ReC98/th02/sprites
nmlgc 7ac1db34f0 [Decompilation] [th02] Verdict: Masked VRAM row copies from page 1→0
Part of P0278, funded by Yanga.
2024-04-12 00:29:10 +02:00
..
bombpart.bmp [Reverse-engineering] [th02] Bombs: Particle sprites 2023-03-29 18:03:05 +02:00
bombpart.h [Reverse-engineering] [th02] Bombs: Particle sprites 2023-03-29 18:03:05 +02:00
cels.h [Reverse-engineering] [th04] Player shots: Laser state 2023-06-13 04:26:26 +02:00
cels.inc [Reverse-engineering] [th04/th05] Stage enemy structure 2020-05-03 23:21:30 +02:00
face.hpp [Decompilation] [th02] Dialog: Face rendering 2023-11-01 23:17:51 +01:00
main_pat.h [Decompilation] [th02] Dialog: Face rendering 2023-11-01 23:17:51 +01:00
main_pat.inc [Reverse-engineering] [th02] Player: Current master.lib sprite ID 2023-11-01 23:17:51 +01:00
pellet.bmp [Pipeline] Add .BMP versions of all hardcoded 1bpp sprites found so far 2020-06-21 23:03:45 +02:00
pointnum.bmp [Pipeline] Add .BMP versions of all hardcoded 1bpp sprites found so far 2020-06-21 23:03:45 +02:00
pointnum.h [Decompilation] [th02] Point number popups: Tile invalidation 2023-03-29 12:36:56 +02:00
sparks.bmp [Pipeline] Add .BMP versions of all hardcoded 1bpp sprites found so far 2020-06-21 23:03:45 +02:00
sparks.h [Maintenance] Decide how to handle pre-shifted sprites in C land 2020-04-03 17:32:50 +02:00
verdict.bmp [Decompilation] [th02] Verdict: Masked VRAM row copies from page 1→0 2024-04-12 00:29:10 +02:00
verdict.hpp [Decompilation] [th02] Verdict: Masked VRAM row copies from page 1→0 2024-04-12 00:29:10 +02:00