ReC98/th05/music
nmlgc bd1c2ee7de [Maintenance] #define the number of dots in a byte
One fewer magic number. And one more deliberate dependency on a
PC-98-specific hardware constant, to further drive home just how
unportable these games are, even once decompilation will be complete.

Part of P0105, funded by Yanga.
2020-08-12 16:16:58 +02:00
..
music.inc [Reverse-engineering] Music Room comment loading 2014-12-24 21:39:34 +01:00
music_cmt_load.asm [C decompilation] [th02/op] Music Room 2015-02-24 22:38:44 +01:00
music_cmt_load[data].asm [C decompilation] [th02/op] Music Room 2015-02-24 22:38:44 +01:00
piano.asm [Maintenance] Decide on *_id for 0-based, and *_num for 1-based IDs 2020-07-27 17:22:28 +02:00
piano.h [Maintenance] #define the number of dots in a byte 2020-08-12 16:16:58 +02:00
piano.inc [Reverse-engineering] [th05] Music Room piano functions 2019-12-17 23:26:56 +01:00
piano[bss].asm [Reverse-engineering] [th05] PMD work area and piano note data 2019-12-17 23:26:55 +01:00
piano[data].asm [Maintenance] Fix inconsistencies in sprite declarations 2020-07-09 22:28:14 +02:00