mirror of https://github.com/nmlgc/ReC98.git
18 lines
576 B
C++
18 lines
576 B
C++
#define BOMB_DOUBLETAP_WINDOW 20
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// Current frame within the BOMB_DOUBLETAP_WINDOW. A bomb is fired if both
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// shot and strike keys are double-tapped before this variable reaches that
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// window.
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extern int bomb_doubletap_frames;
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// Indicates whether a bomb is active and dealing damage to everything on
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// screen.
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extern bool bomb_damaging;
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extern unsigned long bomb_frames;
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// Renders the given [frame] of the bomb animation, and applies any
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// frame-specific game state modifications. Returns false if the animation is
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// done.
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bool16 bomb_update_and_render(int frame);
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