ReC98/th01/main/player
nmlgc 8fe3338587 [Decompilation] [th01] Unused, player shot/pellet-related boss stage flag
At least that's what we can infer from its position in the code.
Putting it into player shots for the sole reason that it's easier to
find it there.

Part of P0140, funded by [Anonymous].
2021-05-27 18:49:29 +02:00
..
anim.cpp [Maintenance] Fix another bunch of accumulated typos 2021-05-11 18:47:49 +02:00
anim.hpp [Decompilation] [th01] Reimu's animations: .BOS freeing function 2020-10-13 21:48:07 +02:00
anim[bss].asm [Reverse-engineering] [th01] Reimu's animations: Structure 2020-10-13 20:50:09 +02:00
bomb.hpp [Reverse-engineering] [th01] Bomb damage flag 2020-12-18 01:38:50 +01:00
inv_spr.cpp [Maintenance] Add a 1bpp rectangle template, for custom per-row types 2021-04-21 18:01:57 +02:00
inv_spr[bss].asm [Decompilation] [th01] Player invincibility sprite rendering 2020-09-28 13:02:34 +02:00
move.cpp [Reverse-engineering] [th01] Reimu's X position 2020-06-13 21:13:47 +02:00
orb.cpp [Decompilation] [th01] Player invincibility sprite rendering 2020-09-28 13:02:34 +02:00
orb.hpp [Maintenance] Declare distinct types for pixel and VRAM sizes 2020-08-28 14:53:33 +02:00
orb[bss].asm [Decompilation] [th01] Orb physics 2020-06-13 21:15:27 +02:00
orb[data].asm [Decompilation] [th01] Orb physics 2020-06-13 21:15:27 +02:00
player.hpp [Maintenance] Define `bool` as unsigned 2020-12-18 00:45:54 +01:00
player[bss].asm [Decompilation] [th01] Reimu's animations: Byte-aligned unblitting 2020-10-13 21:34:35 +02:00
shots.cpp [Decompilation] [th01] Unused, player shot/pellet-related boss stage flag 2021-05-27 18:49:29 +02:00
shots.hpp [Decompilation] [th01] Unused, player shot/pellet-related boss stage flag 2021-05-27 18:49:29 +02:00
shots[bss].asm [Reverse-engineering] [th01] Player shot class 2020-06-13 21:15:29 +02:00