ReC98/th01/main/boss
nmlgc 4fe93d3699 [Decompilation] [th01] Konngara: Initial variables
Part of P0142, funded by Yanga.
2021-05-27 20:21:17 +02:00
..
anim.inc [Reverse-engineering] [th01] Non-entity boss animation classes 2020-09-28 12:37:34 +02:00
b05.cpp [Decompilation] [th01] Bosses: Collision handling 2020-12-18 01:38:52 +01:00
b10j.cpp [Decompilation] [th01] Bosses: Collision handling 2020-12-18 01:38:52 +01:00
b10m.cpp [Decompilation] [th01] Bosses: Collision handling 2020-12-18 01:38:52 +01:00
b15j.cpp [Decompilation] [th01] Bosses: Collision handling 2020-12-18 01:38:52 +01:00
b15j[bss].asm [Reverse-engineering] [th01] Boss entity classes 2020-08-12 17:49:34 +02:00
b15m.cpp [Decompilation] [th01] Bosses: Collision handling 2020-12-18 01:38:52 +01:00
b20j.cpp [Decompilation] [th01] Konngara: Initial variables 2021-05-27 20:21:17 +02:00
b20m.cpp [Decompilation] [th01] Bosses: Collision handling 2020-12-18 01:38:52 +01:00
boss.hpp [Decompilation] [th01] Konngara: Initial variables 2021-05-27 20:21:17 +02:00
entity_a.cpp [Decompilation] [th01] Boss entities: Outer loading function 2021-05-27 19:36:02 +02:00
entity_a.hpp [Decompilation] [th01] Konngara: Loading and entrance animation 2021-05-27 19:36:03 +02:00
entity_a.inc [Decompilation] [th01] Boss entities: Outer loading function 2021-05-27 19:36:02 +02:00
entity_a[data].asm [Maintenance] [th01] Clearly distinguish entity and animation .BOS slots 2020-09-28 12:32:52 +02:00
hit.cpp [Decompilation] [th01] Bosses: Collision handling 2020-12-18 01:38:52 +01:00
nop.cpp [Maintenance] Only use the `far` keyword to declare intent 2021-02-20 15:47:30 +01:00
palette.cpp [Decompilation] [th01] Retrieving and setting the default boss palette 2020-12-18 00:55:21 +01:00
palette.hpp [Maintenance] Add a COMPONENT_COUNT constant for RGB colors 2021-05-27 18:49:29 +02:00