ReC98/th01/main/bullet
nmlgc 8a5a9accd6 [Maintenance] Rename pellet/bullet "patterns" to "groups"
We're going to need some name for the longer, boss-specific danmaku
animations. Turns out that these are exactly called "patterns" in
Sparen's glossary:

	https://sparen.github.io/ph3tutorials/ddsg0.html#sub4

So what we called a "pattern" is actually called a "group". Whoops!

Part of P0142, funded by Yanga.
2021-05-27 20:21:09 +02:00
..
laser_s.cpp [Maintenance] Complete the master.hpp transition 2021-01-30 19:22:29 +01:00
laser_s.hpp [Decompilation] [th01] Shootout lasers: Update/collision/render function 2020-10-06 18:35:27 +02:00
laser_s.inc [Decompilation] [th01] Shootout lasers: Broken reset function 2020-10-06 18:35:30 +02:00
laser_s[bss].asm [Reverse-engineering] [th01] Shootout lasers: Structure 2020-10-06 14:16:13 +02:00
pellet.cpp [Maintenance] Rename pellet/bullet "patterns" to "groups" 2021-05-27 20:21:09 +02:00
pellet.hpp [Maintenance] Rename pellet/bullet "patterns" to "groups" 2021-05-27 20:21:09 +02:00
pellet_c.cpp [Maintenance] Add a 1bpp rectangle template, for custom per-row types 2021-04-21 18:01:57 +02:00
pellet_c.hpp [Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates 2020-08-28 14:53:30 +02:00
pellets[bss].asm [Maintenance] Rename pellet/bullet "patterns" to "groups" 2021-05-27 20:21:09 +02:00