.. |
formats
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[Maintenance] Declare distinct types for pixel and VRAM sizes
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2020-08-28 14:53:33 +02:00 |
gaiji
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[Maintenance] Use *_CELS to denote the number of distinct animation sprites
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2020-02-16 21:41:28 +01:00 |
hardware
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[Reverse-engineering] [th04/th05] Pause menu
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2019-11-30 19:36:07 +01:00 |
main
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[Reverse-engineering] General bomb-related globals
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2020-08-28 15:03:03 +02:00 |
music
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[Maintenance] #define the number of dots in a byte
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2020-08-12 16:16:58 +02:00 |
snd
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[Maintenance] Remove all dependencies on Borland C++ run-time source headers
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2020-02-23 17:53:18 +01:00 |
sprites
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[Decompilation] [th05] EX-Alice: Fire wave management
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2020-08-28 14:59:27 +02:00 |
bullet.asm
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[Reverse-engineering] [th05] Difficulty- and rank-based bullet pattern tuning
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2020-08-16 21:40:33 +02:00 |
chars.h
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[Maintenance] [th02/th04/th05] Declare more stage and player symbols in C land
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2020-05-04 00:03:17 +02:00 |
chars.inc
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |
hud_bar.asm
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[Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates
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2020-08-28 14:53:30 +02:00 |
i_shot.hpp
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[Maintenance] Move the Subpixel class to TH01
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2020-07-12 15:16:03 +02:00 |
main010.cpp
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[Maintenance] [th05] Split segment #1 before Reimu's bomb star animation
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2020-08-28 15:08:21 +02:00 |
main011.cpp
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[Maintenance] [th05] Split segment #1 before Reimu's bomb star animation
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2020-08-28 15:08:21 +02:00 |
main012.cpp
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[Maintenance] [th05] Split segment #1 before Reimu's bomb star animation
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2020-08-28 15:08:21 +02:00 |
main013.cpp
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[Maintenance] [th05] Split segment #1 before Reimu's bomb star animation
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2020-08-28 15:08:21 +02:00 |
main031.cpp
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[Reverse-engineering] [th05] Difficulty- and rank-based bullet pattern tuning
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2020-08-16 21:40:33 +02:00 |
main032.cpp
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[Decompilation] [th05] Bosses: Smooth random movement
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2020-08-16 21:41:34 +02:00 |
main033.cpp
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[Decompilation] [th05] Mai & Yuki: Smooth random movement
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2020-08-16 21:41:34 +02:00 |
main034.cpp
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[Decompilation] [th05] EX-Alice: Fire wave management
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2020-08-28 14:59:27 +02:00 |
mem.h
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[Decompilation] Finally declare <stdint.h> types
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2019-12-17 23:26:58 +01:00 |
mem.inc
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[Naming] [th04/th05] EMS area setup
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2019-11-24 16:02:43 +01:00 |
mem[data].asm
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[Reverse-engineering] [th02/th03/th04/th05] DOS memory assignment sizes
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2019-11-24 14:04:34 +01:00 |
op_01.cpp
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |
p_common.cpp
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[Maintenance] [th04/th05] Add a segment split before the title popup functions
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2020-05-03 23:28:25 +02:00 |
p_marisa.cpp
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[Decompilation] Add screen-space assignment overloads for Subpixels
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2020-07-12 16:00:59 +02:00 |
p_mima.cpp
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[Maintenance] Remove the `operator =` overloads for Subpixels
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2020-08-19 20:10:08 +02:00 |
p_reimu.cpp
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[Maintenance] [th04/th05] Add a segment split before the title popup functions
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2020-05-03 23:28:25 +02:00 |
p_yuuka.cpp
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[Maintenance] Remove the `operator =` overloads for Subpixels
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2020-08-19 20:10:08 +02:00 |
player.asm
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[Maintenance] [th04/th05] Assemble 16-bit .ASM files case-sensitively
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2020-05-03 23:56:08 +02:00 |
res_kso.cpp
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[Build] Don't word-align everything by default
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2020-04-03 17:35:57 +02:00 |
resident.hpp
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[Reverse-engineering] [th04/th05] Resident structure
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2020-01-03 21:43:43 +01:00 |
th05.hpp
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[Decompilation] [th05] Bosses: Smooth random movement
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2020-08-16 21:41:34 +02:00 |
th05.inc
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |