ENEMY_W = 32 ENEMY_H = 32 EF_FREE = 0 EF_ALIVE = 1 EF_KILLED = 2 EF_ALIVE_FIRST_FRAME = 3 EF_KILL_ANIM = 80h ENEMY_COUNT = 32 ENEMY_POS_RANDOM = (999 shl 4) public _enemies _enemies enemy_t ENEMY_COUNT dup ()