ReC98/th01/main/player/player[bss].asm

17 lines
438 B
NASM

PLAYER_W = 32
PLAYER_H = 32
PLAYER_ANIM_FORWARD_W = 48
PLAYER_ANIM_FORWARD_H = 48
PLAYER_LEFT_MIN = (PLAYFIELD_LEFT)
PLAYER_LEFT_MAX = (PLAYFIELD_RIGHT - PLAYER_W)
PLAYER_LEFT_START = (PLAYFIELD_CENTER_X - (PLAYER_W / 2))
public _PLAYER_INVINCIBILITY_TIME, _player_left
_player_invincibility_time dw ?
_player_left dw ?
_player_top = (PLAYFIELD_BOTTOM - PLAYER_H)
_player_anim_forward_top = (PLAYFIELD_BOTTOM - PLAYER_ANIM_FORWARD_H)