ReC98/th04/formats
nmlgc 38f17af25d [Reverse-engineering] [th04/th05] Micro-optimized 32×32 sprite display
Which *looks* like a master.lib function, but only because ZUN adapted
his own micro-optimized super_roll_put_tiny() for 32×32. Good thing we
covered that one first!

Part of P0073, funded by [Anonymous] and -Tom-.
2020-02-16 21:38:38 +01:00
..
bb.h [Decompilation] [th05] Stage-related .BB file loading boilerplate 2019-09-21 12:59:22 +02:00
bb.inc [Reverse-engineering] [th04/th05] .BB file loading boilerplate 2019-03-01 16:17:52 +01:00
bb_playchar.asm [Reverse-engineering] [th04/th05] Resident structure 2020-01-03 21:43:43 +01:00
bb_playchar[bss].asm [Reverse-engineering] [th04/th05] .BB file loading boilerplate 2019-03-01 16:17:52 +01:00
bb_playchar[data].asm [Reverse-engineering] [th04/th05] .BB file loading boilerplate 2019-03-01 16:17:52 +01:00
bb_stage.asm [Maintenance] Export all pascal functions with their proper uppercase names 2019-09-15 20:29:47 +02:00
bb_stage.c [Decompilation] Add a separate segment type 2019-12-17 23:26:59 +01:00
bb_stage[bss].asm [Reverse-engineering] [th04/th05] .BB file loading boilerplate 2019-03-01 16:17:52 +01:00
bb_txt[data].asm [Reverse-engineering] [th04/th05] .BB file loading boilerplate 2019-03-01 16:17:52 +01:00
bb_txt_load.asm [Maintenance] Export all pascal functions with their proper uppercase names 2019-09-15 20:29:47 +02:00
bb_txt_load[data].asm [Reverse-engineering] [th04/th05] .BB file loading boilerplate 2019-03-01 16:17:52 +01:00
cdg.h [Reverse-engineering] [th04] cdg_put_plane_roll 2019-12-17 23:26:59 +01:00
cdg[bss].asm [Reverse-engineering] [th04/th05] CDG loading 2018-10-16 01:04:46 +02:00
cdg_load.asm [Maintenance] Export all pascal functions with their proper uppercase names 2019-09-15 20:29:47 +02:00
cdg_put.asm [Maintenance] Export all pascal functions with their proper uppercase names 2019-09-15 20:29:47 +02:00
cdg_put_noalpha.asm [Maintenance] Export all pascal functions with their proper uppercase names 2019-09-15 20:29:47 +02:00
cdg_put_nocolors.asm [Maintenance] Export all pascal functions with their proper uppercase names 2019-09-15 20:29:47 +02:00
cdg_put_plane.asm [Maintenance] Export all pascal functions with their proper uppercase names 2019-09-15 20:29:47 +02:00
cdg_put_plane[data].asm [Reverse-engineering] [th04/maine] Single-plane CDG display 2018-10-16 01:04:46 +02:00
cdg_put_plane_roll.asm [Maintenance] Use @@locals for self-modifying code in bfnt_entry_pat() 2020-02-16 21:35:16 +01:00
map.inc [Reverse-engineering] [th04/th05] Second, unused field of the .map header 2019-01-11 00:28:56 +01:00
scoredat.h [Maintenance] [th04/th05] Declare a little-endian BCD score type 2020-01-03 21:33:30 +01:00
scoredat.inc [Reverse-engineering] [th04] Game clear variables 2019-12-29 21:15:40 +01:00
scoredat[bss].asm [Reverse-engineering] [th04/th05] GENSOU.SCR structure 2019-12-28 12:18:43 +01:00
scoredat_code_asm.asm [Reverse-engineering] [th04/th05] GENSOU.SCR decoding, encoding, and defaults 2019-12-28 12:27:52 +01:00
scoredat_decode.asm [Reverse-engineering] [th04/th05] GENSOU.SCR decoding, encoding, and defaults 2019-12-28 12:27:52 +01:00
scoredat_decode_both.asm [Reverse-engineering] [th04/th05] GENSOU.SCR decoding, encoding, and defaults 2019-12-28 12:27:52 +01:00
scoredat_encode.asm [Reverse-engineering] [th04/th05] GENSOU.SCR decoding, encoding, and defaults 2019-12-28 12:27:52 +01:00
scoredat_op[bss].asm [Reverse-engineering] [th04/th05] GENSOU.SCR structure 2019-12-28 12:18:43 +01:00
scoredat_recreate.asm [Reverse-engineering] [th04/th05] GENSOU.SCR decoding, encoding, and defaults 2019-12-28 12:27:52 +01:00
std.asm [Reverse-engineering] [th04/th05] Resident structure 2020-01-03 21:43:43 +01:00
std[bss].asm [Reverse-engineering] [th04/th05] .STD file loading 2018-12-26 17:59:03 +01:00
std[data].asm [Reverse-engineering] [th04/th05] .STD file loading 2018-12-26 17:59:03 +01:00
super.h [Reverse-engineering] [th04/th05] Micro-optimized 32×32 sprite display 2020-02-16 21:38:38 +01:00
z_super_roll_put_tiny.asm [Reverse-engineering] [th04/th05] Micro-optimized 32×32 sprite display 2020-02-16 21:38:38 +01:00