ReC98/th04/score[bss].asm

20 lines
624 B
NASM

; Scores and high scores are exclusively stored in little-endian BCD format
; internally. Points are added via adding regular integers to [score_delta],
; which is then taken "times 10" ([score_delta] += 1 → 10 more on-screen
; points).
public _CONTINUES_USED, _SCORE_LEBCD, _HISCORE_LEBCD
public _SCORE_DELTA, _SCORE_DELTA_FRAME
label _continues_used byte
_score_lebcd db SCORE_DIGITS dup(?)
_hiscore_lebcd db SCORE_DIGITS dup(?)
if GAME eq 4
public _SCORE_UNUSED
_score_unused db ?
endif
_score_delta dd ?
; Amount of points transferred from [score_delta] to [score_lebcd] this frame.
_score_delta_frame dd ?