ReC98/th01/main/player/anim[bss].asm

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PLAYER_ANIM_IMAGES_PER_SLOT = 32
CPlayerAnim struc
PA_alpha dd PLAYER_ANIM_IMAGES_PER_SLOT dup(?)
PA_B dd PLAYER_ANIM_IMAGES_PER_SLOT dup(?)
PA_R dd PLAYER_ANIM_IMAGES_PER_SLOT dup(?)
PA_G dd PLAYER_ANIM_IMAGES_PER_SLOT dup(?)
PA_E dd PLAYER_ANIM_IMAGES_PER_SLOT dup(?)
PA_vram_w dw ?
PA_h dw ?
PA_bos_image_count dw ?
CPlayerAnim ends
public _player_48x48, _player_48x32
_player_48x48 CPlayerAnim <?>
_player_48x32 CPlayerAnim <?>