.. |
boss
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[Decompilation] [th01] Konngara: Initial variables
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2021-05-27 20:21:17 +02:00 |
bullet
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[Maintenance] Rename pellet/bullet "patterns" to "groups"
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2021-05-27 20:21:09 +02:00 |
hud
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[Maintenance] Fix another bunch of accumulated typos
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2021-05-11 18:47:49 +02:00 |
player
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[Decompilation] [th01] Unused, player shot/pellet-related boss stage flag
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2021-05-27 18:49:29 +02:00 |
stage
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[Maintenance] Add a COMPONENT_COUNT constant for RGB colors
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2021-05-27 18:49:29 +02:00 |
bomb.hpp
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[Decompilation] [th01] Keyboard input in REIIDEN.EXE
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2020-05-12 15:06:11 +02:00 |
debug.hpp
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[Reverse-engineering] [th01] Test mode damage flag
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2020-12-18 01:38:50 +01:00 |
player_is_hit[bss].asm
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |
playfld.hpp
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[Decompilation] [th01] Stage objects: STAGE?.DAT loading
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2020-12-01 00:34:20 +01:00 |
playfld.inc
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[Decompilation] [th01] Stage objects: STAGE?.DAT loading
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2020-12-01 00:34:20 +01:00 |
portals[bss].asm
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[Reverse-engineering] [th01] Portal-related orb flags and variables
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2020-06-13 21:15:29 +02:00 |
select_r.cpp
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[Decompilation] [th01] Difficulty-based value selection
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2020-12-18 00:59:41 +01:00 |
shape.cpp
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[Maintenance] Add a 1bpp rectangle template, for custom per-row types
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2021-04-21 18:01:57 +02:00 |
shape.hpp
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[Decompilation] [th01] Invincibility sprite blitting
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2020-09-28 12:56:05 +02:00 |
vars.hpp
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[Reverse-engineering] [th01] Frame-based random number
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2020-12-18 01:38:51 +01:00 |