mirror of https://github.com/nmlgc/ReC98.git
![]() These could have been nicely separated into per-device translations
(one for GDC, one for EGC, one for regular VRAM accesses)… if their
original order followed that classification.
OK, so let's make it one full `graph_ex.cpp` translation unit… nope,
FUUIN.EXE needs graph_2xscale_byterect_1_to_0_slow() with different
compilation flags. 🤦
Whatever, fuck it, let's go for individual translation units, with
individual headers, so that we at least get predictably organized
source code out of this.
Part of P0196, funded by Yanga.
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.. | ||
anim.cpp | ||
anim.hpp | ||
anim[bss].asm | ||
bomb.hpp | ||
bomb_d_f.cpp | ||
inv_spr.cpp | ||
inv_spr[bss].asm | ||
move.cpp | ||
orb.cpp | ||
orb.hpp | ||
orb[bss].asm | ||
orb[data].asm | ||
player.cpp | ||
player.hpp | ||
player[bss].asm | ||
shot.cpp | ||
shot.hpp | ||
shot[bss].asm |