..
anim.cpp
[Maintenance] Fix another bunch of accumulated typos
2021-05-11 18:47:49 +02:00
anim.hpp
[Decompilation] [th01] Reimu's animations: .BOS freeing function
2020-10-13 21:48:07 +02:00
anim[bss].asm
[Reverse-engineering] [th01] Reimu's animations: Structure
2020-10-13 20:50:09 +02:00
bomb.hpp
[Reverse-engineering] [th01] Bomb damage flag
2020-12-18 01:38:50 +01:00
inv_spr.cpp
[Maintenance] Add a 1bpp rectangle template, for custom per-row types
2021-04-21 18:01:57 +02:00
inv_spr[bss].asm
[Decompilation] [th01] Player invincibility sprite rendering
2020-09-28 13:02:34 +02:00
move.cpp
[Reverse-engineering] [th01] Reimu's X position
2020-06-13 21:13:47 +02:00
orb.cpp
[Decompilation] [th01] Player invincibility sprite rendering
2020-09-28 13:02:34 +02:00
orb.hpp
[Maintenance] Declare distinct types for pixel and VRAM sizes
2020-08-28 14:53:33 +02:00
orb[bss].asm
[Decompilation] [th01] Orb physics
2020-06-13 21:15:27 +02:00
orb[data].asm
[Decompilation] [th01] Orb physics
2020-06-13 21:15:27 +02:00
player.hpp
[Maintenance] Define `bool` as unsigned
2020-12-18 00:45:54 +01:00
player[bss].asm
[Decompilation] [th01] Reimu's animations: Byte-aligned unblitting
2020-10-13 21:34:35 +02:00
shots.cpp
[Decompilation] [th01] Unused, player shot/pellet-related boss stage flag
2021-05-27 18:49:29 +02:00
shots.hpp
[Decompilation] [th01] Unused, player shot/pellet-related boss stage flag
2021-05-27 18:49:29 +02:00
shots[bss].asm
[Reverse-engineering] [th01] Player shot class
2020-06-13 21:15:29 +02:00