.. |
boss
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[Maintenance] [th04/th05] Drop the `_seg1` suffix from the GRCG functions
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2022-05-01 00:22:03 +02:00 |
bullet
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[Separate translation units] [th04/th05] Spark sprite spawning (undecompilable)
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2022-05-01 00:22:04 +02:00 |
dialog
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[Reverse-engineering] [th04/th05] Dialog: Buffer pointer
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2022-03-27 00:39:04 +01:00 |
enemy
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[Decompilation] [th04/th05] Midbosses: Sprite area invalidation
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2022-05-01 00:22:03 +02:00 |
hud
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[Maintenance] [th04/th05] Drop the `_seg1` suffix from the GRCG functions
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2022-05-01 00:22:03 +02:00 |
item
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[Maintenance] [th04/th05] Drop the `_seg1` suffix from the GRCG functions
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2022-05-01 00:22:03 +02:00 |
midboss
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[Decompilation] [th04/th05] Midbosses: Activation and reset functions
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2022-05-01 00:22:03 +02:00 |
player
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[Maintenance] [th04/th05] Drop the `_seg1` suffix from the GRCG functions
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2022-05-01 00:22:03 +02:00 |
pointnum
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[Decompilation] [th04/th05] Bosses / Midbosses: End-of-phase score bonus
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2022-03-27 00:33:51 +01:00 |
stage
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[Naming] [th02/th04/th05] Stage clear bonus calculation and rendering
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2022-03-27 00:33:51 +01:00 |
tile
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[Decompilation] [th05] Louise / Alice / Mai & Yuki / Yumeko: Background rendering
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2022-04-16 23:53:47 +02:00 |
bg.hpp
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[Decompilation] [th04/th05] Bosses: Defeat sequence
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2022-03-27 01:35:37 +01:00 |
bullets_gather_inv.asm
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[Reverse-engineering] [th04/th05] Bullets: Distinguish clear and zap mechanics
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2021-07-31 09:33:35 +02:00 |
circle.asm
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[Maintenance] [th04/th05] Drop the `_seg1` suffix from the GRCG functions
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2022-05-01 00:22:03 +02:00 |
circle.cpp
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[Maintenance] Consistently use singular for entity structure and file names
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2021-11-28 19:14:02 +01:00 |
circle.hpp
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[Maintenance] Consistently use singular for entity structure and file names
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2021-11-28 19:14:02 +01:00 |
circles[bss].asm
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[Maintenance] [th04/th05] Declare circles in C land
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2020-08-28 15:14:21 +02:00 |
circles_color[bss].asm
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |
demo.cpp
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[Decompilation] [th04/th05] Demo Play: Reading the replay file
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2022-05-01 00:22:04 +02:00 |
demo.hpp
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[Decompilation] [th04/th05] Demo Play: Reading the replay file
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2022-05-01 00:22:04 +02:00 |
demo[data].asm
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[Decompilation] [th04/th05] Demo Play: Reading the replay file
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2022-05-01 00:22:04 +02:00 |
drawp.hpp
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[Decompilation] [th04/th05] Common transformations from playfield space to VRAM
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2021-07-31 09:33:50 +02:00 |
drawpoint[bss].asm
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[Decompilation] [th05] Line sets: Rendering
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2020-08-19 20:10:08 +02:00 |
ems.cpp
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[Maintenance] [th03/th04/th05] Rename `playchars_t` to `playchar_t`
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2021-12-27 00:52:20 +01:00 |
ems.hpp
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[Decompilation] [th04] EMS / Dialog: Exit function
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2021-11-29 02:01:10 +01:00 |
ems[bss].asm
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |
end.hpp
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[Decompilation] [th04/th05] Bosses: Defeat sequence
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2022-03-27 01:35:37 +01:00 |
frames.h
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[Maintenance] Proofread all comments in C land
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2020-06-21 22:14:08 +02:00 |
frames[bss].asm
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[Decompilation] [th04/th05] Turbo/Slow Mode slowdown
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2021-07-31 20:19:33 +02:00 |
frames[data].asm
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |
gather.cpp
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[Decompilation] [th04/th05] GRCG mode/color setting functions in segment #3
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2022-05-01 00:22:03 +02:00 |
gather.hpp
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[Decompilation] [th05] Shinki: Main function
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2022-05-01 00:22:03 +02:00 |
gather.inc
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[Decompilation] [th04/th05] Gather circles: Update function
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2022-04-16 23:53:47 +02:00 |
gather[bss].asm
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[Maintenance] [th04/th05] Move ASM land gather declarations to their own file
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2021-07-31 20:19:33 +02:00 |
gather_add.asm
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[Reverse-engineering] [th04/th05] 3-stack gather circles
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2020-04-03 17:45:28 +02:00 |
gather_point_render.asm
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[Reverse-engineering] [th04/th05] Gather point rendering
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2020-04-03 17:32:51 +02:00 |
homing.hpp
