mirror of https://github.com/nmlgc/ReC98.git
[Reverse-engineering] [th02] Bombs: Particle sprites
The circle point sprite is technically identical to the pellet sprite, but logically different. Part of P0237, funded by Yanga.
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Tupfile
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@ -71,6 +71,7 @@ BMP2ARR = bin\\Pipeline\\bmp2arr.exe
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: th01/sprites/pillar.bmp |> !bmp2arr -sym sPILLAR -of cpp -sw 32 -sh 8 |> th01/sprites/pillar.csp
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: th01/sprites/shape8x8.bmp |> !bmp2arr -sym sSHAPE8X8 -of cpp -sw 8 -sh 8 |> th01/sprites/shape8x8.csp
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: th01/sprites/bonusbox.bmp |> !bmp2arr -sym sSTAGEBONUS_BOX -of cpp -sw 8 -sh 4 |> th01/sprites/bonusbox.csp
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: th02/sprites/bombpart.bmp |> !bmp2arr -sym _sBOMB_PARTICLES -of asm -sw 8 -sh 8 |> th02/sprites/bombpart.asp
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: th02/sprites/pellet.bmp |> !bmp2arr -sym _sPELLET -of asm -sw 8 -sh 8 -pshf outer |> th02/sprites/pellet.asp
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: th02/sprites/sparks.bmp |> !bmp2arr -sym _sSPARKS -of asm -sw 8 -sh 8 -pshf outer |> th02/sprites/sparks.asp
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: th02/sprites/pointnum.bmp |> !bmp2arr -sym _sPOINTNUMS -of asm -sw 8 -sh 8 |> th02/sprites/pointnum.asp
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@ -102,6 +103,7 @@ BMP2ARR = bin\\Pipeline\\bmp2arr.exe
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: th02_zuninit.asm |> !as |> bin\\th02\\zuninit.obj
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: th02_op.asm |> !as |> bin\\th02\\op.obj
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: th02_main.asm | \
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th02/sprites/bombpart.asp \
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th02/sprites/pellet.asp \
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th02/sprites/sparks.asp \
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th02/sprites/pointnum.asp \
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@ -14,6 +14,7 @@ bin\\Pipeline\\bmp2arr.exe -q -i th01/sprites/pellet_c.bmp -o th01/sprites/pelle
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bin\\Pipeline\\bmp2arr.exe -q -i th01/sprites/pillar.bmp -o th01/sprites/pillar.csp -sym sPILLAR -of cpp -sw 32 -sh 8
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bin\\Pipeline\\bmp2arr.exe -q -i th01/sprites/shape8x8.bmp -o th01/sprites/shape8x8.csp -sym sSHAPE8X8 -of cpp -sw 8 -sh 8
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bin\\Pipeline\\bmp2arr.exe -q -i th01/sprites/bonusbox.bmp -o th01/sprites/bonusbox.csp -sym sSTAGEBONUS_BOX -of cpp -sw 8 -sh 4
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bin\\Pipeline\\bmp2arr.exe -q -i th02/sprites/bombpart.bmp -o th02/sprites/bombpart.asp -sym _sBOMB_PARTICLES -of asm -sw 8 -sh 8
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bin\\Pipeline\\bmp2arr.exe -q -i th02/sprites/pellet.bmp -o th02/sprites/pellet.asp -sym _sPELLET -of asm -sw 8 -sh 8 -pshf outer
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bin\\Pipeline\\bmp2arr.exe -q -i th02/sprites/sparks.bmp -o th02/sprites/sparks.asp -sym _sSPARKS -of asm -sw 8 -sh 8 -pshf outer
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bin\\Pipeline\\bmp2arr.exe -q -i th02/sprites/pointnum.bmp -o th02/sprites/pointnum.asp -sym _sPOINTNUMS -of asm -sw 8 -sh 8
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Binary file not shown.
After Width: | Height: | Size: 126 B |
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@ -0,0 +1,10 @@
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#define BOMB_PARTICLE_W 8
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#define BOMB_PARTICLE_H 8
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static const int BOMB_PARTICLE_CELS = 4;
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typedef dots_t(BOMB_PARTICLE_W) bomb_particle_dots_t;
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extern const bomb_particle_dots_t sBOMB_PARTICLES[BOMB_PARTICLE_CELS + 1][
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BOMB_PARTICLE_H
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];
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#define sBOMB_CIRCLE sBOMB_PARTICLES[BOMB_PARTICLE_CELS]
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@ -7178,7 +7178,7 @@ loc_ED47:
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mov [bp+var_4], bx
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mov dx, 10h
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sub dx, bx
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mov si, 0C92h
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mov si, offset _sBOMB_PARTICLES[4 * 8]
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mov [bp+var_1], 0
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loc_ED6E:
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@ -7240,7 +7240,7 @@ loc_EDBA:
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shr dx, 2
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add ax, dx
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mov di, ax
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mov si, 0C72h
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mov si, offset _sBOMB_PARTICLES
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mov ax, [bp+arg_0]
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shl ax, 3
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add si, ax
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@ -7291,7 +7291,7 @@ loc_EE0B:
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shr dx, 2
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add ax, dx
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mov di, ax
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mov si, 0C92h
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mov si, offset _sBOMB_PARTICLES[4 * 8]
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add si, 4
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mov cx, 4
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mov dx, 10h
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@ -32504,46 +32504,7 @@ aBomb3_pi db 'bomb3.pi',0
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aBomb2_pi db 'bomb2.pi',0
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aBomb1_bft db 'bomb1.bft',0
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asc_1E6DF db ' ',0
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db 0
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db 0
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db 0
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db 10h
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db 0
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db 0
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db 0
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db 0
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db 0
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db 0
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db 10h
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db 38h ; 8
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db 10h
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db 0
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db 0
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db 0
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db 0
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db 10h
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db 10h
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db 7Ch ; |
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db 10h
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db 10h
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db 0
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db 0
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db 10h
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db 10h
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db 38h ; 8
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db 0FEh
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db 38h ; 8
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db 10h
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db 10h
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db 0
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db 3Ch ; <
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db 7Eh ; ~
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db 0FFh
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db 0FFh
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db 0FFh
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db 0FFh
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db 7Eh ; ~
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db 3Ch ; <
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include th02/sprites/bombpart.asp
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include th02/sprites/sparks.asp
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public _spark_accel_x
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_spark_accel_x dw 0
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