.. |
anim.cpp
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[Maintenance] Remove `extern "C"` from more areas of decompiled code
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2021-09-28 18:05:24 +02:00 |
anim.hpp
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[Decompilation] [th01] Reimu's animations: .BOS freeing function
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2020-10-13 21:48:07 +02:00 |
anim[bss].asm
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[Reverse-engineering] [th01] Reimu's animations: Structure
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2020-10-13 20:50:09 +02:00 |
bomb.hpp
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[Reverse-engineering] [th01] Bombs: Animation frame
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2021-09-28 18:05:25 +02:00 |
inv_spr.cpp
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[Maintenance] [th01] Use a common macro for sloppy unblitting of 8×8 sprites
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2021-08-22 15:03:15 +02:00 |
inv_spr[bss].asm
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[Decompilation] [th01] Player invincibility sprite rendering
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2020-09-28 13:02:34 +02:00 |
move.cpp
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[Reverse-engineering] [th01] Reimu's X position
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2020-06-13 21:13:47 +02:00 |
orb.cpp
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[Decompilation] [th01] Player invincibility sprite rendering
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2020-09-28 13:02:34 +02:00 |
orb.hpp
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[Maintenance] [th01] Remove the last traces of `#pragma option -b`
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2021-10-09 23:26:01 +02:00 |
orb[bss].asm
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[Decompilation] [th01] Orb physics
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2020-06-13 21:15:27 +02:00 |
orb[data].asm
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[Decompilation] [th01] Orb physics
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2020-06-13 21:15:27 +02:00 |
player.hpp
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[Decompilation] [th01] Konngara: Pattern 3/12
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2021-08-22 16:14:33 +02:00 |
player[bss].asm
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[Decompilation] [th01] Reimu's animations: Byte-aligned unblitting
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2020-10-13 21:34:35 +02:00 |
shots.cpp
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[Maintenance] [th01] Use a common macro for sloppy unblitting of .PTN sprites
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2021-09-28 18:05:24 +02:00 |
shots.hpp
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[Decompilation] [th01] Unused, player shot/pellet-related boss stage flag
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2021-05-27 18:49:29 +02:00 |
shots[bss].asm
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[Reverse-engineering] [th01] Player shot class
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2020-06-13 21:15:29 +02:00 |