mirror of https://github.com/nmlgc/ReC98.git
![]() We're going to need some name for the longer, boss-specific danmaku animations. Turns out that these are exactly called "patterns" in Sparen's glossary: https://sparen.github.io/ph3tutorials/ddsg0.html#sub4 So what we called a "pattern" is actually called a "group". Whoops! Part of P0142, funded by Yanga. |
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laser_s.cpp | ||
laser_s.hpp | ||
laser_s.inc | ||
laser_s[bss].asm | ||
pellet.cpp | ||
pellet.hpp | ||
pellet_c.cpp | ||
pellet_c.hpp | ||
pellets[bss].asm |