineering] [th04/th05] Growing and shrinking circles
2018-12-06 23:29:45 +01:00
circles_color[bss].asm
[Reverse-engineering] [th04/th05] Growing and shrinking circles
2018-12-06 23:29:45 +01:00
demo.h
[Naming] [th02/th04/th05] Demo loading and playback
2019-11-24 14:14:13 +01:00
drawpoint[bss].asm
[Reverse-engineering] [th04/th05] Player sprite area invalidation
2019-09-24 22:04:26 +02:00
dream_score[data].asm
[Reverse-engineering] [th04] Dream item number and score
2018-09-02 21:06:47 +02:00
ems.h
[Decompilation] Add a separate segment type
2019-12-17 23:26:59 +01:00
ems[bss].asm
[Naming] [th04/th05] EMS area setup
2019-11-24 16:02:43 +01:00
frames.h
[Reverse-engineering] [th03/th04/th05] Frame counters
2020-01-03 21:30:02 +01:00
frames[bss].asm
[Reverse-engineering] [th03/th04/th05] Frame counters
2020-01-03 21:30:02 +01:00
frames[data].asm
[Reverse-engineering] [th03/th04/th05] Frame counters
2020-01-03 21:30:02 +01:00
homing_target[bss].asm
[Reverse-engineering] [th04/th05] Target position for homing shots
2018-12-30 15:31:26 +01:00
mem.h
[Decompilation] Finally declare <stdint.h> types
2019-12-17 23:26:58 +01:00
mem.inc
[Naming] [th04/th05] EMS area setup
2019-11-24 16:02:43 +01:00
mem[bss].asm
[Reverse-engineering] [th02/th03/th04/th05] DOS memory assignment sizes
2019-11-24 14:04:34 +01:00
op_01.cpp
[Reverse-engineering] [th04] Extra Stage selectability
2019-12-29 21:15:43 +01:00
op_02.c
[C decompilation] [th02/op] [th03/op] [th04/op] Frame delay #1
2015-03-04 02:47:16 +01:00
pause.asm
[Reverse-engineering] [th04/th05] Pause menu
2019-11-30 19:36:07 +01:00
pause.h
[Reverse-engineering] [th04/th05] Pause menu
2019-11-30 19:36:07 +01:00
pause[data].asm
[Reverse-engineering] [th04/th05] Pause menu
2019-11-30 19:36:07 +01:00
phase.h
[Reverse-engineering] [th04/th05] Midboss / boss explosion phase constants
2019-11-14 00:57:38 +01:00
phase.inc
[Reverse-engineering] [th04/th05] Midboss / boss explosion phase constants
2019-11-14 00:57:38 +01:00
playperf.asm
[Reverse-engineering] [th04/th05] Player performance ("rank") management
2018-12-10 21:00:19 +01:00
playperf[bss].asm
[Reverse-engineering] [th04/th05] Player performance ("rank") management
2018-12-10 21:00:19 +01:00
resident.hpp
[Reverse-engineering] [th04/th05] Resident structure
2020-01-03 21:43:43 +01:00
score.h
[Maintenance] [th04/th05] Declare a little-endian BCD score type
2020-01-03 21:33:30 +01:00
score[bss].asm
[Reverse-engineering] [th02/th04/th05] Score update and display
2019-09-21 14:01:47 +02:00
score[data].asm
[Reverse-engineering] [th04/th05] Item collection counters
2020-01-03 21:31:25 +01:00
scoreupd.asm
[Reverse-engineering] [th02/th04/th05] Score update and display
2019-09-21 14:01:47 +02:00
scoreupd[data].asm
[Reverse-engineering] [th03] Five-digit powers of 10
2020-01-19 22:08:58 +01:00
scroll[bss].asm
[Reverse-engineering] [th04/th05] Scrolling-related variables
2018-12-29 18:34:51 +01:00
scroll_y_1.asm
[Maintenance] Export all pascal functions with their proper uppercase names
2019-09-15 20:29:47 +02:00
scroll_y_3.asm
[Maintenance] Export all pascal functions with their proper uppercase names
2019-09-15 20:29:47 +02:00
select_for_rank.asm
[Maintenance] Export all pascal functions with their proper uppercase names
2019-09-15 20:29:47 +02:00
setup.asm
[Reverse-engineering] [th04] BGM/SE mode setup window rendering
2019-12-29 21:15:43 +01:00
setup.cpp
[Reverse-engineering] [th04] BGM/SE mode setup window rendering
2019-12-29 21:15:43 +01:00
setup[bss].asm
[Maintenance] [th04/th05] Unused setup and Music Room data
2019-12-29 21:15:43 +01:00
setup[data].asm
[Reverse-engineering] [th04/th05] BGM/SE mode setup strings
2019-12-22 15:37:45 +01:00
shared.hpp
[Maintenance] Move TH02's sound functions to a separate header
2020-02-23 16:51:45 +01:00
shared.inc
[Reverse-engineering] [th04/th05] Resident structure
2020-01-03 21:43:43 +01:00
spark_render.asm
[Maintenance] Use @@locals for self-modifying code in bfnt_entry_pat()
2020-02-16 21:35:16 +01:00
sparks.asm
[Maintenance] Export all pascal functions with their proper uppercase names
2019-09-15 20:29:47 +02:00
sparks[bss].asm
[Reverse-engineering] [th04/th05] Spark animation
2019-02-28 17:43:15 +01:00
sparks_add.asm
[Maintenance] Export all pascal functions with their proper uppercase names
2019-09-15 20:29:47 +02:00
sparks_add[bss].asm
[Reverse-engineering] [th04/th05] Spark animation
2019-02-28 17:43:15 +01:00
stage_funcs[bss].asm
[Reverse-engineering] [th04/th05] Stage-specific invalidate/render functions
2019-02-28 17:56:26 +01:00
th04.hpp
[Reverse-engineering] [th04/th05] Resident structure
2020-01-03 21:43:43 +01:00
th04.inc
[Reverse-engineering] [th04/th05] Resident structure
2020-01-03 21:43:43 +01:00
tiles[bss].asm
[Maintenance] Clean up the confusion between "tiles" and .STD tile sections
2018-12-30 02:30:16 +01:00
tiles_invalidate.asm
[Maintenance] Export all pascal functions with their proper uppercase names
2019-09-15 20:29:47 +02:00
tiles_invalidate[bss].asm
[Reverse-engineering] [th04/th05] Player sprite area invalidation
2019-09-24 22:04:26 +02:00
tiles_invalidate_all.asm
[Maintenance] Export all pascal functions with their proper uppercase names
2019-09-15 20:29:47 +02:00
tiles_redraw.asm
[Maintenance] Export all pascal functions with their proper uppercase names
2019-09-15 20:29:47 +02:00
tiles_render_all.asm
[Maintenance] Export all pascal functions with their proper uppercase names
2019-09-15 20:29:47 +02:00
zunsoft.asm
[Reverse-engineering] [th04/th05] ZUN Soft logo
2019-12-17 23:26:57 +01:00
zunsoft.h
[Maintenance] Templatize RGB and palette types for 4- and 8-bit components
2020-01-05 19:06:32 +01:00
zunsoft[bss].asm
[Position independence] [th02/th03/th04/th05] Color palettes
2019-11-28 23:23:29 +01:00
zunsoft[data].asm
[Reverse-engineering] [th04/th05] ZUN Soft logo
2019-12-17 23:26:57 +01:00