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boss
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[Decompilation] [th05] EX-Alice: Fire wave management
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2020-08-28 14:59:27 +02:00 |
bullet
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[Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates
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2020-08-28 14:53:30 +02:00 |
enemy
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[Reverse-engineering] [th04/th05] Stage enemy structure
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2020-05-03 23:21:30 +02:00 |
hud
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[Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates
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2020-08-28 14:53:30 +02:00 |
item
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |
player
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[Reverse-engineering] General bomb-related globals
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2020-08-28 15:03:03 +02:00 |
pointnum
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[Reverse-engineering] [th04/th05] Point number popup add functions
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2020-04-15 21:34:32 +02:00 |
stage
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[Maintenance] Remove the `operator =` overloads for Subpixels
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2020-08-19 20:10:08 +02:00 |
custom.h
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |
custom[bss].asm
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[Maintenance] [th05] Declare the particle sprite size in a single place
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2020-08-19 19:33:32 +02:00 |
laser_render_hittest.asm
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[Maintenance] Declare distinct types for pixel and VRAM sizes
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2020-08-28 14:53:33 +02:00 |
lasers[bss].asm
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |
lasers_control.asm
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |
lasers_render[bss].asm
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |
lasers_update_render.asm
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[Maintenance] [th04/th05] Declare GRCG register setting functions in C land
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2020-05-03 23:38:32 +02:00 |
playperf.hpp
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[Maintenance] [th02/th04/th05] Declare more stage and player symbols in C land
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2020-05-04 00:03:17 +02:00 |
playperf_adjust_speed.asm
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[Maintenance] [th02/th04/th05] Declare more stage and player symbols in C land
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2020-05-04 00:03:17 +02:00 |
select_for_playchar.asm
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |