ReC98/th02/sprites/pointnum.h

22 lines
330 B
C

static const pixel_t POINTNUM_W = 8;
static const pixel_t POINTNUM_H = 8;
enum pointnum_cel_t {
POINTNUM_0,
POINTNUM_1,
POINTNUM_2,
POINTNUM_3,
POINTNUM_4,
POINTNUM_5,
POINTNUM_6,
POINTNUM_7,
POINTNUM_8,
POINTNUM_9,
POINTNUM_MUL,
POINTNUM_DIV,
POINTNUM_EMPTY,
POINTNUM_CELS,
_pointnum_cel_t_FORCE_UINT8 = 0xFF
};