mirror of https://github.com/nmlgc/ReC98.git
13 lines
470 B
NASM
13 lines
470 B
NASM
public _scroll_subpixel_line, _scroll_speed, _scroll_line, _scroll_active
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; [scroll_line] is advanced by 1 for every 16 units.
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_scroll_subpixel_line db ?
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; Amount to add to [_scroll_subpixel_line] every frame.
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_scroll_speed db ?
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; Current line at the top of VRAM.
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_scroll_line dw ?
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; Amount of 1/16th-pixel units scrolled in the last frame.
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_scroll_last_delta dw ?
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; If set to 0, the game assumes that the background is drawn by someone else!
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_scroll_active db ?
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db ?
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