ReC98/th04/main/enemy/enemies[bss].asm

16 lines
216 B
NASM
Raw Normal View History

ENEMY_W = 32
ENEMY_H = 32
EF_FREE = 0
EF_ALIVE = 1
EF_KILLED = 2
EF_ALIVE_FIRST_FRAME = 3
EF_KILL_ANIM = 80h
ENEMY_COUNT = 32
ENEMY_POS_RANDOM = (999 shl 4)
public _enemies
_enemies enemy_t ENEMY_COUNT dup (<?>)