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[Maintenance] Declare the "no valid point" constant (-999) in a single place
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2020-08-19 19:32:37 +02:00 |
homing_target[bss].asm
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[Maintenance] Declare the "no valid point" constant (-999) in a single place
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2020-08-19 19:32:37 +02:00 |
null.asm
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[Maintenance] [th04/th05] Declare null callbacks in a single place in C land
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2020-05-04 16:14:18 +02:00 |
null.hpp
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[Maintenance] [th04/th05] Declare null callbacks in a single place in C land
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2020-05-04 16:14:18 +02:00 |
pattern.hpp
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[Decompilation] [th05] Shinki: Pattern 6/11
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2022-05-01 00:22:02 +02:00 |
pause.asm
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |
pause.h
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |
pause[data].asm
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |
phase.hpp
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[Decompilation] [th05] Stage 1 midboss: Main function
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2022-05-01 00:22:03 +02:00 |
phase.inc
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[Naming] [th04/th05] Bosses: HP fill and .BB tile animation phase constants
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2022-04-16 23:53:47 +02:00 |
play[bss].asm
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[Maintenance] [th02/th04/th05] Declare more stage and player symbols in C land
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2020-05-04 00:03:17 +02:00 |
playfld.cpp
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[Decompilation] [th04/th05] Playfield shaking
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2022-03-05 17:50:33 +01:00 |
playfld.hpp
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[Reverse-engineering] [th04/th05] Bosses: Clarify background rendering details
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2022-04-16 23:53:47 +02:00 |
playfld[bss].asm
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[Decompilation] [th04/th05] Playfield shaking
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2022-03-05 17:50:33 +01:00 |
playfld[data].asm
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[Decompilation] [th04/th05] Playfield shaking
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2022-03-05 17:50:33 +01:00 |
playperf.asm
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[Maintenance] Reimplement TASM's ARG directive for `MOV BX, SP` functions
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2021-02-20 23:50:00 +01:00 |
playperf.hpp
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[Maintenance] [th02/th04/th05] Declare more stage and player symbols in C land
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2020-05-04 00:03:17 +02:00 |
quit.hpp
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[Reverse-engineering] [th04/th05] Game quit flag
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2022-03-27 00:39:04 +01:00 |
quit[bss].asm
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[Reverse-engineering] [th04/th05] Game quit flag
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2022-03-27 00:39:04 +01:00 |
rank.hpp
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[Maintenance] Consistently use singular for entity structure and file names
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2021-11-28 19:14:02 +01:00 |
score.hpp
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[Maintenance] [th03/th04/th05] Drop the `_lebcd` suffix from score variables
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2022-03-27 01:29:03 +01:00 |
score[bss].asm
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[Maintenance] [th03/th04/th05] Drop the `_lebcd` suffix from score variables
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2022-03-27 01:29:03 +01:00 |
scroll.hpp
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[Decompilation] [th04/th05] Applying VRAM scrolling to Y coordinates (segment 3)
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2021-07-21 00:35:02 +02:00 |
scroll_y_1.asm
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[Maintenance] Reimplement TASM's ARG directive for `MOV BX, SP` functions
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2021-02-20 23:50:00 +01:00 |
scrolly3.cpp
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[Maintenance] Remove `extern "C"` from `x86real.h` and `decomp.hpp`
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2022-04-16 23:53:46 +02:00 |
select_for_rank.asm
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[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
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2020-04-15 20:58:01 +02:00 |
slowdown.cpp
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[Decompilation] [th04/th05] Turbo/Slow Mode slowdown
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2021-07-31 20:19:33 +02:00 |
slowdown.hpp
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[Decompilation] [th04/th05] Turbo/Slow Mode slowdown
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2021-07-31 20:19:33 +02:00 |
slowdown[bss].asm
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[Decompilation] [th04/th05] Turbo/Slow Mode slowdown
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2021-07-31 20:19:33 +02:00 |
spark.hpp
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[Separate translation units] [th04/th05] Spark sprite spawning (undecompilable)
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2022-05-01 00:22:04 +02:00 |
spark.inc
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[Separate translation units] [th04/th05] Spark sprite spawning (undecompilable)
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2022-05-01 00:22:04 +02:00 |
spark_a.asm
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[Separate translation units] [th04/th05] Spark sprite spawning (undecompilable)
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2022-05-01 00:22:04 +02:00 |
spark_render.asm
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[Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates
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2020-08-28 14:53:30 +02:00 |
sparks.asm
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[Separate translation units] [th04/th05] Spark sprite spawning (undecompilable)
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2022-05-01 00:22:04 +02:00 |
sparks[bss].asm
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[Separate translation units] [th04/th05] Spark sprite spawning (undecompilable)
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2022-05-01 00:22:04 +02:00 |
sparks_add[bss].asm
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[Separate translation units] [th04/th05] Spark sprite spawning (undecompilable)
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2022-05-01 00:22:04 +02:00 |