ReC98/th01/main/player/shots[bss].asm

13 lines
245 B
NASM

SHOT_COUNT = 8
CShots struc
SHOT_left dw SHOT_COUNT dup(?)
SHOT_top dw SHOT_COUNT dup(?)
SHOT_unknown dw SHOT_COUNT dup(?)
SHOT_moving db SHOT_COUNT dup(?)
SHOT_decay_frame db SHOT_COUNT dup(?)
CShots ends
public _Shots
_Shots CShots <?>